• Welcome to the Heroscapers 2.0 site! We've still got some dust to clear and adjustments to make, including launching a new front page, but we hope you enjoy the improvements to the site. Please post your feedback and any issues you encounter in this thread.

The Book of Abe Sapien

TrollBrute

Who ISN'T One of My Brothers??
The Book of Abe Sapien

C3G DARK HORSE WAVE 21
DECLARATION OF INDEPENDENCE


C3G_AbeSapien_comic.png


Comic PDF

C3G_AbeSapien_mini.png


Mini PDF

The figure used for this unit is a Heroclix figure from the Hellboy and the B.P.R.D. Action Pack set.
Its model number and name are #003 / Abe Sapien.

_________________________________________________________________

Character Bio - Abe's real name was Langdon Caul, he was a scientist and occult investigator, and member of a secret society known as the Oannes Society. Langdon found an creature that looked simillar to a jellyfish and him and other members of the Oannes Society performed a ritual on it which ended with Langdon becoming a different species labeled Icthyo Sapien. The society imprisoned Langdon in a large tube of water in Washington DC. However, the Civil War forced the society to leave the building he was imprisoned in. He wasn't found until much later by a group of workmen.

With no memory of who he was, Langdon took a new identity as Abe Sapien, from the last name of his species, and a piece of paper he recieved with the date of Abe Lincoln's assassination. Abe was taken to the B.P.R.D. where he was studied and almost dissected until he was saved by an empathetic Hellboy. After he was saved by Hellboy, Abe became a valuable field agent of the B.P.R.D. - Comicvine
_________________________________________________________________

-Rulings and Clarifications-
  • N/A
_________________________________________________________________

-Combinations and Synergies-

Incoming Synergy:
  • As an Investigator, Abe Sapien has these Investigator Synergies.
  • As a figure with a special power benefitting from water tiles, Abe Sapien can benefit from water tiles being placed by one of these figures.
Outgoing Synergy:
  • N/A
Immunities, Benefits, and Weaknesses:_________________________________________________________________

-Strategy, Tactics and Tips-
  • N/A
-Heroscapers Community Contributions-
 
Last edited by a moderator:
Re: The Book of Abe Sapien - Design Phase

NAME = ABE SAPIEN
SECRET IDENTITY = LANGDON CAUL

SPECIES = AMPHIBIAN
UNIQUENESS = UNIQUE HERO
CLASS = INVESTIGATOR
PERSONALITY = ANALYTICAL

SIZE/HEIGHT = MEDIUM 5

LIFE = 4

MOVE = 5
RANGE = 1
ATTACK = 4
DEFENSE = 5

POINTS = 150


WATER STRENGTH 1
Abe Sapien does not stop his movement when entering a water space. Add 1 die to Abe Sapien's attack and defense while he is on a water space.

SWIFT SHOT SPECIAL ATTACK
Range 5. Attack 3.
Instead of moving and attacking normally with Abe Sapien, you may move Abe Sapien up to 3 spaces. Abe Sapien may attack with this special attack at any point before, during, or after this move as long as Abe Sapien is on a space where he could end his movement. If Abe Sapien is engaged when he begins this move, he will not take any leaving engagement attacks.

SUBMERGE 12
If Abe Sapien is attacked while on a water space, you may roll the 20-sided die. If you roll 12 or higher, Abe Sapien takes no damage and you may place him on any unoccupied water space within 5 spaces of Abe Sapien that is no more than 3 levels above or below Abe Sapien's base. If Abe Sapien is placed adjacent to the attacking figure, you may roll an unblockable attack die against that figure. When Abe Sapien moves with Submerge, he will not take any leaving engagement attacks.
 
Re: The Book of Abe Sapien - Design Phase

Pretty straightforward and simple here. Water Strength and Submerge are self-explanatory, given that he's, y'know, a fish-man. :p Swift Shot is here because the mini has a gun and it felt off to me to have his gun prowess increase while he's in the water. I'm not tied to the SA the way it is now but I do like how it will allow him to run between water spaces while still getting off a shot, or even jump out, fire and then jump back into the water.

I had some older write-ups that would give tie the BPRD together through the Class Agent, but I don't know if that's needed so I'm not in love with Agent for his Class if we want to go in another direction.


Comic art:
Spoiler Alert!


Background:
Spoiler Alert!


Mini photos
 
Re: The Book of Abe Sapien - Design Phase

Not 100% sure on the auto-wound in Submerge - I can go either way on it, honestly. I think he'd be serviceable without it.

Definitely looks good otherwise. :up: Not really sure if we have any BRPD synergies planned so I can't really comment on the Class choice.
 
Re: The Book of Abe Sapien - Design Phase

Yeah, I agree with all of that Johnny. I'm really liking this one overall. :)

The text for his special attack currently says "Quick Shot" instead of "Swift Shot."
 
Re: The Book of Abe Sapien - Design Phase

The text for his special attack currently says "Quick Shot" instead of "Swift Shot."

Now that you mention it, I realize it should say 'this special attack' anyway. :)

I like the auto-wound since it'll force the opponent to think more about their movements, and could add some nice strategy, but I'm not terribly attached to it if no one else agrees.
 
Re: The Book of Abe Sapien - Design Phase

The auto-wound was the first thing that jumped out at me as well. I don't think it is warranted either.

Otherwise, nice solid design. :up:
 
Re: The Book of Abe Sapien - Design Phase

Auto-wound to an unblockable die would be fine by me. :)
 
Re: The Book of Abe Sapien - Design Phase

Quick poll time, then! Which do you prefer for Submerge:

A. The current version, with an auto-wound.
B. Replacing the auto-wound with an unblockable die roll.
C. Dropping the wound altogether.
 
