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The Book of Bad Cops

Good Pig

Well-known member
The Book of Bad Cops

C3G DC WAVE 9
HOMELAND SECURITY

C3G_BadCops_comic.png


C3G_BadCops_mini.png

Mini PDF

The figure used for this unit is a Heroclix figure from the Unleashed set.
Its model number and name are #007-009 / Gotham Undercover.
Its model number and name are #203 / Matches Malone.
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Character Bio - The GCPD has long been steeped in corruption, with numerous officers both high-and-low ranking involved in crimes ranging from bribery to drug-trafficking and murder.
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-Rulings and Clarifications-
  • N/A
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-Combinations and Synergies-

Incoming Synergy:Outgoing Synergy:
  • N/A
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-Immunities, Benefits, and Weaknesses-

Immunities
  • N/A
Benefits
  • N/A
Weaknesses_________________________________________________________________

-Strategy, Tactics and Tips-
  • N/A
-Heroscapers Community Contributions-
 
Last edited by a moderator:
Re: The Book of Bad Cop - Design

NAME = BAD COPS


SPECIES = HUMAN
UNIQUENESS = COMMON SQUAD (2)
CLASS = LAWMEN
PERSONALITY = CORRUPT

SIZE/HEIGHT = MEDIUM 5

LIFE = 1

MOVE = 5
RANGE = 5
ATTACK = 3
DEFENSE = 3

POINTS = 55


ON THE TAKE
If you do not control a Unique Lawman Hero, all Bad Cops instead have the class of Criminal.

SHAKEDOWN
After attacking an opponent’s adjacent figure with a normal attack, if the defending figure is still engaged with the attacking Bad Cop, your opponent may immediately reveal and remove one unrevealed Order Marker from any Army Card that opponent controls. If your opponent does not reveal and remove an Order Marker, the attacking Bad Cop may attack one additional time, adding 1 die to its Attack number. Figures with the Super Strength special power are not affected by Shakedown.
 
Re: The Book of Bad Cop - Design

I like the write up. :up: nice simple & thematic.
 
Re: The Book of Bad Cop - Design

I like the twisted synergy with Kingpin. :)
 
Re: The Book of Bad Cop - Design

:) Also Lex Luthor, Black Mask, Jonah Hex, Commissioner Gordon

Bridges the gap between the two worlds, but not both at the same time. For instance he can't use Jonah Hex Fancy Shooting + Black Mask's Criminal Motivation at the same time. Helps keep his attack in check.
 
Re: The Book of Bad Cop - Design

Good stuff. :) Some suggested wording tweaks:

ON THE TAKE
If this Bad Cop is not within 4 clear sight spaces of another Lawman, he is also a has the class of Criminal.

SHAKEDOWN
After moving and before attacking with this Bad Cop, you may choose a small or medium common figure engaged with this Bad Cop for Shakedown. if this Bad Cop is engaged with a small or medium common figure he may use Shakedown. The opponent who controls that chosen figure must either reveal and remove one unrevealed Order Marker from any of that opponent's Army Cards that they control or that the chosen figure receives one unblockable wound.

Or:


ON THE TAKE

If this Bad Cop is not within 4 clear sight spaces of another Lawman, he also has the class of Criminal.

SHAKEDOWN
After moving and before attacking with this Bad Cop, you may choose a small or medium common figure engaged with this Bad Cop for Shakedown. The opponent who controls the chosen figure must either reveal and remove one unrevealed Order Marker from any of that opponent's Army Cards or the chosen figure receives one unblockable wound.
 
Re: The Book of Bad Cop - Design

This looks great. Thanks. :)

For Shakedown it's not meant to be only the card(s) of the chosen figure. It can be any card your opponent controls. I think your editing misinterpreted that part of it.
 
Re: The Book of Bad Cop - Design

I love it, but you know that. ;)

I wish my title was still BadCop, but I think Bats changed it to help me avoid the negativity that I tend to draw to myself. :lol:
 
Re: The Book of Bad Cop - Design

I wish my title was still BadCop, but I think Bats changed it to help me avoid the negativity that I tend to draw to myself. :lol:

Well the new avatar helps offset the new friendlier Griffin. :lol:
 
Re: The Book of Bad Cop - Design

:lol: I can't help it, I love those villainous Avatars. I actually got neg repped twice back in the day when I had this one:

batman-arkham-city-the-riddler.jpg


I think it just creeps people out.
 
