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QC3 Summertime Contest Poll - CONGRATULATIONS SHIFTREX

Which bard plays the tune of your heart?

  • Alixron Vandos

    Votes: 5 17.2%
  • Bace Kleff

    Votes: 1 3.4%
  • Glack

    Votes: 1 3.4%
  • Hjordis Muirgen

    Votes: 4 13.8%
  • Jai Soloreef

    Votes: 14 48.3%
  • Johnathon Jinglepepper

    Votes: 2 6.9%
  • Kage-Oni

    Votes: 2 6.9%
  • Rophru

    Votes: 0 0.0%

  • Total voters
    29
  • Poll closed .

Dr.Goomonkey

On vacation...
Site Supporter
So tired. Tired of waiting. Tired of waiting for the Quarterly Classic Custom Competition's Summertime Contest Poll. Maybe that one was a stretch...

But, the wait is over. Please welcome the slow marching band!

As clarification, in this poll you are to vote for your favorite entry you see here. This doesn't mean the most polished or the best competitive unit, but if that's your qualifications for favorite I suppose it does! Please note, if you entered this competition you must vote for an entry OTHER than your own.

Additionally, to make clear all discussion is encouraged. Anonymity is "extremely important", so try not to reveal your entry but don't let that stop you from sharing your views on the entries. (It's kinda fun to secretly promote your own entry anyway, right?)

And so, ladies and gentlemen, for your enjoyment:

Alixron Vandos
alixron_vandos.png



Bace Kleff
bace_kleff.jpg



Glack
glack_custom_contest.jpg

Bio:
Spoiler Alert!



Hjordis Muirgen
hjordis_muirgen.jpg



Jai Soloreef
jai_soloreef.jpg



Johnathon Jinglepepper
johnathon_jinglepepper.jpg



Kage-Oni
kage_oni.jpg

Bio:
Spoiler Alert!



Rophru
rophru.png
 
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Re: QC3 Summertime Contest Poll - VOTE by 7/27

Jai Soloreef would have gotten my vote as the best designed, balanced, and implemented classic Heroscape figure. However I had to give it to my boy Bace Kleff for being a close second in those regards with a healthy dose of silliness and puns on top.

The rest are mostly decent but might not seem as well balanced or leave some ambiguity in their powers making them more difficult to judge.
 
Re: QC3 Summertime Contest Poll - VOTE by 7/27

I worry about interpretation on Hjordis' Circle Singing Death Song. I love the idea, but when an opponent's figure begins singing, does that figure's controller choose one of their opponents' figures? And if so, can that figure choose Hjordis if Hjordis hasn't finished her song and been removed yet?

And if she is destroyed by some other means than inflicted wounds, does the effect not trigger?

~Z
 
Re: QC3 Summertime Contest Poll - VOTE by 7/27


Well met!


The rest are mostly decent but might not seem as well balanced or leave some ambiguity in their powers making them more difficult to judge.

If judging is too difficult for you . . .

P.S.: Looking at the voting, you are not alone. Even I voted for Jai . . .

 
Re: QC3 Summertime Contest Poll - VOTE by 7/27


Well met!

I worry about interpretation on Hjordis' Circle Singing Death Song. I love the idea, but when an opponent's figure begins singing, does that figure's controller choose one of their opponents' figures? And if so, can that figure choose Hjordis if Hjordis hasn't finished her song and been removed yet?

And if she is destroyed by some other means than inflicted wounds, does the effect not trigger?

~Z

As to the second question, I'd say not. As to the first, :oops:!

 
Re: QC3 Summertime Contest Poll - VOTE by 7/27

Such fun ideas!

My goodness, Bace Kleff is completely ridiculous, and I love it.

I can't say exactly why, but I wasn't expecting any bards for Utgar or Valkrill, so it is neat to see entries for both. Perhaps Hjordis Muirgen's personality should be changed from Merciless to Dramatic with how drawn-out her death would be. ;)

I also quite like Kage-Oni just for the theme. Sonata of Dancing Shades sounds like it was pulled right from Ocarina of Time.

