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The Book of Avalanche

IAmBatman

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The Book of Avalanche

C3G MARVEL WAVE 8
THE MUTANT MENACE


C3G_Avalanche_comic.png

Comic PDF

C3G_Avalanche_mini.png

Mini PDF

The figure used for this unit is a Heroclix figure from the Clobberin Time set.
Its model number and name are #031-033 / Avalanche.
Its model number and name are #111 / Dominic Petros
_________________________________________________________________

Character Bio - Born Dominikos Ioannis Petrakis, Avalanche's past is mostly unknown. All we know for certain is that he immigrated to America from the island of Crete. Avalanche is a Mutant with the ability to manipulate geometric formations due to generating seismic waves from his hands. The resulting effect is similar to an earthquake. Avalanche is most notably a member of the Brotherhood of Evil Mutants. Mystique recruited Dominikos to the team after recognizing his talents as a professional criminal and terrorist. Avalanche has made a career as a loyal member of the Brotherhood of Evil Mutants.
_________________________________________________________________

-Rulings and Clarifications-
  • Avalanche must have a target in range to attack in order to use his Earthquake Special Attack and activate Outcast Ambush.
  • Avalanche is not in 4 clear sight spaces of himself, so he is not affected by his own Earthquake Special Attack.
_________________________________________________________________

-Combinations and Synergies-

Incoming Synergy:Outgoing Synergy:
  • Avalanche may move Unique Outcast Heroes with his Outcast Ambush special power. Current Outcasts.
_________________________________________________________________

-Immunities, Benefits, and Weaknesses-

Immunities:
  • N/A
Benefits:
  • N/A
Weaknesses:_________________________________________________________________

-Strategy, Tactics and Tips-
  • N/A
-Heroscapers Community Contributions-
 
Last edited by a moderator:
NAME = AVALANCHE
SECRET IDENTITY = DOMINIKOS PETRAKIS

SPECIES = MUTANT
UNIQUENESS = UNIQUE HERO
CLASS = OUTCAST
PERSONALITY = DESTRUCTIVE

SIZE/HEIGHT = MEDIUM 5

LIFE = 5

MOVE = 5
RANGE = 1
ATTACK = 4
DEFENSE = 4

POINTS = 145


EARTHQUAKE SPECIAL ATTACK
Range Special. Attack 3.
All non-flying figures within 4 spaces of Avalanche are affected by Earthquake Special Attack. Roll attack dice once for all affected figures. Each figure rolls defense dice separately. Figures without the Super Strength special power roll 1 fewer defense die when defending against Avalanche's Earthquake Special Attack.

OUTCAST AMBUSH
After revealing an Order Marker on this card and attacking with the Earthquake Special Attack, you may move up to four Unique Outcast Heroes you control up to 4 spaces each. Outcasts moved with Outcast Ambush will not take leaving engagement attacks.


Original Post:
Spoiler Alert!
 
Yep - I figured with Pyro and Blob especially needing some help with positioning, this power combo would be pretty useful.
I don't think we need to mention that it doesn't affect Avalanche because he's not a figure within 4 spaces of himself ... I think that it's clear (at least to me) that the space he's on isn't included in that. If it's not, though, I don't mind tagging a line in there.
 
The figure used for this unit is a Heroclix figure from the Clobberin Time set. Its model number and name is #031-033 / Avalanche.
 
Yep - I figured with Pyro and Blob especially needing some help with positioning, this power combo would be pretty useful.
I don't think we need to mention that it doesn't affect Avalanche because he's not a figure within 4 spaces of himself ... I think that it's clear (at least to me) that the space he's on isn't included in that. If it's not, though, I don't mind tagging a line in there.

It may not need that line regarding it not affecting him, I was just wondering. :D
 
Yeah ... any rules gurus want to weigh in on this one? I'm also not 100% sure.
 
I like what you have here for Avalanche. & I agree you wouldn't need that line about it not affecting him. Apart from that I nothing else to add, except great initial write-up.

Cheers
 
Re: The Book of Avalanche - Design Phase

Thanks! Since I kind of projected a direction for this guy back during the Blackboard thread Spidey started and it caused a bit of a ruckus at the time, I figured I'd better draft him and be LD here if I wanted those ideas expressed ... it wouldn't be right to expect anyone else to carry them out or anything.
 
Re: The Book of Avalanche - Design Phase

I am already to go on an Initial playtest if there are no objections. I know it is still early, but I just can't foresee any changes needed here, we either like the design or we don't, and I do. :p So just let me know when we need a playtest done, unless Bats, you want to run it yourself, which I would understand.
 
Re: The Book of Avalanche - Design Phase

Nah, I've got Commish still and less time with three more classes than I had before and an out of town trip coming up! Plus Madame HYDRA is bigger priority for me than this guy as well.
Not to mention there should be a shot at John Stewart coming up soon ... anyway, by all means! Give him a shot! :) I hope we can get him to fit in well in that 1,000 point Brotherhood army.
 
Re: The Book of Avalanche - Design Phase

He is looking good to me too, Bats! My only comment is that I think his Outcast Ambush ability would make more sense on a Brotherhood transporter like Vanisher (all he does is teleport), but I suppose if all you have to pull info from is the X-Men:Evolution cartoon it fits as he was kinda the leader there.
 
