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Soldiers of Valhalla - nominations and discussion

Can you give us some insight into how the unit performs on the battlefield? At first glance he doesn't look useful outside of Skeletons of Annellintia armies, except perhaps as cleanup.
 
Sure thing! In my tests, he works best as an anti-Q9 unit. I kid. He does of course work well as an "alternate Lord" for the Skeletons of Annellintia. How you play him depends on the size of the army and whether you have more than one Lord / Lady / Duke / Duchess. If he's the only one, he tends to hang back so you can keep Necromancy going (I'm sure most Skeleton builds are similar). If there's a second Lord, he's good to throw out front with the Skeletons so he can spawn them near the enemy, although Insane Commander means paying attention to adjaceny, with some tricky tradeoffs between the risk of triggering that and ganging up on enemy figures.

Outside of Skeleton builds, I've found he plays best as a Shark. His low defense means he's got to get up close and personal with melee units, otherwise he'll just get picked apart by ranged units. Cadaverous Touch functions sort of like Counterstrike, in that units would prefer not to attack him; then his low defense becomes an advantage.

The other thing I've found is that with Insane Commander, it logically makes sense to use the 2nd or 3rd marker on him, so you can clear other units out of the way first. If you've got a friendly unit adjacent to him, you can surprise your opponent by taking the chance and using OM 1 with him. That's kind of fun, when it works.
 
The set of powers is unique, and he makes for a curious Lord for the Skeletons. I'm willing to give him a go.

:up: to review Lord Revadac
 
The unit looks interesting, and as long as it isn't over done I also like 'negative' special powers. But there is a bit of a theme break for me with this unit. An insane skeleton doesn't sound right to me. I understand where the label comes from with the back story, but it doesn't fit for me.

I have an idea of what I might like better, but this isn't a thread for workshopping, and for all I know I'm in the minority in this, but for now I vote :down: to review Lord Revadac. :(
 
Insane Commander doesn't work for me. Why does it end his turn? Why does it have the term "Commander" in it?

I like the basic ideas--and do like CADAVEROUS TOUCH 11 as a power (though again it seems like a bit of an odd name choice)--but I'm skeptical of this draft of the unit.

Sorry, I vote NO, for now.
 
I'd also like to see a new name for Insane Commander. I'd welcome this back with a few tweaks, but I'll go with Mmirg and nyys and say :down: to this version of Redavac.
 
For those concerned with the name Insane Commander, I think the idea is that he starts attacking his troops to get them into the battle.
 
For those concerned with the name Insane Commander, I think the idea is that he starts attacking his troops to get them into the battle.

Could we get an opinion from IshMEL on this? I could be persuaded to change my vote.

Here's the bio from Ishmel's thread: In life, Lord Revadac was ruthless. "There is no cost too high for victory" was his motto, and while he crushed his enemies, it was his own people who paid the price. Many a time did Redavac lead his troops to be slaughtered, heedless of whose blood stained the battlefield. And so his own people named him in whispers "Revadac the Cruel," although none dared oppose him. But one night a witch appeared in the Great Hall of Castle Revadac. Her son had been killed in a needless assault that had claimed the lives of the sons of twelve villages. She demanded that Lord Revadac turn from his evil ways. Taking his sword and shouting his motto, he killed her on the spot -- and watched in horror as his sword arm turned cadaverous. The witch's dying curse wasted his body away, and he was doomed to wander the land in skeletal form. The curse drove him insane -- to the delight of Valkrill, who prizes chaos and madness as much as Revadac once prized victory.
 
I'll flip-flop on this one. :up: to review, and thanks to Heroscaper Guy for bringing that bio back to my attention.
 
I read the bio; I don't see why the power is named Insane Commander. Nothing about the power itself has anything to do with "Commander."

Power names should reflect the power. They may also reflect the backstory, but they should always reflect the power.

--

If the power did something like this, then the name would make sense:

INSANE COMMANDER
If Lord Revadac begins his turn adjacent to at least one friendly figure, roll the 20-sided die. If you roll a 1-3, he must attack one adjacent friendly figure and then end his turn. If his turn ends in this way, you may immediately take a turn with a squad you control within 8 clear sight spaces of Lord Revadac. If you roll a 4 or higher, continue his turn normally.

That's the difference.

The current power is just "Fit of Insanity" or something like that.
 
Thanks all for your consideration. Since the objections raised are easily fixed (I'm not wedded to either "Insane" or "Insane Commander" as titles) I would like to withdraw the nomination for Lord Revadac and see what tweaks I can make.

He shall return!
 
Brimstone, Shaitahn, Kheris Fehn, Rorshack, and Grommel Bronzewielder have passed the unified fanscape evaluation and will continue in the test phase.

