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Sherman's Lord of the Rings customs - Balrog of Morgoth

Sherman Davies

The Dark Lord on his dark throne
Site Supporter
So, I recently came across a starter set of Sabertooth Games' now-defunct Lord of the Rings Tradeable Miniatures Game for $5, and decided that I would finally take the plunge and start a LotR-scape customs project, something that I'd been hesitant to even think about considering all the time my superhero customs take from me. Unfortunately, $5 for eight figures was too good a deal to pass up, even though the rational part of me knows that I'll eventually sink more cash into this trying to complete a collection of the Fellowship, not to mention the various armies of Middle Earth. Oh well, Tolkein's creations are too cool not to insert into the Battle For All Time, so here are the first of what I hope to be many more custom LotR units.

INDEX:

MISCELLANEOUS CUSTOMS:



aragorn_original.jpg


I tried to make Aragorn the kind of hero that could stand up to common squads, partially because in the books and movies the Fellowship are constantly fighting against deparate odds and superior numbers, and partially because as someone who dislikes excessive squadscape I like to design heroes who can actually hold their own against an equivalent amount of squaddies. Thus I came up with his King of Men ability, which can also be used to protect vulnerable Hobbits, as long as they stay close to him. Heroic Surge was inspired by the feat in WotC's Star Wars D20 RPG, as well as the fact that some people use Alastair MacDirk as a stand in for Aragorn.


frodo_baggins_original.jpg


The One Ring was a tough power to design. I wanted a power that was thematically accurate in that it made Frodo invisible, but I also wanted it to pack an offensive punch so that it would be tempting for a player to use. Of course, the consequences for using the Ring should be pretty serious, so I figured that giving your opponent a permanent +1 attack glyph (representing the strengthening of evil when the Ringbearer falls) fit the bill.


ringwraith_of_mordor_original.jpg


My first attempt at a Nazgul was pretty difficult, too. The Nazgul are supposed to be Sauron's greatest servants, so they should be formidable, but in the books and movies they are also shown to be far from unstoppable. After all, Aragorn manages to drive off five of them at Weathertop. In the end, I decided that the Nazgul were about as powerful as a solid hero like Aragorn (or other members of the Fellowship) but not on the level of, say, a Heroscape dragon.


lurtz_641484.jpg


With Lurtz, I again wanted a multi-attack option to deal with squads, but I didn't want to simply give him Double Attack like Krug, so I came up with something that would force the player to make a decision each time Lurtz attacked. The Foul Strike Special Attack was inspired by the scene in the movie in which Lurtz shoots Boromir while Boromir is fighting off Lurtz's troops.
 
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Re: Sherman Davies' Lord of the Rings customs

:thumbsup:

I have to learn how to make nice cards like this. I tried to use whitestuff's GIMP tutorial, but either I'm awful at following directions or I'm too impatient (probably both). What software to you use Sherman?
 
Re: Sherman Davies' Lord of the Rings customs

I use GIMP and whitestuff's tutorial. I had little experience with photo manipulation programs until I started making Heroscape customs - the closest thing I had was QuarkXpress back when I worked at a small newspaper. GIMP wasn't too hard to learn, thanks to whitestuff's excellent tutorial - it took me the better part of 5 hours, but I managed it, and I'm one of the more computer-illiterate people I know. (My friends refer to me as their token Luddite.) Of course, I probably couldn't use GIMP for much more than making Heroscape customs right now, but for now that's all I need it for. :)
 
Re: Sherman Davies' Lord of the Rings customs

Awesome buy! Looks really cool.
I've only looked closely at Aragorn.
As it is worded, 'King of Men' gives a bonus to all adjacent figures, friend or foe.
Heroic Serge is huge. 2 turns for 1 activation at no cost. Wow. Cool idea.
Coupled with those stats and his other powers I think he might be price just right, if not a little low. Have you play tested these much yet?
 
Re: Sherman Davies' Lord of the Rings customs

The One Ring is really neat. I think it is a great representation of the ring's power expressed through heroScape mechanics. Super cool in a campaign where Frodo is a designated target and a nearly unstoppable endgame figure in any army. Unless of course you toss a bad d20. Keeping track of each usage for the whole game could get potentially cumbersome by heroScape standards.
 
Re: Sherman Davies' Lord of the Rings customs

Khamul is pretty awesome.
Aura of Terror effects all figures within 2 spaces of the nazgul, including your own. was this intentional? What if you changed it to;
Nazgul, Robots, figures with the fearless personality, and any figures you control that follow Utgar...
A little more complex but not in this context I don't think.
In any case I really like this one too. Both the powers are bang on thematically and are very playable.
 
