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Does this rule mean figure can not fly under overhangs at all? The example they provide does not really support the text. The rule is on page 21 of age of annihilation rulebook but I could not find it any of the older master set rulebooks Maybe I am misunderstanding it.20240907_213700_HDR~2.jpg
 
Does this rule mean figure can not fly under overhangs at all? The example they provide does not really support the text. The rule is on page 21 of age of annihilation rulebook but I could not find it any of the older master set rulebooks Maybe I am misunderstanding it. [picture removed for efficiency]
No that example is referring to going from under the overhang to on top of it. It is saying you have to go out from under then go on top. In other words, you cannot teleport through the floor. Previous rulebooks (RotV 2nd Edition Page 16, SotM page 14) showed that you had to move Raelin out from under the overhang in the special powers section rather than the movement section. They didn’t have the “… cannot pass through…” part at the beginning, they just showed that you have to go out from under in the example.
 
Can Kyrie (or other species native to Valhalla) be "summoned"?

I'm not steeped in the lore, so not sure if a Kyrie can be "rescued" from certain death, like characters from other planets.

The upcoming "Kyrie Warrior Army Expansion" says the following in a promotion:

Features:
  • Five new heroes for Heroscape!
  • Featuring the Kyrie Warriors summoned during the Age of Annihilation!
  • Highly detailed and fully assembled!
  • Compatible with previous and upcoming Heroscape releases!

At first, I was like "Good grief. Renegade obviously doesn't know what it means to be summoned". But then, it got me thinking, hmm ...

 
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I'm tempted to make a battlefield with a cave at one end (cut-away on the backside for player access) and the only way into the cave is a tiny gap one space wide and one tile (level) high; then watch Xenithrax fly through the gap into the cave.
 
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No that example is referring to going from under the overhang to on top of it. It is saying you have to go out from under then go on top. In other words, you cannot teleport through the floor. Previous rulebooks (RotV 2nd Edition Page 16, SotM page 14) showed that you had to move Raelin out from under the overhang in the special powers section rather than the movement section. They didn’t have the “… cannot pass through…” part at the beginning, they just showed that you have to go out from under in the example.
Ah okay the pass through the bottom of them literally means the figure cannot go through the tile that creates the overhang. That makes sense. Thank you.
 
Are figures without fly allowed to move through terrain? Maybe I am missing a rule but terrain that is not an obstacle does not specifically state that a figure can not move through its space. The moving up rule states that if you want to move up to a higher level you must count the sides of each higher level as one space as well as the space you land on. But what if a figure does not want to move up to a higher level and instead wants to move to the same level space through a higher level space? In the example below what rule prevents my rat from teleporting through the wall of terrain? 20240908_104617_HDR~2.jpg20240908_104628_HDR~2.jpg
 
Can a figure without fly pass through the bottom of overhangs? The flying and overhangs rule says figures can ascend overhangs while flying, but can not pass through the bottom of them. I could only find the "cannot pass through the bottom of them rule" in the age of annihilation rulebook. Does that mean in the older editions it was possible but not now? Is there a rule that prevents figures from moving through non-obstacle terrain? In the example below can the rat climb through the overhang?
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No, figures cannot move through a terrain stack. The simple reason is that the destination space is two spaces away, and movement is space-by-space.

No, figures cannot move through the bottom of an overhang. They cannot even fly through the bottom of an overhang. This perhaps has not been explicitly mentioned in the rules before but it has always been the community understanding.
 
No, figures cannot move through a terrain stack. The simple reason is that the destination space is two spaces away, and movement is space-by-space.

No, figures cannot move through the bottom of an overhang. They cannot even fly through the bottom of an overhang. This perhaps has not been explicitly mentioned in the rules before but it has always been the community understanding.
Thank you. This is my understanding as well I was just wondering if there was a rule that specifically prohibits it.
 
No, figures cannot move through a terrain stack. The simple reason is that the destination space is two spaces away, and movement is space-by-space.

No, figures cannot move through the bottom of an overhang. They cannot even fly through the bottom of an overhang. This perhaps has not been explicitly mentioned in the rules before but it has always been the community understanding.
Agreed. No going through terrain using normal movement. It would require a teleporting (digging, tunneling, etc) type of special ability. And no flying through terrain (or obstacles), either. However...

There doesn’t need to be a gap at all. You just need to have the ability to fly over the other figure and the ability to fit on the landing space. Nothing I’ve seen in the rules requires anything else.
Folks can of course houserule things if they want more of a simulation of reality.

I'm tempted to make a battlefield with a cave at one end (cut-away on the backside for player access) and the only way into the cave is a tiny gap one space wide and one tile (level) high; then watch Xenithrax fly through the gap into the cave.
Flying (or Leaping) movement abilities say nothing about being able to fit through gaps in mid-flight. A flying figure only needs to fit on the landing space. The need to (or desire to) fly through a gap can occur for many reasons.

So, by the book, no matter how small the opening, and no matter how big the flyer; any flyer can fit through any opening (gap). Plus, any other figure (friend or enemy) is no obstacle, in any way, to the flyer (or leaper), until the flyer lands.
:runaway:
 
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New to the scene and just wanting to clarify a question me and some friends have, does pivoting a SINGLE tile unit count as a move? Example; Fia comes up behind breeches, breeches next turn he doesn’t get his assault bonus but does he count as moving one to turn around and attack?
 
