The Book of Arthur of Sherwood
C3V Wave 21 - Curse of Stormtorn Peak - Heroes of the Moonlight Vale
C3V Wave 21 - Curse of Stormtorn Peak - Heroes of the Moonlight Vale
The figure used for this unit is a Dungeons and Dragons figure from the Savage Encounters set. The name of the figure used is Human Outrider.
Character Bio: Arthur gallops in to join the Merry Men of Sherwood Forest. He is an adept rider, but that's not his most impressive trick. A true nimble-fingered rogue, he can pick up treasure without stopping. And beware as he rides by: he's the one that gets to deal a passing blow.
_________________________________________________________________PASSING BLOW
Once while moving normally, Arthur of Sherwood may choose a small or medium figure that he was not engaged to at the start of this turn. When Arthur leaves engagement with that figure, you may roll the 20-sided die. If you roll an 11 or higher, the chosen figure receives one wound. Arthur cannot attack the chosen figure on this turn.
TREASURE GRAB
At any point while moving normally, Arthur may attempt to pick up or activate a Treasure Glyph, as long as he is on a space where he could end his movement. When you roll the 20-sided die for a Treasure Glyph trap with Arthur of Sherwood, if you set off the trap, Arthur ends his movement immediately and may not attempt to pick up or activate that Treasure Glyph again this turn.
DISENGAGE
Arthur of Sherwood is never attacked when leaving an engagement.
-Rulings and Clarifications-
- Arthur of Sherwood is a double-spaced figure.
- Q: If Arthur leaves engagement with a small or medium figure to move adjacent to an Ice Elemental, which happens first, Passing Blow or Ice Spikes?
A: Passing Blow. Passing Blow occurs when Arthur leaves the space adjacent to the small or medium figure, which is before entering the space adjacent to the Ice Elemental.
- Q: If Arthur moves onto a Treasure Glyph on a space adjacent to an Ice Elemental, can he use Treasure Grab before being affected by Ice Spikes?
A: No. Ice Spikes occurs as Arthur enters the space, and Treasure Grab can only be used once Arthur is on the space.
-Combinations and Synergies-
Synergy Benefits Received
- NOTTINGHAM BRIGRAND : ROGUE HERO BONDING
As a Rogue Hero, Arthur of Sherwood may benefit from the Nottingham Brigands' ROGUE HERO BONDING activation bonus.
- ACOLARH: ULLAR'S AMULET
As a unit that follows Ullar, Arthur of Sherwood may benefit from Acolarh's ULLAR'S AMULET movement bonus.
- EBON ARMOR : ANIMATED MATERIEL / ETERNAL WAR
As a Unique Human, a destroyed Ebon Armor you control may be placed on Arthur of Sherwood's Army Card to replace Arthur of Sherwood upon his own destruction.
- N/A
-Strategy, Tactics and Tips-
- TBA
_________________________________________________________________-Heroscapers Community Contributions-
Power Ranking and Master Index
- TBA
Unit Strategy Review- TBA

NOTE: Arthur of Sherwood is a double-spaced figure. The figure in this picture hasn't been rebased.
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