Re: Sherman Davies' Lord of the Rings customs

Lurtz is also very well designed in my opinion.
I think you need to work on the wording of Ferocity. As it is worded it only gives you a maximum of 2 attacks but I don't get the impression that was your intention.
Perhaps;
after completing a regular attack, Lurtz may attack again. Remove 2 attack dice for each attack after the first.
I don't know. That's a tricky one.
All in all you have created a bunch of really fun, thematically relevant, playable, and potentially competitive powers and some well designed custom figures. I'm really curious how they present themselves in play testing. I think your point costs are all pretty good but these are really unique so it is hard to say.
Great work.
 
Re: Sherman Davies' Lord of the Rings customs

Thanks for all the feedback, Eirikr!

As it is worded, 'King of Men' gives a bonus to all adjacent figures, friend or foe.

Good catch, I'll fix that as soon as I get the chance.

The One Ring is really neat. Unless of course you toss a bad d20. Keeping track of each usage for the whole game could get potentially cumbersome by heroScape standards.

Yeah, I considered using markers for it, but the wording for markers gets a little wordy sometimes. I just decided, the heck with it, I can use a pencil and paper on this one. :)

Khamul is pretty awesome.
Aura of Terror effects all figures within 2 spaces of the nazgul, including your own. was this intentional?

Yup, orcs are terrified of Nazgul too.

Lurtz is also very well designed in my opinion.
I think you need to work on the wording of Ferocity. As it is worded it only gives you a maximum of 2 attacks but I don't get the impression that was your intention.

Actually, that was exactly my intention, so I'm glad the wording makes it seem that way. Thanks again!
 
Re: Sherman Davies' Lord of the Rings customs

Lurtz is also very well designed in my opinion.
I think you need to work on the wording of Ferocity. As it is worded it only gives you a maximum of 2 attacks but I don't get the impression that was your intention.

Actually, that was exactly my intention, so I'm glad the wording makes it seem that way. Thanks again!
Okay, so does that mean he can either attack once for 5 or twice for 3?
 
Re: Sherman Davies' Lord of the Rings customs

Lurtz is also very well designed in my opinion.
I think you need to work on the wording of Ferocity. As it is worded it only gives you a maximum of 2 attacks but I don't get the impression that was your intention.

Actually, that was exactly my intention, so I'm glad the wording makes it seem that way. Thanks again!
Okay, so does that mean he can either attack once for 5 or twice for 3?

You got it. ;)
 
Re: Sherman Davies' Lord of the Rings customs

These are flippin' awesome and a half. I especially love Lurtz. Brilliant work.
 
Re: Sherman Davies' Lord of the Rings customs

I use GIMP and whitestuff's tutorial. I had little experience with photo manipulation programs until I started making Heroscape customs - the closest thing I had was QuarkXpress back when I worked at a small newspaper. GIMP wasn't too hard to learn, thanks to whitestuff's excellent tutorial - it took me the better part of 5 hours, but I managed it, and I'm one of the more computer-illiterate people I know. (My friends refer to me as their token Luddite.) Of course, I probably couldn't use GIMP for much more than making Heroscape customs right now, but for now that's all I need it for. :)

:lol: Figures, and here I though I would get the easy way out. Guess I have to sit down with the program again and take my time.
 
Re: Sherman Davies' Lord of the Rings customs

As it is worded, 'King of Men' gives a bonus to all adjacent figures, friend or foe. Heroic Serge is huge. 2 turns for 1 activation at no cost. Coupled with those stats and his other powers I think he might be price just right, if not a little low. Have you play tested these much yet?

Haven't playtested any of these guys yet, but I did fix the wording on Aragorn's King of Men ability (thanks again!) and bumped him up to 170 points - the more I thought about it, the more I realized how useful King of Men is.
 
Re: Sherman Davies' Lord of the Rings customs

Very nice! Figures are powered just right, and the LOTR orcs will fit right in with Utgar's preceding Orc army. Aragorn in particular seems nice. The abilities aren't flashy or extra-fancy, but they will play with impeccable flavor. Sounds like a good deal on figures.

P.S: I use GIMP to make my customs, however I use Microsoft Paint for all the text because GIMP can't place text as accurately. The font I use is FrankRheul or somesuch, picked because the lines space themselves close together vertically.
 
Re: Sherman Davies' Lord of the Rings customs

Very nice! Figures are powered just right, and the LOTR orcs will fit right in with Utgar's preceding Orc army. Aragorn in particular seems nice. The abilities aren't flashy or extra-fancy, but they will play with impeccable flavor. Sounds like a good deal on figures.

