Ladder clarifications follow below.
Lob rules in a later post.
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We've come out with a set of clarifications for how to play with ladders. The following will be the rules for all online events.
These clarifications are meant to align with the official rulebook in the simplest way possible while also aligning with the way we believe most people assume that ladders are supposed to work.
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LADDER RULES
Moving off of a ladder (from any rung) onto a non-ladder space (including the landing space):
Lob rules in a later post.
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We've come out with a set of clarifications for how to play with ladders. The following will be the rules for all online events.
These clarifications are meant to align with the official rulebook in the simplest way possible while also aligning with the way we believe most people assume that ladders are supposed to work.
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LADDER RULES
Small and medium figures can choose to ignore an unoccupied ladder when moving down (but not when moving up). If you ignore the ladder, you do not occupy the ladder spaces.
Moving onto a ladder (when not already on that ladder):
- If you must climb over an obstacle such as a battlement to access the ladder, count movement for climbing as usual. Then, consider the figure’s base level to be the level it has climbed to when considering its position relative to the ladder.
- If a figure is more than 1 level above the highest rung of the ladder, it cannot move onto the ladder and must move to the landing space. Falling rules may apply.
- If a figure is on the same level as the ladder's landing space, it must move to the landing space first.
- If a figure is not on the same level as the landing space, it may move to a rung that is the same level as the figure's base, or one level higher or lower than the figure's base. 1 movement point.
Moving off of a ladder (from any rung) onto a non-ladder space (including the landing space):
- If the space is more than 1 level higher, or if you are at a lower level than a battlement, railing, or ruin between the spaces, use normal movement rules for climbing.
- If the space is a lower level, same level, or up to 1 level higher than current level (and there is nothing to climb over), move onto the space for 1 movement point.* Falling rules may apply.
* unless onto heavy snow/slippery ice, then 2 movement
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