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Sherman Davies' DC customs - Blue Beetle (Jaime Reyes)

Sherman Davies

The Dark Lord on his dark throne
Site Supporter
I'm more of a Marvel guy (Marvelscape is actually what got me into Heroscape in the first place) but I do read my share of DC stuff. The fate of Marvelscape might be up in the air right now, but it's safe to say that DCscape will be a long time coming, if at all.

Now since I dabbled a bit in Heroclix back when it first came out, a superhero minis game is not complete to me without the DC characters, so I recently decided to begin making my own customs for them. I'll be sharing them here in this thread for anyone who wants to leave me feedback on them. I don't have as much chance to playtest figs as I'd like, so if you give them a try please, PLEASE let me know what you think, especially in terms of point cost.

Knockback optional rule
Use Object optional rule


INDEX:
Spoiler Alert!


batman_174456.jpg


blackfire_original.jpg


clayface_858881.jpg


robin__dick_grayson_922121.jpg


full
 
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Re: Sherman Davies' DC customs

They all look really awesome, but if I were you I would make Batman a little bit more powerful, him being the Darkknight and all. Still your great at making customs. Keep up the good work.:thumbsup:
 
Re: Sherman Davies' DC customs

Thanks - like I said, I haven't had a chance to playtest them yet, so you may be right about Batman. Hopefully I'll have an opportunity next week.

Anyway, here are a few more I came up with.


hawkgirl_original.jpg


mcu_detectives_original.jpg


superman_original.jpg


zoom_original.jpg


I may adjust the point values or abilities based on input and playtesting, and if I do I'll try and update the original pics.
 
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Re: Sherman Davies' DC customs

So I had a chance to playtest a few of my customs the other day, specifically Batman, Robin (Dick Grayson), Superman, Clayface and Zoom. It ended up being a great 1000-point game against a mixed Marvel/Classicscape army consisting of Captain America, Silver Surfer, Dr. Doom, the Airborne Elite and Agent Carr. The game was very close, coming down to my custom Robin vs. Captain America with one wound left. Statistically, Robin should've lost but bad dice rolling on Cap's part gave Robin enough time to put that last wound on him and I won. It helped me get a little bit closer to accurate costing for those figures, as well as showed me some powers that needed to be tweaked or re-worded. I've updated the original pics for those figures in the original post, as well as added Zoom, who's new to the list.

For anyone who cares, Robin's cost has dropped from 110 to 70, Batman's dropped from 210 to 190 and Superman's from 390 to 380 (I played them using the lower costs). Superman's inspire power now requires a clear line of sight, but has no range limit, much like Red Skull's command ability. I also upped his heat vision's Attack to 4. There are some other changes but they're all cosmetic (Batman's background is more to my liking now that I know how to use GIMP a little better - thanks, whitestuff!).

Since the game was so close and neither of us had especially good or bad luck I think they are that much closer to being "final drafts" of the figures, but it'll probably take at least one more game with them for me to be confident of their fairness and playability. Again, if anyone here wants to comment on them - or better yet, has played with them - please lemme know.
 
Re: Sherman Davies' DC customs

Your NYPD detectives are in my custom group but they are Mulder and Scully...and I have an extra of the male figure who is now Chuck Norris :wink:
 
Re: Sherman Davies' DC customs

How many points is Chuck Norris worth? :)

I didn't make a card for him yet....most of my customs have no cards yet...I guess I am waiting for the plug to be pulled on the game itself and then I will start making cards
 
Re: Sherman Davies' DC customs

Well they're not Chuck Norrises, but I came up with some cards to round out my Officer faction. Here they are:

gcpd_cops.jpg



And here's their fearless leader:

commissioner_gordon_original.jpg



Gotham's Finest need some threats to confront, so here are some:

man_bat_original.jpg


street_thugs_948036.jpg
 
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Re: Sherman Davies' DC customs

Well, I already had Robin and Starfire, so I thought I'd add some more Teen Titans to fill out the team:

cyborg_178662.jpg


raven.jpg



And just so they have someone to fight...
bizarro_original.jpg


scarecrow_original.jpg
 
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Re: Sherman Davies' DC customs - updated 10/3 with Teen Tita

I like the Street Thugs. I really think that MArvel needs some Common squads, and yours are pretty cool.
 
Re: Sherman Davies' DC customs - updated 10/3 with Teen Tita

Hey these are some pretty sweet customs. It stinks that you hit this forum when everyone seems to be away and haven't got much feedback. I'll try to help...

