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Sadako Yamamura

Arkham

C3G Con Champ 2021 and 2022!
Sadako Yamamura

C3G2_SadakoYamamura.png


Card PDF

NAME = SADAKO YAMAMURA

UNIQUENESS = UNIQUE HERO
SPECIES = SPIRIT
CLASS = TORMENTOR
PERSONALITY = VENGEFUL

SIZE/HEIGHT = MEDIUM 4

LIFE = 7

MOVE = 3
RANGE = 2
ATTACK = 2
DEFENSE = 2

POINTS = 200


7 DAYS
During setup, choose a Hero to be the Viewer and place Sadako on this card. Sadako may only attack the Viewer. When the Viewer is defeated, defeat Sadako.

VIDEO CURSE
Before Sadako's attack phase, if the Viewer is within 2 spaces, have it roll 2 d20s. On each 7 or lower, the Viewer takes 1 wound. Once per round, at the start of your turn, you may place Sadako 2 spaces from the Viewer.

MIND-SHATTERING PRESENCE
Figures within 2 spaces of Sadako at any point during a turn have -2 to d20 rolls, Move, and Defense for that turn. Tormentors and figures with the Inorganic or Undead keyword are not affected.

UNSTOPPABLE RESILIENCE
If Sadako would take 1+ wounds, ignore 1.

FACTION =
PUBLISHER = KADOKAWA SHOTEN
KEYWORDS = Undead
SYMBOLS =

WINTER 2024: After being left for dead at the bottom of an old well and sealed inside, her animosity and desire for revenge causes her spirit to manifest through a video tape left in a building built over the well. Those that watch the tape view a montage of strange images related to Sadako's life, and upon the video's completion, receive a phone call through which Sadako's voice tells the viewer that he or she has seven days to live. Sadako will then emerge at the end of the seventh day through a television screen or other reflective surface, and kill the victim with psychic terror.

Resources and Rulings
• The suggested figure for this unit is a modified Heroclix figure: Justice League: Trinity War #023 / Madame Xanadu
• See this card's wiki page for synergies and strategies!

Credits
• Legacy design: Arkham
• Card art: Arkham
• Comic creators: Koji Suzuki

Updates
• N/A
 
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Re: Sadako Yamamura - Design/Review

Change from Undead Resilience to Unstoppable Resilience.

For those we are making that switch to, are we upping the defense by 1 to compensate, or de we feel left as-is is good?
 
Re: Sadako Yamamura - Design/Review

I think this was the one that tripped us up most in that large team game? And I think you’re right that some of that is unfamiliarity, but it’s definitely one of the harder ones to scan out of the bunch. (Thinking on it more, some of that may be that the theme on characters like Sadako and Pennywise is inherently a little more esoteric, which naturally leads to mechanics that are harder to match 1:1 to mechanics in your head.)

We’ve generally been treating Unstoppable Resilience as an upgrade, so I’d think Defense would go down instead of up?
 
Re: Sadako Yamamura - Design/Review

Yeah, if you haven't seen the movie/media they're from, I'd imagine it's not exactly easy to understand why they're doing what they're doing. Though, that could probably be the case for most things, but maybe especially when it comes to spooky ghost lady and creepy shapeshifting entity. :lol:

As for the Defense, I'm not sure I'm following what precedent that's based on. Perhaps I'm not seeing the ones you're referring to, but Living Mummy's Defense stayed the same, and Frankenstein's went up 1(along with a general power upgrade). So I'm a bit confused by that statement.
 
Re: Sadako Yamamura - Design/Review

As for the Defense, I'm not sure I'm following what precedent that's based on. Perhaps I'm not seeing the ones you're referring to, but Living Mummy's Defense stayed the same, and Frankenstein's went up 1(along with a general power upgrade). So I'm a bit confused by that statement.
Heh, fair shakes...I think I got confused. Haven't been sleeping much these days. :p
 
Re: Sadako Yamamura - Design/Review

Yeah, if you haven't seen the movie/media they're from, I'd imagine it's not exactly easy to understand why they're doing what they're doing. Though, that could probably be the case for most things, but maybe especially when it comes to spooky ghost lady and creepy shapeshifting entity. :lol:

As for the Defense, I'm not sure I'm following what precedent that's based on. Perhaps I'm not seeing the ones you're referring to, but Living Mummy's Defense stayed the same, and Frankenstein's went up 1(along with a general power upgrade). So I'm a bit confused by that statement.

With Undead Resilience you had to take 2+ wounds and then you ignored 2 but Unstoppable Resilience you just ignore 1 wound period, so it is an upgrade but slightly. Not sure why Frank's defense increased but he's at least still in testing!
 
Re: Sadako Yamamura - Design/Review

I think I bumped Frank's defense up when he had the d20 Resilience power, then forgot to drop it again when we went away from that. 3 is probably healthier for him overall.
 
Re: Sadako Yamamura - Design/Review

Yeah, if you haven't seen the movie/media they're from, I'd imagine it's not exactly easy to understand why they're doing what they're doing. Though, that could probably be the case for most things, but maybe especially when it comes to spooky ghost lady and creepy shapeshifting entity. :lol:

As for the Defense, I'm not sure I'm following what precedent that's based on. Perhaps I'm not seeing the ones you're referring to, but Living Mummy's Defense stayed the same, and Frankenstein's went up 1(along with a general power upgrade). So I'm a bit confused by that statement.

