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Public Design Workshop

Just a spot for my public designs in progress. Open to comments.


Spoiler Alert!
 
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NAME = The Angelus
SECRET IDENTITY = Danielle Baptiste/Jenny Romano/None

SPECIES = Entity/Angel
UNIQUENESS = Unique Hero
CLASS = (INSERT)
PERSONALITY = Righteous

SIZE/HEIGHT = Medium 5

LIFE = 6

MOVE = 6
RANGE = 1
ATTACK = 5
DEFENSE = 5

POINTS = ???


PURGE THE DARKNESS
When The Angelus attacks a Undead, Demon, or a Hero named The Darkness with her normal attack, you may add 2 dice to her attack. If The Angelus can attack The Darkness she must.

LIGHT MANIPULATION SPECIAL ATTACK
Range 1 + Special. Attack 4.
Before using this special attack, choose to do one of the following:
-add 1 automatic skull to your attack roll and attack one additional time;
-add 3 to this special attack's range and subtract 1 shield from the defending figure;
-subtract 1 attack from this special attack and all skulls rolled count as 1 additional hit.
This special attack may only be used once per round.

ARMOR OF LIGHT
When The Angelus rolls defense against a normal attack from a figure that is not The Darkness, if at least one shield is rolled the most wounds The Angelus can take from this attack is one.

SUPER STRENGTH

FLYING
 


NAME = The Angelus
SECRET IDENTITY = Danielle Baptiste/Jenny Romano/None

SPECIES = Entity/Angel
UNIQUENESS = Unique Hero
CLASS = (INSERT)
PERSONALITY = Righteous

SIZE/HEIGHT = Medium 5

LIFE = 6

MOVE = 6
RANGE = 1
ATTACK = 5
DEFENSE = 5

POINTS = ???


PURGE THE DARKNESS
When The Angelus attacks a Undead, Demon, or a Hero named The Darkness with her normal attack, you may add 2 dice to her attack. If The Angelus can attack The Darkness she must.

LIGHT MANIPULATION SPECIAL ATTACK
Range 1 + Special. Attack 4.
Before using this special attack, choose to do one of the following:
-add 1 automatic skull to your attack roll and attack one additional time;
-add 3 to this special attack's range and subtract 1 shield from the defending figure;
-subtract 1 attack from this special attack and all skulls rolled count as 1 additional hit.
This special attack may only be used once per round.

ARMOR OF LIGHT
When The Angelus rolls defense against a normal attack from a figure that is not The Darkness, if at least one shield is rolled the most wounds The Angelus can take from this attack is one.

SUPER STRENGTH

FLYING


Not a huge fan of Purge the Darkness here, since super counterdrafty stuff means I probably won't draft her in normal games. I don't mind a bonus against certain figures, but the Darkness callout and it being +2 is pretty big stuff. I don't recall her exacts, but if it's thematically viable it might be fun to give her leadership or synergy with all figures with sensory assault? (Those figures typically weaponize light).

A big flashy SA is cool, lots of options there. Are those thematic in any way? What's the story behind all the options? The issue with something like this being once per round, is that if she's your only figure then 2 out of your 3 turns she's just a flying beatstick. So I think she should have SOME other trick other than the SA since her other power is just a passive defense.

Cool start though.
 
Not a huge fan of Purge the Darkness here, since super counterdrafty stuff means I probably won't draft her in normal games. I don't mind a bonus against certain figures, but the Darkness callout and it being +2 is pretty big stuff. I don't recall her exacts, but if it's thematically viable it might be fun to give her leadership or synergy with all figures with sensory assault? (Those figures typically weaponize light).

A big flashy SA is cool, lots of options there. Are those thematic in any way? What's the story behind all the options? The issue with something like this being once per round, is that if she's your only figure then 2 out of your 3 turns she's just a flying beatstick. So I think she should have SOME other trick other than the SA since her other power is just a passive defense.

Cool start though.

My thought process behind Purge the Darkness is that thematically the Angelus exists to battle the Darkness. So I think having something to force her into attacking him if possible is a must. I'm to the idea of giving synergy for sensory assault, might be a good start for the angelus warriors. As for the special attack The Angelus can turn light and fire into psychical weapons, such as swords, spears, and back into fire or light. Maybe saying she can only use each attack once per round might be a better system?
 
Forcing attacks on a single figure just seems bad. I get where you’re coming from thematically but nothing about that power seems fun really so I’d try to find a different direction. Synergy with Sensory Assault cards would be a neat direction. Army of the Light or something like that.
 
