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The Book of Batman (Terry McGinnis)

Lord Pyre

...has moist legs
Site Supporter
The Book of Batman (Terry McGinnis)

C3G DC PUBLIC EXCLUSIVE COLLECTION 3
THE YOUNG AND THE RESTLESS


C3G_Batman-Terry_comic.png

Comic PDF

C3G_Batman-Terry_mini.png

Mini PDF

The figure used for this unit is a Heroclix figure from the Arkham Asylum set.
Its model number and name are #016 / Batman.
_________________________________________________________________

Character Bio - Terry was born in Gotham City on August 18, 2023, to Warren and Mary McGinnis, a research scientist at Wayne-Powers and an astronomer at Astro-Tech respectively. By his own admission, he was once a "bad kid." As a former member of a street gang run by youthful racketeer Charlie "Big Time" Bigelow, Terry had his fair share of run-ins with the Gotham City Police in his early teens, even serving a three-month stint in juvenile hall (having been underage, he is spared Charlie's three-year sentence).

Years after Batman is last seen, Terry finds himself on the run from the Jokerz, another street gang who model themselves after the deceased Clown Prince of Crime. Terry flees onto the grounds of Wayne Manor, where an aged Bruce Wayne comes to his defense. The strain of the fight places substantial stress on Bruce's weak heart, so Terry helps Bruce into the mansion and gets him his medication; Bruce proceeds to fall asleep afterward. Before leaving, Terry notices a bat stuck inside a grandfather clock. As he tries to free it, he stumbles upon the entrance to the Batcave and realizes that the elder man was the city's heroic Dark Knight. He is then forced to leave by Bruce.

Terry returns home to find his father murdered, ostensibly by Jokerz. He later discovers that Derek Powers—who has assumed leadership of a merged Wayne-Powers—ordered Warren's death after the latter discovered Powers' plan to mass-produce biological weapons. He seeks Bruce's assistance in bringing Powers down, but cannot convince the old man to take up the cowl once more; Bruce is still shaken from an ordeal years earlier of having relied on a gun for self-defense. Terry takes matters into his own hands and steals the latest incarnation of the Batsuit. Despite some initial mistrust, their similar backgrounds convince Bruce to aid Terry. Terry successfully derails Powers' plan, in the process exposing Powers to his own hazardous chemicals, resulting in his mutation into Blight.

Convinced that there is still a need for a Batman, Bruce hires Terry as his "personal assistant" and begins secretly training him for his new role as Gotham's Dark Knight. In addition, Bruce assists Terry in the field primarily by keeping in continual contact with the boy at the Batcave. Beyond the vigilante duties as Batman, Terry is also Bruce's chauffeur as well as assisting Bruce's daily business and personal tasks at his home and office.
After Powers' criminal identity is revealed to the public and he finally brings retribution to his father's killer, Terry decides to continue his role as Batman to make up for his past sins, in the hope that his heroic role is his chance at redemption.
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-Rulings and Clarifications-
  • N/A
_________________________________________________________________

-Combinations and Synergies-

Incoming Synergy:Outgoing Synergy:
  • N/A
_________________________________________________________________

-Immunities, Benefits, and Weaknesses-

ImmunitiesBenefitsWeaknesses_________________________________________________________________

-Strategy, Tactics and Tips-
  • One way to maximize the usefulness of Stealth Mode special power is to take turns with Batman by bonding with another figure like Red Skull, Professor X, Gorilla Grodd, Doctor Doom, etc, because by doing so, you avoid having to reveal any Order Markers on Batman's card, which is going to allow him to avoid ranged attacks and special powers that can target him.
-Heroscapers Community Contributions-Edit log:
Spoiler Alert!
 
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Re: Batman (Terry McGinnis) ~~ Design Phase

NAME = BATMAN
SECRET IDENTITY = TERRY MCGINNIS

SPECIES = HUMAN
UNIQUENESS = UNIQUE HERO
CLASS = VIGILANTE
PERSONALITY = TRICKY

SIZE/HEIGHT = 5

LIFE = 4

MOVE = 6
RANGE = 1
ATTACK = 4
DEFENSE = 4

POINTS = 150


STEALTH MODE
Batman can move through all figures and is never attacked when leaving an engagement. If there are no revealed Order Markers on this card, Batman cannot be targeted by opponents' non-adjacent figures for any attacks, or any special powers that require clear sight.

TACTICAL COMLINK
After moving and before attacking, you may reveal an "X" Order Marker on this card to either add 1 to Batman's Attack number this turn, or add 4 to Batman's Range number for this turn.