With Undead Resilience you had to take 2+ wounds and then you ignored 2 but Unstoppable Resilience you just ignore 1 wound period, so it is an upgrade but slightly. Not sure why Frank's defense increased but he's at least still in testing!
I'd say it's a situational upgrade and downgrade. Really depends on wounds taken. If you consistently take 2-3 wounds(which when rolling 2 def, that's probably often), healing 2 each time is better. But it doesn't activate on death nor does it protect against LEAs. So that's why I feel it's more of a wash if anything.
 
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Re: Sadako Yamamura - Design/Review

I think the restructuring may lead some to thing the d20 rolls in Video Curse is only once per round as well which wasn't the case for the 1.0.

redacted...redacted

EDIT: Nevermind...not sure what I was thinking here...

Mind Shattering was a lot cleaner in 1.0 actually and
 
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Re: Sadako Yamamura - Design/Review

Edits.
7 DAYS
Start the game with Sadako starts the game on this card and cChoose a Hero to be the Viewer and Sadako starts the game on this card. The Viewer is the only figure Sadako may only attack the Viewer. When the Viewer is defeated, defeat Sadako.

MIND-SHATTERING PRESENCE
Figures that are within 2 spaces of Sadako at any point during a turn, for the remainder of that turn, have -2 to d20 rolls, Move, and Defense for that turn. Tormentors and thosefigures with the Inorganic or Undead keyword are immune tonot affected by this ability.

VIDEO CURSE
Once per round, at the start of your turn, you may place Sadako 2 spaces away from the Viewer. Before Sadako's attack phase, if the Viewer is within 2 spaces, have it must roll 2 d20s. Inflict a wound on the Viewer oOn each result of 7 or lower, the viewer takes 1 wound. Once per round, at the start of your turn, you may place Sadako 2 spaces from the Viewer.
For pasteability.
7 DAYS
Choose a Hero to be the Viewer and Sadako starts the game on this card. Sadako may only attack the Viewer. When the Viewer is defeated, defeat Sadako.

MIND-SHATTERING PRESENCE
Figures that are within 2 spaces of Sadako at any point during a turn have -2 to d20 rolls, Move, and Defense for that turn. Tormentors and figures with the Inorganic or Undead keyword are not affected by this ability.

VIDEO CURSE
Before Sadako's attack phase, if the Viewer is within 2 spaces, have it roll 2 d20s. On each 7 or lower, the viewer takes 1 wound. Once per round, at the start of your turn, you may place Sadako 2 spaces from the Viewer.
I do wonder though if Fearless figures should be immune to MSP?
 
Re: Sadako Yamamura - Design/Review

"have it roll" seems off. But the rest of Video Curse is much less confusing for the end user I think.
 
Re: Sadako Yamamura - Design/Review

It's the language we've used other places. We don't state must if we can avoid it.
 
Re: Sadako Yamamura - Design/Review

Uhhhh....you ask the hard questions :lol:

but must is the default and mays must be spelled out.
 
Re: Sadako Yamamura - Design/Review

Not sure on Fearless immunity or not. She sends people who see her into paralysis/comas iirc, but it's been a minute since I watched the movie. So I don't know if that's purely fear, or if her psychic ability is causing that.
 
Re: Sadako Yamamura - Design/Review

Cool if that's the case, just seemed like a fear effect.
 
Re: Sadako Yamamura - Vote for Final Editing

I propose a vote for Final Editing
 
Re: Sadako Yamamura - Vote for Final Editing

yea

Species should be Spirit to match Secret.

Wording. I would put Video Curse before MSP since that would come up first during Sadako's activation.
7 DAYS
During setup, choose a Hero to be the Viewer and place Sadako on this card. Sadako may only attack the Viewer. When the Viewer is defeated, defeat Sadako.

VIDEO CURSE
Before Sadako's attack phase, if the Viewer is within 2 spaces, have it roll 2 d20s. On each 7 or lower, the Viewer takes 1 wound. Once per round, at the start of your turn, you may place Sadako 2 spaces from the Viewer.

MIND-SHATTERING PRESENCE
Figures within 2 spaces of Sadako at any point during a turn have -2 to d20 rolls, Move, and Defense for that turn. Tormentors and figures with the Inorganic or Undead keyword are not affected.
 
Re: Sadako Yamamura - Vote for Final Editing

yea

So if my figure has a Move of 6 and moves 5 spaces to a space within 2 spaces of Sadako, does it have to immediately end its movement?
 
Re: Sadako Yamamura - Vote for Final Editing

@Arkham I love that you came back to run these guys through 2.0! I have a friend really excited to give them a try once you are through with the lot. How close are you to finishing them up? (I know you mentioned at Con one year a desire to also design Pumpkinhead. Didn't know if there was a plan to add anyone else or just the ones you already did for C3G.) Thanks for your hard work! Thanks to everyone really! I (and my friends) am getting a lot of enjoyment out of C3G 2.0.
 
Re: Sadako Yamamura - Vote for Final Editing

yea

So if my figure has a Move of 6 and moves 5 spaces to a space within 2 spaces of Sadako, does it have to immediately end its movement?
I believe that to be correct.

@Arkham I love that you came back to run these guys through 2.0! I have a friend really excited to give them a try once you are through with the lot. How close are you to finishing them up? (I know you mentioned at Con one year a desire to also design Pumpkinhead. Didn't know if there was a plan to add anyone else or just the ones you already did for C3G.) Thanks for your hard work! Thanks to everyone really! I (and my friends) am getting a lot of enjoyment out of C3G 2.0.
Going to convert the remaining 3 first, then hopefully see some more be created. Pumpkinhead likely to be the first from me. And hope to see more from others. Check the Tormentors faction thread in sanctum for some possibilities in the last couple pages.

Glad yall are enjoying them! Doing what I can to try and streamline them.
 
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