Changed her first ability to give the possibility for bonding with Sensory Assault figures. Not super committed to her bonus against demons and such, just didn't want to repeat effects from her special attack. Trying to leave the bonding ability open for Common/Uncommon hero's so Angelus Warriors could be a possibility in the future. Also made a change to the special attack allowing each effect to be used once per round.

Spoiler Alert!
 
I like these changes. Potential Sensory Assault bonding could make for some new builds.


Changed her first ability to give the possibility for bonding with Sensory Assault figures. Not super committed to her bonus against demons and such, just didn't want to repeat effects from her special attack. Trying to leave the bonding ability open for Common/Uncommon hero's so Angelus Warriors could be a possibility in the future. Also made a change to the special attack allowing each effect to be used once per round.

Spoiler Alert!
 
Changed her first ability to give the possibility for bonding with Sensory Assault figures. Not super committed to her bonus against demons and such, just didn't want to repeat effects from her special attack. Trying to leave the bonding ability open for Common/Uncommon hero's so Angelus Warriors could be a possibility in the future. Also made a change to the special attack allowing each effect to be used once per round.


NAME = The Angelus
SECRET IDENTITY = Danielle Baptiste/Jenny Romano/None

SPECIES = Entity/Angel
UNIQUENESS = Unique Hero
CLASS = (INSERT)
PERSONALITY = Righteous

SIZE/HEIGHT = Medium 5

LIFE = 6

MOVE = 6
RANGE = 1
ATTACK = 5
DEFENSE = 5

POINTS = ???


WARRIORS OF LIGHT
When The Angelus attacks a figure with the Species of Demon, Undead, or Creature with her normal attack, that figure gains no bonuses from special powers for defense rolls. If The Angelus inflicts one or more wounds during her turn, you may take a turn with a Hero you control with the Sensory Assault special power. You may not take any additional turns with other figures you control.

LIGHT MANIPULATION SPECIAL ATTACK
Range 1 + Special. Attack 4.
Before using this special attack, choose to do one of the following:
-add 1 automatic skull to your attack roll and attack one additional time;
-add 3 to this special attack's range and subtract 1 shield from the defending figure;
-subtract 1 attack from this special attack and all skulls rolled count as 1 additional hit.
You may only use each option from this special attack once per round.

ARMOR OF LIGHT
When The Angelus rolls defense against a normal attack from a figure that is not The Darkness, if at least one shield is rolled the most wounds The Angelus can take from this attack is one.

SUPER STRENGTH

FLYING

Looking much better to me! Curious about a theme question since it's been a while since I've read Darkness, does she have any actual power over light? Jackie can make constructs out of darkness, so I'd assume Angelus could do something similar. If that's the case, I wonder if we can't do something a tad different than just normal bonding?

WARRIORS OF LIGHT
When The Angelus attacks a figure with the Species of Demon, Undead, or Creature with her normal attack, that figure gains no bonuses from special powers for defense rolls. If a figure you control within 6 clear sight spaces of Angelus would use its Sensory Assault special power, you may reroll up to two attack dice.

So instead of a conditional bonding making Angelus an Order Marker hub, she can enhance the light of other light-based figures. Then if you wanted to create Warriors for her, I might give them a sidekick power for both Angelus and figures with Sensory Assault. Dr Light and Dazzler give debuffs, so another option for Angelus is give her some sort of debuff aura as well, to double down on that, making this "faction" a bit more unique. Or the common warriors could do that as well.

I think the SA needs a little TLC (Like I'm not sure if a double attack effect even works with the once-per-round choices and such), but that's minor and can be fixed later on.

Good stuff.
 
Looking much better to me! Curious about a theme question since it's been a while since I've read Darkness, does she have any actual power over light? Jackie can make constructs out of darkness, so I'd assume Angelus could do something similar. If that's the case, I wonder if we can't do something a tad different than just normal bonding?

So instead of a conditional bonding making Angelus an Order Marker hub, she can enhance the light of other light-based figures. Then if you wanted to create Warriors for her, I might give them a sidekick power for both Angelus and figures with Sensory Assault. Dr Light and Dazzler give debuffs, so another option for Angelus is give her some sort of debuff aura as well, to double down on that, making this "faction" a bit more unique. Or the common warriors could do that as well.

I think the SA needs a little TLC (Like I'm not sure if a double attack effect even works with the once-per-round choices and such), but that's minor and can be fixed later on.

Good stuff.

Yeah as mentioned in a previous post she can manufacture weapons out of light, but her warriors are different from the darklings as they can exists without the Angelus having a host. I'm right there with you on the SA not really in love with my idea either but having something sort a SA for her is important I think. Might take that one back to the drawing board altogether.

On another note after getting a refresher on the comics for inspiration, I actually think the darkness should end up being more powerful. Especially if Jackie will end up being the host, seeing as how he defeats the Angelus most of the time.
 
I like an SA here, even if it gets tweaked a bit.

Not too worried about Jackie being more powerful (Definitely using Jackie. I don't care who we have as the Angelus host, could just leave blank honestly) Keep in mind that he's the protagonist, and the protagonists always beat the villains (at least eventually) in comic books. But keeping them relatively on-par seems the coolest to me.
 
Just spitballing some ideas for Warriors of Light. Maybe having all figures with Sensory Assault within ? spaces of The Angelus add to her attack? Or vice versa? Also maybe having the Angelus debuff defense dice on Undead, Demon, or Creature when a friendly/figure you control attacks them within a certain range of her.

As for the SA I'm having a bit of trouble with ideas for that, I like the idea of having her make different weapons out of light. But making the attack interesting and not bland has me at a loss. On another note I'm leaning towards species of angel because that would allow the potential for the Angelus Warriors to have bonding with other angel figures.

And lastly somewhat unrelated to the Angelus, has any thought been given to other Top Cow/Image Artifacts universe hero's? I know there are mini's for the Magdalena, Ian Nottingham, and Aphrodite IV. I also having been thinking up ideas for a potential Rapture (Tom Judge) custom.
 
Sin

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NAME = SIN
SECRET IDENTITY = SINTHEA SHMIDT

SPECIES = HUMAN
UNIQUENESS = UNIQUE HERO
CLASS = TERRORIST
PERSONALITY = SADISTIC

SIZE/HEIGHT = MEDIUM 5

LIFE = 4

MOVE = 5
RANGE = 6
ATTACK = 4
DEFENSE = 4

POINTS = ???


BRUTALITY 4
When attacking an adjacent figure with Sin, if the Attack number on the defending figure's card is 4 or less and the defending figure does not have the Super Strength special power, that figure rolls 1 fewer defense die.

SADISTIC DISTRACTION
If Sin ends her turn adjacent to an opponent's figure you may reveal an Order Marker X on this card to take a turn with a Terrorist figure you control. If a figure that you control other than Sin attacks an opponent's figure that is engaged with Sin, you may reduce that figure's defense by 1.

RUTHLESS COUNTER STRIKE
When rolling defense dice against a normal attack from an adjacent attacking figure, if Sin is not destroyed by this attack, all skulls rolled count as unblockable hits on the attacking figure.
 
Did a writeup for Attuma, the first power is for when he's working for Doom or playing nice with Namor (also you can sneak in Ocean Master), but rather than full bonding he also has Conqueror options for what is hopefully a more versatile figure.
The other two are an Atlantean water power from Namor and a barbarian endurance power from Conan.
Wikia says he's 6'8" so he might be a 6 height figure.
46bfaa811c581b24c93c8ae01a936134.jpg

NAME = ATTUMA

SPECIES = ATLANTEAN
UNIQUENESS = UNIQUE HERO
CLASS = BARBARIAN
PERSONALITY = BRUTAL

SIZE/HEIGHT = MEDIUM 6

LIFE = 5

MOVE = 6
RANGE = 1
ATTACK = 5
DEFENSE = 4

POINTS = 220


WARLORD AT HEART
At the start of the game, if there is a Ruler or King in your army, add 1 to Attuma’s attack number. If there is a Ruler or King in an opponent's army, Attuma has the Class of Conqueror in addition to the class listed on this card.

WATER DWELLER
Attuma does not stop his movement when entering water spaces. While on a water space, Attuma may not be targeted by a non-adjacent attack, and you may add 2 dice to his defense.

THE HEAT OF BATTLE
While Attuma is engaged, the most wounds he can take from an attack is one. When rolling defense dice against an adjacent normal attack, if you roll more shields than the attacker rolls skulls, the attacking figure receives one wound.

