hi. does anyone know what the rules for the snow and ice terrain pieces are?
I've edited my post abovesorry! it doesn't work on my computer![]()
You're welcome. I have PM'ed nether letting him know about the broken links. Hopefully you will soon be able to get all the answers to these sorts of questions quickly by simply downloading the PDF (and then you can save them for future reference as well).thank you![]()
Pretty much.so, just to be clear, ice and snow are basically the exact same thing
so, just to be clear, ice and snow are basically the exact same thing
so, just to be clear, ice and snow are basically the exact same thing
In terms of counting 2 to land on, yes. And they are both white. Other than that, ice does not have height and you can't stack ice tiles. Snow, on the other hand, does add height and can be stacked.![]()
so, just to be clear, ice and snow are basically the exact same thing
In terms of counting 2 to land on, yes. And they are both white. Other than that, ice does not have height and you can't stack ice tiles. Snow, on the other hand, does add height and can be stacked.![]()
But snow cones are really made of ice so YES they are the same thing.
so, just to be clear, ice and snow are basically the exact same thing
In terms of counting 2 to land on, yes. And they are both white. Other than that, ice does not have height and you can't stack ice tiles. Snow, on the other hand, does add height and can be stacked.![]()
so, just to be clear, ice and snow are basically the exact same thing
Would climbing up to an elevated snow tile count as 4 movement points: 1+1 for each elevation and then 1+1 for landing?
Would climbing up to an elevated snow tile count as 4 movement points: 1+1 for each elevation and then 1+1 for landing?
Thankfully, no. The "sides" (elevation) only cost one movement point.
Thankfully, no. The "sides" (elevation) only cost one movement point.
Thankfully, no. The "sides" (elevation) only cost one movement point.
Awesome, I learned of heavy snow and used the pieces acquired through random expansions as strategic speed bumps, and boy was that 4-move requirement a hassle.![]()