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The Book of Amazo

IAmBatman

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The Book of Amazo

C3G DC SUPER SECRET EXCLUSIVE 45
PROFESSOR IVO'S AMAZING ANDROID


C3G_Amazo_comic.png

Comic PDF

C3G_Amazo_mini.png

Mini PDF

The figure used for this unit is a Heroclix figure from the DC Justice League set.
Its model number and name are #052 / Amazo.

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Character Bio - "The android Amazo was created by scientist Professor Ivo, who became obsessed with immortality. The original Justice League of America (Green Lantern, Flash, Aquaman, Wonder Woman, and the Martian Manhunter) discover their powers have been drained and appear to be used in the theft of certain long-lived creatures. Attempting to guard the remainder of the creatures and discover the perpetrator, the League is defeated by Amazo. Ivo reveals he has created a means of extending his life span courtesy of the data obtained from studying the creatures, and almost succeeds in removing the League's memories of their having ever been heroes before being stopped by Green Lantern. The League defeat the android, and store it in their trophy room" (Wikipedia 2015).

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-Rulings and Clarifications-

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-Combinations and Synergies-

Incoming Synergy:Outgoing Synergy:
  • N/A
Immunities, Benefits, and Weaknesses:_________________________________________________________________

-Strategy, Tactics and Tips-

  • N/A

-Heroscapers Community Contributions-

 
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Re: Amazo - Design Phase

NAME = AMAZO

SPECIES = ANDROID
UNIQUENESS = EVENT HERO
CLASS = ANTAGONIST
PERSONALITY = RELENTLESS
SIZE/HEIGHT = MEDIUM 5

LIFE = 10
MOVE = 10
RANGE = 1
ATTACK = 7
DEFENSE = 7
POINTS = 700


GREEN LANTERN RING 3
Start the game with 3 green Power Markers on this card. Before attacking with Amazo, you may remove 1 Power Marker from this card to add 2 to Amazo’s Range and Attack numbers for this turn.

INTANGIBILITY
Amazo can move through all figures, Fortress Walls, and obstacles, and is never attacked when leaving an engagement. Amazo cannot be targeted by opponents' non-adjacent figures for any attacks or for any opponents' special powers that require clear sight.

AMAZING LASSO
Instead of moving with Amazo, you may choose a non-adjacent small or medium figure within 4 clear sight spaces of Amazo. Place the chosen figure adjacent to Amazo. The chosen figure rolls 2 fewer defense dice if attacked by Amazo this turn. Figures moved by Amazing Lasso will not take any leaving engagement attacks.

SUPER SPEED SPECIAL ATTACK
Range 1. Attack 4.
When Amazo attacks with this special attack, he may attack 2 additional times. After each attack with this special attack, you may immediately move Amazo up to 2 spaces.

WATER MIGHT 1
Add 1 die to Amazo's attack and defense while he is on a water space.

SUPER STRENGTH
FLYING

Change Log:

Spoiler Alert!
 
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Re: Amazo - Design Phase

So I definitely like the Green Power Ring power on him and the Lasso power as well, as they both feel very representative and useful. I'm happy with Supes covered under Super Strength and Flying. I'm happy with that special attack representing Flash (I added in the extra movement part since last time we talked about the design, but I really like that for helping him use the Lasso and for making him more mobile without overlapping with flying).

I'm iff on the Water Strength one. It's mostly there for theme right now, rather than much utility. I'm wondering if I should put a Martian Manhunter power on there instead. Or just drop him to three powers. I'm not sure what would feel more thematically appropriate or iconic.

This guy has had a ton of versions over time, but to keep it simple I'm going with the original version as expressed in the bio above (powers only of Supes, Wonder Woman, GL, Flash, Martian Manhunter, and Aquaman) with some mixing in of later developments, like the use of the ring and lasso as I felt those were the best "powers" to represent Wonder Woman and GL.
 
Re: Amazo - Design Phase (Breathing Period)

On the subject of the Aquaman power, you could also try something that took a swing at mish-mashing Aquaman/Manhunter powers, but doing that elegantly would be tricky. You might be able to communicate the theme by riffing on Namor's Water Dweller, though. Just a slight tweak to that and you could call it "Intangible Water Dweller".