Re: The Book of Avalanche - Design Phase

The theme on Outcast Ambush, for me, is this - he creates a big earthquake which serves as a distraction to allow the other Brotherhood members to get the drop on the enemy. I didn't even know there was a Vanisher. :p
 
Re: The Book of Avalanche - Design Phase

C3G PLAY TEST FEEDBACK FORM

NAME OF THE TEST UNIT Avalanche

- THEME TEST/ Check to see if there are any powers or stats on the test unit card that does not accurately reflect the theme or likeness of what the character would and could do. Also consider destructible objects, and whether or not this characters powers should affect them.
Pass

- MIRROR TEST/ Check to see if the unit were played against itself, if there would be any loops that would upset the balance of the Game.
Pass

- BONDING TEST/ Compare the unit card with all possible currently existing Bonding abilities to make sure there are no continual Bonding possibilities that do not stop appropriately or do not stop at all. This is to prevent loops in Bonding.
Pass

- SYNERGIES TEST/ Compare the unit card with all possible currently existing synergies to make sure there are no factors that could break the game by making any unit to powerful or too weak.
Pass

- POWER CHECK/ Consider the test unit and all existing units and all glyphs to compare to and check for any powers that could be over amplified and break the game. Each power must define when it takes place, who or what it affects, and What are the stipulations on the power if there are any.
Pass

- FUN TEST/ Consider whether or not the design was fun to play.
Pass

- FUN COMPETITIVE TEST/ Consider whether or not the design was fun to play against.
Pass

- DRAFTING TEST/ Consider whether or not this design is worth drafting.
Pass

- USAGE TEST/ Consider whether or not all of the powers on this card were used or at least usable.
Pass

- STRATEGY TEST/ Consider whether or not the design offers any real strategy or interesting tactics to the overall game.
Pass

- Heavy Hitter or Mid-Level Hero/ Does it pass? Yes, so far 145 doesn't look off.
Spoiler Alert!

_____________________________________________________________

- Squad / Does it pass?
Yes, 145 still feels OK
Map: The Heat
Units: Avalanche VS Street Thugs x2

Spoiler Alert!

_____________________________________________________________

- Army Test/ Does it pass? YES, 145 was spot on and he was loads of fun to play
Map: The Heat
Units: Avalanche, Toad, Blob, Pyro, and Mystique VS Joker, Harley Quinn, Batman, Robin, and Alfred
Spoiler Alert!

_____________________________________________________________

- Army Test/ Does it pass? YES, 145 is perfect IMO
Map: The Heat
Units: Avalanche, Blob, Pyro, Toad, Mystique, and Magneto VS Professor X, Cyclops, Iceman, Beast, Angel, and Jean Grey
Spoiler Alert!
 
Re: The Book of Avalanche - Design Phase

An army test came down to a tie??? That's awesome!! :)
 
Re: The Book of Avalanche - Design Phase

Great looking tests Griff and look like loads of fun. Though it's fortunate that none of the Outcasts took wounds when Avalanche attacked them, especially Toad and Pyro getting their defense reduced to 3 never taking wounds. But it's a creative if not risky means of moving them along. :D
 
Re: The Book of Avalanche - Design Phase

Yeah, the attack being only a 3 means it's going to be, as Griff told me on the phone, more area affecting than damaging ... sounds like he's everything I wanted him to be, though - a synergy guy to really tie the Brotherhood together without spelling out that they're all the Brotherhood on their cards.
 
Re: The Book of Avalanche - Design Phase

Yeah, I guess there is still a chance of taking wounds with that tactic, but the risk can be worth it. If you run into a lot of bad die rolling defensively, that tactic might be the best all the time. But Griff had good die luck for the Outcasts, so things went swimmingly.

But like you said, he seems to be working out as you envisioned him way back when. Quite the visionary you are :D
 
Re: The Book of Avalanche - Design Phase

Thank you, thank you. :p Factions have kind of been my "baby" when it comes to this project. I'm really digging how we've developed so many without falling into any singular templates for them. We've really managed to work them in so many different, interesting ways, while still keeping army builds very flexible and open, yet allowing all those really iconic team ups we want to work really well.
Insane, Vigilante/Sidekick, Criminal, Adventurer/Scientist (ala Fan Four), Mutant (X-Men), Outcast (Brotherhood), Wrecking Crew, we just keep knocking these out of the ballpark, in my not so humble or objective opinion. :p
And how could I forget the GL Corps and Sinestro Corps!
Even the JLA have some subtle synergy with Green Arrow/Black Canary and powers like Heroic Duty and Telepathic Directive.
 
Re: The Book of Avalanche - Design Phase

Definitely nothing subtle about GA and BC. :p

Yeah Avalanche rocks. :pun: He is definitely one I will likely draft over and over again.
 
Re: The Book of Avalanche - Design Phase

And, in about an hour and a half, as soon as I'm able, I'll be proposing him for ERB ...
 
Re: The Book of Avalanche - Design Phase

I propose Avalanche be moved to the ERB phase!
 
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