But yes, Jai Soloreef is implemented into Heroscape wonderfully; I like everything about the design.
 
Re: QC3 Summertime Contest Poll - VOTE by 7/27

Hjordis Muirgen's Circle Singing Death Song sounds like a lot of fun. The kind of bombastic creativity I would want from a bard in heroscape. However I think her overall design is a bit overfilled. She seems like the kind of unit that you're constantly forgetting her powers and how they work. Maybe dropping the special attack and bumping up her standard attack value so that you're still encouraging aggressive play while streamlining the design a bit? Adjust point value accordingly of course.

I have to go with Jai Soloreef. He's easy to understand while remaining versatile. His abilities are unique, useful, and require forward thinking. Not to mention they are very Bard-like.
 
Re: QC3 Summertime Contest Poll - VOTE by 7/27

Woo hoo, the countdown is near! :D
 
Awesome :D thanks for the votes! Lots of great units in this contest. I voted for Glack myself.

Congrats! Jai is really well done, (although I ended up voting for Alixron)

Glack was mine, any comments?



If you’re curious, my thoughts on/goals for Glack:

When Dr GooMonkey announced the contest, I had no idea what to do for a bard, so I said I would take the first easily editable image from a search and use that as my inspiration. I was actually pretty excited with what I came up with, but I think I tried to cram too much into one unit. The goal was to have someone who made the goblins more fodder-y with an aura that was a negative at a certain range (for variety and making it sometimes a decision if you even wanted to scurry). Because I thought the aura was only of dubious value, I gave him impatient so he would be able to keep his aura relevant but couldn’t use it to attack right away.

I think giving goblins reverse trample is something that I think should probably have been an entirely different unit rather than on Glack. If combined with an ability that makes them clump together, it could be something that allows for a cheap 4 man squad without making (or at least somewhat mitigating) them from being a huge pain for single attack heroes. Wonder if Renegade reads this thread…
 
Well Done

Grats SR. It was a really neat idea.

I'll admit this was kinda rushed from me and I really just copied 5e bard abilities and didn't really take time to refine them rather than trying to do something much more creative like some of these other options.

~Dysole, who'll try again next time
 

Well met!

Congratulations Shiftrex! A few clarifications of Circle Singing Death Song and I might have given you a run for your money. With those, I might have something for SoV . . .

 
Congratulations, Shiftrex! I loved the way Jai's powers forced decisions from his player. I actually voted for him.

There were many good units this time. I submitted Kage-Oni; I'd probably cut Evil Eye Defense and tweak the point value if I were to write it up today, but I like the result anyway.
 
Awesome :D thanks for the votes! Lots of great units in this contest. I voted for Glack myself.

Congrats! Jai is really well done, (although I ended up voting for Alixron)

Glack was mine, any comments?



If you’re curious, my thoughts on/goals for Glack:

When Dr GooMonkey announced the contest, I had no idea what to do for a bard, so I said I would take the first easily editable image from a search and use that as my inspiration. I was actually pretty excited with what I came up with, but I think I tried to cram too much into one unit. The goal was to have someone who made the goblins more fodder-y with an aura that was a negative at a certain range (for variety and making it sometimes a decision if you even wanted to scurry). Because I thought the aura was only of dubious value, I gave him impatient so he would be able to keep his aura relevant but couldn’t use it to attack right away.

I think giving goblins reverse trample is something that I think should probably have been an entirely different unit rather than on Glack. If combined with an ability that makes them clump together, it could be something that allows for a cheap 4 man squad without making (or at least somewhat mitigating) them from being a huge pain for single attack heroes. Wonder if Renegade reads this thread…

Yeah I think I'd cut the part that lets Goblins take splash damage, and then streamline some of the rest of the power:

Small Goblins within 4 spaces of Glack add 1 to their attack. When any Small Goblin you control, including Glack, leaves an engagement with an opponent's figure within 4 spaces of Glack, that figure may roll the 20-sided die. If they roll an 11 or higher, the Goblin takes a wound.

I really like the Impatient power.
 
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