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The Book of Boreos

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The Book of Boreos

C3V Wave 21 - Curse of Stormtorn Peak - Heroes of the Moonlight Vale

c3v_boreos_adv_original.png

Basic Card:
Spoiler Alert!


The printer-friendly .pdf version of this card can be found HERE.

The figure used for this unit is a D&D figure from the Elemental Evil set. Its model name is #029 Air Elemental. An unpainted version of this miniature is also available in the Dungeons & Dragons: Temple of Elemental Evil board game.

The figure fits on a Deathwalker 9000 or Large D&D style base.​

Figure picture and where to buy:


Character Bio: Boreos is a blustery force for Jandar. He's a positioning nightmare on the battlefield, stopping opponents in their tracks and attacking them before they can get adjacent. Beware as he flies overhead, too. His gale-force winds pick up allies and enemies alike.

SPECIAL POWERS
  • VORTEX PULL
    While Boreos is flying during its turn, you may choose one non-flying small or medium figure that it passed over this turn. At the end of Boreos's move, the player who controls the chosen figure must place that figure, if possible, on an empty space adjacent to Boreos. If the chosen figure is engaged when it is moved by Vortex Pull, it will not take any leaving engagement attacks. Figures under overhangs can never be moved by Vortex Pull.
  • SWIRLING VORTEX
    When an opponent's small or medium figure moves onto a space within 2 clear sight spaces of Boreos, that figure must end its move there. Figures can never move through any figure affected by Swirling Vortex.
  • STEALTH FLYING
    When counting spaces for Boreos's movement, ignore elevations. Boreos may fly over water without stopping, pass over figures without becoming engaged, and fly over obstacles such as ruins. If Boreos is engaged when it starts to fly, it will not take any leaving engagement attacks.

Rulings and Clarifications-
  • Q. How does VORTEX PULL work?
    A. Vortex Pull is similar to the Wyvern's Talon Grab, with the following differences:
    • Vortex Pull can affect friendly figures (Talon Grab can't).
    • With Vortex Pull, the opponent chooses the space to land on, if it's an opponent's figure (with Talon Grab, the player chooses).
    • With Vortex Pull, the figure can be placed on a different level than Boreos (with Talon Grab, the figure must be placed on the same level as the Wyvern).
  • SWIRLING VORTEX: & Flying/Leaping Figures:
    Q. Can a flying or leaping figure land next to Boreos, unaffected by the Boreos's SWIRLING VORTEX?
    A. Yes. Flying figures may also pass over figures affected by SWIRLING VORTEX, since they do not have to move through them. The same is true for "Leaping" and "Grapple" powers that the power text still has "move" but also has "can pass over figures" such as Shaolin Monks' STEALTH LEAP and Sgt. Drake Alexander's GRAPPLE ARM
  • SWIRLING VORTEX: & TELEPORT
    Q. Can Tul-Bak-Ra land next to Boreos using TELEPORT, unaffected by the Boreos's SWIRLING VORTEX?
    A. Yes. AND, so can any figure making a move which is actually the "placement" of a figure. Erevan Sunshadow's FEY STEP comes to mind, as do the Water Elemental's WATER TUNNEL, the Marro Drudge's SWAMP WATER TUNNEL, and the Earth Elemental's UNDERGROUND MOVEMENT. I may be leaving some out, but if the ability says "place the figure," then it gets through the SWIRLING VORTEX. (Thanks to killercactus for the post that listed all those for me).
  • Shootin' the Breeze : Fliers standing in the SWIRLING VORTEX:
    Q. Is a flying figure within 2 clear sight spaces of Boreos considered affected by SWIRLING VORTEX, even though their flying move is not inhibited by S.V.?
    A. Yes, meaning no figure may move through a flying figure standing within 2 clear sight spaces of Boreos. That figure would still need to stop, and it cannot stop on the occupied space.
  • SWIRLING VORTEX = Park Your Carr
    Q. The text of the GHOST WALK (see: Agent Carr's Army Card) and PHANTOM WALK (see: Isamu's Army Card) Special Abilities says: "May move through all figures." Does this mean a figure with one of these abilities can move through a figure affected by SWIRLING VORTEX?
    A. No. The text of SWIRLING VORTEX creates an exception to the preeminence of the GHOST WALK and PHANTOM WALK Special Abilities. Like any other figure, a figure with one of these abilities would still be required to stop once it is within 2 spaces of Boreos. If the space is occupied and it cannot stop, it cannot move through that space.

