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The Book of Blue Lantern (Bro'Dee Walker)

Scapemage

From less than zero to Hero!
The Book of Blue Lantern
(Bro'Dee Walker)

C3G DC WAVE 22
COSMIC FORCES


C3G_BlueLantern-BroDee_comic.png

Comic PDF


C3G_BlueLantern-BroDee_mini.png

Mini PDF


The figure used for this unit is a Heroclix figure from the DC 75th Anniversary set.
Its model number and name are #040 / Saint Walker.

The figure used for this unit is a Heroclix figure from the 75th Anniversary: War of the Light Fast Forces set.
Its model number and name are #004 / Saint Walker.

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Character Bio - Chosen by Ganthet and Sayd, two of the great Guardians of the Universe, Bro'Dee Walker became the first Blue Lantern. As the leader of the Blue Lanterns, he embodies the blue side of the emotional spectrum, representing hope. He has fought alongside many other Lanterns in the fight against the dark colors of the spectrum.
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-Rulings and Clarifications-
  • N/A
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-Combinations and Synergies-

Incoming Synergy:
  • As a Blue Lantern, Blue Lantern has these Blue Lantern Synergies.
  • Blue Lantern's blue Battery Markers boost his Attack and Range while within 4 spaces of a friendly Green Lantern, due to his Blue Power Battery special power.
  • As a figure with Battery Markers, Blue Lantern has these Battery Marker Synergies.
Outgoing Synergy:
  • N/A
Immunities, Benefits, and Weaknesses-
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-Strategy, Tactics and Tips-
-Heroscapers Community Contributions-
 
Last edited by a moderator:
Re: The Book of Blue Lantern (Bro'Dee Walker) - Design Phase

NAME = BLUE LANTERN
SECRET IDENTITY = BRO'DEE WALKER

SPECIES = ASTONIAN
UNIQUENESS = UNIQUE HERO
CLASS = SAINT
PERSONALITY = HOPEFUL

SIZE/HEIGHT = MEDIUM 5

LIFE = 4

MOVE = 3
RANGE = 3
ATTACK = 3
DEFENSE = 3

POINTS = 280


BLUE POWER BATTERY 4
Start the game with 4 blue Battery Markers on this card. Add 1 to this Blue Lantern's Move and Defense numbers for each blue Battery Marker on this card. If one or more Green Lantern figures are within 4 spaces of this Blue Lantern, you may also add the same number to this Blue Lantern's Range and Attack numbers.

BLUE LIGHT OF HOPE
After moving and before attacking, you may remove one blue Battery Marker from this card to remove up to 1 Wound Marker from the Army Cards of this Blue Lantern and of all figures adjacent to this Blue Lantern.

INSTILL HOPE
Before a friendly figure within 3 clear sight spaces of this Blue Lantern attacks, you may remove one blue Battery Marker from this card. If you do, the attacking figure adds 1 to its Attack number for each figure it is engaged with until you reveal an Order Marker.

SUPER STRENGTH

FLYING
 
Re: The Book of Blue Lantern (Bro'Dee Walker) - Design Phase

Interesting. Why don't the blue battery markers add to Move?
 
Re: The Book of Blue Lantern (Bro'Dee Walker) - Design Phase

Because a battery-less Walker with Move of 1 is pretty useless? :reapershrug:

Make sure to add the word "number" after the stats that are getting added to.
 
Re: The Book of Blue Lantern (Bro'Dee Walker) - Design Phase

I was thinking a Move of 4 :)
 
Re: The Book of Blue Lantern (Bro'Dee Walker) - Design Phase

I'd kind of prefer to give him a static Attack, which pairs nicely with the Red Lanterns and makes sense for the Blue Lanterns (I think, I sort of picture them more as "react" than "act" if you get my meaning).

Are you sure his species is right?
 
Re: The Book of Blue Lantern (Bro'Dee Walker) - Design Phase

Interesting. Why don't the blue battery markers add to Move?
I was thinking a Move of 4 :smile:
He still would be able to move the same distance without his charged battery to my knowledge. Giving him a move of 4 would mean that his move wouldn't be double-boosted with a Green Lantern around. There's no need to break the consistency within the power and complicate the wording.

Make sure to add the word "number" after the stats that are getting added to.
Will do after the breathing period.

I'd kind of prefer to give him a static Attack, which pairs nicely with the Red Lanterns and makes sense for the Blue Lanterns (I think, I sort of picture them more as "react" than "act" if you get my meaning).

