• Welcome to the Heroscapers 2.0 site! We've still got some dust to clear and adjustments to make, including launching a new front page, but we hope you enjoy the improvements to the site. Please post your feedback and any issues you encounter in this thread.

Superfrog's Customs - Two Thralls 11/12

superfrog

This is merely a joke.
These may vary from balanced to unbalanced, from polished to drafts, but I hope you all enjoy them.

:vydar:
Spoiler Alert!


:utgar:
Spoiler Alert!


:valkrill:
Spoiler Alert!


:aquilla:
Spoiler Alert!


:einar:
Spoiler Alert!



:jandar:
Spoiler Alert!


:ullar:
Spoiler Alert!
 
Last edited:
Re: Superfrog's Customs

Concentrated Smash would work better as a Special Attack IMO.

His species should be Ettin, and will need a different Class.

Nice custom. :up:
 
Re: Superfrog's Customs

This is a good design. Loner is a very thematic power. I have a couple of suggestions:

1) I believe that Ettin is a kind of Giant like Drow is a kind of Elf, so I would change his class to something like Pulverishers or Brute or Savage etc.

2) Did you use MSE for the card? If so try moving the figure image up a bit.

3) Instead of Double Attack, how about a variant that makes you attack a different figure with each attack. Something like, "When Nothir attacks, he may attack one additional time. Nothir cannot attack the same figure more than once per turn."
 
Re: Superfrog's Customs

Thanks MegaSilver and SuperBogue!

I am planning on changing the species (thanks for the info!!!). That was a last minute change, he was originally an Ettin with a class of Brute.

I like the change from double attack, will implement that.

GIMP makes it pretty easy to move the image, so will do as well.

My chief concern with this custom is the Concentrated Smash power. Thematically, it makes sense to make it only possible once per turn, rather than twice, but that could be added in the wording pretty easily. I am hesitant to make it a special attack, because I like the interaction with a height advantage, and if I made it a special attack, with 2 attack, it would never be used, and if I made it attack 3 it would nearly always be used.

Any thoughts on how to reconcile that?
 
Re: Superfrog's Customs

Thanks MegaSilver and SuperBogue!

I am planning on changing the species (thanks for the info!!!). That was a last minute change, he was originally an Ettin with a class of Brute.

I like the change from double attack, will implement that.

GIMP makes it pretty easy to move the image, so will do as well.

My chief concern with this custom is the Concentrated Smash power. Thematically, it makes sense to make it only possible once per turn, rather than twice, but that could be added in the wording pretty easily. I am hesitant to make it a special attack, because I like the interaction with a height advantage, and if I made it a special attack, with 2 attack, it would never be used, and if I made it attack 3 it would nearly always be used.

Any thoughts on how to reconcile that?

Well, if Concentrated Smash SA (with 3 attack) can only be used once and there were two adjacent figures, I would choose the revised double attack of 5. I think Concentrated Smash would work best as a special attack with an attack of 3 and only one attack.

The current wording of Loner seems to create an unfinished situation. It states that if you roll lower than a 5, then you must attack a friendly figure if possible. If you do roll lower than a 5, but it is not possible to attack a friendly figure, then what happens? Can he not attack, or may he attack normally?

One possibility to simplify the revised double attack and the loner power is to simply give him a power which requires him to attack all adjacent figures. With two heads and arms, its possible, and would discourage adjacent friendly figures just as much. Loner will usually never come into play anyway because a reasonable player will separate his figures from Nothir without too much difficulty.

His name sounds like "Not here," and reminds me of Odysseus, the Cyclops, and "Nobody".
 
Re: Superfrog's Customs

The risk of attacking a friendly figure with Loner as the power stands now is small enough to come into play sometimes.

Loner should now read: "Before each attack with Nothir, roll the 20-sided die. If you roll a 1-5, you must attack a friendly figure with your next attack, if possible. If it is not possible, you may choose the target for your attack."

Instead of double attack, he will have Two Heads: "When Nothir attacks with his normal attack, he may attack one additional time with his normal attack. Nothir cannot attack the same figure more than once per turn."

And Concentrated Smash will be a Special attack: "Attack 3. Range 1. All skulls rolled count as one additional hit."

Left box will now be: "Ettin/Unique Hero/Brute/Wild/Huge 8"


Thanks everybody! I'll post an updated card.
 