BATMAN
- I would change the wording on Strategist to be a little more concise and less awkward: "After rolling for intiative and before anyone takes a turn, you may choose any Order Marker on any opponent's Army Card and that opponent must reveal it to you."
- Grapple Line 3 should start "Instead of moving normally..." to be more official.
- Points-wise I'd say 190 is a little expensive. I think Spider-Man would hand it to Batman in a fight. Spider-Man has a slightly better movement ability but a little worse special attack. However, Spider-Man's Spider Sense makes him incredibly hard to kill. Spider-Man's a 4/4 so worse than Batman's 5/5, but I think Spider Sense makes up for it. I'd say drop Batman to 170 because of Strategist.

CLAYFACE
- :up: I might say "above or below" instead of "higher or lower than" in Pliable Body but that's just personal preference.
-Points-wise, again in comparison to Spider-Man I think Peter wins. Drop of 10-20 points I'd say.

HAWKGIRL
- :up: Good all around. Officer is a bit awkward though I don't know much about her. Probably would have used Warrior or Protector, or Lawman if I wanted Officer but to stay in line with officials.

MAN-BAT
- I like Fly-By Attack, but it could be simplified a bit. "If Man-Bat did not use all his movement, he may finish moving after attacking." Ehh, it's still a little awkward.
- Points look good, maybe a tad bit (5-10) cheap because of his hit and run potential. You'd have to see how that plays out.

ROBIN
- Grapple Line should be Grapple Line 3 and "Instead of moving normally..."
- 70 still seems a bit high, but Acrobat is a good power. I think against anyone with a special attack, Robin is going to fall easily.

Hope that helps! :)
 
Re: Sherman Davies' DC customs - updated 10/3 with Teen Tita

Hey these are some pretty sweet customs. It stinks that you hit this forum when everyone seems to be away and haven't got much feedback. I'll try to help...

Hey, I appreciate any feedback I can get. Thanks.

BATMAN
- I would change the wording on Strategist to be a little more concise and less awkward: "After rolling for intiative and before anyone takes a turn, you may choose any Order Marker on any opponent's Army Card and that opponent must reveal it to you."
- Grapple Line 3 should start "Instead of moving normally..." to be more official.
- Points-wise I'd say 190 is a little expensive. I think Spider-Man would hand it to Batman in a fight. Spider-Man has a slightly better movement ability but a little worse special attack. However, Spider-Man's Spider Sense makes him incredibly hard to kill. Spider-Man's a 4/4 so worse than Batman's 5/5, but I think Spider Sense makes up for it. I'd say drop Batman to 170 because of Strategist.

Good advice on the wording for Strategist. As for the Grapple wording, I took the wording from Spidey's Swing Line ability and Sgt. Drake's Grapple, which begin with "Instead of a normal move..."

I do agree with you about the cost (wouldja believe I originally had him at 210 points with the exact same stats and abilities?). I've actually already been testing Batman at 170 points after comparing him to Sgt. Drake (SotM), who's widely considered to be a fairly costed figure. I haven't been updating the pics every time I change something on the cards - it's just too much trouble. I figure I'll update pics when I'm happy enough to have a "final draft."

CLAYFACE
- :up: I might say "above or below" instead of "higher or lower than" in Pliable Body but that's just personal preference.
-Points-wise, again in comparison to Spider-Man I think Peter wins. Drop of 10-20 points I'd say.

Yeah, Clayface will be a tough one to judge, as is any figure with an ability new to Heroscape. I've only played with him once, so I'll definitely have to keep working with him.

HAWKGIRL
- :up: Good all around. Officer is a bit awkward though I don't know much about her. Probably would have used Warrior or Protector, or Lawman if I wanted Officer but to stay in line with officials.

I chose Officer because she and Hawkman are police officers from an alien planet. I didn't think of using Lawman, but I had plans for Officer Bonding when I designed her. I suppose changing all my Officers to Lawmen would help them fit in with regular Heroscape a bit better, not to mention Lawman Bonding might help them see more action. Something to think about...

ROBIN
- 70 still seems a bit high, but Acrobat is a good power. I think against anyone with a special attack, Robin is going to fall easily.

Hope that helps! :)

Yeah, this version of Robin is presenting more of a challenge than I thought he would. Next time I playtest him I'll be trying him at 60 points, much like Shiori. He is vulnerable to special attacks, but them's the breaks in a superpowered world. He's meant more as a distraction for thugs and low-powered figures than as a counter to gods. (He's designed to be in line with the fanboy theory that Batman dressed Robin up like that to be a moving target for machine guns. ;)) I'm also worried that allowing Acrobat to work against special attacks would be a bit broken. Who knows?

Again, thanks for the input. It's given me a bunch to think about.
 
