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Cool. I'm hoping to get Kid Flash and Icicle done in the next two days. I've been really busy at work lately, but I'm hoping it slows down enough today for me to get some C3G business taken care of.
Very fun unit. I don't know Armor well, but looks fun!
tcglkn said:
NAME = Armor
SECRET IDENTITY = Hisako Ichiki
SPECIES = Mutant
UNIQUENESS = Unique Hero
CLASS = Sidekick
PERSONALITY = Insecure [nice touch]
SIZE/HEIGHT = Large 6 [interesting to always treat her as large]
LIFE = 3
MOVE = 5
RANGE = 3
ATTACK = 4
DEFENSE = 5
POINTS = 90?
MUTANT SIDEKICK
After revealing an Order Marker on a Mutant card you control and taking a turn with that Mutant, if Armor is within 6 clear sight spaces of that Mutant, you may take an immediate turn with Armor. You may not take any additional turns with other Sidekicks you control.
[Very clear. The OM requirement makes this really smart and being a Mutant she can still get in on the action via Prof X as well. Smart stuff.
Is it at all problematic to make her mostly a sidekick? Does she never have a "stand-alone" feel? I trust you on this. I don't know.]
PSIONIC ARMOR
When defending with Armor against a figure that is not a Telepath and does not have the Sensory Assault special power, each shield rolled counts for one additional block. Armor's defense number cannot be reduced by any special power.
[Okay so the other figure has to be both a Telepath and have Sensory Assault, or she gets her autoshield.
Also, interesting last sentence. Kind of "squeezed in" bonus power, but it fits well enough and makes sense.]
I assume her bursts of power/attacks are wrapped up in the Range 3 and Attack 4--solid numbers. I'm not a fan of Range 3 attacks, but that's your call. I can see the choice making sense here.
The last sentence isn't squeezed it. I took it off of Ultron. The intent was that only telepathic attack and light based attacks could get through her armor so I may need to reword that. Thanks for the feedback.
Good catch by V. I believe the intent of the power is for it be "or" not "and".
PSIONIC ARMOR
When defending with Armor against a figure that is not a Telepath andor does not have the Sensory Assault special power, each shield rolled counts for one additional block. Armor's defense number cannot be reduced by any special power.
When I saw the subject line in my PM Inbox, I wasn't sure what to expect. The first thing I thought was that this might be an Equipment Glyph. Locating the Heroclix figure was a pain due to all the "Armor Wars" figures popping up in my search results. Trusty T&T finally reveals a cool sculpt.
On to your design!
Mutant Sidekick
Some Sidekick love for the Mutants!
Psionic Armor
I know the intent is to protect Armor unless he's attacked by either a Telepath or a figure with Sensory Assault. So I''ve been sitting here thinking whether the wording will cover this, or whether it would only allow figures who are both a Telepath and have Sensory Assault to bypass the doubled shields.
Putting my poor brain cells to the task, I find myself thinking of Burt's Beer. Concentrate, David! Yes, if a figure is a Telepath without Sensory Assault (or vice versa), then the wording will bypass the doubled shields.
Could a Telepath or figure with Sensory Assault reduce the defense number? I'm thinking not, and that the Telepath/Sensory Assault bypasses just the doubled shields.
Nice ability. I think this will be particularly useful in protecting him from squad attacks (unless my dice tower says otherwise).
Final Thoughts
Not being familiar with the X-Men, I sometimes have trouble telling the good guys from the bad guys, other than some obvious figures from the movie I watched (the first one). The Outcast Class is helping as well. I imagine this would be on Professor X's side, so he'll be with the other Telepaths.
I'm pretty sure it should be "and" in the middle of those two phrases and even davidlhsl agreed with me. If you check the criteria step by step as you go through the power, it makes more sense with the "and".
Actually thinking through it again, I think BOTH "and" or "or" could be used in this sentence.
Also, right now, Armor (and Jubilee) could take a turn after Multiple Man or any future Common Mutant. Just noticed that, I kinda like that. I'm not sure if you guys had noticed.
PSIONIC ARMOR When defending against an attack from a figure that is not a Telepath or a figure that does not have the Sensory Assault special power, each shield rolled counts for one additional block. Armor's Defense number cannot be reduced by any special power.
Hmm ... the problem I'm starting to see is that the text can easily be rules lawyered ... for instance, Professor X is a figure that does not have the Sensory Assault special power, thus he fulfills criteria #2, this the power works against him. Now, obviously, that's not the intent, but right now it could be argued that, whether you use "and" or "or," it would take a figure that was both a Telepath and had Sensory Assault to get around the power.
I think we need to be a tad more heavy handed, like so:
PSIONIC ARMOR
When Armor defends against an attack, each shield rolls counts for an additional block, unless the attacking figure is a Telepath or has the Sensory Assault special power. Armor's defense number cannot be reduced by any special power.