Re: Superfrog's Customs -- Psion added 7/2 -- Feedback Wante

Shaedak added in the OP.

Again, my lack of D&D knowledge shows through. Should his race be "Goblin", like the Cutters and HSBs, or "Blue"?
 
Re: Superfrog's Customs - Mariedan added 7/6 - Feedback Want

Guran Demt is pretty good. I don't like the "Scrappy" power because it happens outside the regular order of play and can potentially let you make four attacks before anyone has revealed order markers. I'd drop that particular power. The rest looks good to me.
 
Re: Superfrog's Customs - Mariedan added 7/6 - Feedback Want

Guran Demt is pretty good. I don't like the "Scrappy" power because it happens outside the regular order of play and can potentially let you make four attacks before anyone has revealed order markers. I'd drop that particular power. The rest looks good to me.

I disagree. I think Scrappy is a neat idea. It does cause problems though. Maybe make it an X activated power? Leave out the colored wording to your preference.

Scrappy
Instead of moving and attacking normally with Guran Demt, you may reveal an "X" Order Marker on Guran Demt's Army Card to use Scrappy. Roll one attack die for each small or medium figure engaged with Guran Demt, one at a time. If you roll a skull, that figure receives one unblockable wound.

I think Shooting Spree needs a different name or just make it DW7K's Rapid Fire Special Attack. I don't like the 4 attack limit, but if he had height + attack glyph + Taelord, it could be unstoppable. That's why making it a SA would fix that problem.
 
Re: Superfrog's Customs - Mariedan added 7/6 - Feedback Want

Just realized a wording mistake.

Shooting Spree should have said:

If Guran Demt wounds a figure with a normal attack, .....

Otherwise he would be broken, as Mossman said.

I'll think about the special attack thing.
 
Re: Superfrog's Customs - Ninja added 7/19 - Feedback Wanted

So my newest custom is basically a straight mod of Darkmage7a's Gatekeepers to not be a squad, also addressing some of the other problems SoV judges brought up.

Gatekeeper added in the OP!
 
Re: Superfrog's Customs - Ninja added 7/19 - Feedback Wanted

I think you should go with Common Hero, rather than Uncommon Hero. I also suggest the following wording:

GUARDIAN BONDING
After revealing an order marker on this card you may take a turn with up to 2 Common Guard heroes you control or 1 Unique Guard hero you control.

-this change gives a little flexibility with Gatekeeper + Chainfighter builds
-has clear and simple wording

DEFT ASSAULT
After moving and before attacking with a Gatekeeper, if that Gatekeeper is unengaged, choose a non-adjacent small or medium figure within 2 clear sight spaces of that Gatekeeper whose base is not higher or lower than 5 levels from the base of that Gatekeeper and place that Gatekeeper adjacent to the chosen figure.

This does a couple of things
-prevents the Gatekeeper from assaulting if it is unengaged. This is similar to the Horned Skull Brutes' Barge Into Battle.
-uses the wording from the Wolves' of Badru's pounce.

I think Hide in Darkness is fine as long as it follows the wording set by the Drow. However, I would consider dropping Hide in Darkness altogether. Why do they have that ability, thematically?
 
Re: Superfrog's Customs - Ninja added 7/19 - Feedback Wanted

I think you should go with Common Hero, rather than Uncommon Hero. I also suggest the following wording:

GUARDIAN BONDING
After revealing an order marker on this card you may take a turn with up to 2 Common Guard heroes you control or 1 Unique Guard hero you control.

-this change gives a little flexibility with Gatekeeper + Chainfighter builds
-has clear and simple wording

I'll do this, and I'll change it to 1 life and a common hero.

DEFT ASSAULT
After moving and before attacking with a Gatekeeper, if that Gatekeeper is unengaged, choose a non-adjacent small or medium figure within 2 clear sight spaces of that Gatekeeper whose base is not higher or lower than 5 levels from the base of that Gatekeeper and place that Gatekeeper adjacent to the chosen figure.

This does a couple of things
-prevents the Gatekeeper from assaulting if it is unengaged. This is similar to the Horned Skull Brutes' Barge Into Battle.
-uses the wording from the Wolves' of Badru's pounce.

