sarboz
New member
THE TUNDRA PASS
BASIC INFORMATION
My third map. A semitrical two player map, containing snow, ice, impassable mountains and icy water. This map was created using 1 RotV master set, 1 SotM master set (swamp hexes used to build up the base of the mountain only), a small portion of a Castle expansion and 2 Tundra sets.
- The snow and ice covered mountain will slow down movement and restricts passage to mainly single base characters. Some large scale characters may fit in the passageways, but it will be absolute havoc.
- For this scenario, the water is direct runoff from the mountain, thus too cold for characters to walk through. The only way to cross the rivers are to fly or be thrown over them.
- This map has used the four following glyphs ... 1) Glyph of Astrid, 2) Glyph of Ivor, 3) Glyph of Erland, 4) Glyph of Gerda
- Each starting zone has it's own lookout.
Comments or suggestions welcome.
BASIC INFORMATION
My third map. A semitrical two player map, containing snow, ice, impassable mountains and icy water. This map was created using 1 RotV master set, 1 SotM master set (swamp hexes used to build up the base of the mountain only), a small portion of a Castle expansion and 2 Tundra sets.
- The snow and ice covered mountain will slow down movement and restricts passage to mainly single base characters. Some large scale characters may fit in the passageways, but it will be absolute havoc.
- For this scenario, the water is direct runoff from the mountain, thus too cold for characters to walk through. The only way to cross the rivers are to fly or be thrown over them.
- This map has used the four following glyphs ... 1) Glyph of Astrid, 2) Glyph of Ivor, 3) Glyph of Erland, 4) Glyph of Gerda
- Each starting zone has it's own lookout.
Comments or suggestions welcome.