• Welcome to the Heroscapers 2.0 site! We've still got some dust to clear and adjustments to make, including launching a new front page, but we hope you enjoy the improvements to the site. Please post your feedback and any issues you encounter in this thread.

Soldiers of Valhalla - nominations and discussion

Please welcome our new Judges! To help get through the backlog, with units that have been waiting too long, we decided to bring on four new Judges:

KnightOfLight

Xiegfried

Shurrig

MegaSilver
 
I'd like to formally submit Colossus for SoV consideration:

Does Tactical Strike work on opponent's moving powers? If an opponent's Eltahale Thunder Steps adjacent, or a monk Leaps adjacent, do they potentially take damage? I would imagine not, just want to be sure on intent since the wording currently allows for it.

---------

Big welcome to our influx of judges!
 
I'm not thrilled about reverse-bonding with the Warforged Soldiers, at all. In this case it seems more like it exists to work with Tactical Strike, but they still get most of a regular turn. So it doesn't quite feel it's there to force bonding onto the Warforged Soldiers, but just barely. I do like the rest of the design.

Edit: revoking vote to wait for the answer to superfrog's question.
 
I'd like to formally submit Colossus for SoV consideration:

Does Tactical Strike work on opponent's moving powers? If an opponent's Eltahale Thunder Steps adjacent, or a monk Leaps adjacent, do they potentially take damage? I would imagine not, just want to be sure on intent since the wording currently allows for it.

---------

Big welcome to our influx of judges!

The intent is no, the wording should be updated to state it only applies to a friendly unit’s special power.
 
I'd like to formally submit Colossus for SoV consideration:

Does Tactical Strike work on opponent's moving powers? If an opponent's Eltahale Thunder Steps adjacent, or a monk Leaps adjacent, do they potentially take damage? I would imagine not, just want to be sure on intent since the wording currently allows for it.

---------

Big welcome to our influx of judges!

The intent is no, the wording should be updated to state it only applies to a friendly unit’s special power.
Ok, cool, I'd appreciate it if you updated the image with updated wording.

:up: to review.
 
Congratulations to the four new SoV judges! It's great to see such qualified people added to the judges' ranks; I look forward to reading your myriad contributions in the near future!
 
I'd like to formally submit Colossus for SoV consideration:

Does Tactical Strike work on opponent's moving powers? If an opponent's Eltahale Thunder Steps adjacent, or a monk Leaps adjacent, do they potentially take damage? I would imagine not, just want to be sure on intent since the wording currently allows for it.

---------

Big welcome to our influx of judges!

The intent is no, the wording should be updated to state it only applies to a friendly unit’s special power.

Ok, cool, I'd appreciate it if you updated the image with updated wording.

:up: to review.

Yes, I'll update the text now and the image later tonight.
 
Hopefully, this isn't some kind of record for withdrawing a nomination without any downvotes, but now that I've submitted, I'm finding myself agreeing with Scytale that the "bonding" can be improved, which, if the Warforged Soldiers couldn't attack, would actually reflect the initial concept for the unit. So for the sake of staying true to the initial concept and figuring out a better design, I'm going to withdraw the nomination for now.
 
I am working on reworks of Jedidiah and Lady Aldorn. For now, those 2 can be removed.
 
Please welcome our new Judges! To help get through the backlog, with units that have been waiting too long, we decided to bring on four new Judges:

KnightOfLight

Xiegfried

Shurrig

MegaSilver

Happy to be here and help out where I can! Looking forward to sinking my teeth into the backlog and working with this awesome crew.
 
Hi again,
After many, many reworks, I think I am finally at a point where I am happy to submit Jan Sobieski once again; his updated Army Card can be found below. While the figure, name and left stats remain the same, the card is otherwise largely entirely different from the previously submitted version:

ENqaSoD.png


I also have a new submission, Yaseiha, whose Army Card and additional info is detailed in the spoiler field below:

Spoiler Alert!
 
Last edited by a moderator:
Jan looks interesting. +1 move and attack for a turn for Knights is potentially too good, but 130 points is a lot for not very much offense. I'm willing to give it a shot. :up: to review.

A bunch of questions on Yaseiha:
Does she have a gun? What's the range coming from? When does the Flurry of Kunai extra attack come from if she's doing the smoke rider special attack?
 
Jan looks interesting. +1 move and attack for a turn for Knights is potentially too good, but 130 points is a lot for not very much offense. I'm willing to give it a shot. :up: to review.

A bunch of questions on Yaseiha:

Does she have a gun? What's the range coming from? When does the Flurry of Kunai extra attack come from if she's doing the smoke rider special attack?

Ah, yeah those pictures there aren't the greatest for seeing it but she has both the sword/long knife held out in one hand and a smaller thrown weapon concealed in the other, I'll grab a photo and attach it to a post in a second (I actually think the correct terminology is sai and not kunai for the secondary weapon, I will provide an updated card for that tweak too, although it won't affect the mechanics).
 
These reworks are looking pretty solid. I share superfrog's balance concerns, but Jan is competing with a number of good Human Champions. My concern would be adding Jan as a secondary Champion, leaving him behind most of the time just to get the range-less boost. That will be addressed in playtesting.

:up: to review Jan Sobieski

I'm a little confused about the name "Flurry of Sai." How is the melee weapon (sai) involved in specifically a non-adjacent attack?
 
These reworks are looking pretty solid. I share superfrog's balance concerns, but Jan is competing with a number of good Human Champions. My concern would be adding Jan as a secondary Champion, leaving him behind most of the time just to get the range-less boost. That will be addressed in playtesting.

:up: to review Jan Sobieski

I'm a little confused about the name "Flurry of Sai." How is the melee weapon (sai) involved in specifically a non-adjacent attack?

While a lot of uses of sai were melee-based, as far as I can tell there’s a number of martial arts/sports that use them as thrown weapons in the vein of a large dart (I can provide links to some YouTube channels with some examples if you’re interested). I believe there is some historical martial arts-based use of it as a thrown weapon as well, although as a non-historical unit I think extrapolating from even modern uses as such here is pretty reasonable.
 
Just use shuriken: a family of Japanese weapons designed to fit in the palm of a warrior' s hand and to be deployed in close combat, often by throwing them.
 
Mhm, yeah; if the need for them to be represented on the figure specifically isn’t important (I’d imagine shurikens to be concealed anyway - I believe this is the case with the SotM Shiori who has a SA but none visible?) then that also works.
 
These reworks are looking pretty solid. I share superfrog's balance concerns, but Jan is competing with a number of good Human Champions. My concern would be adding Jan as a secondary Champion, leaving him behind most of the time just to get the range-less boost. That will be addressed in playtesting.

:up: to review Jan Sobieski

I'm a little confused about the name "Flurry of Sai." How is the melee weapon (sai) involved in specifically a non-adjacent attack?

While a lot of uses of sai were melee-based, as far as I can tell there’s a number of martial arts/sports that use them as thrown weapons in the vein of a large dart (I can provide links to some YouTube channels with some examples if you’re interested). I believe there is some historical martial arts-based use of it as a thrown weapon as well, although as a non-historical unit I think extrapolating from even modern uses as such here is pretty reasonable.
I shouldn't have to look up YouTube channels to understand a Heroscape power name. At least not when there are simple, easily-understood alternatives.
 
Back
Top