-Combinations and Synergies-

Synergy Benefits Received
  • DEATH KNIGHTS OF VALKRILL: UNHOLY BONDING : As a large hero with Relentless personality, Boreos may benefit from the Death Knights of Valkrill's Unholy Bonding activation synergy.
  • TALINGUL: MASTER OF GREAT CONSTRUCTS: As a Large Construct Hero, Boreos may benefit from Talingul's Master of Great Constructs by taking a turn along with one other Large/Huge Construct Hero instead of Talingul.
  • KHOSUMET THE DARKLORD : RELENTLESS ASSAULT: As a figure with the relentless personality, Boreos may roll 1 extra die from Khosumet the Darklord's Relentless Assault enhancement bonus.

Synergy Benefits Offered
  • Knights of Blackgaard: Relentlessness Army Attack Bonus - Being a Relentless personality, Boreos may be in an army that helps the Knights of Blackguard receive one additional attack die.

Synergy Imposed
  • None

-Heroscapers Community Contributions-

Strategy, Tactics and Tips

-Power Ranking-
TBA
 
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This guy can be used to help the Templar Cavalry. If you use him correctly, you could stop your enemy's figures from engaging them with Boreos and then charge them with the Cavalry.
 
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Welcome to the site, @GreatPlainsKnight! Always glad to see new folks enjoying our customs.

A note about the OP: Although the FAQ is correct that Stealth Leaping Shaolin Monks are not affected by Swirling Vortex, it is incorrect as to why. It seems to imply that Stealth Leap is an all-at-once movement, not a space-by-space movement. That's incorrect, of course. Stealth Leap has a move of 3. It's just flying with the number of spaces nerfed.

The reason Stealth Leaping monks can leap through the Vortex is that they "pass over" spaces, as noted in their power text, rather than "moving onto" them. They avoid the Vortex for the same reason flying figures can.
 
Now here's an obscure ruling that's very relevant to Talingul builds that include Boreos and Augamo: Because Ramming is a "place" movement rather than a space-by-space movement, Swirling Vortex can't do anything to stop it.

7jO3XHo.jpg


So, if you have Boreos and Augamo, don't accidentally let your opponent sneak through the Vortex by being rammed!
 
Now here's an obscure ruling that's very relevant to Talingul builds that include Boreos and Augamo: Because Ramming is a "place" movement rather than a space-by-space movement, Swirling Vortex can't do anything to stop it.

7jO3XHo.jpg


So, if you have Boreos and Augamo, don't accidentally let your opponent sneak through the Vortex by being rammed!

Great post superfrog!

Here’s another good tip to remember then... use Boreos second in all situations! It’s more important to have maximum positioning power with whoever is beating enemies up than to have it with Boreos. Plus, Boreos has Stealth Flying and can easily float away from everything other than Major X17.
 
Have my Boreos on the way now. Anyone happen to know the official ruling on standard or DW9K base for him? (He seems like he'd need a DW9k)
 
Would a D&D Large base be OK too?

Yep. We don't generally distinguish between the two. They're both "large singles" from my perspective.

From what I see, the D&D large has the advantage of having a slightly larger
mounting face (which may aid with overhang on some figures); but, it (along with the rest of D2/D3 bases) comes with the huge disadvantage of clashing with the vast majority of the rest of Heroscape. I've managed to fit every figure that goes on a large base onto a DW9K base, and will eventually even rebase the D2/D3 figs!
 
The C3V Rules Team would like to add the following R&C:
Q: How does Vortex Pull work?
A: Vortex Pull is similar to the Wyvern's Talon Grab, with the following differences:

  • Vortex Pull can affect friendly figures (Talon Grab can't).
  • With Vortex Pull, the opponent chooses the space to land on, if it's an oppoent's figure (with Talon Grab, the player chooses).
  • With Vortex Pull, the figure can be placed on a different level than Boreos (with Talon Grab, the figure must be placed on the same level as the Wyvern).
 
Anyone have this mini to know if it's a good proxy for Boreos?
 
Anyone have this mini to know if it's a good proxy for Boreos?

I do. It's a bit bigger than real Boreos but it looks incredible on the battlefield -- so much so that it's my go-to Boreos really. Here are a couple pics that I snapped a while ago. Not great quality but it shows the size well enough.

IMG_2093.JPG

IMG_2094.JPG


If you're not picky about your bases being a pure circle that white rocky base he comes on fits pretty well on a single hex, or you can break it off and the base of the mini itself is stable enough to stand without needing a base and fits more than easily in any hole (which is what I do because I'm cheap and haven't renewed my large single hex base supply for a while). All of that with the availability and great price on top of it makes it a perfect substitution IMHO.
 
Anyone have this mini to know if it's a good proxy for Boreos?

I do. It's a bit bigger than real Boreos but it looks incredible on the battlefield -- so much so that it's my go-to Boreos really. Here are a couple pics that I snapped a while ago. Not great quality but it shows the size well enough.