Are you sure his species is right?
Although the attack value makes sense, the same contradiction exists that the Blue Lantern is multitudes weaker without a Green Lantern around, and this definitely would affect his attack power.

The species was input by Bats, so I cannot vouch for its accuracy.
 
Re: The Book of Blue Lantern (Bro'Dee Walker) - Design Phase

If anybody has better intell on his species, let us know! :) It's what I was able to find.

You know I like it, Scapey!

Another reason, for quozl, that having his Move variable would be less than ideal is that it could get mechanically confusing when he has the Move boost from the GL adjacency and when he doesn't. The other stats won't have the same problem, because he won't be moving his position when he uses them.
 
Re: The Book of Blue Lantern (Bro'Dee Walker) - Design Phase

I actually haven't read any of the other coloured lanterns, so I was surprised that he gets the boost from the green lanterns when in the cartoon it is him (& hope) that boosts the greens.

I don't know if I would ever bother drafting him except in a GL army. As is, he definitely will fall short of 340 points without them. I would say without them he would be closer to 240 points, which seems like a bit of a low place for him. :shrug: The only thing that might keep his points up is Blue Light of Hope power but once he uses that he is weakened.

The design definitely pigeon holes him as a GL support figure. Are we fine with that for a figure? I'm not sure if I am.
 
Re: The Book of Blue Lantern (Bro'Dee Walker) - Design Phase

From http://dc.wikia.com/wiki/Blue_Power_Ring

Hope is the most powerful emotion in the emotional spectrum, but it cannot reach it's full potential without willpower to enact it. In order for the blue power ring to function, it needs the aura of green willpower, supplied by a Green Lantern Ring to be in proximity to it; otherwise, the ring will only allow limited flight, limited energy projection and constructs, and protection from the vacuum of space.

I would like to see some changes though. I think Blue Light of Hope should be incorporated into Blue Power Shield and I think Instill Hope is too weak to give up a battery marker for. I'd like to see something like this:

You may choose a friendly figure within 6 clear sight spaces of this Blue Lantern. Remove one blue battery marker to replace a battery marker on the chosen figure's card. Each figure can be chosen for Instill Hope only once per game.
 
Re: The Book of Blue Lantern (Bro'Dee Walker) - Design Phase

Interesting for sure Scapey. I only barely know a couple of the Green Lanterns, so I trust others on the theme of powers here.
 
Re: The Book of Blue Lantern (Bro'Dee Walker) - Design Phase

You may choose a friendly figure within 6 clear sight spaces of this Blue Lantern. Remove one blue battery marker to replace a battery marker on the chosen figure's card. Each figure can be chosen for Instill Hope only once per game.

So what would be the benefit of replacing a green battery marker with a blue battery marker?
 
Re: The Book of Blue Lantern (Bro'Dee Walker) - Design Phase

To quozl - I'd personally prefer to avoid a recharging dynamic here. With Jade, the GLs already get enough recharging, IMO.

I think Instill Hope will be niche, but could have a lot of use against very hard to hurt figures (like those with very high defense).

If we're worried it's just not worth it, though, what about something that lets figures engaged like that cause an auto wound to each figure they're engaged with? I imagine that'd be worth it ....

The design definitely pigeon holes him as a GL support figure. Are we fine with that for a figure? I'm not sure if I am.

I absolutely am, since the comics themselves have pigeon-holed Blue Lanterns as only offensively effective in the presence of GLs. That's the theme, so it's as appropriate as pigeon-holing Leech into an anti-Mutant build. The beauty here is that you at least get to control your army, whereas you might not be able to control your match up.
 
Re: The Book of Blue Lantern (Bro'Dee Walker) - Design Phase

Blues can defend themselves and fly with their rings, basically passive things. They are able to use their rings offensively when a green is in close proximity AND they increase the power and output of a green ring when in proximity. Brodee is the only blue who is known to be able to project blue constructs without a green nearby, and only with great strain.
 
Re: The Book of Blue Lantern (Bro'Dee Walker) - Design Phase

To quozl - I'd personally prefer to avoid a recharging dynamic here. With Jade, the GLs already get enough recharging, IMO.
.

