• Welcome to the Heroscapers 2.0 site! We've still got some dust to clear and adjustments to make, including launching a new front page, but we hope you enjoy the improvements to the site. Please post your feedback and any issues you encounter in this thread.

Rules Team Thread

Status
Not open for further replies.
Ok I have a question for the rules committee since it has been debated for the past couple of days in the BOV thread.

Can the tower walls be placed directly on the table or do they need to sit on a base on top of another regular height tile (or other tower wall)?
 
Ok I have a question for the rules committee since it has been debated for the past couple of days in the BOV thread.

Can the tower walls be placed directly on the table or do they need to sit on a base on top of another regular height tile (or other tower wall)?
Can you provide a link to these lengthy discussions on the matter?
 
Ok I have a question for the rules committee since it has been debated for the past couple of days in the BOV thread.

Can the tower walls be placed directly on the table or do they need to sit on a base on top of another regular height tile (or other tower wall)?
Can you provide a link to these lengthy discussions on the matter?
It starts here and continues to the current end of the thread.
 
  • Like
Reactions: tom
Ok I have a question for the rules committee since it has been debated for the past couple of days in the BOV thread.

Can the tower walls be placed directly on the table or do they need to sit on a base on top of another regular height tile (or other tower wall)?
Can you provide a link to these lengthy discussions on the matter?

BOV discussion thread. It starts at post 2589. I am really curious to see the answer myself. Thanks.

Edit: Damn I just got hit by my first ninja!
 
How do 'explosion' powers work when attacking Marro Dividers?

J.........DE

Jordahwn (J), targets the Divider(D) with Rain of Flame. She rolls her attack dice. D rolls defense dice and recieves a wound. D rolls a 17 or higher and places a Divider on adjacent empty space E. Is the newly placed Divider affected by Rain of Flame?
 
About the walls on tables: I'm not sure it is a Rules Team decision. We can rule on it if you want but it might just be better to allow the BOV to control map based rulings.
 
About the walls on tables: I'm not sure it is a Rules Team decision. We can rule on it if you want but it might just be better to allow the BOV to control map based rulings.

I don't know if it is so much a BOV question but a matter of the legality of it in general.
 
About the walls on tables: I'm not sure it is a Rules Team decision. We can rule on it if you want but it might just be better to allow the BOV to control map based rulings.

I don't know if it is so much a BOV question but a matter of the legality of it in general.
Legality? I don't think they were intended to be used that way, but the BOV decides what is accepted on BOV maps, and outside of that we all own our games and can build our maps how we want. Under what circumstance would legality make any difference here?
 
How do 'explosion' powers work when attacking Marro Dividers?

J.........DE

Jordahwn (J), targets the Divider(D) with Rain of Flame. She rolls her attack dice. D rolls defense dice and recieves a wound. D rolls a 17 or higher and places a Divider on adjacent empty space E. Is the newly placed Divider affected by Rain of Flame?
Any newly placed figures are not affected by the original attack.
 
Okay, this is a quickie, but we couldn't reach a mutually satisfactory conclusion:

Is there a requirement that you have an active dwarf hero in order for the Axegrinders to ignore them to get the +2 to move? Or conversely, could I draft 7xAxegrinders + Isamu and have all the Dwarves move 6?

~Aldin, inquisitively

ETA Link http://www.heroscapers.com/community/showthread.php?t=25202&page=6
 
Dear rules team :),

How does Teleport Reinforcements interact with Sujoah's Poison Sting Special Attack?

Teleport Reinforcements works when Tul-Bak-Ra takes wounds from a special or normal attack, but is not destroyed.

One option is to tally up how many wounds Poison Sting does, make sure Tul-Bak-Ra is still alive when Poison Sting Special Attack ends and then Teleport Reinforcements equal to the number of wounds Tu-Bak-Ra took from the entire attack.

The other option is roll after every time Poison Sting does one damage, and Teleport a unit if appropriate until Poison Sting stops or Tul-Bak-Na dies.

The ruling for how Leaf of the Home Tree and Poison Sting interact seems to set precedent for the second interpretation. The ruling that splash damage does not affect the just Teleported troops might lead some credence to the first interpretation.
 
