omael said:C3G STANDARD PLAYTEST FEEDBACK FORM
NAME OF THE TEST UNIT (Armor)
- THEME TEST/ Check to see if there are any powers or stats on the test unit card that does not accurately reflect the theme or likeness of what the character would and could do. Also consider destructible objects, and whether or not this characters powers should affect them.
PASS
- MIRROR TEST/ Check to see if the unit were played against itself, if there would be any loops that would upset the balance of the Game.
PASS
- BONDING TEST/ Compare the unit card with all possible currently existing Bonding abilities to make sure there are no continual Bonding possibilities that do not stop appropriately or do not stop at all. This is to prevent loops in Bonding.
PASS
- SYNERGIES TEST/ Compare the unit card with all possible currently existing synergies to make sure there are no factors that could break the game by making any unit to powerful or too weak.
PASS
- POWER CHECK/ Consider the test unit and all existing units and all glyphs to compare to and check for any powers that could be over amplified and break the game. Each power must define when it takes place, who or what it affects, and What are the stipulations on the power if there are any.
PASS
- FUN TEST/ Consider whether or not the design was fun to play.
PASS
- FUN COMPETITIVE TEST/ Consider whether or not the design was fun to play against.
PASS
- DRAFTING TEST/ Consider whether or not this design is worth drafting.
PASS
- USAGE TEST/ Consider whether or not all of the powers on this card were used or at least usable.
PASS
- STRATEGY TEST/ Consider whether or not the design offers any real strategy or interesting tactics to the overall game.
PASS
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Army Test
- Does it pass, Yes or No? Pass
- What should be the unit's point value? 95
- Give a brief overview. She combines with wolverine extremely well to a degree not even Luke cage can provide, she dealt the extra punch that wolverine is lacking before taking wounds as she doesn't looks like a treat. The only times she got damaged was when she didn't rolled any shields and I think this was supposed to be the way she was thought of, which is really cool.
Map: Rock turrets
Units: psylocke, jean grey, ironman mark I 500
wolverine, nightcrawler, armor 510
Spoiler Alert!
round 1
iron man starts moving forward with his propulsion boots
then wolverine moves forward with armor following
iron man propulse himself to the top of the mountain
wolverine and armor starts the climbing
psylockes moves forward
then wolverine reaches psylockes and deals 3
armor climbs 5 levels (incredible) and almost reaches ironman
round 2
psylockes deals 1 auto damage with her psyknives
wolverines retalieates and kills psylocke
amor reaches ironman and rolls 4 skulls, ironman defends 3
jean grey advances within reach of wolvie and hits for 4
wolverine is stuck this turn
armor disengages and gets hit by 1, armor reaches jean grey and hits for 0
no turn for psylocke
wolverine and armor gangs on jean leaving her with 1 life left
round 3
ironman blows wolverine behind a ruin and but in reach of JG and then hits armor rolling 1 and armor not defending
wolvie is stuck
armor rolls 1, but JG defends it
JG moves up a level and then tries to move armor then realizing that she's big and then retargets herself failing, she hits her for 2 but armor rolls 2 (times 2) shields
wolvie moves and kills JG
ironman blows wolvie away behind the ruin
round 4
ironman attacks rolling 4 skulls, but armor rolls 2 (times 2)
eventually ironman dies at the hands of that Armor
Who won and how many wounds did they have? nightcrawler complete, wolverine with 1 damage, armor with 2 damages
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Army Test
- Does it pass, Yes or No? Pass
- What should be the unit's point value? 90
- Give a brief overview. With jubilee she always provided the alternative and very flexible couple of sidekicks, when you wanted to deal ranged damage you could use jubilee, and armor could engage to provide cover to jubilee. This match it was a really close call.