Oh, I thought when he said replace a battery marker, he meant change a green for a blue. Nevermind my previous question about why you would do that. :oops:
 
Re: The Book of Blue Lantern (Bro'Dee Walker) - Design Phase

Blues can defend themselves and fly with their rings, basically passive things. They are able to use their rings offensively when a green is in close proximity AND they increase the power and output of a green ring when in proximity. Brodee is the only blue who is known to be able to project blue constructs without a green nearby, and only with great strain.

Yeah, this was the basic understanding we went with when discussing this design before Scapey posted it, as I recall. Thus the Move number being static, and the others less so. Maybe his defense should be static as well?
 
Re: The Book of Blue Lantern (Bro'Dee Walker) - Design Phase

Here's my suggested tweak:
NAME = BLUE LANTERN

SECRET IDENTITY = BRO'DEE WALKER

SPECIES = PACREDAN
UNIQUENESS = UNIQUE HERO
CLASS = SAINT
PERSONALITY = HOPEFUL

SIZE/HEIGHT = MEDIUM 5

LIFE = 4

MOVE = 3
RANGE = 3
ATTACK = 3
DEFENSE = 3

POINTS = 340?

BLUE POWER BATTERY 4 (He's the Hal Jordan of the Blues)
Start the game with 4 blue Battery Markers on this card. Add one to this Blue Lantern's Move, and Defense numbers for each blue Battery Marker on this card. If one one or more Green Lantern figures is adjacent to this Blue Lantern, you may also add to this Blue Lantern's Attack and Range numbers.

INSTILL HOPE
After moving, before attacking, you may remove one blue Battery Marker and place it on the card of any adjacent Green Lantern. As long as that blue Battery Marker is on that card it may be counted for Green Power Battery. When that Green Lantern may use any power that has an option of removing a green Battery Marker, you must instead remove the blue Battery Marker from that card and activate the power. Green Lanterns may never have more than one blue Battery Marker on their card.

BLUE LIGHT OF HOPE
Anytime this Blue Lantern or a friendly figure within two spaces is attacked by an opponent's figure and at least 1 skull is rolled, instead of rolling defense dice normally, you may remove one blue Battery Marker from this card and ignore that attack.

FLYING SYMBOL
SUPER STRENGTH SYMBOL

I think this really fits the theme of them. Only Bro'Dee will have Blue Light of Hope, any others would have Blue Power Shield. (There are only really two known others - Sister Sersy, and Brother Warth, neither of which have a mini.)
 
Re: The Book of Blue Lantern (Bro'Dee Walker) - Design Phase

I'm not sure changing all three powers and all of the stats can fairly be called a "tweak." You could just say "here's my version." :p
 
Re: The Book of Blue Lantern (Bro'Dee Walker) - Design Phase

I'm not sure changing all three powers and all of the stats can fairly be called a "tweak." You could just say "here's my version." :p

Fair enough. But to be honest, every word there was inspired by Scapey's write up, I never had a version until I saw this. I really feel I took what he had and tweaked it to feel more like the character I know.
 
Re: The Book of Blue Lantern (Bro'Dee Walker) - Design Phase

Looks like this one will certainly require more conversation at least. I do kind of like the idea of how you approached the Battery power, though, with the defense and move boost always there and the other boosts there only in the presence of a GL.

I'll hold off on additional comments until we hear from our fearless LD. :)
 
Re: The Book of Blue Lantern (Bro'Dee Walker) - Design Phase

now that you have explained it all, I'm happy with what Scapey put up.
 
Re: The Book of Blue Lantern (Bro'Dee Walker) - Design Phase

So, going over the comments here, A3n and Bats are satisfied, as it appears Hahma is as well after the clarification about the markers. Quozl raised the concern that Blue Power Shield would be a good idea, but I really don't think that it fits Saint Walker all that well. Power Shields would be more appropriate for the other Blue Lantern in eventuality, but not Saint Walker. :2cents:

So, I think I'll send this out to ERB now. If anybody has any concerns about the SP, please bring them up. I will begin the initial after the ERB responses are discussed.
 
Re: The Book of Blue Lantern (Bro'Dee Walker) - Design Phase

I would consider going with Spidey's take on the Battery power, just because it'll make him a lot less swingy. That might just be me, though.
 
Re: The Book of Blue Lantern (Bro'Dee Walker) - Design Phase

It's not only less swingy, it's a heck of a lot less complicated.
 
Re: The Book of Blue Lantern (Bro'Dee Walker) - Design Phase

Now that it's not late at night, that does take away the intense power flux. What do other think of that?
 
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