Okay, this is a quickie, but we couldn't reach a mutually satisfactory conclusion:

Is there a requirement that you have an active dwarf hero in order for the Axegrinders to ignore them to get the +2 to move? Or conversely, could I draft 7xAxegrinders + Isamu and have all the Dwarves move 6?

~Aldin, inquisitively

ETA Link http://www.heroscapers.com/community/showthread.php?t=25202&page=6
As with all questions posted to this thread, now we have to have a pow-wow.

Dear rules team :),

How does Teleport Reinforcements interact with Sujoah's Poison Sting Special Attack?

Teleport Reinforcements works when Tul-Bak-Ra takes wounds from a special or normal attack, but is not destroyed.

One option is to tally up how many wounds Poison Sting does, make sure Tul-Bak-Ra is still alive when Poison Sting Special Attack ends and then Teleport Reinforcements equal to the number of wounds Tu-Bak-Ra took from the entire attack.

The other option is roll after every time Poison Sting does one damage, and Teleport a unit if appropriate until Poison Sting stops or Tul-Bak-Na dies.

The ruling for how Leaf of the Home Tree and Poison Sting interact seems to set precedent for the second interpretation. The ruling that splash damage does not affect the just Teleported troops might lead some credence to the first interpretation.
I think this one is easy, we will consult and get back to you
 
Whoops copy and pasted the wrong one.

Sujoah against Tul-Bak-Ra:

After each wound inflicted place one Marro figure then roll for poison damage. Continue one at a time placing a marro figure for each wound inflicted by Sujoah's poison unless that wound or a roll of 20 destroys Tul-Bak-Ra..
 
Thanks for the thread and all you guys do for the community.

About the walls on tables: I'm not sure it is a Rules Team decision. We can rule on it if you want but it might just be better to allow the BOV to control map based rulings.

I don't know if it is so much a BOV question but a matter of the legality of it in general.
Legality? I don't think they were intended to be used that way, but the BOV decides what is accepted on BOV maps, and outside of that we all own our games and can build our maps how we want. Under what circumstance would legality make any difference here?
I agree with Grungebob. If I may be so bold, this isn't something like stacking water tiles that is specifically stated as a no-no. It might not be specifically prohibited by the rules, and I don't see why it should be prohibited. I think that a BoV decision to not allow it is something that the BoV judges should decide.
 
Dwarves:

Axegrinders do get the extra 2 move whenever they activate but do not choose to bond.

This means that if you do not draft a Dwarven Hero in your army, you will have fast dwarves with every activation.

In Heroscape there are traditional units but there are also units that might not behave as you'd expect. Look at Sgt drake and his samurai sword, or Dead eye Dan and his ullar rifle, or Valguard and his arm. Yes with the right rolls a viking squad can out run a viper squad.
 
Thanks for clarifying that (and for keeping the answer simple and card intuitive, even if some don't feel it is "fantasy" intuitive).

I like the idea of fast, hard-running dwarves. They just put more into battle than the next guy. I'm a believer.
 
Whoops copy and pasted the wrong one.

Sujoah against Tul-Bak-Ra:

After each wound inflicted place one Marro figure then roll for poison damage. Continue one at a time placing a marro figure for each wound inflicted by Sujoah's poison unless that wound or a roll of 20 destroys Tul-Bak-Ra..
There seems to be a curse on this quesion. I posted it in the wrong thread first :)

I feel this ruling is in line with the earlier ruling on Leaf of the Home Tree. Good job keeping things consistant. Thanks!
 
If a question cannot be answered by this friendly community and must be advanced to the next level, the Rules Team can help. Here is where we can place these kinds of rules questions.

Thanks Gbob. I think this and the titles will help.
 
I have a question:

Regarding the Repulsors, it states that you MUST roll a D20 for every adjacent Soulborg (besides Repulsors). I read this to mean that ALL Soulborgs, friendly or enemy, are affected, and that you MUST roll that D20 and that there's no choice in the matter.

Am I correct in the reading that it is not an optional power, and that it affects all Soulborg figures, friendly or otherwise?
 
Status
Not open for further replies.
Back
Top