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Fair enough...the way they are they are a Unique Squad for all intensive purposes...including the reduced value per OM as they get knocked off. You'd never take just 2 or 3 and they all take a turn with each OM. If my research is correct they did only have the one story so it's not like they need to be more than the squad they are.
My initial thoughts were just at getting more dino's to be used for later...
In that case why did we move away from that? You fold too easily - no one was really saying they couldn't work as a squad, and I'm still cool with that direction if that's what you want. (I'd like to see more Unique Squads too).
In that case why did we move away from that? You fold too easily - no one was really saying they couldn't work as a squad, and I'm still cool with that direction if that's what you want. (I'd like to see more Unique Squads too).
Re: The Book of Bob & Carol & Ted & Ringo (Initial Playtest)
Apologies, but I wanted you to know that Satanus hit the table for the first time with my group about a month ago and he hasn't stopped since. They LOVE the idea of a T-Rex on the battlefield! Don't assume that just because the competitive people don't like a design that the general public feels the same, OK?
Re: The Book of Bob & Carol & Ted & Ringo (Initial Playtest)
Tornado's issue seems to be that he doesn't really have synergy...
Admittedly, that does make it difficult for him to the the battlefield, but you can say that for any Event Hero, he's been awesome when I have used him and building up a Dinosaur faction could fix that easily.
There isn't an issue with Satanus.
Army Test
Map: (Custom Map)
Units: BCTR(220), Cap(240), Bucky(60) & Oracle(110)[630] vs. Winter Soldier(240), X-23(220) & Hand Ninja x2(170)[630]
Spoiler Alert!
Tough: 6 uses. Thwarted by Winter's SA.
Too Tough To Die: 3 uses. All 3 KO'd by it, which was Winter's strategy.
Summary
R1: Bob is Marked for Death. B: wounded by WS (TTTD), Ninja wound Bucky. T: Tough, missed by WS; CTR: Tough missed by Ninja. B: 2w WS, T: miss WS, C: miss Ninja, R: miss WS. B: KO'd by TTTD. WS: Cryo.
R2: WS heals, SZ, Ted is Marked for Death. T: wounded by WS, TTTD; Ninja w Cap; C: Tough missed by Ninja. Cap KOs two Ninja. R: Tough missed by WS; C: Tough wounded by Ninja, TTTD; R: Tough missed by Ninja. Bucky KOs two Ninja, Cap wounds WS, KOs last Ninja(OM3). Cap 3w WS. T&C KO'd by TTTD. WS in Cryo.
Army Test
Map: (Custom Map)
Units: BCTR(210), Cap(240), Bucky(60) & Oracle(110)[620] vs. Black Canary(190), Punisher(180), Green Arrow(150) & Robin(100)[620]
Spoiler Alert!
Tough: 10 uses about half block wounds.
Too Tough To Die: 4 uses. All 4 destroyed by it. Summary
R1: BC w Bucky; Robin w Bucky, GA w Bucky. BCTR move. BC misses; Robin w Bob(Tough); GA w CA. Bob: misses Robin with 6skulls(DD); C: misses Robin with 5skulls(DD); R: misses Robin with 4skulls(DD); Ted: misses Robin w/ 4skulls(DD). B:KO TTTD
R2: Bucky misses, Cap misses. BC: misses Ted(Tough), Robin: misses Ted(Tough); GA: misses Ted(Tough). Ted: misses Robin(DD); Carol KOs Robin; Ringo: 3w BC. BC: misses Ted(Tough); GA blanks out vs Ted(Tough).
R3: BC: CC(2skulls), C&T block, Ringo wounded(TTTD); GA: wounds Carol(Tough, TTTD). Bucky & Cap miss BC. GA misses Ted(Tough). Carol: blanks out; R: KOs BC; Ted: moves. Punisher: wounds Ted(Tough), misses twice(Ted, Tough). Ted: w GA; Carol: 2w Punisher; Ringo: 2w Punisher. CTR: All KO'd TTTD.
R4: Punisher 2w Cap. Bucky misses, Cap KOs Punisher, misses GA. GA w Cap. Cap w GA. GA KOs Cap. Bucky misses.
R5: Bucky w GA. GA KOs Bucky. GA KOs Oracle.
Who won?: GA 3/4 wounds.
Thoughts: Was looking like anothervictory for the Dinos but Green Arrow turns it around in the end for a narrow victory.
Army Test
Map: (Custom Map)
Units: BCTR(235), Martian Manhunter(300), Bane(190) & Weather Wiz(100) vs Ms. Marvel(350), Magneto(375) & Ragdoll(100)[825]
Spoiler Alert!
Tough: Not used. Magneto throws them to death
Too Tough To Die: 4 uses. 3 destroyed by it.
