Are the character’s name and secret identity listed in a consistent format with the rest of the project? If the character shares a name and/or secret identity with another character is it properly clear whether or not they are the same character?
Yes. We could go with the Atlantean spelling of Kαλδυρ'αμ but that would just be silly.
Consider the listed Species. Are the design’s power level, point level, and statistics (life, move, range, attack, and defense numbers) within the established range for that species? If it’s an outlier, is there thematic justification for this?
Atlanteans vary pretty widely. Even the wiki says some have super strength and some don't. These stats are the same as Mera (with 1 less life) which I feel is thematic.
Consider the listed Uniqueness. Does the power text properly reflect whether the figure is a Hero or a squad, and whether it is Event, Unique, Uncommon, or common? If it’s Event, are the powers written with consideration for Event Hero rules? If it’s Uncommon, are the powers written to avoid stacking? If it’s common, are the powers written with this in mind?
Yes
Consider the Class and Personality. For each, is it a reuse? If so, is the character thematically consistent with other members of that Class or Personality? If not, is there a preexisting Class or Personality that would fit as well that could be used instead? Are there any existing synergies with that Class or Personality that are undesirable or that this Design would create that would be undesirable for preexisting members of that Class or Personality?
Titan - reused a lot, it's necessary for the design.
Noble - reused from C3G Silver Surfer & Two-Gun Kid. No synergies.
Consider the listed Size. If the figure is double based, is it Large or Huge? Is the chosen miniature’s physical size consistent with other miniatures in the chosen size category?
Medium 5, it's consistent.
Consider the listed Height. If you stack hexes up next to the figure, does the number listed for the height match up the layers of stacked hexes that match the miniature’s physical height?
Yes
Consider the listed Life number. Is this number consistent with other figures of the same species?
Yes. Atlanteans vary from 3-6, and the Palace Guards as a squad have 1 life.
Consider the listed Move number. Is this number consistent with other figures of that power level?
Yes, 5-6 would be thematic.
Consider the listed Range and Attack numbers. Is this number consistent with other figures that use the same type of weapon or power to attack?
Yes
Consider the listed Defense number. Is this number consistent with other figures of the same or similar species and with the same or similar armor or other defensive equipment?
Yes
Does the figure have Super Strength? If it does or doesn’t, was this determined on the standard of that character demonstrating three things: 1. The ability to throw a car 2. The ability to survive a fall from a tall building and 3. The ability to knock back another person when punching them?
From my recollection of Young Justice Kaldur does not portray the strength necessary for Super Strength. As I mentioned, Atlanteans vary widely in strength; some of our cards have it and some don't.
Examine all of the special powers. Are there other powers that fit the same theme already in existence in the project? If so, can they be reused? If they can’t, can those other powers be used as a basis for the mechanics and wording?
Lightning Shock is a slightly weaker version of the Lightning Bolt spell. Water Affinity is reused. I based Young Justice on the wording of similar powers.
Examine any movement powers. Do they keep the figure’s speed consistent with other figures of their species and power level?
Yes
Examine any offensive powers. Do they keep the figure’s offensive potential consistent with other figures with the same powers and power levels or skills and weaponry?
Yes
Examine any defensive, healing, or other tanking powers. Do they keep the figure’s survivability consistent with other figures of the same powers or power level or species and armor class?
N/A
Examine any leadership powers. Do they exceed the activation potential of the best existing leaders? If so, is there thematic justification for this?
This is one of the weaker leader powers as it just allows for free movement, at fairly significant cost if you want to move a lot of other heroes.
Consider any powers that reference darkness, electrical, figure movement, fire, gas, ice, kryptonite, light/sensory, magical, poison, psychic, stealth, or water-based abilities. Do these behave in similar ways to other powers of this type, including mentions of immunities?
Yes. Lightning Shock could be unable to target figures with the Electrically Charged special powers, but the Lightning Bolt spell I based it on doesn't have such a restriction.
Is it clear for all special powers what phase of the turn and how they are triggered, what phase of the turn they are active in, and when and how they cease being active?
Yes
Are special powers listed in game, round, and turn order?
Yes
If a special power includes a D20 roll, does it make sense to list a number by the title?
N/A
If a power is being reused, are the title and wording copied accurately?
Yes
Has the power title or a very similar one been used before with vastly different mechanics?
No