Re: Sherman Davies' DC customs - updated 10/3 with Teen Tita

Glad you enjoyed the feedback. I'll take a look over a couple more now. :)

ROBIN
- Ok Team Player is very awkwardly worded, and Order Marker should be capitalized. Try this for wording: "Once per round, before revealing one of your Order Markers, you may move it to this Army Card. If the Order Marker is on this Army Card, you may move it to any other Army Card you control."
- 90 seems about right. Team Player can be a key ability when something goes wrong and its pretty powerful, but 4 life and only 4 defense, he'll be torn up by other supers.

SCARECROW
- Low attack and defense makes him a weak target. I'd definately drop his points 10-30. A 15+ is not all that common and even though he can attack afterwards a 2 is not significantly intimidating.

STARFIRE
- I would add "After using this attack, place 2 Wound Markers on Starfire."
- Points, definately higher than 125. Starfire destroys squads. Even if she can hurt her own teammates and herself, Starfire can affect more than 20 other figures with 5 attack dice. Normally it won't be that high, but attack three or four figures with 5 attack dice is still a big deal.
 
Re: Sherman Davies' DC customs - updated 10/3 with Teen Tita

Glad you enjoyed the feedback. I'll take a look over a couple more now. :)

ROBIN
- Ok Team Player is very awkwardly worded, and Order Marker should be capitalized. Try this for wording: "Once per round, before revealing one of your Order Markers, you may move it to this Army Card. If the Order Marker is on this Army Card, you may move it to any other Army Card you control."
- 90 seems about right. Team Player can be a key ability when something goes wrong and its pretty powerful, but 4 life and only 4 defense, he'll be torn up by other supers.

Good call on the wording of Team Player. However, I think that according to Heroscape style rules "order marker" is only capitalized when referring to a specific named order marker, like "Order Marker 1." Otherwise, it's lowercase, like on Marcu's card.

EDIT: Apparently Heroscape and Marvelscape use different style rules. Heroscape doesn't always capitalize terms like "order marker" and "wound marker," but Marvelscape does. Curse the inconsistency! I guess I'll stick with the Marvelscape style rules for my DCscape customs.

SCARECROW
- Low attack and defense makes him a weak target. I'd definately drop his points 10-30. A 15+ is not all that common and even though he can attack afterwards a 2 is not significantly intimidating.

Heh, you keep addressing things I've already been thinking of. I haven't playtested Scarecrow yet, but I dropped his price to 60 points when I went through all my cards and made 2nd draft changes to them.

STARFIRE
- I would add "After using this attack, place 2 Wound Markers on Starfire."
- Points, definately higher than 125. Starfire destroys squads. Even if she can hurt her own teammates and herself, Starfire can affect more than 20 other figures with 5 attack dice. Normally it won't be that high, but attack three or four figures with 5 attack dice is still a big deal.

Well, my current version of Starfire has Starburst Special Attack costing her three wounds, as I didn't want a player to be able to potentially use it twice without sacrificing her. I've only playtested her once, and she seemed fairly costed when I only used Starburst as it was meant to be used, as a last ditch attack. Next time I'll see what kind of damage she can inflict as a flying Deathwalker 7000 and maybe I'll raise her cost if it seems too sick.
 
Re: Sherman Davies' DC customs - updated 10/3 with Teen Tita

Some quick replies to your replies.

ROBIN (Dick) - Acrobat should not work against Special Abilities, that would be way too much for Robin. I was just suggesting that he seems priced high because he is so vulnerable to specials.

SCARECROW - Good call on the points. Maybe you don't need my comments. :)

STARFIRE - Three wounds is defiantely better, she can only use it once then. Actually I think it needs to be stated when you place the wound on her whether she can use the ability with only 2 life remaining. I would change the last line to, "Before attacking with Starburst Special Attack, place 3 Wound Markers on Starfire." Then I can see her costing in the 130 range.

------------------------------

Now new cards:

SUPERMAN
- Inspiring needs to be defined when you have to reveal Order Marker 1, unless you just mean after its revealed at any point in time.
- Inspiring is a little confusing as worded, maybe this: "If Order Marker 1 is revealed on this Army Card, all figures you control with clear sight to Superman may add 3 to their move or 1 to their normal attack. Inspiring does not affect Superman."
- Heat Vision, you should add the line that you have at the end of Bizarro's Heat Vision.
- 380 might be high. It's hard to tell with figures that expensive, but its seems like a drop of 20 wouldn't be bad.

ZOOM
- Rogue, I'd use Speedster just for potential bonuses or abilities on other cards, but that's a personal choice.
- Misguided is ok, but I thought Zoom had pure hatred for the Flash. That's a little more than misguided to me. But perhaps I am misguided in my knowledge about Zoom. :)
- From experience I know Hit and Run with a Double Attack of 3 is very powerful. Points I could see bumping up a couple 10s with testing.