BAT GLIDE
After rolling attack dice or defense dice against an opponent's figure without the Flying special power, you may immediately move Batman up to 4 spaces.

FLYING


Spoiler Alert!
 
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Re: Batman (Terry McGinnis) ~~ Design Phase

Well, he's more of Bruce's sidekick, even though Bruce is old :p

But he does have Max, who isn't really a sidekick, but she helps him out with her computer expertise and such.
I think him having sidekicks is alright.
 
Re: Batman (Terry McGinnis) ~~ Design Phase

Great write up Lord Pyre. I have a few questions/comments:
  • For Bat Evasion, does the movement occurs after the dice are rolled or after the attack is resolved?
  • I really like Comlink. It's a very fun ability with a ton of theme for Terry. Have you considered allowing Terry to have the bonus until the end of the round? Thematically, it would show that Bruce was helping him throughout the round. Also, I would consider adding 1 to both Terry's attack and defense.
  • I'm also a big fan of Bat Cloaking. ;) I do find it a bit weird though that Bat Cloaking gives him Stealth Flying without giving him Stealth Flying. (If that makes any sense.) In other words, abilities that would effect Stealth Flying would not effect Terry.
  • I really think he's missing range. From the cartoon, I remember him shooting Bat-a-rangs out of his wrists all the time. It would be a shame if you missed that aspect of him.
All in all, a great first draft. I look forward to seeing this one through. :D
 
Re: Batman (Terry McGinnis) ~~ Design Phase

Good points!

I like this wording better:

BAT EVASION
After attacking or defending against a figure without the Flying or Stealth Flying special power, Batman may immediately move up to 4 spaces.

And a Range of 4 would represent batarangs well.
 
Re: Batman (Terry McGinnis) ~~ Design Phase

Great write up Lord Pyre. I have a few questions/comments:
  • For Bat Evasion, does the movement occurs after the dice are rolled or after the attack is resolved?
  • I really like Comlink. It's a very fun ability with a ton of theme for Terry. Have you considered allowing Terry to have the bonus until the end of the turn? Thematically, it would show that Bruce was helping him throughout the round. Also, I would consider adding 1 to both Terry's attack and defense.
  • I'm also a big fan of Bat Cloaking. ;) I do find it a bit weird though that Bat Cloaking gives him Stealth Flying without giving him Stealth Flying. (If that makes any sense.) In other words, abilities that would effect Stealth Flying would not effect Terry.
  • I really think he's missing range. From the cartoon, I remember him shooting Bat-a-rangs out of his wrists all the time. It would be a shame if you missed that aspect of him.
All in all, a great first draft. I look forward to seeing this one through. :D

Well, I don't really get what you mean. I guess I assume after the attack is resolved. Are you thinking of special attacks that do added effects? I'm not sure, then, it'd probably have to be discussed.
Thank Bats for the comlink! I wasn't going to have it on there, but he took a few of my ideas and made them cleaner, so actually these are kind of a mish mash of our ideas, that he (mostly) wrote up. I'm terrible at wording, so he was a big help!
For the cloaking, that's one power I really wanted on him, but Bats suggested adding the "stealth flying" on top of it. I was originally going to give him normal stealth flying, but it fits well this way without taking more space up on the card.
But range is one thing I REALLY don't want. That's one problem I had with the original C3G Batman, was that his main attacking power was his batarangs, when really, he only uses them to disarm or distract. For this Batman, I really wanted to emphasize the fact that he's fast, and how he flies around all the time while in fights, as a "hit and run" character. Yeah, he throws batarangs, but really only when he has to. I'd much rather him be an up close and personal fighter, and range would make his Bat Evasion (Which needs a better name... Bats suggested Bat Glider, since it's basically Goblin Glider, but I didn't care much for that, either :p ), probably a bit too powerful.

So basically I want to stay away from range, and focus on his stealthy, attack-from-the-shadows tactics.



Oh, and I'd love for him to be able to fly away even FROM flying characters, but that might be getting a bit too broken :p
 
Re: Batman (Terry McGinnis) ~~ Design Phase

I like 90% of this a lot. Here are changes I'd like to see ...

NAME = Batman

SECRET IDENTITY = Terry McGinnis
SPECIES = Human
UNIQUENESS = Unique Hero
CLASS = Vigilante
PERSONALITY = Impulsive
SIZE/HEIGHT = Medium 5

LIFE = 4
MOVE = 6
RANGE = 5
ATTACK = 4
DEFENSE = 4
POINTS = 180?

BAT CLOAKING
Batman can move through all figures and is never attacked when leaving an engagement. If there are no revealed Order Markers on this card, Batman cannot be targeted by opponents' non-adjacent figures for any attacks, or any special powers that require clear sight.

