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The Book of Artemis

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Archie
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The Book of Artemis (Artemis Crock)

C3G DC WAVE 41
CLASH OF THE TITANS


C3G_Artemis_comic.png

Comic PDF

C3G_Artemis_mini.png

Mini PDF

The figure used for this unit is a modified DC Heroclix figure from the Teen Titans set.
Its model number and name are #006 / Arrowette.

Painting Tutorial

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Character Bio - The daughter of Sportsmaster and sister of Cheshire, Artemis Crock chose a much different path in life. Thanks to the Green Arrow devising a cover story that she was his niece, Artemis found a new family in a team of young superheroes led by Aqualad.
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-Rulings and Clarifications-
  • N/A
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-Combinations and Synergies-

Incoming Synergy:
  • As a Sidekick, Artemis has these Sidekick Synergies.
  • Artemis adds 4 to her roll for her Net Arrow special power if she targets a figure adjacent to an Archer, Sidekick or Titan you control.
Outgoing Synergy:
  • N/A
Immunities, Benefits, and Weaknesses:
  • N/A
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-Strategy, Tactics and Tips-
  • Artemis's Net Arrow 8 works when she is moved with Aqualad's (Kaldur'ahm) Young Justice or her own Acrobatic Movement, which can be useful combos. Using Net Arrow 8 as the first turn of Nightwing's Titans Go! is one of the best uses of it.
-Heroscapers Community Contributions-
 
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Re: The Book of Artemis (breathing)

NAME = ARTEMIS
SECRET IDENTITY = ARTEMIS CROCK

SPECIES = HUMAN
UNIQUENESS = UNIQUE HERO
CLASS = SIDEKICK
PERSONALITY = FIERCE

SIZE/HEIGHT = MEDIUM 5

LIFE = 4

MOVE = 5
RANGE = 8
ATTACK = 3
DEFENSE = 4

POINTS = 120


TRACKING ARROW
Start the game with one green Tracking Marker. After attacking an opponent’s Unique Hero with Artemis' normal attack, you may place the Tracking Marker on that Hero’s card. Unique Heroes you control may add 3 to their Move numbers if they end their movement adjacent to a figure with the Tracking Marker on its card.

NET ARROW 8
Once per round before, during, or after moving normally or moving with any special power from a figure you control, you may choose a small or medium figure within 8 clear sight spaces and roll the 20-sided die. Add 4 to the roll if the chosen figure is engaged with another Archer, Sidekick, or Titan you control. If you roll 8 or higher, until you next reveal an Order Marker, the chosen figure may not move or roll for leaving engagement attacks and subtracts 1 from its Defense number.

ACROBATIC MOVEMENT
Artemis never takes falling damage and is never attacked when leaving an engagement. After rolling attack dice for a normal attack or after rolling defense dice, for each shield rolled you may immediately move Artemis one space up to 6 levels up or down.
 
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Re: The Book of Artemis (breathing)

Comic Art:
Spoiler Alert!


Mini Pics:
Spoiler Alert!


Background:
Spoiler Alert!
 
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Re: The Book of Artemis (breathing)

Mini Tutorial:
Spoiler Alert!


Japes's Artemis repaint:
Spoiler Alert!
 
Re: The Book of Artemis (breathing)

Looks good! I really dig Tracking Arrow. I wonder if that needs to be class-restricted, though? Any reason not to let all of her allies track?
 
Re: The Book of Artemis (breathing)

I love thematic armies, so I just wouldn't want anything to push Artemis's cost that isn't a Sidekicks/Titans build. If people think it's fine to remove the class restriction on Tracking Arrow, that's cool with me.
 
Re: The Book of Artemis (breathing)

I would bump her Range up to 8 - all of our other Archer Sidekicks (both Speedys, Hawkeye) have 8 and I feel like she's on that same level. I also think "Archers and Sidekicks with a Range number of 8 or higher" would be a good tag for trick arrows but I sort of doubt we'll ever get there at this point.

I'd also like to at least tag Archer onto the classes for her powers - give her SOME utility with her technical mentor. I've always been a little disappointed that Mia Speedy has no actual reason to be played with Green Arrow. It wouldn't be her best build, but it gives us something to hang future synergies on, at least.

And I might limit her Net Arrow to once per round, if only because, I dunno, it feels weird to me if she starts machine gunning nets all over the place. Maybe bump up the power a bit to compensate? But maybe it's a game vs. simulation issue - just throwing it out there.

Glad to see her on the table and the repaint looks good!
 
Re: The Book of Artemis (breathing)

I love thematic armies, so I just wouldn't want anything to push Artemis's cost that isn't a Sidekicks/Titans build. If people think it's fine to remove the class restriction on Tracking Arrow, that's cool with me.

