My apologies for taking a long time to post this review, everyone; life has a way of slipping away and then convincing you that things are just about to calm down. I'm also resigning as an SoV judge to open up the space for people who are better able to maintain that commitment; it's been my pleasure to serve the community over the past years, and I look forward to seeing where it goes next.
Shadow Wraith by
@Sir Heroscape
Spooky things lurk in (and sometimes
are) the dark. With the addition of the Shadow Wraith, are these shadows ready to stretch and cover more ground, or are they merely illusions lurking in the dark?
Balance
Defense boosters always warrant some level of concern, even when they look a little underwhelming initially. Looking at Kyntela Gwyn as a comparison, the Wraith has -1 life, +1 attack, a slightly worse defensive aura, and much better mobility for 5 more points. When paired with Xundar and a Shadow Fiend, the Wraith is as mobile as a flying figure, able to teleport after the Fiends’ move and through any inconvenient obstacles. Still, this looks about in the right ballpark, especially since the Wraith is as dependent on other figures for move as Kyntela is.
The 2 defense/1 life is also a considerable weakness, and when combined with their adjacency defense aura, frequently results in the Wraiths being the first targets to go. Drawing fire has its own utility, though, and the Wraith can be taken in multiples unlike most cheerleaders, which makes direct comparisons harder. If anything, I found the Wraith to consistently be undertuned in comparison to the other shadows (or diversifying the army to handle bad match-ups).
Theme
The Wraiths paint a decent theme with their excellent Shadow Phase really capturing a creature shifting in and out of the darkness. The Deepened Shadow feels more like a stretch to me to justify adding some defense dice, but the Shadows do have an overarching mechanic of boosting each other when surrounding enemies. This isn't quite that, but it's close.
If I had a minor quibble, it’d probably be that the card doesn’t particularly evoke a wraith, instead aiming to shore up one of the faction’s greater weaknesses. Stealth Flying like most of the other “ghost” figures would fit the sculpt pretty well over the Phantom Walk + Shadow Phase combo, but the teleport does feel thematic.
Creativity
Having a cheap common hero as a defensive cheerleader feels unique, and it also nicely gels with diversifying the Shadows’ roles. I appreciate pairing this with a more offensive statline as well in contrast to the more traditional cheerleader figures.
Playability
Here comes the rub. The Shadow Wraith never quite worked as well as I felt it should have. One of the more consistent uses that I found was setting up some beacons or checkpoints during development with Fiends and Wraiths, but those early turns also could have been spent getting more useful shadows into reach.
When combined with their excellent mobility and stats, I was frequently finding the Wraiths lasting a single turn after deploying them against shrewder enemies. Even when forcing more favorable match-ups that didn’t include ranged or mobile figures, the Shadows often don’t have the board presence to block enemies from reaching the Wraith, still resulting in their death anyway.
Usually there’s value in drawing attacks like this, but each Wraith takes at least one turn to get into position and rarely lasts more than one attack, so it’s usually an even trade in activations when the opponent kills them. This encourages attacking with the Wraith when moving them into position, which would often leave them either in a worse position or in more danger than it was worth.
This changes a bit when you start spamming Wraiths or employ other defensive strategies with figures like Raelin or Azazel. But even when playing more defensively, you’re probably better off with the Binder for the same points and defensive statline over the Wraith. A mix can at least get the Binders or Hounds up to 5 defense, but that still generally fell flat.
That said, Shadow Phase is a very fun addition to the faction, and I feel like it'd be a great addition on a different package. It fits the Shadows' aggressive and surrounding focus, and it’d be nice if the Wraith played more into those strengths.
Summary
The Shadow Wraith never quite found a home in any of the games or scenarios that I played, frequently being outclassed by other options within and without the Shadow faction. Coupled with the theme mostly being carried by Shadow Phase, I don’t think that this design quite passes muster and unfortunately vote
NAY to induct it into the Soldiers of Valhalla.