Nordlung by @Sherman Davies has received two Nay votes to induct (Vydar_XLIII and Scytale) and is removed from the process.
What is the availability of those two figures?
Thanks for the consideration, guys. I'll try and retool Nordlung using the feedback given, run a few games, and see about resubmitting him down the road.
to review Annhunhounds. I'm not thrilled by the availability, but Paizo still selling them on their site is a good sign. Other Judges may feel differently. The design is solid.
to review Jan Sobieski. We have plenty of Human Champions, but Jan feels different than the support-focused ones we usually get. I suspect the design would be better toned down, with lower stats and a lower price to use as a quick-strike vanguard or assassin unit. As-is he needs to provide significant value after using his Charge to be worth the points and I doubt he can, but I'm willing to give him a fair shake.
to review Kafnirra. Multi-attacking heroes are really, really good bonding with a strong squad. Ranged heroes are really, really good bonding with a strong squad. This is both. The short range certainly helps (but feels odd), but a good player can maximize units like this is terrifying ways. I don't even care if she's balanced; a squad like Knights should not have a ranged bonding option. Being forced to be all melee is one of their few weak points.
Heavies are a different thing, and not as strong of a screen as Knights. They get more from their ability to disengage and get improved positioning. Knights are a screen without a ranged attacker to bond with. They are tanky, solid combatants that are really deadly to try to slip past. They do rely heavily on Gilbert to get into combat (another weakness), but once they get there they can hold out well. That's where things can get congested and they are unable to press with their full might alongside a hero, but that's remedied by an archer who can shoot over them.I am not entirely familiar with the timeline of different VC members and who participated in creating which specific units etc; just interested to know if you personally would you say the same about Hrognak if we pretended he didn't exist and was being submitted to SoV now? Not being as tanky, a multi-attacker (even if Kafnirra has to be engaged for it) or a 3-dice attacker is less powerful in those aspects for sure (of course, as a trade-off he's also a decent bit cheaper and gives a decently strong passive buff even when not activating him); mostly just curious about the "I don't even care if she's balanced; a squad like Knights should not have a ranged bonding option." part because I would have figured that to apply to Heavies just as much as Knights - at least, assuming the premise applies to either for a person. I'm not trying to do like a "gotcha" or anything, just trying to understand where you fall in the differences in concept between her and Hrognak (if indeed there are any). I do agree with you on the premise that Knights shouldn't get access to a hyper-efficient ranged bonder; that was part of why I aimed her at trying to be generally overcosted/not as good to bring with Knights as MacDirks or Dreadguls despite it still being a potential option.
Thanks for the consideration, guys. I'll try and retool Nordlung using the feedback given, run a few games, and see about resubmitting him down the road.
I really hope you do; this miniature is too awesome not to find a home in VC
That availability is ... not good. Ones and twosies scattered across many sites is not good availability in general, but for a Common unit it's especially bad. Moreso for a cheap potential bread-and-butter type squad this appears to be.
WILD ONES
You may not take a turn with Kafnirra unless you revealed an Order Marker on a Wild Army Card this turn.
Annunhounds Submission: Since the Pre-SoV thread you've changed the species from Psychopomp to Spirit. There is still very little to connect the designed card with the source material. I'm reading a card that is a generic, ghostly, hunting wolfpack. There's nothing wrong with that, but it does not match your source material and that's a big problem for me.
I, probably more than my fellow judges, care a lot about the design process and the intent behind a submission. I care how well a stated intent is carried through a design to the final submission. If you set out with goal "A" (Psychopomp / Cwn Annwn) in mind and come out with a good design for "B" (Ghostly wolfpack). That's great! It just means you aren't done. Now you start the process again with goal "B" in mind, and through this second process you'll (likely) get to a better end result.
If you're submitting a design that represents the Cwn Annwn, I'm voting to not review because this design doesn't represent them well. There is nothing on the Army Card about "serving both to usher the newly deceased to the afterlife and to pursue and torment the wicked souls they encounter." If you're submitting a spectral wolfpack, I'm voting to not review because it doesn't match your design intent, even though it is a good design for a spectral wolfpack. And if you're trying to do both, I'm voting to not review because the design isn't focused.
I vote to review the Annunhounds.
I'm also curious as to where the name Annunhounds comes from. I thought it was a reference to Annund the region of Valhalla where Vydar's manor is located. But now that I see they're from Feylund, I doubt that's the case. Assuming that this design does not get reviewed in its current state, and you want to pursue goal "B", I'd suggest making them Undead, from Valhalla, following Vydar, and call them Annundhounds. That would put them in a similar space as the Banshees of Durgeth Swamp aand the Shades of Bleakewood, lore wise. If you want to pursue goal "A" I think the hunter synergy isn't the correct direction.