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The Book of Bob

Re: The Book of Bob & Carol & Ted & Ringo (Big Breaths)

I'd combine Tough and Too Tough and give them some dinosaur-y powers like Trampling and Chomping and such.
 
Re: The Book of Bob & Carol & Ted & Ringo (Big Breaths)

I had Dino-Bite to start but that makes 8 attacks essentially per turn with figures that cannot be destroyed immediately. I think they will be plenty good with four attacks of 6.

If they play soft, we can tweak them.

Is there anyone that can teleport them? Cyborg II maybe?
 
Re: The Book of Bob & Carol & Ted & Ringo (Big Breaths)

Sweet, Dinosaurs! See my Jurassic world customs if you need inspiration, as well as I have pictures of Wal-Mart and Animal Planet sets, although they change the sets regularly. Not that you should use all the powers I have on my raptor, and either a Bite or Blood Frenzy power would be fun on this Unique Squad, maybe lower attack to 5 though.
 
Re: The Book of Bob & Carol & Ted & Ringo (Big Breaths)

I really dislike Too Tough to Kill as a mechanic (i.e. I dislike putting markers on the bases). Setting that aside, it does seem really strong - if your opponent can't pick one off before the round starts, you're basically guaranteed 12 attacks of 6 in a round. With 4 Huge unkillable figures, there's almost no counterplay. Something like ProfX + Cable and Deadpool on height is comparable in terms of raw dice output, but with those guys there are plenty of ways to knock them off their perches or otherwise rough them up. These guys just don't die.
 
Re: The Book of Bob & Carol & Ted & Ringo (Big Breaths)

I am worried about that as well. If need be, the first tweak will limit the marker placement to once (maybe twice) per round. Then you could kill two or three.

I think figures with good range should be able to soften them up but melee armies are going to hate them.


You have AotP to thank for the mechanic. :)
 
Re: The Book of Bob & Carol & Ted & Ringo (Big Breaths)

What about doing the trick that classic did with the Mezzodemon Warmongers?

Exoskeleton
At the start of the game, place 1 copper Exoskeleton marker on a Mezzodemon Warmongers Army Card for each Mezzodemon Warmonger figure in your Army. After a Mezzodemon Warmonger rolls defense dice against a normal attack, you may remove 1 Exoskeleton marker from its Army Card to ignore all wounds inflicted by that attack.
 
Re: The Book of Bob & Carol & Ted & Ringo (Big Breaths)

What about doing the trick that classic did with the Mezzodemon Warmongers?

Exoskeleton
At the start of the game, place 1 copper Exoskeleton marker on a Mezzodemon Warmongers Army Card for each Mezzodemon Warmonger figure in your Army. After a Mezzodemon Warmonger rolls defense dice against a normal attack, you may remove 1 Exoskeleton marker from its Army Card to ignore all wounds inflicted by that attack.


Hmm, that may do the trick and satisfy dok.
What are you thinking, four markers?
 
Re: The Book of Bob & Carol & Ted & Ringo (Big Breaths)

Head markers. :lol:
 
Re: The Book of Bob & Carol & Ted & Ringo (Big Breaths)

4 heads are better than none, sometimes.
 
Re: The Book of Bob & Carol & Ted & Ringo (Big Breaths)

bctr3_original.jpg
 
Re: The Book of Bob & Carol & Ted & Ringo (Big Breaths)

I really dislike Too Tough to Kill as a mechanic (i.e. I dislike putting markers on the bases). Setting that aside, it does seem really strong - if your opponent can't pick one off before the round starts, you're basically guaranteed 12 attacks of 6 in a round. With 4 Huge unkillable figures, there's almost no counterplay. Something like ProfX + Cable and Deadpool on height is comparable in terms of raw dice output, but with those guys there are plenty of ways to knock them off their perches or otherwise rough them up. These guys just don't die.
Honestly, that's kind of the thing I like about them. They aren't hard to put down, but they just keep coming. I'd hate to lose that element entirely, though I can see why it'd need toning down.
 