The Ragweb Spider and Greenspawn Assassin have not passed the unified fanscape evaluation and are removed from the process.
The Ragweb Spider did not pass unified fanscape review due to the following concerns. 1) 4 attack and 4 defense is too much for this figure especially since it is the same size as the squad figures it bonds with that have 2 attack and 2 defense. 2) Another new poisoning mechanic was deemed unnecessary. 3) Poison Bite is too complex for its function.

The Greenspawn Assassin did not pass unified fanscape review due to the following concerns. 1) 4 attack and 4 defense do not match this small figure. 2) The combination of powers represents a complexity creep that should not be encouraged. 3) When played en masse keeping track of which one is which would be difficult (also the nature of the design encourages players to use them in mass).
The above concerns do not represent the entire unified fanscape voting body but were expressed by individual's who voted against the design. Remember the SoV is not a workshop though we do welcome resubmissions. Designers please consider these concerns and change or adapt your design as you feel appropriate. We also encourage you to talk to other Scapers and to playtest your unit carefully.
 
Sundol and Jaret Guy are already under unified fanscape evaluation?

Let's go Kheris, you can do it! ;)

And thanks for consideration VC ! :)
 
The Greenspawn Assassin did not pass unified fanscape review due to the following concerns. 1) 4 attack and 4 defense do not match this small figure. 2) The combination of powers represents a complexity creep that should not be encouraged. 3) When played en masse keeping track of which one is which would be difficult (also the nature of the design encourages players to use them in mass).

Thanks for the consideration. It's probably for the best anyway, as I think the figure no longer has the 120+ availability that it needed to be feasible.
 
Thanks for the consideration. It's probably for the best anyway, as I think the figure no longer has the 120+ availability that it needed to be feasible.
I don't know. I just found 105 with abprices.com, 101 at Miniaturesmarket, and Troll and Toad has another 19. The availability seems fine to me.
 
Thanks for the consideration. It's probably for the best anyway, as I think the figure no longer has the 120+ availability that it needed to be feasible.
I don't know. I just found 105 with abprices.com, 101 at Miniaturesmarket, and Troll and Toad has another 19. The availability seems fine to me.

Huh. I guess I should have looked harder. :D

Anyway, I'm turning the custom completely over to B96, who said he does intend to come back with some version of it.
 
Thanks for the consideration. It's probably for the best anyway, as I think the figure no longer has the 120+ availability that it needed to be feasible.
I don't know. I just found 105 with abprices.com, 101 at Miniaturesmarket, and Troll and Toad has another 19. The availability seems fine to me.

Huh. I guess I should have looked harder. :D

Anyway, I'm turning the custom completely over to B96, who said he does intend to come back with some version of it.

Rest assured, he will be back.:twisted:

I do have a question though, I don't really understand this.
Super Bogue said:
The combination of powers represents a complexity creep that should not be encouraged
I assume you're not talking about Climbx2. :p Which just leaves Ambush, and KTSA. To my mind these both read very clear, and don't seem complex at all, especially compared to someone like Kheris. Am I missing something? :shrug:
 
Rest assured, he will be back.:twisted:

I do have a question though, I don't really understand this.
Super Bogue said:
The combination of powers represents a complexity creep that should not be encouraged
I assume you're not talking about Climbx2. :p Which just leaves Ambush, and KTSA. To my mind these both read very clear, and don't seem complex at all, especially compared to someone like Kheris. Am I missing something? :shrug:

That's a fair question. The short answer is that these listed reasons are merely what some of the C3V members put as justifications for their votes. Not everybody agreed with all of the points listed above. I think the main complexity problem was with Knife Throw, some of our members thought it had complexity that didn't add much if anything to the theme. I want to emphasize what S_B said above, that the numbered reasons are merely the opinions of one or more C3V members, not necessarily the group. Even making a small change could swing the vote the other way.
 
I assume you're not talking about Climbx2. :p Which just leaves Ambush, and KTSA. To my mind these both read very clear, and don't seem complex at all, especially compared to someone like Kheris. Am I missing something? :shrug:
Yeah, I do not agree with that complaint. He is less complex than official units (Natikas and Repulsors for example). The goal is ensure that powers on your card can be understand by an 8 year old on first reading.
 
To be fair to the objection as I understood it, and I did find it persuasive, the complaint was that the power is, thematically, a thrown knife. Its mechanics appear to be unnecessarily complex. Sure, there are other complex powers. That's beside the point of the objection.

I voted against the Ragweb Spider for this precise reason: Powers should not, in my opinion, be more complicated than necessary to implement their themes effectively. It's fine and important for things to be complicated sometimes. But I should be able to look at the complex power and see why it's that way.

Just my 2 cents.
 
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