I don't think the figure needs to be Small/Medium, but otherwise that wording looks good.

I think Hide in Darkness is fine as long as it follows the wording set by the Drow. However, I would consider dropping Hide in Darkness altogether. Why do they have that ability, thematically?

Hide in Darkness was on DM7a's original card, and I think it brings out the theme of being elusive (which I almost put as their personality) and preferring to retreat into shadow.
 
Re: Superfrog's Customs - Ninja added 7/19 - Feedback Wanted

I think you should go with Common Hero, rather than Uncommon Hero. I also suggest the following wording:

GUARDIAN BONDING
After revealing an order marker on this card you may take a turn with up to 2 Common Guard heroes you control or 1 Unique Guard hero you control.

-this change gives a little flexibility with Gatekeeper + Chainfighter builds
-has clear and simple wording

I'll do this, and I'll change it to 1 life and a common hero.

DEFT ASSAULT
After moving and before attacking with a Gatekeeper, if that Gatekeeper is unengaged, choose a non-adjacent small or medium figure within 2 clear sight spaces of that Gatekeeper whose base is not higher or lower than 5 levels from the base of that Gatekeeper and place that Gatekeeper adjacent to the chosen figure.

This does a couple of things
-prevents the Gatekeeper from assaulting if it is unengaged. This is similar to the Horned Skull Brutes' Barge Into Battle.
-uses the wording from the Wolves' of Badru's pounce.

I don't think the figure needs to be Small/Medium, but otherwise that wording looks good.

I think Hide in Darkness is fine as long as it follows the wording set by the Drow. However, I would consider dropping Hide in Darkness altogether. Why do they have that ability, thematically?

Hide in Darkness was on DM7a's original card, and I think it brings out the theme of being elusive (which I almost put as their personality) and preferring to retreat into shadow.
Deft Assault is NOT an ability befitting someone who likes to retreat into shadow. You seem to have two conflicting theme's going on here. My :2cents:.
 
Re: Superfrog's Customs - Ninja added 7/19 - Feedback Wanted

Deft Assault is NOT an ability befitting someone who likes to retreat into shadow. You seem to have two conflicting theme's going on here. My :2cents:.
I would think they would use Hide in Shadows more to ambush than retreat, which matches up with Deft Assault better.
 
Re: Superfrog's Customs - Ninja added 7/19 - Feedback Wanted

Deft Assault is NOT an ability befitting someone who likes to retreat into shadow. You seem to have two conflicting theme's going on here. My :2cents:.
I would think they would use Hide in Shadows more to ambush than retreat, which matches up with Deft Assault better.
Maybe... I still think you're better off dropping it altogether. It's mostly a Drow ability and I don't see any reason for it to ake up space on this card. If you wanted to use a version the Microcorp Agents' ability, I could see that.

I think 30-35 points is a good starting place.
 
Re: Superfrog's Customs - Gatekeeper 9/25 - Feedback Wanted!

How about a cross Between hide in Darkness and Stealth Armor:

Undetectable
If an unengaged Gatekeeper receives one or more wounds, before removing that Gatekeeper, roll the 20-sided die. Add 5 to your roll if that Gatekeeper is on a shadow space. If you roll a 15 or higher, ignore those wounds.

This has more of an ambush feel to it, both in name and adding the "unengaged" part, while dropping the dungeon, which is a little unrelated to this guy's theme.

I also changed caps' wording for Deft Assault a bit so that he could use it on large/huge figures but not vault up next to Braxas on a castle wall. An updated card is in the OP.
 
Re: Superfrog's Customs - Gatekeeper 9/25 - Feedback Wanted!

I would think an Ambush ability would look more like Charging Assault, which you have covered in Deft Assault. Why would Gatekeeper Guards be setting an ambush, anyway?
 
Re: Superfrog's Customs - Gatekeeper 9/25 - Feedback Wanted!

Did you read the bio that I posted?
 
Re: Superfrog's Customs - Gatekeeper 9/25 - Feedback Wanted!

Did you read the bio that I posted?
I read it just now. I'm still not convinced, but that shouldn't stop you. If you like it that way then you should start playtesting.
 
Re: Superfrog's Customs - Gatekeeper 9/25 - Feedback Wanted!

New concept/card in the OP: Shard, a reckless warforged hero.
 
Back
Top