Map: turret rocks
Units: dazzler, storm, ironman mark I, pyro 510
quicksilver, angel, jubilee, armor, wasp 505
Spoiler Alert!Round 1
angel moves carrying armor to the side of the hills, and then activates jubilee
pyro moves forward
angel carries armor and leaves her adjacent to pyro, then armor hits pyro but he blocks it
ironman moves adjacent to armor and attack armor with 1 skull which she blocks, he can't propel anyone
quicksilver moves forward 12 spaces then activates jubilee
pyro misses his engulf and then attacks with her special armor and angel, dealing to the last one 1 damage
round 2
storm unleashes her lighting tempest, dealing 0 damage to QS, angel, armor and IM
quicksilver whirlwind storm for 2
armor triest to hit but IM blocks
dazzler enchants pietro,
pietro goes to assassinate dazzler
no turn for dazzler
pietro returns to storm and hits her for 0
round 3
pietro tries to assassinate pyro and deals 3 damage, then armor tries to hit pyro for 2 but he blocks it
storm flies to the top of the mountain and releases another thunder from above, dealing 1 to armor, angel flies to the top to left armor adjacent to storm, storm deals 1 to angel and he runs away carrying armor
pietro hits pyro for 3 killing him, then he runs away armor moves to storm but she can't reach it
no turn for pyro
pietro hits storm after climbing the mountain, but he blocks, then he runs away
armor reaches storm but she blocks the 2 skulls rolled
round 4
pietro goes to ironman and rolls 1, iron man blocks, armor hits storm rolling 3, storm defends
storm unleashes some lightings angel rescue armor and pietro blocks the rest
pietro doesn't deal damage, and activates jubilee fails
iron man attacks jubilee dealing 1 and moving armor away
pietro fails his hit on ironman, so does jubilee
round 5
storm moves closer to pietro and deals 2 damage
ironman and pietro moves and fails everything
pietro runs away, jubilee deals 2 to storm
storm let the lighting fails against pietro and jubilee, dealing 1 and 3, killing jubilee
wasp moves forward and reaches storm she fails
round 6
wasp goes first and kills storm and deals ironman 1
eventually they kill ironman
Who won and how many wounds did they have? wasp no wounds, pietro with 2 lives left, angel with 2 lives left
What does "wolvie stuck" mean?
A bump to 100 might be in order ... she's looking really solid so far!
What does "wolvie stuck" mean?
I took that to mean Jean Grey stopped his movement.
Scapemage said:I was trying some armies out of my new figures from Christmas, and wow are Lawmen fun now! And I haven't even thrown in Hawkmen or Code:Blues yet. The Mutant Sidekick mechanic is great, and I;m sure she'll be a nice human (mutant) shield for Sidekick armies.
Scapemage said:C3G STANDARD PLAYTEST FEEDBACK FORM
NAME OF THE TEST UNIT Armor.
- THEME TEST/ Check to see if there are any powers or stats on the test unit card that does not accurately reflect the theme or likeness of what the character would and could do. Also consider destructible objects, and whether or not this characters powers should affect them.
Pass.
- MIRROR TEST/ Check to see if the unit were played against itself, if there would be any loops that would upset the balance of the Game.
Pass. They bypass each other’s Psionic Defense even.
- BONDING TEST/ Compare the unit card with all possible currently existing Bonding abilities to make sure there are no continual Bonding possibilities that do not stop appropriately or do not stop at all. This is to prevent loops in Bonding.
Pass.
- SYNERGIES TEST/ Compare the unit card with all possible currently existing synergies to make sure there are no factors that could break the game by making any unit to powerful or too weak.
Pass.
- POWER CHECK/ Consider the test unit and all existing units and all glyphs to compare to and check for any powers that could be over amplified and break the game. Each power must define when it takes place, who or what it affects, and What are the stipulations on the power if there are any.
Pass.
- FUN TEST/ Consider whether or not the design was fun to play.
Pass.
- FUN COMPETITIVE TEST/ Consider whether or not the design was fun to play against.
Pass.
- DRAFTING TEST/ Consider whether or not this design is worth drafting.
Pass.
- USAGE TEST/ Consider whether or not all of the powers on this card were used or at least usable.
Pass.
- STRATEGY TEST/ Consider whether or not the design offers any real strategy or interesting tactics to the overall game.
Pass.
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Army Test
- Does it pass, Yes or No? Yes
- What should be the unit's point value? 90-100.
- Give a brief overview. Armor did great. With 2 Mutant Sidekicks, Professor X isn’t really needed to run a good Mutant army. Psionic Defense helps her through those tough times, and even with the vulnerabilities, a small bump in cost might be necessary.
Map: Moon Base Alpha.
Units: Armor, Storm, Cyclops, Dazzler, Shadowcat, and Jubilee (740) vs. Commissioner Gordon, Jonah Hex, Bad Cops x3, 5th Precinct Beat Cops x3, and Science Police x2 (740).
