I linked you in the SP Ericth74.
NAME = The Angelus
SECRET IDENTITY = Danielle Baptiste/Jenny Romano/None
SPECIES = Entity/Angel
UNIQUENESS = Unique Hero
CLASS = (INSERT)
PERSONALITY = Righteous
SIZE/HEIGHT = Medium 5
LIFE = 6
MOVE = 6
RANGE = 1
ATTACK = 5
DEFENSE = 5
POINTS = ???
PURGE THE DARKNESS
When The Angelus attacks a Undead, Demon, or a Hero named The Darkness with her normal attack, you may add 2 dice to her attack. If The Angelus can attack The Darkness she must.
LIGHT MANIPULATION SPECIAL ATTACK
Range 1 + Special. Attack 4.
Before using this special attack, choose to do one of the following:
-add 1 automatic skull to your attack roll and attack one additional time;
-add 3 to this special attack's range and subtract 1 shield from the defending figure;
-subtract 1 attack from this special attack and all skulls rolled count as 1 additional hit.
This special attack may only be used once per round.
ARMOR OF LIGHT
When The Angelus rolls defense against a normal attack from a figure that is not The Darkness, if at least one shield is rolled the most wounds The Angelus can take from this attack is one.
SUPER STRENGTH
FLYING
Not a huge fan of Purge the Darkness here, since super counterdrafty stuff means I probably won't draft her in normal games. I don't mind a bonus against certain figures, but the Darkness callout and it being +2 is pretty big stuff. I don't recall her exacts, but if it's thematically viable it might be fun to give her leadership or synergy with all figures with sensory assault? (Those figures typically weaponize light).
A big flashy SA is cool, lots of options there. Are those thematic in any way? What's the story behind all the options? The issue with something like this being once per round, is that if she's your only figure then 2 out of your 3 turns she's just a flying beatstick. So I think she should have SOME other trick other than the SA since her other power is just a passive defense.
Cool start though.
Changed her first ability to give the possibility for bonding with Sensory Assault figures. Not super committed to her bonus against demons and such, just didn't want to repeat effects from her special attack. Trying to leave the bonding ability open for Common/Uncommon hero's so Angelus Warriors could be a possibility in the future. Also made a change to the special attack allowing each effect to be used once per round.
Spoiler Alert!
NAME = The Angelus
SECRET IDENTITY = Danielle Baptiste/Jenny Romano/None
SPECIES = Entity/Angel
UNIQUENESS = Unique Hero
CLASS = (INSERT)
PERSONALITY = Righteous
SIZE/HEIGHT = Medium 5
LIFE = 6
MOVE = 6
RANGE = 1
ATTACK = 5
DEFENSE = 5
POINTS = ???
WARRIORS OF LIGHT
When The Angelus attacks a figure with the Species of Demon, Undead, or Creature with her normal attack, that figure gains no bonuses from special powers for defense rolls. If The Angelus inflicts one or more wounds during her turn, you may take a turn with a Hero you control with the Sensory Assault special power. You may not take any additional turns with other figures you control.
LIGHT MANIPULATION SPECIAL ATTACK
Range 1 + Special. Attack 4.
Before using this special attack, choose to do one of the following:
-add 1 automatic skull to your attack roll and attack one additional time;
-add 3 to this special attack's range and subtract 1 shield from the defending figure;
-subtract 1 attack from this special attack and all skulls rolled count as 1 additional hit.
You may only use each option from this special attack once per round.
ARMOR OF LIGHT
When The Angelus rolls defense against a normal attack from a figure that is not The Darkness, if at least one shield is rolled the most wounds The Angelus can take from this attack is one.
SUPER STRENGTH
FLYING
Changed her first ability to give the possibility for bonding with Sensory Assault figures. Not super committed to her bonus against demons and such, just didn't want to repeat effects from her special attack. Trying to leave the bonding ability open for Common/Uncommon hero's so Angelus Warriors could be a possibility in the future. Also made a change to the special attack allowing each effect to be used once per round.
NAME = The Angelus
SECRET IDENTITY = Danielle Baptiste/Jenny Romano/None
SPECIES = Entity/Angel
UNIQUENESS = Unique Hero
CLASS = (INSERT)
PERSONALITY = Righteous
SIZE/HEIGHT = Medium 5
LIFE = 6
MOVE = 6
RANGE = 1
ATTACK = 5
DEFENSE = 5
POINTS = ???
WARRIORS OF LIGHT
When The Angelus attacks a figure with the Species of Demon, Undead, or Creature with her normal attack, that figure gains no bonuses from special powers for defense rolls. If The Angelus inflicts one or more wounds during her turn, you may take a turn with a Hero you control with the Sensory Assault special power. You may not take any additional turns with other figures you control.
