The Book of Boreos
C3V Wave 21 - Curse of Stormtorn Peak - Heroes of the Moonlight Vale
Basic Card:
Spoiler Alert!
The printer-friendly .pdf version of this card can be found HERE.
The figure used for this unit is a D&D figure from the Elemental Evil set. Its model name is #029 Air Elemental. An unpainted version of this miniature is also available in the Dungeons & Dragons: Temple of Elemental Evil board game.
The figure fits on a Deathwalker 9000 or Large D&D style base.
The figure fits on a Deathwalker 9000 or Large D&D style base.
Figure picture and where to buy:
Spoiler Alert!
Miniature market https://www.miniaturemarket.com/ddee-029.html
Troll And Toad https://www.trollandtoad.com/p1068569.html
Auggies http://www.auggiesgamestore.com/cat...he_realms_elemental_evil/air_elemental/229053
abPrices http://www.abprices.com/D/65469/air-elemental
NobleKnight https://www.nobleknight.com/Search?text=Air+Elemental&CategoryId=5&ManufacturerId=209
CoolStuffInc https://www.coolstuffinc.com/main_s...ragons+Air+Elemental&page=1&resultsPerPage=25
eBay https://www.ebay.com/sch/i.html?_nkw=Dungeons+and+Dragons+Air+Elemental&_sacat=220
Amazon https://www.amazon.com/s?k=Dungeons+and+Dragons+Air+Elemental&i=toys-and-games
Google https://www.google.com/search?q=Dungeons+and+Dragons+Air+Elemental&tbs=vw:l&tbm=shop
Character Bio: Boreos is a blustery force for Jandar. He's a positioning nightmare on the battlefield, stopping opponents in their tracks and attacking them before they can get adjacent. Beware as he flies overhead, too. His gale-force winds pick up allies and enemies alike.
SPECIAL POWERS
- VORTEX PULL
While Boreos is flying during its turn, you may choose one non-flying small or medium figure that it passed over this turn. At the end of Boreos's move, the player who controls the chosen figure must place that figure, if possible, on an empty space adjacent to Boreos. If the chosen figure is engaged when it is moved by Vortex Pull, it will not take any leaving engagement attacks. Figures under overhangs can never be moved by Vortex Pull.
- SWIRLING VORTEX
When an opponent's small or medium figure moves onto a space within 2 clear sight spaces of Boreos, that figure must end its move there. Figures can never move through any figure affected by Swirling Vortex.
- STEALTH FLYING
When counting spaces for Boreos's movement, ignore elevations. Boreos may fly over water without stopping, pass over figures without becoming engaged, and fly over obstacles such as ruins. If Boreos is engaged when it starts to fly, it will not take any leaving engagement attacks.
Rulings and Clarifications-
- Q. How does VORTEX PULL work?
A. Vortex Pull is similar to the Wyvern's Talon Grab, with the following differences:- Vortex Pull can affect friendly figures (Talon Grab can't).
- With Vortex Pull, the opponent chooses the space to land on, if it's an opponent's figure (with Talon Grab, the player chooses).
- With Vortex Pull, the figure can be placed on a different level than Boreos (with Talon Grab, the figure must be placed on the same level as the Wyvern).
- SWIRLING VORTEX: & Flying/Leaping Figures:
Q. Can a flying or leaping figure land next to Boreos, unaffected by the Boreos's SWIRLING VORTEX?
A. Yes. Flying figures may also pass over figures affected by SWIRLING VORTEX, since they do not have to move through them. The same is true for "Leaping" and "Grapple" powers that the power text still has "move" but also has "can pass over figures" such as Shaolin Monks' STEALTH LEAP and Sgt. Drake Alexander's GRAPPLE ARM - SWIRLING VORTEX: & TELEPORT
Q. Can Tul-Bak-Ra land next to Boreos using TELEPORT, unaffected by the Boreos's SWIRLING VORTEX?
A. Yes. AND, so can any figure making a move which is actually the "placement" of a figure. Erevan Sunshadow's FEY STEP comes to mind, as do the Water Elemental's WATER TUNNEL, the Marro Drudge's SWAMP WATER TUNNEL, and the Earth Elemental's UNDERGROUND MOVEMENT. I may be leaving some out, but if the ability says "place the figure," then it gets through the SWIRLING VORTEX. (Thanks to killercactus for the post that listed all those for me). - Shootin' the Breeze : Fliers standing in the SWIRLING VORTEX:
Q. Is a flying figure within 2 clear sight spaces of Boreos considered affected by SWIRLING VORTEX, even though their flying move is not inhibited by S.V.?
A. Yes, meaning no figure may move through a flying figure standing within 2 clear sight spaces of Boreos. That figure would still need to stop, and it cannot stop on the occupied space. - SWIRLING VORTEX = Park Your Carr
Q. The text of the GHOST WALK (see: Agent Carr's Army Card) and PHANTOM WALK (see: Isamu's Army Card) Special Abilities says: "May move through all figures." Does this mean a figure with one of these abilities can move through a figure affected by SWIRLING VORTEX?
A. No. The text of SWIRLING VORTEX creates an exception to the preeminence of the GHOST WALK and PHANTOM WALK Special Abilities. Like any other figure, a figure with one of these abilities would still be required to stop once it is within 2 spaces of Boreos. If the space is occupied and it cannot stop, it cannot move through that space.
-Combinations and Synergies-
Synergy Benefits Received
- DEATH KNIGHTS OF VALKRILL: UNHOLY BONDING : As a large hero with Relentless personality, Boreos may benefit from the Death Knights of Valkrill's Unholy Bonding activation synergy.
- TALINGUL: MASTER OF GREAT CONSTRUCTS: As a Large Construct Hero, Boreos may benefit from Talingul's Master of Great Constructs by taking a turn along with one other Large/Huge Construct Hero instead of Talingul.
- KHOSUMET THE DARKLORD : RELENTLESS ASSAULT: As a figure with the relentless personality, Boreos may roll 1 extra die from Khosumet the Darklord's Relentless Assault enhancement bonus.
Synergy Benefits Offered
- Knights of Blackgaard: Relentlessness Army Attack Bonus - Being a Relentless personality, Boreos may be in an army that helps the Knights of Blackguard receive one additional attack die.
Synergy Imposed
- None
-Heroscapers Community Contributions-
Strategy, Tactics and Tips
-Power Ranking-
TBA
Last edited: