I guess it's also worth noting I was trying to go for a decked out Punisher Van and not a grounded, hastily spray painted minivan.
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NAME = Doctor Destiny
SECRET IDENTITY = John Dee
SPECIES = Human
UNIQUENESS = Unique Hero
CLASS = ???
PERSONALITY = Unstable
SIZE/HEIGHT = Medium 5
LIFE = 5
MOVE = 5
RANGE = 5
ATTACK = 4
DEFENSE = 4
POINTS = ???
MATERIOPTIKON
Before attacking, choose a figure within 5 clear sight spaces of Doctor Destiny and roll the 20-sided die. On a roll of 11 or higher you may move an unrevealed Order Marker from that figure's Army Card to another Army Card that player controls.
LORD OF DREAMS
When Doctor Destiny or another figure within 5 clear sight spaces rolls a blank while attacking or defending you may immediately change that die to a skull or shield. You may only change a blank die once per player turn.
IMMACULATE DREAM
At the end of the round, if there are no Order Markers on his Army Card then place a Dream Marker on this Army Card (Max 2). While there is a Dream Marker on this Army Card each skull rolled by Doctor Destiny counts as an additional hit. If Doctor Destiny would receive any number of wounds then you may remove a Dream Marker from this Army Card instead.
Name = Endeavor
SI = Enji Todoroki
Species = Quirkhuman
Uniqueness = Unique Hero
Class = Crime Fighter
Personality = Driven
Size/height = Medium 5
Life = 5
Move = 5
Range = 1
Attack = 5
Defense = 5
Points = ???
HELLFLAME
After a numbered Order Marker is revealed, roll the 20-sided die for each figure adjacent to Endeavor without the Lava resistant ability, add 3 to your roll for each revealed Order Marker on this Army Card. On a roll of 12 or higher that figure receives 1 wound.
FLASHFIRE FIST SPECIAL ATTACK
Range 6. Attack 4 + Special.
Choose a non-adjacent figure to attack, add an attack die to Flashfire Fist Special Attack for each revealed Order Marker on this Army Card. If you roll 4 skulls or more when using Flashfire Fist Special Attack then place a wound marker on this Army Card.
ENDEAVOR TO SURPASS
After revealing an Order Marker on the card of a Unique Hero you control and only taking a turn with that Hero, if an opponent's figure was attacked and did not receive any wounds, immediately take a turn with Endeavor and no additional turns.
FLYING
Doctor Destiny - DC Comics
V1
Spoiler Alert!
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NAME = Doctor Destiny
SECRET IDENTITY = John Dee
SPECIES = Human
UNIQUENESS = Unique Hero
CLASS = Magician
PERSONALITY = Unstable
SIZE/HEIGHT = Medium 5
LIFE = 5
MOVE = 5
RANGE = 5
ATTACK = 4
DEFENSE = 4
POINTS = ???
MATERIOPTIKON
Instead of attacking, choose a figure within 4 clear sight spaces of Doctor Destiny and roll the 20-sided die. On a roll of 11 or higher you may move an unrevealed Order Marker from that figure's Army Card to another Army Card that player controls.
LORD OF DREAMS
If Doctor Destiny or another figure within 4 clear sight spaces rolls a blank while attacking or defending you may immediately change that die to a skull or shield. You may only change a blank die once per player turn.
IMMACULATE DREAM
At the end of the round, if Doctor Destiny has no Order Markers on his Army Card then you may immediately take a turn with him.
MAGICAL DEFENSE
When Doctor Destiny is attacked by an opponent's figure that does not have the Magical Defense special power, the most wounds Doctor Destiny can take for this attack is one.
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NAME = Doctor Destiny
SECRET IDENTITY = John Dee
SPECIES = Human
UNIQUENESS = Unique Hero
CLASS = ???
PERSONALITY = Unstable
SIZE/HEIGHT = Medium 5
LIFE = 5
MOVE = 5
RANGE = 5
ATTACK = 4
DEFENSE = 4
POINTS = ???
MATERIOPTIKON
Before attacking, choose a figure within 5 clear sight spaces of Doctor Destiny and roll the 20-sided die. On a roll of 11 or higher you may move an unrevealed Order Marker from that figure's Army Card to another Army Card that player controls.
LORD OF DREAMS
When Doctor Destiny or another figure within 5 clear sight spaces rolls a blank while attacking or defending you may immediately change that die to a skull or shield. You may only change a blank die once per player turn.
IMMACULATE DREAM
At the end of the round, if there are no Order Markers on his Army Card then place a Dream Marker on this Army Card (Max 2). While there is a Dream Marker on this Army Card each skull rolled by Doctor Destiny counts as an additional hit. If Doctor Destiny would receive any number of wounds then you may remove a Dream Marker from this Army Card instead.
Shiftrex, I really like that V2. I'd draft it and give it a shot.
I'm going to chew on the Punisher Van design and stat block for a little while and come back.
EDIT: I initially had attached a draft for Ultimate Venom, but moved it to the Venom workshop. Still figuring out where everything goes here.![]()
Class tie that affects the number of glyphs.PUNISHER ARSENAL
At the start of the game, choose up to 2 Equipment glyphs, or 3 Equipment glyphs if there is a Loner or Crime Fighter in your army. Place them symbol side up on this vehicle. Any figure who exits this vehicle may equip an equipment glyph still on this vehicle if possible.
And remaining life makes more sense than defense, since some defense numbers represent agility more than toughness.VAN RAM
After moving, you may choose a figure adjacent to this vehicle. Roll X unblockable attack dice against the chosen figure, or 2 times X if the chosen figure is a destructible object. X = the number of spaces this vehicle moved - the chosen figure's defense number, to a minimum of 1. After using Van Ram, roll unblockable attack dice equal to the chosen figure's remaining life against this vehicle.
Bio![]()
Spoiler Alert!Lúcio is an international celebrity who inspires social change through his music and actions.
Lúcio Correia dos Santos grew up in Rio de Janeiro, in a poor and crowded favela that was hit hard by the financial upheaval following the Omnic Crisis. As Brazil began the long process of recovery, he wanted to find a way to lift the spirits of those around him. He found his answer in music and its power to bring people together and even help them forget their troubles, if only for a short time. He performed on street corners, in block parties, and as he got older, at a string of legendary underground shows.
But Lúcio's close-knit community was thrown into chaos when the multinational Vishkar Corporation secured a contract to redevelop large tracts of the city. Lúcio and his neighbors had been told that the development would improve their lives. However, that promise never became a reality. Vishkar imposed controls on the residents in the name of building a more orderly society: enforcing curfews, cracking down on what the company perceived as lawless behavior, and exploiting the populace as a cheap labor force.
Lúcio wouldn't stand for it. He stole Vishkar sonic technology that had been used to suppress the people, and he converted it into a tool to rally them to action. In a popular uprising, they drove Vishkar out of their neighborhoods. Lúcio's leadership made him a star overnight and a symbol for positive social change. His music skyrocketed in popularity. Whereas he had once performed locally, he was now filling arenas across the world.
With his newfound fame, Lúcio realizes that he has an opportunity to make a difference and change the world for the better.
Mini
Spoiler Alert!![]()
From the Monopoly Gamer Overwatch set.
NAME = LÚCIO
SECRET IDENTITY = LÚCIO CORREIA DOS SANTOS
SPECIES = HUMAN
UNIQUENESS = UNIQUE HERO
CLASS = ENTERTAINER / REBEL / FIGHTER
PERSONALITY = UPLIFTING / INSPIRING
SIZE/HEIGHT = MEDIUM 4
LIFE = 4
MOVE = 5
RANGE = 6
ATTACK = 2
DEFENSE = 4
POINTS = ???
CROSSFADE
Start the game with the Crossfade Marker on this Army Card. Before taking a turn with Lúcio, you may place or remove the Crossfade Marker on this card. Before moving normally with Lúcio or any figure you control within 2 clear sight spaces of Lúcio, if the Crossfade Marker is:
•on this card, add 2 to that figure's Move number this turn.
•not on this card, you may roll the 20-sided die. If you roll 11 or higher, remove 1 Wound Marker from that figure's Army Card.
SONIC AMPLIFIER
Instead of attacking with Lúcio or any figure you control, you may roll 1 unblockable attack die against an opponent's figure adjacent to Lúcio. If you inflict at least 1 wound on a small, medium, or large figure with this special power, you must place that figure on any empty space within 2 spaces of its original placement, if possible. Moved figures do not take any leaving engagement attacks and non-flying figures can receive any falling damage that may apply.
WALL RIDE
While Lúcio is adjacent to any terrain, obstacle, or destructible object with at least a height 5 higher than Lúcio's base, Lúcio can move through all figures, does not take any leaving engagement attacks, and may ignore elevation changes of up to 4 levels.
Before moving normally with D.Va, you may count each space moved as one additional space. If you do, D.Va may attack one additional time this turn.
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Name = Endeavor
SI = Enji Todoroki
Species = Quirkhuman
Uniqueness = Unique Hero
Class = Crime Fighter
Personality = Driven
Size/height = Medium 5
Life = 5
Move = 5
Range = 1
Attack = 5
Defense = 5
Points = ???
HELLFLAME
After a numbered Order Marker is revealed, roll the 20-sided die for each figure adjacent to Endeavor without the Lava resistant ability, add 3 to your roll for each revealed Order Marker on this Army Card. On a roll of 12 or higher that figure receives 1 wound.
FLASHFIRE FIST SPECIAL ATTACK
Range 6. Attack 4 + Special.
Choose a non-adjacent figure to attack, add an attack die to Flashfire Fist Special Attack for each revealed Order Marker on this Army Card. If you roll 4 skulls or more when using Flashfire Fist Special Attack then place a wound marker on this Army Card.
ENDEAVOR TO SURPASS
After revealing an Order Marker on the card of a Unique Hero you control and only taking a turn with that Hero, if an opponent's figure was attacked and did not receive any wounds, immediately take a turn with Endeavor and no additional turns.
FLYING