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snow question

hi :D. does anyone know what the rules for the snow and ice terrain pieces are?


After checking Nether's sticky, I see that his links are a bit broken at the moment. Here are the rules from the rulebook:

snow.jpg


ice.jpg
 
Cavalier is a really nice guy. (No irony, humor, or anything else implied; just a simple statement of fact.)
 
thank you:p
You're welcome. I have PM'ed nether letting him know about the broken links. Hopefully you will soon be able to get all the answers to these sorts of questions quickly by simply downloading the PDF (and then you can save them for future reference as well).

Rev, :oops:.

so, just to be clear, ice and snow are basically the exact same thing
Pretty much.
 
so, just to be clear, ice and snow are basically the exact same thing

In terms of counting 2 to land on, yes. And they are both white. Other than that, ice does not have height and you can't stack ice tiles. Snow, on the other hand, does add height and can be stacked. :)
 
so, just to be clear, ice and snow are basically the exact same thing

In terms of counting 2 to land on, yes. And they are both white. Other than that, ice does not have height and you can't stack ice tiles. Snow, on the other hand, does add height and can be stacked. :)


But snow cones are really made of ice so YES they are the same thing.

If you had to choose between being thrown 1 pound of snow and 1 pound of ice in the face, which one would you choose? If you say it does not matter, then I hope I can meet you some day to throw 1 pound of ice in your face. If you say anything else, then snow and ice are different. :twisted: :)
 
so, just to be clear, ice and snow are basically the exact same thing

In terms of counting 2 to land on, yes. And they are both white. Other than that, ice does not have height and you can't stack ice tiles. Snow, on the other hand, does add height and can be stacked. :)

Not to mentionice tiles are usually surrounded by regular height tiles and you have to pull yourself up the slight edge.;)
 
Keep in mind though that you could be playing a map with light snow and slippery ice, in that case they would be vastly different (heavy snow and normal ice the same).

One mistake I seem to always make with the ice is that it gives no height (you run into this if an ice tile is placed on top of another hex), so be sure not to count it as an elevation when moving or give yourself (or you opponent) an extra attack/defense die when on top (if it's on top of another hex).
 
so, just to be clear, ice and snow are basically the exact same thing

The function in very similiar ways. The advantage of having both, is that you can build a single map that contains both snow and ice. Then for different scenarios, you can use just heavy snow, or just slippery ice or both. The differing terrain effects can make the same physcial map play very differently based on which terrain effects are in play.
 
Well...
Ice doesn't have height so you can have a height advantage on a map that is only 1 level high. Other then that not really a difference.
 
Would climbing up to an elevated snow tile count as 4 movement points: 1+1 for each elevation and then 1+1 for landing?
 
Would climbing up to an elevated snow tile count as 4 movement points: 1+1 for each elevation and then 1+1 for landing?

Thankfully, no. The "sides" (elevation) only cost one movement point.
 
Would climbing up to an elevated snow tile count as 4 movement points: 1+1 for each elevation and then 1+1 for landing?

Thankfully, no. The "sides" (elevation) only cost one movement point.

Revdyer is correct! So, the way to remember it is: It costs 2 movements to land on the hex. If you don't land on snow or ice hex, you count 1, whenever you land on snow or ice hex, you count 2.
 
Thankfully, no. The "sides" (elevation) only cost one movement point.

Awesome, I learned of heavy snow and used the pieces acquired through random expansions as strategic speed bumps, and boy was that 4-move requirement a hassle.:shock:
 
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