Re: The Book of Bad Cop - Design

This looks great. Thanks. :)

For Shakedown it's not meant to be only the card(s) of the chosen figure. It can be any card your opponent controls. I think your editing misinterpreted that part of it.

Read it again. :) I followed you on that one and worded it very carefully.

I love it, but you know that. ;)

I wish my title was still BadCop, but I think Bats changed it to help me avoid the negativity that I tend to draw to myself. :lol:

That and the whole Griff = Balantai thing was kinda funny. :p I can change it back if you want, but it'd kinda leave poor Balantai hanging!
 
Re: The Book of Bad Cop - Design

Text updated with Bats edits (thank you!) and the 48hrs are up so I'm sending this off to ERB. :)
 
Re: The Book of Bad Cop - Design

C3G INITIAL PLAYTEST FEEDBACK FORM

NAME OF THE TEST UNIT Bad Cop

- THEME TEST/ Check to see if there are any powers or stats on the test unit card that does not accurately reflect the theme or likeness of what the character would and could do. Also consider destructible objects, and whether or not this characters powers should affect them.
PASS

- MIRROR TEST/ Check to see if the unit were played against itself, if there would be any loops that would upset the balance of the Game.
PASS

- BONDING TEST/ Compare the unit card with all possible currently existing Bonding abilities to make sure there are no continual Bonding possibilities that do not stop appropriately or do not stop at all. This is to prevent loops in Bonding.
PASS

- SYNERGIES TEST/ Compare the unit card with all possible currently existing synergies to make sure there are no factors that could break the game by making any unit to powerful or too weak.
PASS

- POWER CHECK/ Consider the test unit and all existing units and all glyphs to compare to and check for any powers that could be over amplified and break the game. Each power must define when it takes place, who or what it affects, and What are the stipulations on the power if there are any.
PASS

- FUN TEST/ Consider whether or not the design was fun to play.
PASS

- FUN COMPETITIVE TEST/ Consider whether or not the design was fun to play against.
PASS

- DRAFTING TEST/ Consider whether or not this design is worth drafting.
PASS

- USAGE TEST/ Consider whether or not all of the powers on this card were used or at least usable.
PASS

- STRATEGY TEST/ Consider whether or not the design offers any real strategy or interesting tactics to the overall game.
PASS

Heavy Hitter or Mid-Level Hero Test
- Does it pass
, Yes or No? YES
- What should be the unit's point value? 30 points
- Give a brief overview. Bad Cops do better against melee heroes as it gives them a chance to pull off Shakedown. They struggle against ranged attacks.
Spoiler Alert!

_____________________________________________________________​


Squad Test
- Does it pass
, Yes or No? PASS
- What should be the unit's point value? 20 pts
- Give a brief overview. Each Bad Cop got one shot off, but then was taken out.
Map: .
Units: Bad Cop x2 vs Beat Cops x1
Spoiler Alert!

_____________________________________________________________​


Squad Test
- Does it pass
, Yes or No? PASS
- What should be the unit's point value? 25 pts
- Give a brief overview. .
Map: .
Units: Bad Cop x2 vs Street Thugs x1
Spoiler Alert!

_____________________________________________________________​


Army Test
- Does it pass
, Yes or No? YES
- What should be the unit's point value? 30 points
- Give a brief overview. Bad Cops proved to be a nice distraction unit and helps provide a different options than Street Thugs or Bodyguards. They removed 2 OMs (X's) in this game and it didn't mean much as Wolverine got taken out very early in the game. They also put a wound on Luke Cage from range. They have their place as a nice filler unit and do pretty well with clean up.
Map: Swamp Lab
Units: Army 1: Bad Cop x4, Kingpin, Ventriloquist, Street Thugs x3, Black Mask, Killer Croc, Bodyguard x2 (1,005)
Army 2: Flash, Wolverine, Luke Cage, Doc Ock (930)

Spoiler Alert!

