What's the theme for only affecting soulborgs that follow jandar? Repulsors don't differentiate. If it is meant to be an electrical charge or EMP type of thing wouldn't it hit metal things equally? Not just hitting zettians, warden, and gladiatrons lol.
Thematically, the idea is that technology has advanced and the Omnicrons have found a way to shield themselves from their own weapon. It's also meant to be a clue as to the weapon's Omnicron origins. Gameplay-wise, it makes it feasible to play Nordlung in an army alongside Repulsors, which are designed to engage their opponents.
SHOCKGUN SPECIAL ATTACK
Range 7. Attack 4.
If the targeted figure is adjacent to a Soulborg you control who follows Jandar, you may choose all figures adjacent to the targeted figure that are not Soulborgs who follow Jandar to also be affected by Shockgun Special Attack. Roll attack dice once for all affected figures.
That aspect threw me off initially, but it makes sense that the targeted figure takes the brunt of the attack and the nearby figures take slash damage.
Give me Nilf for an extra 25 points every day, since I’ve got the same odds of damaging either one, but I can hit two more targets, not to mention way better survivability and a better normal attack.
Yeah, that's how I envision it. I initially considered making the primary target also subject to the d20 roll because I wasn't opposed to it, but doing so would've required more text and now that I'm getting older I tend to avoid making cards with small print.
Yeah, that's how I envision it. I initially considered making the primary target also subject to the d20 roll because I wasn't opposed to it, but doing so would've required more text and now that I'm getting older I tend to avoid making cards with small print.
If the damage is “slash damage” from a hit then shouldn’t all adjacent figures take the damage, not just Soulborgs? I love the figure and like the design, but I’m not sure text size is enough to justify such an odd and borderline impossible damage mechanic lore wise.
Yeah, that's how I envision it. I initially considered making the primary target also subject to the d20 roll because I wasn't opposed to it, but doing so would've required more text and now that I'm getting older I tend to avoid making cards with small print.
If the damage is “slash damage” from a hit then shouldn’t all adjacent figures take the damage, not just Soulborgs? I love the figure and like the design, but I’m not sure text size is enough to justify such an odd and borderline impossible damage mechanic lore wise.
Not if it's a weapon specifically designed to damage robots, like an EMP. Hurts the folks on batteries, but does nothing to the squishy ones.
Yes, the projectile is hitting the target, and presumably does physical damage to the target. Then some sort of EMP or shockwave would activate...and the field lines would originate from the projectile, and thus the initial target. As I mentioned before, the shockwave making a safe bubble around the machine it's literally emanating just doesn't make sense. Also, just from like an overall perspective of making this shockgun...why on Valhalla wouldn't you want it to affect the figure you hit?That doesn't bother me. It makes sense that a 'bigger payload' is hitting the center. So I don't feel like the center of the shot needs to get hit by the d20. I see the theme of the 4 dice being rolled as the impact and center of the event with the d20 being the splash.
I just don't like jandar borgs getting a free pass lol.
That doesn't bother me. It makes sense that a 'bigger payload' is hitting the center. So I don't feel like the center of the shot needs to get hit by the d20. I see the theme of the 4 dice being rolled as the impact and center of the event with the d20 being the splash.
I just don't like jandar borgs getting a free pass lol.
This is probably the last I'll say on this design. I feel like I'm being hyper critical and I'm not a huge fan of the tone this reads as, but I still think these points need to be brought up. I honestly like the idea of the shockgun, but the current (hah!) implementation doesn't do it for me.
That doesn't bother me. It makes sense that a 'bigger payload' is hitting the center. So I don't feel like the center of the shot needs to get hit by the d20. I see the theme of the 4 dice being rolled as the impact and center of the event with the d20 being the splash.
I just don't like jandar borgs getting a free pass lol.
More or less how I see it as well. As far as Jandar bots go, I'm good with that too. I'd look at it as the weapon having a frequency, one that those on the 'right' side can tune out, disrupt, etc...
This is probably the last I'll say on this design. I feel like I'm being hyper critical and I'm not a huge fan of the tone this reads as, but I still think these points need to be brought up. I honestly like the idea of the shockgun, but the current (hah!) implementation doesn't do it for me.
All good ryguy, it's fun to have some friendly debate. I think it's really not a big deal for me because a long time ago I got over that a bow and arrow could take down a robot, along with the multitude of other weapons that have no business being equivalent other than in HeroScape![]()
I think it's really not a big deal for me because a long time ago I got over that a bow and arrow could take down a robot, along with the multitude of other weapons that have no business being equivalent other than in HeroScape![]()
I feel like I'm being hyper critical and I'm not a huge fan of the tone this reads as, but I still think these points need to be brought up.
Necro-Mage Elba by @NecroBlade has passed United Fanscape review and moves forward in the process.
Kafnirraa by @Shadowking did not pass United Fanscape review and is removed from the process. It was a close and contentious vote, but ultimately the current form of Honor of Clans was felt to be too "forced" and the same effect could be accomplished more cleanly (dok had a good idea there). Additionally, there was some concern about the use of the term "totem" for a figure that isn't carrying something that looks like an emblem.
It was pointed out that the carried item might be the “totem,” but that is not consistent with the mechanic of her taking the damage. As I saw it. Not that I actually vote anymore.
The issue I’m seeing is that the *item* is delivering the protection but the *hero* is giving wounds to trigger it. That doesn’t sound like a protective totem to me. That sounds like a sacrifice of some kind, using her body to protect her allies. My issue on this point is the connection of the theme - magical totem - to the mechanic: *she* soaks wounds for her teammates.
The issue I’m seeing is that the *item* is delivering the protection but the *hero* is giving wounds to trigger it. That doesn’t sound like a protective totem to me. That sounds like a sacrifice of some kind, using her body to protect her allies. My issue on this point is the connection of the theme - magical totem - to the mechanic: *she* soaks wounds for her teammates.
Ah, I see - yeah I'd been thinking of it as like the magical item creating a sort of aura that allowed its wielder to take damage for their allies; the damage is not magically being removed, but the item allows her to take that damage herself. So yeah, while I was considering that a form of protection (which it is to some degree), perhaps a "protective totem" or a "guardian totem" is a touch misleading as terminology/the name I chose was getting a little confusing, perhaps I might be looking at something more along the lines of "Antlers of Sacrifice" to properly get the theme across? She *is* protecting her clan, but at a cost to herself.
I keep coming back to this comment and despite it not being a simulation this is a step to weird for me.[
"Check it out, I made this cool EMP gun."
"Awesome, there's one lone Soulborg wrecking us out there right now. Let's shut this thing down!"
"Oh, actually, bad news about that..."
.