LIGHT MANIPULATION SPECIAL ATTACK
Range 1 + Special. Attack 4.
Before using this special attack, choose to do one of the following:
-add 1 automatic skull to your attack roll and attack one additional time;
-add 3 to this special attack's range and subtract 1 shield from the defending figure;
-subtract 1 attack from this special attack and all skulls rolled count as 1 additional hit.
You may only use each option from this special attack once per round.
ARMOR OF LIGHT
When The Angelus rolls defense against a normal attack from a figure that is not The Darkness, if at least one shield is rolled the most wounds The Angelus can take from this attack is one.
SUPER STRENGTH
FLYING
WARRIORS OF LIGHT
When The Angelus attacks a figure with the Species of Demon, Undead, or Creature with her normal attack, that figure gains no bonuses from special powers for defense rolls. If a figure you control within 6 clear sight spaces of Angelus would use its Sensory Assault special power, you may reroll up to two attack dice.
Looking much better to me! Curious about a theme question since it's been a while since I've read Darkness, does she have any actual power over light? Jackie can make constructs out of darkness, so I'd assume Angelus could do something similar. If that's the case, I wonder if we can't do something a tad different than just normal bonding?
So instead of a conditional bonding making Angelus an Order Marker hub, she can enhance the light of other light-based figures. Then if you wanted to create Warriors for her, I might give them a sidekick power for both Angelus and figures with Sensory Assault. Dr Light and Dazzler give debuffs, so another option for Angelus is give her some sort of debuff aura as well, to double down on that, making this "faction" a bit more unique. Or the common warriors could do that as well.
I think the SA needs a little TLC (Like I'm not sure if a double attack effect even works with the once-per-round choices and such), but that's minor and can be fixed later on.
Good stuff.
Cool, I have her figure, tempting design for the noms : )
Bio:![]()
NAME = ATTUMA
SPECIES = ATLANTEAN
UNIQUENESS = UNIQUE HERO
CLASS = BARBARIAN
PERSONALITY = BRUTAL
SIZE/HEIGHT = MEDIUM 6
LIFE = 5
MOVE = 6
RANGE = 1
ATTACK = 5
DEFENSE = 4
POINTS = 220
WARLORD AT HEART
At the start of the game, if there is a Ruler or King in your army, add 1 to Attuma’s attack number. If there is a Ruler or King in an opponent's army, Attuma has the Class of Conqueror in addition to the class listed on this card.
WATER DWELLER
Attuma does not stop his movement when entering water spaces. While on a water space, Attuma may not be targeted by a non-adjacent attack, and you may add 2 dice to his defense.
THE HEAT OF BATTLE
While Attuma is engaged, the most wounds he can take from an attack is one. When rolling defense dice against an adjacent normal attack, if you roll more shields than the attacker rolls skulls, the attacking figure receives one wound.
SUPER STRENGTH
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THE SKULL’S DAUGHTER
Instead of moving with Sin, you may move with any other Unique Terrorist Hero you control. Instead of attacking with Sin, you may attack with any Unique Terrorist Hero you control.
BATTLE HEATED
While Attuma is engaged, the most wounds he can take from an attack is one.
BEETLE
ABNER JENKINS
HUMAN
UNIQUE HERO
MERCENARY
OPPORTUNISTIC
MEDIUM 5
LIFE: 4
MOVE: 6
RANGE: 5
ATTACK: 4
DEFENSE: 4
POINTS: ~150-200
BUMBLING SUPPORT FIRE 14
If an opponent's unengaged figure moves adjacent to a figure you control within 5 clear sight spaces of Beetle, you may roll the 20-sided die. If you roll 14 or higher, the opponent's figure receives a wound. If you roll 2 or lower, the figure you control receives a wound. Beetle may not use Bumbling Support Fire 14 if he is engaged.
EVASIVE FLYING
When Beetle starts to fly, he will not take any leaving engagement attacks. When Beetle rolls defense dice against an attack from a non-adjacent figure without the Flying or Stealth Flying special power, 1 shield will block all damage, and you may immediately move Beetle one space for each shield rolled.
ENHANCED TARGETING
When Beetle attacks a non-adjacent figure, that figure may not receive any extra defense dice from height advantage, destructible objects, Shadow Tiles, or being adjacent to Jungle Pieces.
SUPER STRENGTH
FLYING
SIN:
I’ve always imagined Sin as a character that can serve as both a leader and a follower - so she can be paired with Skull, Crossbones, or both. I’ve always thought something like this could be cool.
THE SKULL’S DAUGHTER
Instead of moving with Sin, you may move with any other Unique Terrorist Hero you control. Instead of attacking with Sin, you may attack with any Unique Terrorist Hero you control.
I’d definitely avoid anything with an X reveal, so she can be compatible with Red Skull II.