PSIONIC ARMOR
When Armor defends against an attack, each shield rolls counts for an additional block, unless the attacking figure is a Telepath or has the Sensory Assault special power. Armor's defense number cannot be reduced by any special power.
- THEME TEST/ Check to see if there are any powers or stats on the test unit card that does not accurately reflect the theme or likeness of what the character would and could do. Also consider destructible objects, and whether or not this characters powers should affect them. Pass
- MIRROR TEST/ Check to see if the unit were played against itself, if there would be any loops that would upset the balance of the Game. Pass
- BONDING TEST/ Compare the unit card with all possible currently existing Bonding abilities to make sure there are no continual Bonding possibilities that do not stop appropriately or do not stop at all. This is to prevent loops in Bonding. Pass
- SYNERGIES TEST/ Compare the unit card with all possible currently existing synergies to make sure there are no factors that could break the game by making any unit too powerful or too weak. Pass
- POWER CHECK/ Consider the test unit and all existing units and all glyphs to compare to and check for any powers that could be over amplified and break the game. Each power must define when it takes place, who or what it affects, and What are the stipulations on the power if there are any. Pass
- FUN TEST/ Consider whether or not the design was fun to play. Pass
- FUN COMPETITIVE TEST/ Consider whether or not the design was fun to play against. Pass
- DRAFTING TEST/ Consider whether or not this design is worth drafting. Pass
- USAGE TEST/ Consider whether or not all of the powers on this card were used or at least usable. Pass
- STRATEGY TEST/ Consider whether or not the design offers any real strategy or interesting tactics to the overall game. Pass
Heavy Hitter or Mid-Level Hero Test - Does it pass, Yes or No? No - What should be the unit's point value? 150+ - Give a brief overview.She gives Mutants too much of a boost.
Spoiler Alert!
TEST 1
Map: C3G Icy Road
Units: Dazzler + Armor (190) VS Doctor Light Doctor Light is just a good counter to this pair, runing Dazzler's Dazzle power and both of Armor's (bonding requires clear sight) Who won and how many wounds did they have?Doctor Light with 3 wounds. Who won and how many wounds did they have?Doctor Light with 2 wounds.
TEST 2
Map: C3G Icy Road
Units:Iceman + Armor (240) VS Zatanna (240) This was just a good counter to Magical defense, the first game, Iceman removed Zatanna's OM and the pair beat her down in two turns, the second game, Zatanna negated Iceman, but they still beat her down. Who won and how many wounds did they have?Iceman and Armor with no wounds. Who won and how many wounds did they have?Negated Iceman and Armor with no wounds
TEST 3
Map: C3G Icy Road
Units: Banshee + Armor (250) VS Iron Man MK IV (250) They just rolled better than Iron Man here. Who won and how many wounds did they have?Banshee w/ 2 wounds and Armor w/ 1. Who won and how many wounds did they have?Banshee and Armor with no wounds.
TEST 4
Map: C3G Icy Road
Units: Wolverine + Armor (370) VS Official Incredible Hulk (370) First battle: Wolverine got enraged and put 7 wounds on Hulk in one turn, then Hulk pummled him leaving Armor to put the last wound on Hulk.
Second Battle: Hulk got Wolverine enraged again and it was over. Who won and how many wounds did they have?Armor with no wounds. Who won and how many wounds did they have?Wolverine with 4 wounds and Armor with none.
TEST 5
Map: C3G Icy Road
Units: Rogue + Armor (390) VS Superman I (400) Rogue draining Superman didn't help much as she couldn't use Man of Steel against him and he still had his high attack and defense. Armor was able to last a while against Superman, but she couldn't penetrate his defense. Who won and how many wounds did they have?Superman with 3 wounds. Who won and how many wounds did they have?Superman with 5 wounds.
Heavy Hitter or Mid-Level Hero Test - Does it pass, Yes or No? Pass - What should be the unit's point value? 100 - Give a brief overview.Dropping Armor's range makes her a tad harder to use because she goes after the other mutant so there isn't always an opening for her to attack if the opponent is in a tight space.
Spoiler Alert!
TEST 1
Map: Custom w/ Heavy Snow and Normal Ice
Units: Armor + Pyro (230) VS Green Goblin (230) Who won and how many wounds did they have?Pyro with 2 wounds and Armor with 1 wound. Who won and how many wounds did they have?Green Goblin with 3 wounds.
TEST 2
Map: Custom w/ Heavy Snow and Normal Ice
Units:Armor + Magma (280) VS Super Skrull Rl'nnd (280) Who won and how many wounds did they have?Magma w/ 3 wounds Who won and how many wounds did they have?Magma w/ 1 wound and Armor w/ 0 wounds.
