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The Book of Aquaman (II)

Scapemage

From less than zero to Hero!
The Book of Aquaman (II)

C3G DC SUPER SECRET EXCLUSIVE 39
SUPER SMASH-UP

C3G_Aquaman-ArthurII_comic.png

Comic PDF

C3G_Aquaman-ArthurII_mini.png

Mini PDF


The figure used for this unit is a Heroclix figure from the Hypertime set.
Its model number and name are #052-054 / Aquaman.
Its model number and name are #138 / Arthur Curry.

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Character Bio - "Following his discoveries reading the Atlantis Chronicles […] Aquaman withdraws from the world for a time. Garth finds him weeks later, with his hair and beard grown long, brooding in his cave. Soon after […], Aquaman loses his left hand when the madman Charybdis steals his ability to communicate with sea life and sticks Arthur's hand into a piranha-infested pool. This causes Aquaman to become somewhat unhinged, and he begins having prophetic dreams, and then, in need of a "symbol", attaches a harpoon spearhead to his left arm in place of his missing hand" (Wikipedia, 2013).
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-Rulings and Clarifications-
  • N/A
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-Combinations and Synergies-

Incoming Synergy:
  • As an Aquaman, Aquaman allows Mera to use her Love of Atlantis special power.
  • As an Atlantean, Aquaman has these Atlantean Synergies.
  • As a Warrior, Aquaman has these Warrior Synergies.
  • As a figure with a special power benefitting from water tiles, Aquaman can benefit from water tiles being placed by one of these figures.
Outgoing Synergy:
  • N/A
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-Immunities, Benefits, and Weaknesses-

Immunities:Benefits:
  • N/A
Weaknesses:_________________________________________________________________

-Strategy, Tactics and Tips-
  • N/A
-Heroscapers Community Contributions-
 
Last edited by a moderator:
Re: The Book of Aquaman (90s) - Design Phase

NAME = AQUAMAN
SECRET IDENTITY = ARTHUR CURRY

SPECIES = ATLANTEAN
UNIQUENESS = UNIQUE HERO
CLASS = WARRIOR
PERSONALITY = DETERMINED

SIZE/HEIGHT = MEDIUM 5

LIFE = 5

MOVE = 5
RANGE = 1
ATTACK = 5
DEFENSE = 5

POINTS = 330


WATER STRENGTH 1
Aquaman does not stop his movement when entering a water space. Add 1 die to Aquaman’s attack and defense while he is on a water space.

RETRACTABLE HARPOON SPECIAL ATTACK
Range 4. Attack 5.
Choose a non-adjacent figure to attack. If Aquaman inflicts a wound against a small or medium figure with this special attack, place the defending figure on any empty space adjacent to Aquaman and attack one additional time with his normal attack. Figures moved with this special attack will not take any leaving engagement attacks.

SUBMERGE 11
If Aquaman is attacked while on a water space, you may roll the 20-sided die. If you roll 11 or higher, Aquaman takes no damage and you may place him on any unoccupied water space within 5 spaces of Aquaman that is no more than 3 levels above or below Aquaman's base. If Aquaman is placed adjacent to the attacking figure, you may roll an unblockable attack die against that figure. When Aquaman moves with Submerge, he will not take any leaving engagement attacks.

SUPER STRENGTH


Spoiler Alert!
 
Re: The Book of Aquaman (90s) - Design Phase

NAME = AQUAMAN

SECRET IDENTITY = ARTHUR CURRY

SPECIES = ATLANTEAN
UNIQUENESS = UNIQUE HERO
CLASS = WARRIOR
PERSONALITY = DETERMINED

SIZE/HEIGHT = MEDIUM 5

LIFE = 5

MOVE = 5
RANGE = 1
ATTACK = 5
DEFENSE = 5

POINTS = 330

WATER STRENGTH 1
Aquaman does not stop his movement when entering a water space. Add 1 die to Aquaman’s attack and defense while he is on a water space.

