Anybody know if a document already exists that lists all special terrain rules in one place?
~Z
Anybody know if a document already exists that lists all special terrain rules in one place?
~Z
In a couple weeks there'll be one for all the terrain rules that exist in C3G![]()
Anybody know if a document already exists that lists all special terrain rules in one place?
~Z
In a couple weeks there'll be one for all the terrain rules that exist in C3G![]()
There is C3G terrain?
~Z
Anybody know if a document already exists that lists all special terrain rules in one place?
~Z
In a couple weeks there'll be one for all the terrain rules that exist in C3G![]()
There is C3G terrain?
~Z
Yes, but the rulebook will only cover the rules.![]()
That is correct.Oh, wait. C3G =/= C3V
C3G is the comicbook stuff, right?
~Z
Anybody know if a document already exists that lists all special terrain rules in one place?
~Z
In a couple weeks there'll be one for all the terrain rules that exist in C3G![]()
There is C3G terrain?
~Z
Yes, but the rulebook will only cover the rules.![]()
Oh, wait. C3G =/= C3V
C3G is the comicbook stuff, right?
~Z
Anybody know if a document already exists that lists all special terrain rules in one place?
~Z
In a couple weeks there'll be one for all the terrain rules that exist in C3G![]()
There is C3G terrain?
~Z
Yes, but the rulebook will only cover the rules.![]()
Oh, wait. C3G =/= C3V
C3G is the comicbook stuff, right?
~Z
Correct. C3G was here first.![]()
I mean, technically I helped start both, so they're more like my kids.![]()
Maul on Deathstalkers?
Maul on Deathstalkers?
Maybe. But something in my brain is telling me that it involved a variable number of dice. You could roll fewer dice, increasing the odds of all-skulls, or more dice to do (potentially) more damage.
~Z
Maul on Deathstalkers?
Maybe. But something in my brain is telling me that it involved a variable number of dice. You could roll fewer dice, increasing the odds of all-skulls, or more dice to do (potentially) more damage.
~Z
Erevan Sunshadow.
Deathstalkers, Erevan, Wyvern, Rechets. Only Erevan has the ability to choose number of dice.Maul on Deathstalkers?
Maybe. But something in my brain is telling me that it involved a variable number of dice. You could roll fewer dice, increasing the odds of all-skulls, or more dice to do (potentially) more damage.
~Z
Erevan Sunshadow.
You’re correct, those refer to phases of the turn, and would not proc on out-of-turn movement. Your list is nearly complete, a few I’d add:
Before revealing an Order Marker (this is first on the list)
At the beginning of a turn (this is before before moving, not sure I’ve seen it before but it would theoretically slot here)
At the end of a turn (this is after after attacking)
Yep, this is one of the main problems with Heroscape language - "move" refers to several different things, between a move phase of your figure's activation, move actions it can take both within that phase and out of it, and other abilities that move figures against thei will.
This is one of those muddy areas we tackled head on in C3G 2.0 and created distinct terms for so we could sort these things out. Seems crazy to ask the end user to use an ability to move their figure but not use a "before moving" ability they have when they do.![]()