Spoiler Alert!Dazzler and Armor move to start things off. Storm is Jonah Hex’s Bounty, and Commissioner Gordon moves, followed by a cluster of various Lawmen. Shadowcat and Jubilee move, and some Bad Cops mobilize, one of which shoots Dazzler for a wound. Storm moves and kills a Bad Cop, and Jubilee moves and shoots a Firework, killing a 5th Cop and wounding Hex. Hex jumps to height and attacks his Bounty, Storm, for 3 wounds. Dazzler shoots at Hex for 2 wounds, then Dazzles him. Hex wounds Storm from a ways away, and Storm wounds him back. Armor engages Hex, and with a mighty blow, kills him. Gordon and some Lawmen move, then Gordon misses Storm. A 5th Cop saves Gordon from damage by Dazzler, and Gordon gets Dazzled. Armor beats up the adjacent Bad Cop, but a 5th dies for him. Storm starts the new round by moving out into the open and using Lightning Tempest. She kills Gordon and 2 Bad Cops with it, while Armor survives each attack. Jubilee moves and Fireworks some Lawmen once, killing a 5th and Science Police. Some Bad Cops move, and one wounds and Shakes the X Order Marker from Jubilee and her army. Dazzler moves and kills a Bad Cop, then Armor moves in and wrecks up another one. A netted turn from Gordon’s death allows Jubilee to shoot some Fireworks into the group of Lawmen. Jubilee gets 4 5th, a Bad Cop, and a Science Police from her two attacks, and the round ends. Some Science Police move but get nowhere, and Storm flies in them idle of them and uses Lightning Tempest. 2 Science Police, a 5th, and Dazzler perish from the attacks. A Science Police kills Storm, then a couple team up on Jubilee and kills her. Armor pops a Science Police, and then next turn gets the other one.Spoiler Alert!
Who won and how many wounds did they have? Team 1: Armor, Shadowcat, and Cyclops, all with 0 wounds.
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Army Test
- Does it pass, Yes or No? Yes
- What should be the unit's point value? 90.
- Give a brief overview. 100 just doesn’t work after this fight. Psionic Defense really helped a ton keeping her alive. It worked against most everything, except when Armor whiffed. Armor dished out some strong attack rolls, but they were absorbed by the technology induced in Lexcorp suits. Mutant Sidekick still came into play even with X in the army, allowing 2 Mutants to have turns even if they’re out of X’s range.
Map: Moon Base Alpha.
Units: Armor, Professor X, Gambit, Magma, and Pyro (810) vs. Lex Luthor Battlesuit and Lexcorp Security x4 (800).
Spoiler Alert!Professor X activates Gambit and Armor and lets thenm move first, then Lex Luthor and a Lexcorp Security move up to the top section of the map. Pyro and Magma move, Magma dropping a molten lava tile. A Lexcorp and Lex himself both engage Magma, wounding her. Gambit Vaults up the ladder, and the Lexcrop and Luthor wound Magma twice with their combined efforts. Next round, Magma dies to a leaving engagement attack, and Gambit gets nowhere. Luthor and his Lexcorp overkill Gambit with powerful attacks, and Pyro and Armor move forward under the structure. Luthor and his Lexcorp move down to the ground finally, but they still get 2 wounds in on Pyro. Pyro gets Luthor with Engulf, then Armor misses Luthor. The Lexcorp kills Pyro while using the ladder for height, and Luthor takes on Armor, but Psionic Defense blocks the shot. Armor whiffs, as does Luthor. Armor misses again, and Psionic Defense blocks a powerful shot from the Lexcorp. Armor blocks the swing from Luthor, and Armor’s 3 skulls don’t even scratch Luthor’s armor. Psionic Defense is really helping Armor here, and armor finally rolls 4 skulls, but Luthor blocks. Luthor finally breaks through to wound Armor, and then blocks the incoming attack. Armor whiffs on a big defense roll, and dies to Luthor. Professor X manages to survive a turn without wounds, but next turn takes a wound. Another wound is taken after X engages, and X actually wounds Luthor. The Lexcorp then kills off X for the game.Spoiler Alert!
Who won and how many wounds did they have? Team 2: Lex Luthor w/ 2 wounds, and 8/8 Lexcorp Security.