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New to the scene and just wanting to clarify a question me and some friends have, does pivoting a SINGLE tile unit count as a move? Example; Fia comes up behind breeches, breeches next turn he doesn’t not get his assault bonus but does he count as moving one to turn around and attack?

Pivoting is not moving, moving requires the figure to physically be placed on a new tile.

Additionally, Breech's ability requires he isn't adjacent to the figure at the start of the turn. Regardless of which way he is facing, if Fia was on a space adjacent to his, then he is adjacent to her.
 
No problem. Adjusting a figure in its space without moving it does not count as a 'move'. But, you can only do this with your own figures on your turn. You cannot adjust your figures on your opponent's turn, nor are you ever allowed to adjust opponents' figures.

Although, sometimes it is done, but only if all players agree to the adjustment before doing so.

~Z
 
Can Kyrie (or other species native to Valhalla) be "summoned"?

I'm not steeped in the lore, so not sure if a Kyrie can be "rescued" from certain death, like characters from other planets.

The upcoming "Kyrie Warrior Army Expansion" says the following in a promotion:

Features:
  • Five new heroes for Heroscape!
  • Featuring the Kyrie Warriors summoned during the Age of Annihilation!
  • Highly detailed and fully assembled!
  • Compatible with previous and upcoming Heroscape releases!

At first, I was like "Good grief. Renegade obviously doesn't know what it means to be summoned". But then, it got me thinking, hmm ...

Not sure that Summoned would be the right word as they already exist on Valhalla and within the same era of time as Heroscape is taking place, but for what it's worth, Revna DOES 'summon' Misaerx and Kilkorax back from the dead to join her forces.
 
I have two Attacking questions:
  1. Dorim the Bulkhead Brawler is next to Loviatäk the Kyrie Warrior, not engaged because Dorim is 5 tiles higher than Loviatäk. Both have Line of Sight to each other. Can they still do (normal/special) attacks on each other if they have Line of Sight even if they are not engaged? ...or (normal/special) attacks with a range of 1 can only be used against figures they are engaged with?
  2. Bok-Bur-Na is using his range of 5 to attack Xenithrax the Vineweaver. Bok-Bur-Na has Line of Sight to Xenithrax's tail that is at range of 5. Xenithrax's base is 6 tiles away from Bok-Bur-Na. Can Bok-Bur-Na attack Xenithrax still because Xenithrax's tail is at the 5 tiles range from Bok-Bur-Na? ...or ranges are measured from the attacker to the defender's base?
    1. If not, why does Xenithrax get the advantage that no one can engage him from the back because his tail is physically blocking that space?
 
1. Range 1 requires figures to be adjacent
2. Pretty sure range is measured from a figure's base and, yes, I believe Xenithrax offers an extreme version of something known as "Stinger Denial" which is a legal, but frowned upon practice
 
2. Pretty sure range is measured from a figure's base and, yes, I believe Xenithrax offers an extreme version of something known as "Stinger Denial" which is a legal, but frowned upon practice
Frowned upon yes, but I think in X's case, unavoidable? Unlike the Stingers who can be shifted to make room.
 
1. Range 1 requires figures to be adjacent
2. Pretty sure range is measured from a figure's base and, yes, I believe Xenithrax offers an extreme version of something known as "Stinger Denial" which is a legal, but frowned upon practice
I know to be able to attack another figure, the attacking figure must have the defending figure (not base) within Range and have LOS of the the defending figure's hit location (love zombies because their hit location is just the head).
1. But do the figures need to be engaged?
2. This needs to be a rule clarification from Renegade from them introducing a figure that extends into other spaces.

Another example: Bok-Bur-Na is on a castle wall and has Iron Lich Viscerot adjacent and 12 levels lower. They don't meet the "Engagement and Adjacency Rules" (page 16), but Bok-Bur-Na has Viscerot both within Range and LOS of Viscerot's hit locations because he can use Castle wall's POV special rules. where Viscerot has range, but doesn't have LOS of Bok-Bur-Na's hit locations.
Change the above example to figures with a range of only 1 and ability to hit still stands because Range 1 only needs to be adjacent and not adjacency.
 
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I know to be able to attack another figure, the attacking figure must have the defending figure (not base) within Range and have LOS of the the defending figure's hit location (love zombies because their hit location is just the head).
1. So adjacency is the not the same as engaged?
Not sure where you're getting needing only the figure in range from, as it's incorrect. Distance is always measured from and to bases.

Adjacency is the same as engaged, but both are described as figures being on a hex within 1 space of each other and not an amount of levels higher equal to or greater than the lower figure's height.
 
Not sure where you're getting needing only the figure in range from, as it's incorrect. Distance is always measured from and to bases.

Adjacency is the same as engaged, but both are described as figures being on a hex within 1 space of each other and not an amount of levels higher equal to or greater than the lower figure's height.
I always in the past played it range is measured from base to base, but the rules never stated from base to base because figures were basically in the space of the base and up. Xenithrax has changed this assumed thinking and feel the rules should state this and why there are FAQs... or was this done intentionally by Renegade???
I just see this of once again Renegade not play testing a figure and going for a "This figure is so cool that the players will want it." Similar with fishing where makers sell lures that will catch the buyer than the fish.
 
Renegade didn't play test this figure, but the War Council/Avalon Hill did. But yes, I think Avalon Hill wanted a cool, big dragon.
 
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