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The Book of Aqualad (Garth)

IAmBatman

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The Book of Aqualad (Garth)

C3G DC WAVE 15
REMEMBER THE TITANS

C3G_Aqualad-Garth_comic.png


C3G_Aqualad-Garth_mini.png


The figure used for this unit is a Heroclix figure from the Crisis set.
Its model number and name are #004 / Aqualad.
Its model number and name are #103 / Garth.
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Character Bio - Like his mentor, Aquaman, Garth was born into two worlds, both a son of a human and a Prince of an Atlantean colony. As a fledgling hero, Aqualad met and rescued Aquaman, then became his sidekick. They shared many adventures, but when Aquaman met and married Mera and had a son, Aqualad became uncertain of his place. Seeking new heroic partners, he helped found the Teen Titans along with Robin (Dick Grayson), Wonder Girl (Donna Troy), and Kid Flash (Wally West).
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-Rulings and Clarifications-
  • N/A
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-Combinations and Synergies-

Incoming Synergy:Outgoing Synergy:
  • Unique Atlantean Heroes and Unique Sidekick Heroes may allow Aqualad to take a turn with his Titan of Atlantis special power. Current Atlanteans and Sidekicks.
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-Immunities, Benefits, and Weaknesses-

Immunities
  • N/A
Benefits
  • As a Sidekick, Aqualad can stop Talia Al Ghul from attacking via her Divided Loyalty special power.
Weaknesses
  • N/A
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-Strategy, Tactics and Tips-
  • N/A
-Heroscapers Community Contributions-
Card Updates:
3 January 2021 - Water Leap wording update
 
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NAME = AQUALAD
SECRET IDENTITY = GARTH

SPECIES = ATLANTEAN
UNIQUENESS = UNIQUE HERO
CLASS = SIDEKICK
PERSONALITY = LOYAL

SIZE/HEIGHT = MEDIUM 4

LIFE = 3

MOVE = 6
RANGE = 1
ATTACK = 3
DEFENSE = 3

POINTS = 60


TITAN OF ATLANTIS
After revealing an Order Marker on a Unique Atlantean Hero or Unique Sidekick Hero's card you control and taking a turn with that Unique Hero, if Aqualad is within 6 clear sight spaces of that Unique Hero, you may take an immediate turn with Aqualad. You may not take any additional turns with other figures you control.

WATER STRENGTH 1
Aqualad does not stop his movement when entering a water space. Add 1 die to Aqualad's attack and defense while he is on a water space.

WATER LEAP 10
If Aqualad ends his normal movement on a water space, he may move up to 3 spaces with Water Leap. When moving with Water Leap, Aqualad has the Flying special power, but may not move up or down more than 10 levels in a single leap and will not take any leaving engagement attacks.
 
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Hmm ... slim pickings on the comic art, but hopefully something here works ...

1542429-aqualadvs.jpg


1542418-0713_aquaman1.jpg


272245-53489-tempest.jpg
 
Nice power set. I like how he can protect Alantean Kings and I really like the theme of the SA. Nice work.

I did come up with a generic water power (since neither of our Atlanteans so far have had a basic one.) if you want to use it here:
WATER STRENGTH
Atlantean Guards do not stop their movement when entering water spaces. Add 1 to an Atlantean Guard's attack and defense while he is on a water space.
 
A few things I don't like:

1 - bonding with Aquaman is cool, but it is so awesome that I fear I would never want to draft this guy without an Atlantean King or I am losing points
2 - a range of 2 away from a water space on the special attack is just far too powerful for this kid / I think within 1 space of the water space would be much better
3 - we could get away with Namor not having "slither" because he can fly, and you can fly under water. However, this kid definitely needs a power like tickle suggested - I would rather scrap the Aquaman bonding power (who is already freaking awesome btw) and replace it with a swimming power like the one tickle suggested
 
I like the Aquaman bonding. :) I've yet to see him devastate in any game I've played. Used him maybe 3-4 times so far.

Bats, can you explain what Friends To The Fishes SA is doing? I imagine a carp jumping out of the water and getting in someone's face. For that visual an attack of 4 seems a little off. :lol: Maybe if it was a giant squid or octopus strangling someone it would seem more logical, would a name like Creatures of The Deep work? I think range 2 works fine, but maybe have a cap on how many attacks (up to 3 figures?) :shrug:
 
Creatures of the Deep could work. I was basically thinking that it was a slew of sea creatures that would rise up and do his bidding (sting rays, manta, whales, sharks, octopi, you name it).
I can see points both ways on the water strength versus loyal to atlantis powers. I really like both directions for him, so I'd like to hear some more input on this.
I like the idea of capping the number of figures on Creatures of the Deep (if we go with that name) rather than limiting the spaces. I just worry if it's restricted to within one space of water tiles, you won't get any use out of it on maps that aren't water heavy. And I don't want his entire draft to only work on really water heavy maps (a point in favor of keeping the Atlantean bonding).
 