P.S: I use GIMP to make my customs, however I use Microsoft Paint for all the text because GIMP can't place text as accurately. The font I use is FrankRheul or somesuch, picked because the lines space themselves close together vertically.


Thanks for the compliments, Relenzo2 - I've never had a problem with GIMP's text abilities, but even if I found that MS Paint was an improvement, I've made way too many customs to go back and change them now. :)
 
Re: Sherman Davies' Lord of the Rings customs

Where did you buy the mini-figs? My freind would go crazy to come over to my house and play with the King of Gondor- he even wrote a rock song about the guy (to the tune of "wild thing").
 
Re: Sherman Davies' Lord of the Rings customs

I came across a dusty starter set at Toys R Us, but I've seen the same set go for about $5 on ebay as well. Even with the shipping, it's not a bad price for eight minis.
 
Re: Sherman Davies' Lord of the Rings customs

The set comes with:

Aragorn
Frodo
Nazgul
Lurtz
Elven archer
Gondor soldier
Orc spearman
Uruk-Hai warrior

It also comes with a base for "invisible" Frodo, which has different stats than the regular Frodo, but is useless for Heroscape conversions since it has no figure attached.
 
Re: Sherman Davies' Lord of the Rings customs

So, are you going to make cards for all these guys?

Your wish is my command... ;)

OrcWarriors.jpg


Obviously, this is a work in progress - the eventual unit will be a 3-figure squad, hopefully with different poses. I may feel like adding in a second ability, but I'm waiting for inspiration to strike on that one. Naturally, the point cost is just a placeholder.
 
Re: Sherman Davies' Lord of the Rings customs - update 6/17

Nice job! The only thing that I would do personally is tone down Lurtz. That "Foul Strike Special Attack" seems to be too strong. Maybe make it for every two orcs/Uruks next to the target is +1 automatic skulls? Because, as it is, there is a good chance that it will obliterate just aobut anything that it comes into contact with if three orcs/Uruks are next to your target.

Just my :2cents: , though. Very well made, imo, and I've already given you the +Rep that you deserve for these. Also, now that I think about it, should Kamul's "Black Breath" affect soulborgs?

-scorp
 
Re: Sherman Davies' Lord of the Rings customs - update 6/17

Nice job! The only thing that I would do personally is tone down Lurtz. That "Foul Strike Special Attack" seems to be too strong. I disagree. With a base attack of 1 and a maximum of 4 this is not even as strong as the blastatrons potential and you only get 1 attack with no height or glyphs. Cool but not that powerful I think.
Just my :2cents: , though. Very well made, imo, and I've already given you the +Rep that you deserve for these. Also, now that I think about it, should Kamul's "Black Breath" affect soulborgs? Thematically I agree. Don't know if the soulborgs need it but it would fit with previous figures.

-scorp
I really like the Orc Warriors. I suppose you don't have the other figures for this squad? I really like first strike. People might try to argue that the wording of this power means that you get that ability if you draft Blade Gruts or Heavy Gruts as well since they are also Orc Warriors. Maybe you should change their name to 'Orc Warriors of...' for instance so that the wording in the power can be more specific. Points aren't bad for a 3 figure melee squad with no bonding I don't think. Maybe a little higher for a four figure squad but without bonding 60 might be right. Again I look forward to hearing about your play testing. I am tempted to do some myself but I have little time for Scape with a baby coming and I need to start to prepare for GenCon because the weeks leading up to it will be a wash.
I look forward to seeing the other 3 figures. Keep it up.
 
Re: Sherman Davies' Lord of the Rings customs - update 6/17

I disagree. With a base attack of 1 and a maximum of 4 this is not even as strong as the blastatrons potential and you only get 1 attack with no height or glyphs. Cool but not that powerful I think.

That is automatic skulls, not added attack dice. When you have three guarenteed skulls automatically plus a 50% chance of a fourth, that is wayyy too powerful, imo.

-scorp
 
Re: Sherman Davies' Lord of the Rings customs - update 6/17

I disagree. With a base attack of 1 and a maximum of 4 this is not even as strong as the blastatrons potential and you only get 1 attack with no height or glyphs. Cool but not that powerful I think.

That is automatic skulls, not added attack dice. When you have three guarenteed skulls automatically plus a 50% chance of a fourth, that is wayyy too powerful, imo.

-scorp
My bad. I did not realize that when I read him the first time. That is a lot more powerful than I initially thought. All that being said I still think that on a single attack hero it is not necessarily over powered. In the world of squadscape you can still only take out 1 figure at a huge initial investment. I think only playtesting will tell but this could still work.
Again my apologies for he misudnerstanding.
 
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