Summary
R1: Two sides advance. MM moves Ringo on OM 2 and BCTR on OM3 after inflicting 4wounds on Ms Marvel(ouch). Magneto throws T&R (TTTD), MsM blanks out. BCTR move, Ringo KOs Ms Marvel (blanks out for a third time). T&R: KOd TTTD
R2: Bob: wounds Magneto, Carol: wounds Magneto. Magneto throws and wounds Bob(TTTD), MM 2w Mag. Mag throws and wounds Carol (TTTD) and KOs Bob. MM misses Mags who 2w MM. Carol KOd TTTD.
R3: Mag misses. MM KOs Mag. MM KOs Ragdoll.
Who won?: MM 2/6w Bane & WW Full
Thoughts: Magneto handles the Dinos but Ms Marvel gets crushed early and Mags cannot do it solo.
Army Test
Map: (Custom Map)
Units: BCTR(235), Martian Manhunter(300), Bane(190) & Weather Wiz(100) vs Ms. Marvel(350), Magneto(375) & Ragdoll(100)[825]
Spoiler Alert!
Tough: No uses. Magneto throws.
Too Tough To Die: 2 uses. None destroyed by it. Summary R1: Mag move. MM move, fails TD. MsM move with Ragdoll. MM misses Mag, fails TD. Mag wounds MM, MsM misses MM. BCTR move.
R2: Mag fails to throw Bob, MsM misses MM. MM misses Mag, Bane and WW move. BCTR move, Carol: misses, Ringo: misses, Bob: misses. Mag fails to Throw, MsM 4w MM. Carol: w Mag, R: miss, Bob: blanks, Ted: KOs Ragdoll.
R3: C: 2w Mag, R: miss, Bob: miss, Ted: w Mag. Mag fails to Throw, MsM miss. C: KOs Mag, R: misses, wounded by TBD(TTTD), Bob: 3w MsM, Ted: w MsM, wounded by TBD(TTTD). C: KOs MsM,
Who won?: B&C with markers, R&T without markers, MM 5/6w, Bane & WW Full
THOUGHTS ON THE TESTED UNIT'S COST, BALANCE, & DRAFTABILITY: 220-250. Hard to say. They are more swingy than I anticipated. They can really chew through the opposition but can also get picked apart. One of the hardest parts is getting them to fit on the map especially if you trying to gang them up on a figure. Clever placement by your opponent can leave them in a bad position or out of the fray completely.
I really like Ringo's extra Move. This came into play a few times, allowing him to get to where the others simply cannot. I also had pretty good luck on dice rolls with him so that helped.
GENERAL THOUGHTS ON THE TESTED UNIT: They are really fun and removing the heads when they get wounded was kind of awesome. My dice were all over the place so it leaves me a bit uncertain where to go with them. I am thinking maybe 220 for Public testing.
Re: The Book of Bob & Carol & Ted & Ringo (Initial Playtest)
220 seems like a reasonable starting point for Public Playtesting. You ran a ton of games, so we've got lots of data to crunch. I can imagine map positioning being difficult for them, which is why I'd lean on the lower end of your spectrum to start.
Re: The Book of Bob & Carol & Ted & Ringo (Initial Playtest)
Yeah, if their large mini size/shape and double base is limiting their ability to cash in on the 4 attacks per turn then that should be reflected in their price. I'd start at 220 and raise it if more testing shows it's needed rather then start higher than that.
Re: The Book of Bob & Carol & Ted & Ringo (Initial Playtest)
Win/Loss summary
200 1-0
205 0-2 one was super close, last wound
210 0-1 super close, last wound
220 3-0 though should have been 2-1 and Cap and Bucky won one solo
235 2-0 really bad rolls for the other team. Magneto is a solid counter to them.
Re: The Book of Bob & Carol & Ted & Ringo (Initial Playtest)
I could see taking their defense down a hair and going out at the low end of their spectrum (210-220), or keeping everything as-is and going a little higher (230-240).
Re: The Book of Bob & Carol & Ted & Ringo (Initial Playtest)
OK, trying to summarize results here. They lost twice at 205 and once at 210.
They won at 200, then twice at 220 (throwing out the one where they were never used), then split at 235.
When they win it seems like they win bigger than when they lose, so I'd trend towards the upper end of where you tested them at.
4-4 overall record. I think I'd try 230 for public testing.
Re: The Book of Bob & Carol & Ted & Ringo (Initial Playtest)
230 as-is?
I was leaning closer to 240.
Kind of torn here. I want to keep their price down. If they creep to 250 then, with Satanus, the Dinos are at 600 which does not leave much room for anything else.
Maybe I will try a few tests with the lowered Defense.
Re: The Book of Bob & Carol & Ted & Ringo (Initial Playtest)
Nobody is going to stop you from running extra tests, but I think it would be safe to send them into public testing with lower defense at 220 or 210 since you want to keep them down. The perspective of other testers is often more valuable than your own after you've already run so many games.