I don't see why he can't move through water quickly. Put me down for Water Strength.
 
I could also replace Water Leap with Water Strength. Honestly, I'm not keen on having two water movement powers on his card ... I think it devalues him too much when there's a map without consecutive water spaces as obstacles on it.
 
I could also replace Water Leap with Water Strength. Honestly, I'm not keen on having two water movement powers on his card ... I think it devalues him too much when there's a map without consecutive water spaces as obstacles on it.

:thumbsup: Sounds good to me. I don't mind Atlantean bonding. (As long as it is priced correctly)
 
Cool. I think I'll still want to play him with other Titans to get Titan synergies as well. And Tempest is more of the older, loner Titan anyway. This guy is a Sidekick through and through. So his default army build being with Aquaman doesn't bother me at all.
 
So, currently looking at this for the OP after the breathing period expires:


LOYAL TO ATLANTIS
After revealing an Order Marker on an Atlantean King's card and taking a turn with that Atlantean King, if Aqualad is within 6 clear sight spaces of that Atlantean King, you may take an immediate turn with Aqualad. You may not take any additional turns with other Sidekicks you control. If an Atlantean King adjacent to Aqualad would receive one or more wounds, you may inflict those wounds on Aqualad instead.

WATER STRENGTH
Aqualad does not stop his movement when entering water spaces. Add 1 to Aqualad's attack and defense while he is on a water space.

CREATURES OF THE DEEP SPECIAL ATTACK
Range Special. Attack 4.
Instead of attacking normally, you may choose one water space within 6 spaces of Aqualad and attack up to 3 figures on the chosen water space or within 2 spaces of the chosen water space with Creatures of the Deep Special Attack. Roll 4 attack dice once. Affected figures roll defense separately.
 
Can you guys just look at a map that has some single water tiles on it and then see if you are still OK with the range of two around it for that special attack? I am looking at my map currently, and it just seems too far and too powerful to me.
 
I'm a bit on the fence. On a map with 18 water spaces (which seems above average), it's 60 spaces affected versus 90. I feel like the 60 space version would be enough for the attack to be useful, but there would be several really good holes in it. What about on a map with 10 water spaces, though? Or 2? Is only being able to attack units on 14 spaces on the whole battlefield going to make this guy draftable?
I am thinking that a drop in the attack to 3 (along with the max of 3 figures attacked per turn) is in order ... Or maybe we should have it be 3 figures on water spaces or 1 figure within 3 spaces of a water space?
I'm not disagreeing with you that on water heavy maps this is probably too much. Just trying to figure out how to make it work well on all maps - water heavy and water light.
 
So, how about ...


LOYAL TO ATLANTIS
After revealing an Order Marker on an Atlantean King's card and taking a turn with that Atlantean King, if Aqualad is within 6 clear sight spaces of that Atlantean King, you may take an immediate turn with Aqualad. You may not take any additional turns with other Sidekicks you control. If an Atlantean King adjacent to Aqualad would receive one or more wounds, you may inflict those wounds on Aqualad instead.

WATER STRENGTH
Aqualad does not stop his movement when entering water spaces. Add 1 to Aqualad's attack and defense while he is on a water space.

CREATURES OF THE DEEP SPECIAL ATTACK
Range Special. Attack 3.
Instead of attacking normally, you may choose a water space and either choose up to three figures on or within 1 space of that water space, or one figure within 3 spaces of that water space to attack with this special attack. Roll 3 attack dice once. Affected figures roll defense separately.
 
How about by making the special attack less significant and more comparable to his normal attack? :ninja:

That is looking better.
 
Yeah, I'm not sure why I went 4 attack in the first place. That's way too high for the point level I'm hoping this guy comes in at. I think 3 is much more where he needs to be at. Are the mechanics looking good to everyone?
 
Sweet. :) Thanks for the help, guys. Good call on the special attack, Griff. After looking at what I had originally again, it was definitely overpowered for this guy.
 
Glad I could help.

Now, I just can't shake my feelings on his bonding power and it basically forces everyone to draft him with an Atlantean King. That means no Titan army builds unless Aquaman is chaperoning.... I would love it if this design was universally flexible with all designs. How about this:

TITAN OF ATLANTIS
After revealing an Order Marker on a Unique Heroe's card and taking a turn with that Unique Hero, if Aqualad is within 6 clear sight spaces of that Unique Hero, you may take an immediate turn with Aqualad if that Unique Hero is on a Water Space. You may not take any additional turns with other figures you control.
 
Well this guy has older versions more likely to tag along with Titans and I'm not sure I really dig him having universal hero bonding ... what about this as a middle ground?

TITAN OF ATLANTIS
After revealing an Order Marker on an Unique Atlantean or Sidekick Hero's card you control and taking a turn with that Unique Hero, if Aqualad is within 6 clear sight spaces of that Unique Hero, you may take an immediate turn with Aqualad. You may not take any additional turns with other figures you control.
 
What about Titans? Seems weird having a Sidekick bond with Sidekicks but not Titans.
 
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