_____________________________________________________________​


Army Test
- Does it pass
, Yes or No? YES
- What should be the unit's point value? 30 points
- Give a brief overview. Without a bonding figure (Kingpin) Order Marker management proved a lot tougher in this match. They still synergize nicely with Gordon though who used Call For Back Up to move all 4 of them up the board really quickly. They played nicely as filler in this game towards the end. One Bad Cop put 2w on Green Arrow and removed an OM. Another boldly triggered the Time Bomb glyph and got a roll of 3 putting 2 wounds on Hercules, Doc Ock and kills Green Arrow. Best of all the last remaining figure on Army 1 was a Bad Cop who after winning initiative took height and rolled 4 skulls from range taking out Hercules for the win!!!
Map: Swamp Lab
Units: Army 1: Bad Cop x4, Venom, Punisher, Batman, Robin, Alfred, Com Gordon, Beat Cops x2 (1,070)
Army 2: Hercules, Echo, Green Arrow, Doc Ock, Capt America (Hasbro) (1,070)

Spoiler Alert!
 
Re: The Book of Bad Cop - Design

Thanks. :) I'll make sure he gets tested in both individually and also in an army that has Criminals and Lawmen in it.

Hahma said:
Good Pig said:
Hey guys, here's the newest edition to the criminal faction. These guys (while criminals) will have in the very near future bonding with Kingpin which will considerably help OM management. Your feedback is appreciated. Thanks! :)

gotham-central-5.jpg


8eef_2.JPG


Background:

The figure used for this unit is a Heroclix figure from the Unleashed set.
Its model number and name are 007, 008, 009 / Gotham Undercover.




NAME = BAD COP

SPECIES = HUMAN
UNIQUENESS = UNCOMMON HERO
CLASS = LAWMAN
PERSONALITY = CORRUPT

SIZE/HEIGHT = MEDIUM 5

LIFE = 4

MOVE = 5
RANGE = 5
ATTACK = 3
DEFENSE = 3

POINTS = 55

ON THE TAKE
If this Bad Cop is not within 4 clear sight spaces of another Lawman, he also has the class of Criminal.

SHAKEDOWN
After moving and before attacking with this Bad Cop, you may choose a small or medium common figure engaged with this Bad Cop for Shakedown. The opponent who controls the chosen figure must either reveal and remove one unrevealed Order Marker from any of that opponent's Army Cards or the chosen figure receives one unblockable wound.

I really like this guy, very cool new powers. Will be interesting how he works in both Criminal and Lawmen armies as he will benefit from both. :)
 
Re: The Book of Bad Cop - Design

It'd be interesting to put him in an army with Kingpin and send him up against a Gordon/Police/Daredevil army.
 
Re: The Book of Bad Cop - Design

Noir writeup? I certainly hope so. 8)

Commissioner Gordon and also Jonah Hex Fancy Shooting ;).

Yeah, it really makes more sense for this guy to be shaking down commons and not super heroes. I think you'll probably use only a few of these guys at a time because of the 4 space restrictions with On The Take, but that is part of the strategy.

Thanks for the review david :thumbsup:

davidlhsl said:
Bad Cop

I wonder if Matt Helm will have a noir writeup? :D

On the Take
If you draft more than one Bad Cop, you'd have to keep them apart if you want them to count as Criminals.

Shakedown
I love that you leave it to the opponent to decide whether to lose the figure or the order marker. If I don't have a figure that makes use of the X Order Marker, I'd opt to lose that first. Otherwise, I'd probably just sacrifice the unit.

Final Thoughts
Pretty direct design, so not a lot to say. I haven't seen Kingpin, so I'm not sure how he would work. I did check some other figures for both lawman and criminal synergy. Bad Cops could work well with Lex Luthor (business suit), as he requires only clear sight. So you could keep your Bad Cops spread out and still benefit Lex. Riddler could only benefit with one Bad Cop at a time. Bad Cops are too expensive to work with Madame HYDRA and Black Mask. As for the lawman synergy, only Commissioner Gordon would work with them.

Shakedown depends on playing against a side that includes common heroes or squads, otherwise you can't use it. I think it's ok to have niche abilities, otherwise you couldn't have snow/ice bonuses, etc.
 
Re: The Book of Bad Cop - Design

I've got a few photos of him Griff, but if you take some with more dramatic lighting I can look at them too.

He's kind of in an abandoned parking garage.
 
Re: The Book of Bad Cop - Design

That looks good to me. Are you happy with that, because I am if you are?
 
Re: The Book of Bad Cop - Design

Looks good to me too. So I took it down. :-D
 
Re: The Book of Bad Cop - Design

That was his own photobucket account..... but whatever. :p
 
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