BAT EVASION
Text for the special power. After Batman rolls attack or defense dice against a figure without the Flying or Stealth Flying special power, he may immediately move up to 4 spaces.

BATCAVE COMLINK
After moving, before attacking, you may reveal the X-Order Marker on this card and add 1 to Batman's attack this turn.

Flying

----------------
In C3G, anyone who has stealth flying also has flying automatically due to the use of the icon. I don't think we need to list both here.
I prefer Batcave Comlink as a once per round boost. Makes for more of a strategic decision. Otherwise you almost might as well just give him an attack of 5 and say you're not allowed to place the X-Marker at all. :p
I think with his cloaking and his range boost he doesn't need stat boosts at all (sorry, Balantai), and he's not in the neighborhood of Bruce when it comes to hand-to-hand fighting anyway.
I switched the order of the powers to make more sense with turn order.
The left box looks great!
 
Re: Batman (Terry McGinnis) ~~ Design Phase

Thinking about this more, I think I'd like to see the Comlink let him move up to an additional 4 spaces instead of an attack bonus.
 
Re: Batman (Terry McGinnis) ~~ Design Phase

I still think the wording for Bat Evasion is a bit wonky, but there might be an official card with this type of wording that I am forgetting.

Instead of:
BAT EVASION
After Batman rolls attack or defense dice against a figure without the Flying special power, he may immediately move up to 4 spaces.

How about:
BAT EVASION
After Batman attacks or defends against an attack from a figure without the Flying special power, you may immediately move Batman up to 4 spaces.

EDIT: Also, there's no reason to be sorry, Bats. It's been a while since we disagreed on something, anyway.

EDIT 2: I can see where just adding range to Terry is going to make him a ranged figure. This isn't going to fly with Lord Pyre and I can understand that. First and foremost, Terry was a hand-to-hand combatant. His Bat-a-Rangs were used often, but they were still secondary.
 
Re: Batman (Terry McGinnis) ~~ Design Phase

How about:
BAT EVASION
After Batman attacks or defends against an attack from a figure without the Flying special power, you may immediately move Batman up to 4 spaces.

That seems so familiar.... ;)
 
Re: Batman (Terry McGinnis) ~~ Design Phase

Well, he's more of Bruce's sidekick, even though Bruce is old :p

But he does have Max, who isn't really a sidekick, but she helps him out with her computer expertise and such.
I think him having sidekicks is alright.
Na, I'd say more so that Bruce inspired Terry. From what I know Bruce was retired, Terry stumbled upon him, was a typical teenager looking through stuff, and discovered Batman.
 
Re: Batman (Terry McGinnis) ~~ Design Phase

My thoughts.

LEFT BOX
Looks mostly good. I'd like something different for his personality, though. Tricky? Confident? Fearless? Not certain.

STATS
I think 4/4 is a bit too weak for him. He's not nearly as skilled as Batman, of course, but the suit more than makes up the difference. With cloaking, I wouldn't mind leaving it at 5/4, but, still. Otherwise, yeah, no problem.

POWERS
Bat Evasion... not a huge fan, but it works, I suppose.

I don't like the Comlink, for one reason - it's not Terry's power. You wouldn't have a Batman card with "Oracle's Support" on it, or give Jean Grey "Professor X's Mental Support" or what have you. The Comlink is a power that, ideally, would go on an Old Man Wayne card, not a Batman Beyond card.

For Bat Cloaking, the name needs work, and I don't think he should really be able to walk through figures, particularly in the middle of the fray. Otherwise, golden.

I'd definitely be in support of an Advanced Bat-a-rang Special Attack or something, but we should definitely tread the line between "ranged figure" and "figure with range." Maybe 5 Range, but only 3 Attack? Then boost his base attack up to 5 in order to make melee more likely.

Also, I'm pretty sure he should have super strength. I'm pretty sure he can lift in the one ton range with the suit.

...

OH! And one thing I find necessary and am rather disappointed wasn't done on Harley Quinn's card - Bruce Timm art. It's a character born from the DCAU, and I think using his style would be best.
 