Anyhow, not real familiar with Amazo, so I can't really chime in too much on theme. Looks like a solid power-set.
 
Re: Amazo - Design Phase (Breathing Period)

I like the change to the Super Speed attack and I'm glad the lasso power made the cut. I like the combo of Pulling in someone and then hitting them and disengaging to go hit someone else.

I'd like to see the fourth power just to jack this guy up. He's truly an Event Hero and I wouldn't mind seeing his points go way up. A Martian Manhunter Power would have more impact game wise which would be good but the theme with Water Strength is solid so it's a tough call.

If we can come up with something that is MM based and counters WW's Golden Lasso.
 
Re: Amazo - Design Phase (Breathing Period)

You're looking at a very cramped card spacing wise. He's got even more going on than Spider-Man's card, which is pretty cramped in its own right. Other than that minor concern, I really like the design direction.
 
Re: Amazo - Design Phase (Breathing Period)

Which is why I'd consider dropping Water Strength. Right now it feels like it's there soley for theme, and I'm not convinced that theme is needed.

A Martian Manhunter power might be fun, but I don't think there's anything I could do that would both do it justice and be short enough.
 
What About?

EXPERT TELEPATH

Amazo may look at any Order Markers on the Army Card of a figure within 4 spaces of Amazo that does not have the Mental Shield power.

~Dysole, not sure if that's shorter or not
 
Re: Amazo - Design Phase (Breathing Period)

Cool.
I still prefer Amazo Lasso for the power name though. :)
 
Re: Amazo - Design Phase (Breathing Period)

Which is why I'd consider dropping Water Strength. Right now it feels like it's there soley for theme, and I'm not convinced that theme is needed.

A Martian Manhunter power might be fun, but I don't think there's anything I could do that would both do it justice and be short enough.

Drop Water Strength for Intangibility?
 
Re: Amazo - Design Phase

My biggest worry is fitting it all on the card. Swapping Intangibility for Water Strength would kick his power level up, but I don't think it makes him too strong. It's not any shorter though, I don't think.

I would usually save this for Final Editing, but since card space will possibly drive some power choices, here's an attempt at cutting down Amazing Lasso:
AMAZING LASSO
If Amazo did not move this turn, before attacking, Instead of moving with Amazo, you may choose a non-adjacent small or medium figure within 4 clear sight spaces of Amazo. Place the chosen figure adjacent to Amazo. If Amazo attacks the chosen figure this turn, The chosen figure rolls 2 fewer defense dice if attacked by Amazo this turn. Figures moved by Amazing Lasso will not take any leaving engagement attacks.
 
Re: Amazo - Design Phase (Breathing Period)

Which is why I'd consider dropping Water Strength. Right now it feels like it's there soley for theme, and I'm not convinced that theme is needed.

A Martian Manhunter power might be fun, but I don't think there's anything I could do that would both do it justice and be short enough.

Drop Water Strength for Intangibility?

I'm only working half a day today so I'll try it out on a card and see how it looks.
 
Re: Amazo - Design Phase (Breathing Period)

I hate to be a prick, but I'm not really feeling this version of Amazo. I get what you're going for, but it all feels like it's all been seen before, mostly because it's all essentially recycled from some of the most iconic Justice Leaguer's cards. I really think that you're missing out on a golden opportunity to make a really amazing Amazo.

The most important aspect of Amazo isn't that he has all of the powrs of the Justice League, it's that he can copy anyone's powers instantly. With that in mind, I think he needs some kind of power like this

AMAZING MIMICRY
Amazo may use any special powers the army card of any figures within 3 (or whatever) clear sight spaces, except powers that can only be used once per round or game. If the special power refers to the chosen figure or the chosen figure's card, it refers to Amazo or Amazo's card instead.

you could also play up the whole programmed to take on the Justice League angle by giving him some type of JL marker related power, like

JUSTICE LEAGUE ANTAGONIST
When attacking an opponent's figure, Amazo receives 1 extra attack die for each Justice League Marker on the defending figure's card. Anytime Amazo's normal attack is ignored, or a figure would take no damage from Amazo's attack, Amazo may attack that figure one additional time.
 
