Exoskeleton
At the start of the game, place 1 copper Exoskeleton marker on a Mezzodemon Warmongers Army Card for each Mezzodemon Warmonger figure in your Army. After a Mezzodemon Warmonger rolls defense dice against a normal attack, you may remove 1 Exoskeleton marker from its Army Card to ignore all wounds inflicted by that attack.
Lefton4ya! Nice to see you! Come hang out more!Sweet, Dinosaurs!
What about doing the trick that classic did with the Mezzodemon Warmongers?
Exoskeleton
At the start of the game, place 1 copper Exoskeleton marker on a Mezzodemon Warmongers Army Card for each Mezzodemon Warmonger figure in your Army. After a Mezzodemon Warmonger rolls defense dice against a normal attack, you may remove 1 Exoskeleton marker from its Army Card to ignore all wounds inflicted by that attack.
Honestly, that's kind of the thing I like about them. They aren't hard to put down, but they just keep coming. I'd hate to lose that element entirely, though I can see why it'd need toning down.I really dislike Too Tough to Kill as a mechanic (i.e. I dislike putting markers on the bases). Setting that aside, it does seem really strong - if your opponent can't pick one off before the round starts, you're basically guaranteed 12 attacks of 6 in a round. With 4 Huge unkillable figures, there's almost no counterplay. Something like ProfX + Cable and Deadpool on height is comparable in terms of raw dice output, but with those guys there are plenty of ways to knock them off their perches or otherwise rough them up. These guys just don't die.
So you could blow off all four heads by hitting the same one repeatedly and they can live eternally headless? I'm sorry, but even if it needs tweaking I much prefer the initial direction.HEADLESS VIGOR?
Start the game with four green Dinosaur Head markers on this card. If one of Bob & Carol & Ted & Ringo would receive one or more wounds, you may instead remove one Dinosaur Head marker from this card, if possible.
HEADLESS VIGOR
Start the game with four green Dinosaur Head markers on this card. If one of Bob & Carol & Ted & Ringo would receive one or more wounds, and there are as many Dinosaur Head markers on this card as your Bob & Carol & Ted & Ringo figures on the battlefield, you may instead remove one Dinosaur Head marker from this card, if possible.
That's basically the same as the OP only you get to kill off the dinosaur in the least strategically useful position rather the one who actually had its head blown off.I mentioned the Mezo's more for inspiration that for straight up copy so perhaps something like this...
Start the game with four green Dinosaur Head markers on this card. If one of Bob & Carol & Ted & Ringo would receive one or more wounds, you may instead remove one Dinosaur Head marker from this card, if possible. At the end of the round if there are more figures in play than markers on this card you must destroy a figure until there are no more figures than markers...blah blah blah... wording sucks...blah blah blah
As though C3G has ever been shy about doing weird crap when it fits the design and is clear.Wound Markers on bases is kinda weird, but it seems like a necessity for these guys to work as a squad.