Re: Batman (Terry McGinnis) ~~ Design Phase

I love this write up. It is elegant, practical, and fun. There are only two small things that I would like to change.
NAME = Batman

SECRET IDENTITY = Terry McGinnis
SPECIES = Human
UNIQUENESS = Unique Hero
CLASS = Vigilante
PERSONALITY = Impulsive
SIZE/HEIGHT = Medium 5

LIFE = 5 4
MOVE = 6
RANGE = 1
ATTACK = 4
DEFENSE = 4
POINTS = 180? 150


BAT EVASION
Text for the special power. After Batman rolls attack or defense dice against a figure without the Flying or Stealth Flying special power, he may immediately move up to 4 spaces.​

BATCAVE COMLINK
After moving, before attacking, you may reveal the X-Order Marker on this card and add 1 to Batman's attack this turn.​

BAT CLOAKING
Batman can move through all figures and is never attacked when leaving an engagement. If there are no revealed Order Markers on this card, Batman cannot be targeted by opponents' non-adjacent figures for any attacks, or any special powers that require clear sight.​

Flying
I am OK with a melee Batman, especially this one, so the range of 1 works for me especially after reading your notes and understanding the card; this batman emphasizes stealth and sneaky attacks.

I don't like the life of 5 at all. Bruce should have better or on par constitution as Terry IMO.

I really feel like he is going to be worth less than the predicted 180, but the initial tester can find that out.
 
Re: Batman (Terry McGinnis) ~~ Design Phase

Nice!

A couple of ideas:
If you wanted to include the Batarangs-thrown-to-distract idea, how about something like this:

BATARANG DISTRACTION
When Batman attacks a figure that he was not adjacent to at the start of the turn, that figure rolls one less/fewer attack dice.

I LOVE the COMLINK power, and since there´ll probebly never be an Old Man Wayne figure, or card(?), I think it should definitely be here!
I think it would be cool to add other options, representing Bruce giving the best advice in a given situation, (instead of just going "ATTACK!" every time) so how about this:

BATCAVE COMLINK
After moving, before attacking, you may reveal the X-Order Marker on this card, to move an extra four spaces, OR add 1 to Batman's attack this turn, OR add 4 to Batman´s range this turn.

This would give him a chance to throw those Batarangs for some damage, but only once per round, and only if none of the other options, extra move or extra attack, was not preferable...
 
Re: Batman (Terry McGinnis) ~~ Design Phase

BATCAVE COMLINK
After moving, before attacking, you may reveal the X-Order Marker on this card, to move an extra four spaces, OR add 1 to Batman's attack this turn, OR add 4 to Batman´s range this turn.

This would give him a chance to throw those Batarangs for some damage, but only once per round, and only if none of the other options, extra move or extra attack, was not preferable...
Ohhhhhhhh. I like that power!
 
Re: Batman (Terry McGinnis) ~~ Design Phase

I don't think he needs the bonus movement on his Comlink - he's already getting a bonus movement on Bat Evasion.
Here's where I"m at currently:

I agree with Griff that he's fine being melee.
I like the rest of Deathwalker's power suggestion - to make the Comlink a flexible +attack or +range.
That lets him stay melee and still have a ranged option.
I like him with life 4 and everything else the same as the initial draft other than wording tweaking and rearranging the power order.
Johnny - I disagree with you on almost everything. :p His connection to Old Man Bruce is an essential part of his character. Also, we should try to have a consistent style of art over the life of this project as much as possible, so I very much prefer the current art to anything Bruce Timm style.
 
Re: Batman (Terry McGinnis) ~~ Design Phase

*Ahem*

NO RANGE. AHHH NO RANGE!!!!

*Ahem*

;)


@Scapemage,
Terry DID stumble on the cave, but basically Bruce hired Terry to be Batman because he got too old. More complicated than that, but that's the basics.

@Johnny,
Yeah, Impulsive isn't the BEST, but I just couldn't think of anything else :p With his dad's murder, driven could work, but I don't want to copy Bruce.
I'm with you on the comlink, I'm not so sure, and an Oracle figure would do something similar once we get to her. But it IS thematic. I'm up in the air about that.
And sorry, man, I just don't like how the cartoons look on cards. The picture I picked is awesome, and it looks GREAT on the card, so I want to stick with that ;)
You can always ask A3N to do a cartoon card just for you ;)
And the suit is supposed to give you strength of 10 men. So can 10 men lift a ton? I dunno... :p He can't break through walls and such without explosives in the cartoon, so I figured he shouldn't be able to in 'Scape.

@Griffen,
I understand that you don't think he should have more life than Bruce, but I REALLY think Bruce should've had 5 life. And then Terry doesn't have any defensive abilities, and with just 4 defense, he'll die in like one attack from most supers :p And the suit does really help his survivability, he's been shot, blown up, and crushed, with only minor injuries since the suit protects him. 180 I just guessed, I suck at points, so :p

@DW1970,
I like that comlink. Still not keen on range, but in this case it would be okay. I think the Batarang distraction would've been better on Bruce, though, and give him some sort of whirlwind attack. But that's done now, so ;)

Lemme do some quick changes, and see how it goes...
 