IMG_2093.JPG

IMG_2094.JPG


If you're not picky about your bases being a pure circle that white rocky base he comes on fits perfectly on a single hex. All of that with the availability and great price on top of it makes it a perfect substitution IMHO.

Wow, he does look really nice! I already have Talingul on order from eBay but no VC Constructs. Just ordered all of them, including this figure.

Have a bunch of VC stuff coming in over the next week. Super excited to get some games in. Thank you all for your great work!
 
There are some differences between the army card and the text transcript:
  • VORTEX PULL
    While Boreos is flying during his its turn, you may choose one non-flying small or medium figure that it passed over this turn. At the end of Boreos's move, the player who controls the chosen figure must place that figure, if possible, on an empty space adjacent to Boreos. If the chosen figure is engaged when it is moved by Vortex pPull, it will not take any leaving engagement attacks. Figures under overhangs can never be moved by Vortex Pull.

  • SWIRLING VORTEX
    When an opponent's small or medium figure moves onto a space within 2 clear sight spaces of Boreos, that figure must end its move there. Figures can never move through any figure affected by Swirling Vortex. Figures under overhangs can never be moved by Vortex Pull.

  • STEALTH FLYING
    When counting spaces for Boreos's movement, ignore elevations. Boreos may fly over water without stopping, pass over figures without becoming engaged, and fly over obstacles such as ruins. When an Boreos starts to fly, if it is engaged If Boreos is engaged when it starts to fly, it will not take any leaving engagement attacks.
 
Also note, the D&D and WizKids released a similar Air Elemental but is totally transparent: D&D Nolzur's Marvelous Unpainted Minis: Air Elemental (WZK73846). Some people prefer this model - most TDs would allow both to be "legal" for tournaments, etc. but it is not the "official figure".
1706803.jpg
wzk90205.jpg


https://www.miniaturemarket.com/wzk90205.html
https://www.trollandtoad.com/d-d-swm-more-minis/d-d-nolzur-s-marvelous-unpainted-miniatures/d-d-nolzur-s-marvelous-unpainted-miniatures-air-elemental-wzk73846-/1706803
https://www.nobleknight.com/P/2147775326/Air-Elemental
https://www.google.com/shopping/product/15446869725845552571
 
How the heck do I get this guy off his original base?

EDIT: NVM, thanks, I got it.
 
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I hope I’m not opening up a can of ladders here, but some questions came up in a Ninjas vs. Constructs game on the Broken Skyline map and I want to confirm some of my assumptions and clarify some of my uncertainties.

Assumption: Because Swirling Vortex specifies “clear sight spaces of Boreos”, as I approach him, I need to check each space I move through. If I can position my figure in a way where Boreos cannot see any part of my figure, I don’t have to stop. (like if I approach the base of the ladder in the middle of Broken Skyline and Boreos is 2 spaces away from me in a straight line, on the top of the castle wall, in the middle of the map, and can’t see me as I climb).

Uncertainty: As I climb a ladder towards Boreos, do I have to place my figure on each rung and check for “clear sight” from Boreos? Or do I count the rungs like I would count the sides of normal terrain hexes and check for “clear sight” once I reach the top, (or a space I want to stop on)? If it’s the former, can I just skip the last 2 rungs and count the levels if my height would allow me to make it up that many normal terrain hexes?

The rule book for the FotAK says “Movement on Ladders: Figures may move onto a Ladder by moving onto a Rung Space, counting the move to this rung as if it were a hex-shaped tile space. To end a figure's move on a Ladder, slide its base into a rung” (p.6).

My way of thinking interprets this as counting each rung “as if it were [the side of] a hex-shaped tile space” and not needing to check for “clear sight” until the “hex-shaped tile space” connected the end of the ladder (or any rung I wanted to end my movement on) similar to how one moves up levels of terrain.

On the other hand, I can totally see needing to check for “clear sight” on each rung “as if it were [the top of] a hex-shaped tile space”. Each rung does count as a hex-shaped space if I were not moving; for checking adjacency or height for example.


We played it the check-each-rung way and let me tell you, it’s difficult to approach Boreos on top of a castle wall when you have to stop 4 times before becoming adjacent! Also figure sculpts really make a difference in how close you can get before being seen.
 
Definitely have to stop and check on each rung.

As far as skipping rungs near the top, the rules suggest you may not skip rungs while climbing up a ladder. A few of us in OHS, in consultation with other TDs, created a clarification/summary of ladder rules that we find more helpful than the FotA rulebook. Please note that this is not officially endorsed by VC although there is overlap in membership.

That document makes clear that you can’t skip rungs while climbing a ladder.

(To me this just proves that you shouldn’t use Broken Skyline except in a draft format).
 
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