Re: Amazo - Design Phase (Breathing Period)

Which is why I'd consider dropping Water Strength. Right now it feels like it's there soley for theme, and I'm not convinced that theme is needed.

A Martian Manhunter power might be fun, but I don't think there's anything I could do that would both do it justice and be short enough.

Drop Water Strength for Intangibility?

I'm only working half a day today so I'll try it out on a card and see how it looks.

Use this version, with TB's edits, Intangibility swapped in, and a minor edit to the Green Power Ring power (I had "instead" in there twice, unnecessarily):

NAME = AMAZO

SPECIES = ANDROID
UNIQUENESS = EVENT HERO
CLASS = AUTOMATON
PERSONALITY = RELENTLESS
SIZE/HEIGHT = MEDIUM 5?

LIFE = 7
MOVE = 10
RANGE = 1
ATTACK = 6
DEFENSE = 6
POINTS = 500?

GREEN POWER RING
Start the game with 2 green Power Markers on this card. Add one to Amazo’s Range and Attack numbers for each green Power Marker on this card. If Amazo is attacked by an opponent’s figure and at least one skull is rolled, instead of rolling defense dice normally, you may remove one green Power Marker from this card and ignore the attack.

INTANGIBILITY
Amazo can move through all figures and obstacles such as ruins, and is never attacked when leaving an engagement. Amazo cannot be targeted by opponents' non-adjacent figures for any attacks or for any special powers that require clear sight.

AMAZING LASSO
Instead of moving with Amazo, you may choose a non-adjacent small or medium figure within 4 clear sight spaces of Amazo. Place the chosen figure adjacent to Amazo. The chosen figure rolls 2 fewer defense dice if attacked by Amazo this turn. Figures moved by Amazing Lasso will not take any leaving engagement attacks.

SUPER SPEED SPECIAL ATTACK
Range 1. Attack 1, 2, or 3.
Start the attack with 12 attack dice. You may attack with 1, 2, or 3 attack dice until all 12 attack dice have been rolled. After each time Amazo attacks with this special attack, you may immediately move him up to 1 space.

SUPER STRENGTH
FLYING
 
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Re: Amazo - Design Phase (Breathing Period)

I hate to be a prick, but I'm not really feeling this version of Amazo.

That's cool! :) The great thing about Amazo is that he's had a lot of versions over time. I want to go with a fairly iconic, original version, rather than a completely open-ended mimicry version (we have figures like that in C3G already - I want this one to scream iconic Justice League).


I get what you're going for, but it all feels like it's all been seen before, mostly because it's all essentially recycled from some of the most iconic Justice Leaguer's cards.

Yep. That's exactly the goal. :up: To mix all of the Justice League into one figure. That's Amazo, IMO.

The most important aspect of Amazo isn't that he has all of the powrs of the Justice League, it's that he can copy anyone's powers instantly.

Completely disagree. The most important aspect of Amazo is that he has all of the powers of the Justice League. Otherwise he's the same as half a dozen other characters with power copying abilities. What makes him distinct is his specific connection to the JL. And that's also why I want to LD him.

AMAZING MIMICRY
Amazo may use any special powers the army card of any figures within 3 (or whatever) clear sight spaces, except powers that can only be used once per round or game. If the special power refers to the chosen figure or the chosen figure's card, it refers to Amazo or Amazo's card instead.

We already have Doctor Doom who does this. This feels more recycled and done before to me. And it feels thematically flat with no Justice League connection. :shrug: No interest in this direction.

you could also play up the whole programmed to take on the Justice League angle by giving him some type of JL marker related power, like

JUSTICE LEAGUE ANTAGONIST
When attacking an opponent's figure, Amazo receives 1 extra attack die for each Justice League Marker on the defending figure's card. Anytime Amazo's normal attack is ignored, or a figure would take no damage from Amazo's attack, Amazo may attack that figure one additional time.