Re: Batman (Terry McGinnis) ~~ Design Phase

I like Impulsive.
I think the Comlink is essential.
I really agree with 4 life.
I think that he does have defensive powers - and two of them.
Bat Evasion lets him limit the attacks squads can get on him.
The Cloaking power protects him a LOT defensively.
 
Re: Batman (Terry McGinnis) ~~ Design Phase

I like Impulsive.
I think the Comlink is essential.
I really agree with 4 life.
I think that he does have defensive powers - and two of them.
Bat Evasion lets him limit the attacks squads can get on him.
The Cloaking power protects him a LOT defensively.

I'm sticking with Comlink for now, if nobody else has doubts like Johnny and I, we'll keep it. I like the power right now.
Well, I guess 4 life would work. I'm comparing him to Venom now, who has more life, a good defensive combo, AND better attack. I'm not worried about the attack, since Terry can easily grab height.

You know, I think I'm just being biased. I love my Batmen too much, I want them to be amazing. :p

But honestly, he looks like a great mid-cost hero right now, and that's my favorite cost range of supers, so I shouldn't complain, haha! And even though he only gets 1 attack on squads, he might almost be TOO MUCH for them, with the evade (Which still needs a better name :p )
The cloaking helps if he's not doing anything (Which is very thematic, I love it!), but if he's in the action, he obviously doesn't use it much :p
Hmm, actually thematically, tacking Stealth Flying onto cloaking really doesn't make much sense. He's just quick, not cloaking to get away from people. But it works on the card, and limits the text, so we'll probably stick with it.

Oh, and I added an edit log to the bottom of the first post, to keep track.
 
Re: Batman (Terry McGinnis) ~~ Design Phase

Bah, still a wording thing.

After Batman attacks or defends against an attack from a figure without the Flying special power, you may immediately move Batman up to 4 spaces.

It can still be interpreted oddly.

After Batman attacks, or defends against an attack from a figure without the Flying special power, you may immediately move Batman up to 4 spaces.

I don't know how to fix that without referencing the "flying special power" twice. Would that be a problem?
 
Re: Batman (Terry McGinnis) ~~ Design Phase

Bah, still a wording thing.

After Batman attacks or defends against an attack from a figure without the Flying special power, you may immediately move Batman up to 4 spaces.

It can still be interpreted oddly.

After Batman attacks, or defends against an attack from a figure without the Flying special power, you may immediately move Batman up to 4 spaces.

I don't know how to fix that without referencing the "flying special power" twice. Would that be a problem?
After Batman attacks or defends against an attack, if that figure does not have the Flying special power, you may immediately move Batman up to 4 spaces.
 
Re: Batman (Terry McGinnis) ~~ Design Phase

I definately think that Comlink shouldn't allow Bamtan to have range. Does he even use Batarangs? A meleee Batman would be nice.
 
Re: Batman (Terry McGinnis) ~~ Design Phase

Bah, still a wording thing.

After Batman attacks or defends against an attack from a figure without the Flying special power, you may immediately move Batman up to 4 spaces.

It can still be interpreted oddly.

After Batman attacks, or defends against an attack from a figure without the Flying special power, you may immediately move Batman up to 4 spaces.

I don't know how to fix that without referencing the "flying special power" twice. Would that be a problem?
After Batman attacks or defends against an attack, if that figure does not have the Flying special power, you may immediately move Batman up to 4 spaces.

Hah, thanks. Perfect.
 
Re: Batman (Terry McGinnis) ~~ Design Phase

I definately think that Comlink shouldn't allow Bamtan to have range. Does he even use Batarangs? A meleee Batman would be nice.

I know, if you've read ANYTHING I've said in this thread, it's that I want a melee Batman ;)
But the general consensus seems to be that it's good on the comlink.

And actually Terry probably uses them MORE than Bruce ever did, I just don't want to focus on that.
 
Re: Batman (Terry McGinnis) ~~ Design Phase

I definately think that Comlink shouldn't allow Bamtan to have range. Does he even use Batarangs? A meleee Batman would be nice.

I know, if you've read ANYTHING I've said in this thread, it's that I want a melee Batman ;)
But the general consensus seems to be that it's good on the comlink.

And actually Terry probably uses them MORE than Bruce ever did, I just don't want to focus on that.
I don't see how that's possible...

I did indeed know you were tilting towards melee, but the original write-up suggests you wanted the ranged aspect in there. Oh, and now that summer is over I'll come home and a new thread will already be 4 or 5 pages in...so I don't usually read more than the first post and last page.
 
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