BIZARRO
- Misguided works here. :D
- Confused Soul looks good, wording-wise it should be a copy of Marcu if it's not already. (I haven't memorized his yet. :( )
- Points look good. Maybe a couple more, but looks fine at 335.

BLACKFIRE
- She can fly too.
- I don't think there is any way that Blackfire costs 15 points more than Starfire. Blackfire can attack twice, but Starfire can hit multiple figures with a 5, even though its only once. Especially if Blackfire doesn't have flying she has much worse movement and her only advantage is plus one defense. I could see them at equal price or maybe 5 higher.

NYPD DETECTIVES
- The only suggestion is change Officer to Lawman for both bonding and class.
 
Re: Sherman Davies' DC customs - updated 10/3 with Teen Tita

SUPERMAN
- Inspiring is a little confusing as worded, maybe this: "If Order Marker 1 is revealed on this Army Card, all figures you control with clear sight to Superman may add 3 to their move or 1 to their normal attack. Inspiring does not affect Superman."

I think you're right; adding to movement or attack only affects figures taking a turn that round anyway, so the "taking a turn" wording is unnecessary.

BLACKFIRE
- She can fly too.
- I don't think there is any way that Blackfire costs 15 points more than Starfire. Blackfire can attack twice, but Starfire can hit multiple figures with a 5, even though its only once. Especially if Blackfire doesn't have flying she has much worse movement and her only advantage is plus one defense. I could see them at equal price or maybe 5 higher.

Actually, according to Wikipedia Blackfire is unable to fly due to a rare childhood illness, one of the reasons she's jealous of her sister. You may be thinking of the Teen Titans Go version of her, which apparently does not have this handicap.

As for your cost issue, I think I've recently addressed it by raising Starfire's cost to 150 points, thus killing two of your birds with one stone.;)

I'll try playtesting them a bit to see what happens.

NYPD DETECTIVES
- The only suggestion is change Officer to Lawman for both bonding and class.

Good call. I've changed all my Officers to Lawmen. Less gender-neutral, but more compatible (and synergistic) with classic Heroscape.

And now for a couple more customs, my own attempt at a popular figure around these parts:

GreenLanternHalJordan.jpg



Strangely enough, I couldn't find a version of his archenemy on these boards, so maybe mine is the first (I doubt it; my search-fu is weak):


Sinestro.jpg
 
Re: Sherman Davies' DC customs - updated with Green Lantern

Just curious, where did you get the blank cards for the DC characters? I want to try my hand at making a Batman custom. :D
 
Re: Sherman Davies' DC customs

How many points is Chuck Norris worth? :)

I didn't make a card for him yet....most of my customs have no cards yet...I guess I am waiting for the plug to be pulled on the game itself and then I will start making cards
He should be 50,000,000,000 points, with no attack, defense, range, or move, as soon as his figure hits the board, the other figures just dissintegrate due to awesomeness :lol:. Sorry, couldn't resist. On a more serious note, & more back on topic, the customs are sweet. I personally have never been good at determining point cost, so I can't help you there, but I can complement on what you do :thumbsup:.
 
Re: Sherman Davies' DC customs - updated with Green Lantern

Beat me to it! Darn job.

EDIT: I just noticed that there's a better link to GreyOwl's custom tools. This thread has tools for the various logos needed for these customs (DC, Marvel, superstrength, etc...)

Anyway, GreyOwl's custom templates are amazing. I'm sure many of us here owe him/her a lot of thanks for sharing them with the customs community. In fact, I think I'm gonna go do that now...

But before I do, I might as well add a couple more works in progress to this thread, so here goes...

DoctorFate.jpg



Doctor Fate's Eldritch Blast ability also affects Demons, which will be noted in the final version of the card. Speaking of Demons...


Etrigan.jpg
 
Re: Sherman Davies' DC customs - updated with Dr. Fate & Etr

Here are a few new customs; the Joker was the single hardest figure for me to come up with abilities for, but I finally came up with something that satisfied me the other day.

Joker.jpg


Harley was a lot easier...

HarleyQuinn.jpg


And here's Beast Boy to finish off my Teen Titans group...

BeastBoy.jpg
 
Re: Sherman Davies' DC customs - updated with Joker & Harley

"When moving Beast Boy, treat him as a double-based figure" doesn't seem to do much but cause a headache. Take it out.
 
Re: Sherman Davies' DC customs - updated with Joker & Harley

Yeah, I went back and forth on that one for a while. I haven't playtested Beast Boy yet, so I'm not sure if making him a double based fig is too unfair/overly complicated. After a few games I may not feel the need to balance out his heavy hitter form by slowing his mobility - who knows?
 
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