Not really looking to have a super specific counter draft figure here.

So I'm going to take a pass on this direction, sorry.
 
Re: Amazo - Design Phase (Breathing Period)

That should fit, but it's going to look about the same as Dracula's card:

C3G_Dracula_comic.jpg


Both have the same number of lines it looks like, with Amazo being just a hair longer.
 
Re: Amazo - Design Phase (Breathing Period)

I guess Nimrod already was our first Android Event Hero, so it's not a totally new thing. It is nice to use Android instead of "Artificial Intelligence" if possible, since so many powers refer to Android immunities. Braniac 13 could take a turn with a friendly Amazo using Artificial Intelligence, but that's fine.

I think the only weirdness this creates is if B13/Ultron/Arnim Zola hit their Contingency Program/Program Transmission/Consciousness Transmission roll on Amazo/Nimrod. In that case, Amazo/Nimrod take 4 wounds from... something. But unless those 4 wounds are enough to destroy them, it kind of throws off the rest of the power.

In the case of B13 it's clear that he just ignores the wounds he would have taken and the rest doesn't happen. In the case of Ultron and Arnim Zola, the current wording leads me to believe that you would destroy Ultron/Zola, which is weird. I suppose you just shouldn't pick Nimrod or Amazo for Program/Consciousness transmission unless they are down to 4 or fewer life remaining.
 
Re: Amazo - Design Phase (Breathing Period)

Is there any fat we can trim from Green Power Ring? That's probably the one I'm the least confident in the verbiage on. I think in terms of gameplay, Intangibility definitely offers more than Water Strength.
 
Re: Amazo - Design Phase (Breathing Period)

I've looked over the powers pretty extensively, I'm not really sure there's any more you can sacrifice. Hopefully someone else can find a way.
 
Re: Amazo - Design Phase (Breathing Period)

If we decide it looks too cluttered, I think cutting Intangibility will be the way to go, but we should wait and see what japes comes up with, probably.
 
Re: Amazo - Design Phase (Breathing Period)

He can probably make it work.

Personally, I'd ditch the Flash's power, or try and find something else to include instead, IMO. I like the power, but I'm not entirely sure it's that useful when you see what else he has to use. His attack is 6-8, with a range of 1-3. He can fly up to 10 spaces, can't be targeted non-adjacently, and can leave engagements. He also has a Lasso that reduced his opponent's defense by 2. I feel multiple attacks of 3 or less is a bit overshadowed by his other options. I'd say replace that with a shorter power that you feel represents Flash or Aquaman, or at least explore those options perhaps. I'll see if anything springs to mind.

Granted, I just realized the Lasso + the Flash Power would be pretty good, so perhaps we should just ignore what I just said.
 
Re: Amazo - Design Phase (Breathing Period)

The things I like about the super speed special attack other than it representing Flash are:

1. It gives him a squad killing option, which is important for anyone at his cost in terms of game balance
2. It gives him a special attack, which is a handy tool to have in addition to his normal attack
3. The movement aspect lets him set up the lasso power more consistently

Heat Vision would be thematic and shorter, but it wouldn't represent Flash or cover #1 or #3 above.
 
Re: Amazo - Design Phase (Breathing Period)

For MM, maybe riff on Partial Invisibility from Super-Skrull? Partial Intangibility? I agree that Water Strength feels a bit useless. EDIT: Or maybe Phantom Walk? Or Phantom Walk + Slither to get the Aquaman taste?

I also prefer a "copy powers" set, but I understand where you're coming from and appreciate a (comparatively) simpler design as well.
 
Re: Amazo - Design Phase (Breathing Period)

Invisibility does cut it down by about 1/4, which helps.

INVISIBILITY
Amazo can move through all figures, is never attacked when leaving an engagement, and cannot be targeted by opponents' non-adjacent figures for any attacks or special powers that require clear sight.

What if you went in a more hybrid approach, where each power is a combination of 2 people's powers, rather than each being modeled after 1 person's abilities?

Perhaps combining things would get some interesting results.
 
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