RETRACTABLE HARPOON SPECIAL ATTACK
Range 4. Attack 5.
Choose a non-adjacent figure to attack. If Aquaman inflicts a wound against a small or medium figure with this special attack, place the defending figure on any empty space adjacent to Aquaman and attack one additional time with his normal attack. Figures moved with this special attack will not take any leaving engagement attacks.

SUBMERGE 11
If Aquaman is attacked while on a water space, you may roll the 20-sided die. If you roll 11 or higher, Aquaman takes no damage and you may place him on any unoccupied water space within 5 spaces of Aquaman that is no more than 3 levels above or below Aquaman's base. If Aquaman is placed adjacent to the attacking figure, you may roll an unblockable attack die against that figure. When Aquaman moves with Submerge, he will not take any leaving engagement attacks.

SUPER STRENGTH
 
Re: The Book of Aquaman (90s) - Design Phase

Awesome - this is Aquaman unleashed for sure. Get him in the water and he's trading blows with Superman.

Water Leap seems a bit less thematic to me than on the other Aquaman as this guy feels more "slow and steady." I'd be interested in replacing it with some sort of non-adjacent evasion when in water.
 
Re: The Book of Aquaman (90s) - Design Phase

Good stuff Scapey!

I don't know this version of Aquaman much, but perhaps a different power than water leap would work better like Johnny said. Would set him apart from the other one more.
 
Re: The Book of Aquaman (90s) - Design Phase

Good stuff! The special attack should specify that you place the figure on an empty space, though. :)
 
Re: The Book of Aquaman (90s) - Design Phase

Not sure that Warrior is the best fit, but nothing comes to mind that is better at the moment.

I also don't believe he should have super strength. Maybe while on a water space, maybe.
 
Re: The Book of Aquaman (90s) - Design Phase

Should be "one fewer" instead of "one less" and "this special attack" instead of spelling the name out again. Agree with the SS on a water space.
 
Re: The Book of Aquaman (90s) - Design Phase

Our current version of Aquaman has SS all the time. Not seeing any reason to make this one's conditional ....
 
Re: The Book of Aquaman (90s) - Design Phase

I've cleaned up the text. :up:

I can see why Water Leap isn't as thematic here as it would be on regular Aquaman. Maybe Stealth Dodge in water, but that might make him too difficult to kill. His defense could be greatly lowered to accommodate maybe.
 
Re: The Book of Aquaman (90s) - Design Phase

He should be difficult to kill in water, though. Most of the time he's still going to be at height disadvantage if he's there and someone engages him. I like the idea of stealth dodge in water. :)
 
Re: The Book of Aquaman (90s) - Design Phase

And I like the idea of forcing enemies to come to him, too - that feels very accurate for the character.
 
Re: The Book of Aquaman (90s) - Design Phase

So far this one is significantly weaker than our last Aquaman. He has one less attack, and his Water Strength is weaker, since it doesn't add to range like the old one, plus he can't heal. Honestly I wouldn't mind him being more powered up. And he definitely needs Superstrength all the time. Aquaman is always superstrong, don't know what you guys are on. :p
 
Re: The Book of Aquaman (90s) - Design Phase

I didn't realise we gave the original Aquaman SS, I'm not even remembering why we did. Aquaman is strong sure, but is Super Strong?

Moot point now, if the original had Super Strength then this has to also.
 
Re: The Book of Aquaman (90s) - Design Phase

I didn't realise we gave the original Aquaman SS, I'm not even remembering why we did. Aquaman is strong sure, but is Super Strong?

Moot point now, if the original had Super Strength then this has to also.

He consistently brags that he's nearly as strong as Superman. (Which IS bragging, but he's still darned powerful).

2303103-aqua2.jpg


2303106-aquaman_1_3.jpg
 
Re: The Book of Aquaman (90s) - Design Phase

Yeah, Aquaman is more than deserving of Super Strength in pretty much every circumstance.
 