TEST 3
Map: Custom w/ Heavy Snow and Normal Ice
Units: Armor + Gambit (320) VS Supergirl (320) Who won and how many wounds did they have?Supergirl w/ 2 wounds. Who won and how many wounds did they have?Supergirl w/ 6 wounds
TEST 4
Map: Custom w/ Heavy Snow and Normal Ice
Units: Armor + Wolverine (390) VS C3G Hulk (380) Who won and how many wounds did they have?Enraged Hulk w/ 5 wounds Who won and how many wounds did they have?Enraged Hulk w/ 5 wounds
TEST 5
Map: Custom w/ Heavy Snow and Normal Ice
Units: Armor + Rogue (410) VS C3G Silver Surfer (400) (summary). Who won and how many wounds did they have?Silver Surfer w/ 2 wounds Who won and how many wounds did they have?Rogue w/ 4 wounds.
Squad Test - Does it pass, Yes or No? Pass - What should be the unit's point value? 100 - Give a brief overview.Armor was used mostly as a sheild for Storm.
Map: Custom w/ Heavy Snow and Normal Ice
Units: Armor + Storm (320) VS Parademon Shock Troopers x4 (320)
Spoiler Alert!
Storm did most of the work here, but Armor provided a good sheild for Storm to shoot Parademons from behind. Armor killed 1 Parademon herself. Who won and how many wounds did they have?Storm w/ 4 wounds and Armor w/ 1 wound.
Squad Test - Does it pass, Yes or No? Pass - What should be the unit's point value? 100 - Give a brief overview.Armor is good, but only when supported by another Mutant.
Map: Custom w/ Heavy Snow and Normal Ice
Units: Armor + Banshee (260) VS Arkham Inmates x4+1 (260)
Spoiler Alert!
Arkham Inmates took advantage of a bad roll by Banshee on his Scream SA and then 3 Assaulted him for 3 wounds. He fell shortly after the leaving Armor against 3 full squads of Inmates. She didn't kill many before she fell. Who won and how many wounds did they have?7 Inmates.
Army Test - Does it pass, Yes or No?Pass - What should be the unit's point value? 100 - Give a brief overview.She was very helpful in keeping Gambit unengaged while he threw cards at Wrecker and Thunderball.
Map: Custom w/ Heavy Snow and Normal Ice
Units: Armor, Dazzler, Jubilee, Nightcrawler, Cyclops and Gambit (800) VS The Wrecking Crew (800)
Spoiler Alert!
Armor went out as a meatshield for Gambit and she acutally managed to put a couple of wounds on Wrecker before she fell to Thunderball's attacks. Even with Wrecker out of the picture, there wasn't much chance for the rest of the Mutants as the Crew was very hot on the d20. The Ice Rocks and Evergreen Trees on the battlefield just gave the Wrecking Crew easy fodder for additional turns. Who won and how many wounds did they have?Piledriver and Thunderball with 3 wounds each and Bulldozer with no wounds.
Army Test - Does it pass, Yes or No?Pass - What should be the unit's point value? 90 - Give a brief overview.Jean Grey ripped through Armor's armor before she could do anything more than put the final wound on Magma.
Map: Custom w/ Heavy Snow and Normal Ice
Units: Armor, Magneto II, Destiny, Avalanche, Psylocke, Quicksilver and Jubilee (1200) VS Professor X, Angel, Iceman, Beast, Magma, Jean Grey, Storm (1200)
Spoiler Alert!
Psylocke was an Outcast for the game. Psylocke and Armor led the charge against the X-Men, but Psylocke was quickly taken down by Magma's SA after only giving 2 wounds to Magma. The rest of the battle was just good die rolls for the X-Men and bad ones for the Brotherhood (no wonder they are Outcasts). Magneto failed his Magnetic Assault 4 times in a row even with Destiny's boost. Who won and how many wounds did they have?Professor X, Angel and Jean Grey with no wounds, Beast with 2 wounds and Iceman and Storm with 3 wounds.
While giving her a range was a cool idea, I just haven't seen her do it enough in the comics to warrant it being on the card and it jacks her cost up far too much for my liking. And her defense is far too hard to penetrate right now IMO. I think these changes will make her cost between 100 and 110 points.
Though without range, it may be a bit more difficult for her to tag along as effectively with some of the mutants and may hold them back. Mostly I guess the flyer types. But she could hang with Colossus, Wolvie, JG and some others well enough and even hang with Cyclops to protect him from units that get too close to him. Looks like she'll a fun addition to the mutant forces.
Yeah, she's definitely looking like a more powerful sidekick than Jubilee, but I'm OK with that. Taking her back to melee should temper that quite a bit, though.