Re: The Book of Bob & Carol & Ted & Ringo (Big Breaths)

HEADLESS VIGOR?
Start the game with four green Dinosaur Head markers on this card. If one of Bob & Carol & Ted & Ringo would receive one or more wounds, you may instead remove one Dinosaur Head marker from this card, if possible.
 
Re: The Book of Bob & Carol & Ted & Ringo (Big Breaths)

HEADLESS VIGOR?
Start the game with four green Dinosaur Head markers on this card. If one of Bob & Carol & Ted & Ringo would receive one or more wounds, you may instead remove one Dinosaur Head marker from this card, if possible.
So you could blow off all four heads by hitting the same one repeatedly and they can live eternally headless? I'm sorry, but even if it needs tweaking I much prefer the initial direction.
 
Re: The Book of Bob & Carol & Ted & Ringo (Big Breaths)

Yeah, pretty much what I was thinking.
I think I will try it both ways and see how it goes.
 
Re: The Book of Bob & Carol & Ted & Ringo (Big Breaths)

Then how about ....

HEADLESS VIGOR
Start the game with four green Dinosaur Head markers on this card. If one of Bob & Carol & Ted & Ringo would receive one or more wounds, and there are as many Dinosaur Head markers on this card as your Bob & Carol & Ted & Ringo figures on the battlefield, you may instead remove one Dinosaur Head marker from this card, if possible.

That way they can't get beheaded twice.
 
Re: The Book of Bob & Carol & Ted & Ringo (Big Breaths)

I mentioned the Mezo's more for inspiration that for straight up copy so perhaps something like this...

Start the game with four green Dinosaur Head markers on this card. If one of Bob & Carol & Ted & Ringo would receive one or more wounds, you may instead remove one Dinosaur Head marker from this card, if possible. At the end of the round if there are more figures in play than markers on this card you must destroy a figure until there are no more figures than markers...blah blah blah... wording sucks...blah blah blah
 
Re: The Book of Bob & Carol & Ted & Ringo (Big Breaths)

I mentioned the Mezo's more for inspiration that for straight up copy so perhaps something like this...

Start the game with four green Dinosaur Head markers on this card. If one of Bob & Carol & Ted & Ringo would receive one or more wounds, you may instead remove one Dinosaur Head marker from this card, if possible. At the end of the round if there are more figures in play than markers on this card you must destroy a figure until there are no more figures than markers...blah blah blah... wording sucks...blah blah blah
That's basically the same as the OP only you get to kill off the dinosaur in the least strategically useful position rather the one who actually had its head blown off.
What about:



TOO TOUGH TO DIE
When one of these figures would receive 1 or more wound markers from an attack or special power, if it does not have a wound marker on its base, instead of removing it from play you may place a single wound marker on its base. Before rolling for initiative each round, destroy all of these figures with 1 or more wound markers on its base.



***********


Basically, once a Dino has its head blown off, it is dying, no matter what, so attacking it further could be seen as a waste of attacks... but if you need to put it down right now, you can focus your attacks on it to do so - it's dead either way, but you can still kill it faster. Sounds strategically interesting to me. :shrug:
 
Re: The Book of Bob & Carol & Ted & Ringo (Big Breaths)

Wound Markers on bases is kinda weird, but it seems like a necessity for these guys to work as a squad.
 
Re: The Book of Bob & Carol & Ted & Ringo (Big Breaths)

Wound Markers on bases is kinda weird, but it seems like a necessity for these guys to work as a squad.
As though C3G has ever been shy about doing weird crap when it fits the design and is clear. :)
 
Re: The Book of Bob & Carol & Ted & Ringo (Big Breaths)

I guess there is an alternative option where you actually cut the head off the mini you're using in order to track who's lost theirs. :p
 
Re: The Book of Bob & Carol & Ted & Ringo (Big Breaths)

Oooh, our first legacy design!
 
Re: The Book of Bob & Carol & Ted & Ringo (Big Breaths)

Actually does sound like it'd be an interesting project to rig a T-rex mini to have an easily removable/reattachable head. That'd beat the hell out of markers. Maybe not a solution for the masses, though.
 
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