Re: The Book of Aquaman (90s) - Design Phase

Agreed.
 
Re: The Book of Aquaman (90s) - Design Phase

This power in TrollBrute's thread might be worth reusing here as well:

SUBMERGE 12
If Aquaman is attacked while on a water space, you may roll the 20-sided die. If you roll 12 or higher, Aquaman takes no damage and you may place him on any unoccupied water space within 5 spaces of Aquaman that is no more than 3 levels above or below Aquaman's base. After moving with Submerge, you may choose an opponent's adjacent figure and roll an unblockable attack die against that figure.
 
Re: The Book of Aquaman (90s) - Design Phase

Instead of that, I'd like to see a power that simulates him controlling the creatures of the sea.
 
Re: The Book of Aquaman (90s) - Design Phase

I'd really like to see a King Aquaman design at somepoint that's more "command Atlanteans" and "control the sea." I prefer this version as a straight bruiser.
 
Re: The Book of Aquaman (90s) - Design Phase

I'd really like to see a King Aquaman design at somepoint that's more "command Atlanteans" and "control the sea." I prefer this version as a straight bruiser.
I'm pretty sure Bats has a version like this in the works. 90s Aquaman was an outcast from Atlantis, not a ruler by any means. He did much less controlling of sea creatures in this form as well.

I really like Submerge and would definitely be for using it. A lower roll, by just 1 or 2 (so 11 or 10, or maybe 9) would be appropriate seeing as how Aquaman would likely be more adept at this than Abe.
 
Re: The Book of Aquaman (90s) - Design Phase

OK, cool. What do you think about adding this to the harpoon?

RETRACTABLE HARPOON SPECIAL ATTACK
Range 4. Attack 5 + Special.
Choose a non-adjacent figure to attack. Roll one fewer attack die for each space between Aquaman and the chosen figure. After attacking with this special attack, if Aquaman inflicted a wound, place the defending figure on any empty space adjacent to Aquaman and attack one additional time.
 
Re: The Book of Aquaman (90s) - Design Phase

I wonder if that special attack shouldn't be 6 + special? If you're exactly 2 spaces away from a figure, then, you'd get the full attack of 5, and then it'd be 4, 3, 2 when you go out from there. Right now it's really a max of 4, then 3, 2, 1, which I like less.
 
Re: The Book of Aquaman (90s) - Design Phase

OK, cool. What do you think about adding this to the harpoon?

RETRACTABLE HARPOON SPECIAL ATTACK
Range 4. Attack 5 + Special.
Choose a non-adjacent figure to attack. Roll one fewer attack die for each space between Aquaman and the chosen figure. After attacking with this special attack, if Aquaman inflicted a wound, place the defending figure on any empty space adjacent to Aquaman and attack one additional time.

I wonder if that special attack shouldn't be 6 + special? If you're exactly 2 spaces away from a figure, then, you'd get the full attack of 5, and then it'd be 4, 3, 2 when you go out from there. Right now it's really a max of 4, then 3, 2, 1, which I like less.
Analyzing these options, I'd be for one or the other, but not both. The breathing period is almost up, so I'm going to run a quick poll to determine a couple of things.

First, for Retractable Harpoon Special Attack, would you prefer:

A) Increasing the attack to 6.

B) Keeping the attack at 5, but allowing him to attack twice if he inflicts a wound, as Quozl is suggesting.

And second, for Submerge, the power currently on Abe Sapian, would you prefer a roll of:

A) 11

B) 10

C) 9

D) Other?

Submerge is currently being worked on in Abe's thread, as A3n suggested only allowing the unblockable die to be rolled against adjacent figures after moving, which I am for. Whichever version is best decided on there is the one that will be used here.

For those itching to vote for the LD's choice here, my votes would be A for the special and C for Submerge.
 
Re: The Book of Aquaman (90s) - Design Phase - Quick Poll

B for special attack (Love the one-two punch combo!)

C for Submerge. Make him scarier.
 
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