Might just be me, but I'm not seeing anything especially compelling about Tracking Arrow to make me want to throw her into Generalist armies if the restriction is removed. As a Sidekick, I think her incoming synergies are going to be a bigger deal than any outgoing synergies. Tracking Arrow has a pretty light effect overall, IMO.
 
Re: The Book of Artemis (breathing)

Been a few years since I saw the show, but it feels pretty good to me!
 
Re: The Book of Artemis (breathing)

Digging it. Only minor thing is I wish that triggering Net Arrow off of Aqualad’s Young Justice movement was more viable, but there’s so many other ways to trigger it that I don’t really care. I also agree that Tracking Arrow isn’t really offering anything special enough to deserve to be class limited. Some GA interplay would be cool.
 
Re: The Book of Artemis (breathing)

Alrighty, those suggested changes have been made. Bumped the d20 roll down to 8 due to making Net Arrow a once per round.

Net Arrow does work when Artemis is moved with Aqualad's free movement (or if Miss Martian throws her). It won't be as strong as working with Nightwing's Titans Go, but it's a minor synergy for her thematic allies.
 
Re: The Book of Artemis (breathing)

Sorry, I missed the no LEAs part. It does have some use in a Aqualad build then.
 
Re: The Book of Artemis (breathing)

I'll propose for initial playtesting.


COMPETITIVE REVIEW BOARD CHECKLIST
Spoiler Alert!


CONSISTENCY CHECKLIST (LONG FORM)
Spoiler Alert!
 
Re: The Book of Artemis (waiting for initial)

Fwiw now that my computer is working mildly better, I'm getting about 120 on the calculator here. :)
 
Re: The Book of Artemis (waiting for initial)

I think 130 for her makes the original team cost 1,050.

Nightwing (200), Aqualad (170), Kid Flash (110), Superboy (240), Miss Martian (200), Artemis (130)

Or you could do Dick Robin for 950, or even Tim Robin for a round 1,000 if you’re willing to get a bit cheatsy.

Anyways, main point is I think it would be cool if she ended up at 130. :lol:
 
Re: The Book of Artemis (waiting for initial)

I think 130 is a reasonable get for her. Her base stats hit 95 on the calculator, so I wasn't rating her current powers as worth much.
 
Re: The Book of Artemis (waiting for initial)

Wherever she ends up, long term plans for a Robin (Dick) (II) to make the team add to 1000 would be cool. :up:
 
Re: The Book of Artemis (waiting for initial)

C3G STANDARD PLAYTEST FEEDBACK FORM

NAME OF THE PLAYTEST UNIT: Artemis

Army Test
Map: Custom
Units: Artemis (120), Nightwing, Aqualad (Garth), Wonder Girl (Donna), Red Robin, Raven (870) VS Captain Cold (II), Heat Wave, Golden Glider, Tar Pit, Captain Boomerang I, Captian Boomerang II, Rainbow Raider (870)
Spoiler Alert!

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Army Test
Map: Custom
Units: Artemis (130), Aqualad (Kaldur), Miss Martian, Superboy (Kon-El) (I), Kid Flash, Robin (Dick Grayson) (950) VS Gorilla Grodd (II), Captain Cold (I), Cheshire (II), Abra Kadabra, Black Manta (950)
Spoiler Alert!

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Army Test
Map: Custom
Units: Artemis (125), Robin (Tim Drake) (II), Red Arrow, Speedy (Mia), Starfire, Changeling (905) VS Ra’s Al Ghul (II), KGBeast, Merlyn, Lady Shiva, Ubu (905)
Spoiler Alert!


THOUGHTS ON THE TESTED UNIT'S COST, BALANCE, & DRAFTABILITY: Tough luck in my games, but half of that is that in my Nightwing game Nightwing fell early, and the other Titan leaders are just sub-optimal in comparison, especially with Artemis’s main power relying on bonding of some sort to get value from it. Artemis herself felt fine, but surprisingly low-impact overall. I expected Tracking Arrow to be more meaningful, but it was kinda only an afterthought much of the time, and Net Arrow really depends on bonding for it to work effectively. Artemis is not a very effective attacker by herself. She’s a fine unit but not quite there yet in my opinion.

I’m planning on making the change below and build a more optimized Titans army and see how Artemis performs. Freezing figures in place for a turn will make Artemis significantly more impactful, and allowing out-of-turn Net Arrows would allow for her to activate it with her own Acrobatic Movement or being moved by Superboy.


NET ARROW 8
Once per round during your turn before, during, or after moving normally or moving with any special power from a figure you control, you may choose a figure within 8 clear sight spaces and roll the 20-sided die. Add 4 to the roll if the chosen figure is engaged with another Archer, Sidekick, or Titan you control. On a roll of 8 or higher, until you next reveal an Order Marker, the chosen figure may not move or roll for leaving engagement attacks and subtracts one from its Defense.
 
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