So, I recently came across a starter set of Sabertooth Games' now-defunct Lord of the Rings Tradeable Miniatures Game for $5, and decided that I would finally take the plunge and start a LotR-scape customs project, something that I'd been hesitant to even think about considering all the time my superhero customs take from me. Unfortunately, $5 for eight figures was too good a deal to pass up, even though the rational part of me knows that I'll eventually sink more cash into this trying to complete a collection of the Fellowship, not to mention the various armies of Middle Earth. Oh well, Tolkein's creations are too cool not to insert into the Battle For All Time, so here are the first of what I hope to be many more custom LotR units.
INDEX:
Aragorn - 150
Balin's Tomb (Map)
Balrog of Morgoth - 255
Boromir - 135
Ent of Fangorn - 170
Eomer - 130
Eowyn - 90
Faramir - 110
Frodo Baggins - 60
Gamling - 50
Gandalf - 230
Gimli - 140
Gondorian Soldiers - 70
Grima Wormtongue - 10
Grishnakh - 70
Guards of the Citadel - 70
Haldir - 100
Hama - 80
Ithilien Rangers - 80
Legolas - 140
Lothlorien Archers - 110
Lothlorien Warriors - 75
Lurtz - 130
Meriadoc Brandybuck - 40
Mordor Orcs - 65
Olog-hai - 175
Peregrin Took - 40
Riders of Rohan - 80
Ringwraith of Mordor - 130
Rohirrim Militia - 60
Samwise Gamgee - 60
Saruman the White - 250
Theoden - 150
Treebeard - 230
Ugluk - 50
Uruk-hai Crossbows - 80
Uruk-hai Warriors - 100
Witch-king of Angmar - 210
MISCELLANEOUS CUSTOMS:
Ah Jong
Cpl. Chuck Leeds
Darth Vader
Deputron
Emmet
Gilden Stormstone (Aquilla flagbearer)
Gilden Stormstone (unmounted)
Glinerva the Kyrie Warrior
Imperial Navy Trooper
Imperial Officers
Kilkorax
Mielki the Kyrie Warrior
Nordlung
Opinicus
Predator
Queen Qhyrion
Sgt. Drake Alexander (AoA)
Sheriff Not-a-Robot
Stormtroopers
Tha'alab the Darklord
Xenomorph Hunters
Xenomorph Queen
Xiamara the Kyrie Warrior
Yoggo
I tried to make Aragorn the kind of hero that could stand up to common squads, partially because in the books and movies the Fellowship are constantly fighting against deparate odds and superior numbers, and partially because as someone who dislikes excessive squadscape I like to design heroes who can actually hold their own against an equivalent amount of squaddies. Thus I came up with his King of Men ability, which can also be used to protect vulnerable Hobbits, as long as they stay close to him. Heroic Surge was inspired by the feat in WotC's Star Wars D20 RPG, as well as the fact that some people use Alastair MacDirk as a stand in for Aragorn.
The One Ring was a tough power to design. I wanted a power that was thematically accurate in that it made Frodo invisible, but I also wanted it to pack an offensive punch so that it would be tempting for a player to use. Of course, the consequences for using the Ring should be pretty serious, so I figured that giving your opponent a permanent +1 attack glyph (representing the strengthening of evil when the Ringbearer falls) fit the bill.
My first attempt at a Nazgul was pretty difficult, too. The Nazgul are supposed to be Sauron's greatest servants, so they should be formidable, but in the books and movies they are also shown to be far from unstoppable. After all, Aragorn manages to drive off five of them at Weathertop. In the end, I decided that the Nazgul were about as powerful as a solid hero like Aragorn (or other members of the Fellowship) but not on the level of, say, a Heroscape dragon.
With Lurtz, I again wanted a multi-attack option to deal with squads, but I didn't want to simply give him Double Attack like Krug, so I came up with something that would force the player to make a decision each time Lurtz attacked. The Foul Strike Special Attack was inspired by the scene in the movie in which Lurtz shoots Boromir while Boromir is fighting off Lurtz's troops.
INDEX:
Spoiler Alert!
Aragorn - 150
Balin's Tomb (Map)
Balrog of Morgoth - 255
Boromir - 135
Ent of Fangorn - 170
Eomer - 130
Eowyn - 90
Faramir - 110
Frodo Baggins - 60
Gamling - 50
Gandalf - 230
Gimli - 140
Gondorian Soldiers - 70
Grima Wormtongue - 10
Grishnakh - 70
Guards of the Citadel - 70
Haldir - 100
Hama - 80
Ithilien Rangers - 80
Legolas - 140
Lothlorien Archers - 110
Lothlorien Warriors - 75
Lurtz - 130
Meriadoc Brandybuck - 40
Mordor Orcs - 65
Olog-hai - 175
Peregrin Took - 40
Riders of Rohan - 80
Ringwraith of Mordor - 130
Rohirrim Militia - 60
Samwise Gamgee - 60
Saruman the White - 250
Theoden - 150
Treebeard - 230
Ugluk - 50
Uruk-hai Crossbows - 80
Uruk-hai Warriors - 100
Witch-king of Angmar - 210
MISCELLANEOUS CUSTOMS:
Spoiler Alert!
Ah Jong
Cpl. Chuck Leeds
Darth Vader
Deputron
Emmet
Gilden Stormstone (Aquilla flagbearer)
Gilden Stormstone (unmounted)
Glinerva the Kyrie Warrior
Imperial Navy Trooper
Imperial Officers
Kilkorax
Mielki the Kyrie Warrior
Nordlung
Opinicus
Predator
Queen Qhyrion
Sgt. Drake Alexander (AoA)
Sheriff Not-a-Robot
Stormtroopers
Tha'alab the Darklord
Xenomorph Hunters
Xenomorph Queen
Xiamara the Kyrie Warrior
Yoggo

I tried to make Aragorn the kind of hero that could stand up to common squads, partially because in the books and movies the Fellowship are constantly fighting against deparate odds and superior numbers, and partially because as someone who dislikes excessive squadscape I like to design heroes who can actually hold their own against an equivalent amount of squaddies. Thus I came up with his King of Men ability, which can also be used to protect vulnerable Hobbits, as long as they stay close to him. Heroic Surge was inspired by the feat in WotC's Star Wars D20 RPG, as well as the fact that some people use Alastair MacDirk as a stand in for Aragorn.

The One Ring was a tough power to design. I wanted a power that was thematically accurate in that it made Frodo invisible, but I also wanted it to pack an offensive punch so that it would be tempting for a player to use. Of course, the consequences for using the Ring should be pretty serious, so I figured that giving your opponent a permanent +1 attack glyph (representing the strengthening of evil when the Ringbearer falls) fit the bill.

My first attempt at a Nazgul was pretty difficult, too. The Nazgul are supposed to be Sauron's greatest servants, so they should be formidable, but in the books and movies they are also shown to be far from unstoppable. After all, Aragorn manages to drive off five of them at Weathertop. In the end, I decided that the Nazgul were about as powerful as a solid hero like Aragorn (or other members of the Fellowship) but not on the level of, say, a Heroscape dragon.

With Lurtz, I again wanted a multi-attack option to deal with squads, but I didn't want to simply give him Double Attack like Krug, so I came up with something that would force the player to make a decision each time Lurtz attacked. The Foul Strike Special Attack was inspired by the scene in the movie in which Lurtz shoots Boromir while Boromir is fighting off Lurtz's troops.
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