Re: The Book of Abe Sapien - Design Phase

C with my second preference as B.
 
Re: The Book of Abe Sapien - Design Phase

C as well, but I like B almost as much. I'd just prefer simple here.
 
Re: The Book of Abe Sapien - Design Phase

Seems a bit strange not to have a leadership or tactician sort of power here (especially with Analytical as the personality), but otherwise looks good.

Oh, and B or C. C seems more accurate, but obviously B is more fun / useful. I would say, though, that if you give him an auto wound power, perhaps his attack should drop by 1? Not sure I really see Abe having the combat prowess to warrant 4 attack anyway, nevermind a whopping 5 in water!
 
Re: The Book of Abe Sapien - Design Phase

I was going to suggsst dropping his attack and keeping option B.
 
Re: The Book of Abe Sapien - Design Phase

I think option B would be great way to include an ability that shows off his close combat skills, if such a representation is desired.
 
Re: The Book of Abe Sapien - Design Phase

Seems a bit strange not to have a leadership or tactician sort of power here (especially with Analytical as the personality), but otherwise looks good.

Oh, and B or C. C seems more accurate, but obviously B is more fun / useful. I would say, though, that if you give him an auto wound power, perhaps his attack should drop by 1? Not sure I really see Abe having the combat prowess to warrant 4 attack anyway, nevermind a whopping 5 in water!

Abe is really not much of a leader, he's usually on his own or as part of a team led by someone else, typically Hellboy or Ben Daimio.

He will have 5 Attack in water, but that's usually going to mean surrendering height to the defending figure, and he will almost never be able to gain height while in the water. I could live with 3 Attack, but that's really weak for a single-attacking melee hero. Even Ubu, Toad and Joker (II) have 4 Attack. I worry that there will be no point in ever using his normal attack if it's the same as his SA.

I like B best myself, but I'm fine with C as well. The way I see it, with B, it will be more of what I refer to as a "deterrent" power. It will rarely deal an actual wound, but it will force the opponent to re-position or attack from range rather than engage. It will do more to interfere with the opponent's plans than it will to actually wound them. I like this aspect of it, though the simplicity of C is nice as well.
 
Re: The Book of Abe Sapien - Design Phase

I think I like C here best. Admittedly it's been awhile, but I don't remember him being quite as badass as to have a Special Attack, an attack of 4 that can be boosted with height and/or water, plus a Batman-esque counterstrike type power. :shrug: I'd be fine with B, though, since that seems more like a sort of submerged ambush type thing and makes more sense than the auto-skull, IMO

It looks great all in all, though. :D

Also, for synergy, maybe Investigator? Without looking I'm not sure if there are any other cards that would have that synergy that wouldn't fit.
 
Re: The Book of Abe Sapien - Design Phase

Current Investigators only include Siryn and Multiple Man. And if you go Unique Investigator Hero for synergies, it cuts out Multiple Man.

Thematically, I dig that suggestion.
 
Re: The Book of Abe Sapien - Design Phase

I can roll with Investigator. It removes the synergy with SHIELD and leaves open the potential for synergy down the road if we want to add some. :up:

We have 3 votes for C, 4 for B and one for either. How does everyone feel about this version:

NAME = ABE SAPIEN

SPECIES = AMPHIBIAN
UNIQUENESS = UNIQUE HERO
CLASS = INVESTIGATOR
PERSONALITY = ANALYTICAL

SIZE/HEIGHT = MEDIUM 5

LIFE = 4

MOVE = 5
RANGE = 1
ATTACK = 4
DEFENSE = 5

POINTS = .

WATER STRENGTH 1
Abe Sapien does not stop his movement when entering a water space. Add 1 die to Abe Sapien's attack and defense while he is on a water space.

SUBMERGE 12
If Abe Sapien is attacked while on a water space, you may roll the 20-sided die. If you roll 12 or higher, Abe Sapien takes no damage and you may place him on any unoccupied water space within 5 spaces of Abe Sapien that is no more than 3 levels above or below Abe Sapien's base. After moving with Submerge, you may choose an opponent's adjacent figure and roll an unblockable attack die against that figure.

SWIFT SHOT SPECIAL ATTACK
Range 5. Attack 3.
Instead of moving and attacking normally with Abe Sapien, you may move Abe Sapien up to 3 spaces. Abe Sapien may attack with this special attack at any point before, during, or after this move as long as Abe Sapien is on a a space where could end his movement. If Abe Sapien is engaged when he begins this move, he will not take any leaving engagement attacks.

I left his attack at 4 since he no longer has any of the Agent synergies. Also, after looking at it again, I changed the special attack somewhat so that he can no longer move 8 spaces in one turn.
 
Re: The Book of Abe Sapien - Design Phase

Looks good. :up:
 
Re: The Book of Abe Sapien - Design Phase

So will all of the BPRD be investigators? I'm fine with that.
 
Re: The Book of Abe Sapien - Design Phase

I'm fine with that in both cases - I think any boosts the BRPD gives out would work equally well with some X-Factor Investigations guys.

Definitely cool with it overall.
 
Re: The Book of Abe Sapien - Design Phase

Yeah, Agents should not be mixing with BRPD here, so Investigator is good.

I love Submerge! I might have to steal that for a current design on the inside.
 
Re: The Book of Abe Sapien - Design Phase

I would prefer it if that he only rolls if he ends adjacent to the attacking figure. It is after all supposed to be a defensive power.
 
Back
Top