SUPER STRENGTH
10292113266_4fb7f30615_b.jpg
Bio:
"Attuma is a nomadic warlord who believes that he is destined to conquer Atlantis. Which he has done twice. His constant quest for Atlantis has brought him both allies and enemies. He has been known to team-up with Tiger Shark, Llyra, and even Kang. Attuma has fought the Fantastic Four, Avengers, and Alpha Flight." wiki

"It was during a time of war and slavery where a prophecy would tell of a warrior rise and take the kingdom of Atlantis by force, something that steered a warrior known as Rorak into ensuring that the warrior would be him. It was devotion that guided Rorak and his army to destroy several unsuspecting tribes, such as the tribe Skarka where Attuma would see his own mother killed before him. With many killed, most women and children of Skarka were taken as slaves, as with Attuma being raised as one of the slaves who was forced working within the mines where countless others suffered greatly and eventually died off. But the mines didn’t weakened Attuma seeing how his rage and desire for revenge only made him stronger, eventually becoming strong enough to raise an army of slaves against Rorak and his army after Atlantis started to disregard the use of slavery. Even though Attuma never gained any revenge against Rorak, he found himself with a massive army after freeing and gathering other slaves with a desire to claim Roraks goal of being the one who will overtake Atlantis." comicvine origin

He's teamed up with other aquatic villains and fought a bunch of different supers at random times, but it's usually some plot to conquer Atlantis. He's been a lackey for Doom once or twice in the early years before fighting him and Namor, and was more recently resurrected by Doom during Dark Reign with sort of an overall power buff. Plus, even though it's not the comics, my best memory of him was in Ultimate Alliance when he was again a lackey for Doom and trying to conquer Atlantis with Tiger Shark. So the first power can represent him stronger because he's working with a Doomtype Ruler or stronger because of his rivalry with Namor.
 
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SIN:
I’ve always imagined Sin as a character that can serve as both a leader and a follower - so she can be paired with Skull, Crossbones, or both. I’ve always thought something like this could be cool.
THE SKULL’S DAUGHTER
Instead of moving with Sin, you may move with any other Unique Terrorist Hero you control. Instead of attacking with Sin, you may attack with any Unique Terrorist Hero you control.

I’d definitely avoid anything with an X reveal, so she can be compatible with Red Skull II.

ATTUMA:
Really dig this.

I wouldn’t say we’ve moved away from Battle Hardened, but I know some designs have purposely chosen new/different powers in its place. Tornado still really likes it, I believe.

This is an idea I had come up with for a similar power. Rather fond of it, would love to see it on a card one day.
BATTLE HEATED
While Attuma is engaged, the most wounds he can take from an attack is one.
 
BEETLE
ABNER JENKINS
HUMAN
UNIQUE HERO
MERCENARY
OPPORTUNISTIC
MEDIUM 5
LIFE: 4
MOVE: 6
RANGE: 5
ATTACK: 4
DEFENSE: 4

POINTS: ~150-200

BUMBLING SUPPORT FIRE 14

If an opponent's unengaged figure moves adjacent to a figure you control within 5 clear sight spaces of Beetle, you may roll the 20-sided die. If you roll 14 or higher, the opponent's figure receives a wound. If you roll 2 or lower, the figure you control receives a wound. Beetle may not use Bumbling Support Fire 14 if he is engaged.

EVASIVE FLYING
When Beetle starts to fly, he will not take any leaving engagement attacks. When Beetle rolls defense dice against an attack from a non-adjacent figure without the Flying or Stealth Flying special power, 1 shield will block all damage, and you may immediately move Beetle one space for each shield rolled.

ENHANCED TARGETING
When Beetle attacks a non-adjacent figure, that figure may not receive any extra defense dice from height advantage, destructible objects, Shadow Tiles, or being adjacent to Jungle Pieces.

SUPER STRENGTH

FLYING

Been thinking about Beetle, maybe his class will put him in the wrong synergies. So possibly give him the class of criminal.
 
Cool! Neat to see all of these Avenger villain types. Non-X-Men Marvel villains have been a neglected area for a while, IMO.
 
Attuma
I'd just make him a Conqueror and lose the first power. He'd be cooler to play if he had something active-use in its place - feels defense-focused in a way that doesn't 100% track for me right now.

Beetle
Bumping him into the Criminal web would be a good call. Bumbling Support Fire is a cool wink at MACH-I. I'd be tempted to give him some kind of limited 'move other figures' deal instead of that, though. He's kind of a wannabe leader/heist planner for the Spidey villains and they tend to really like free moves, so it'd be a cool soft synergy with them.
 
SIN:
I’ve always imagined Sin as a character that can serve as both a leader and a follower - so she can be paired with Skull, Crossbones, or both. I’ve always thought something like this could be cool.
THE SKULL’S DAUGHTER
Instead of moving with Sin, you may move with any other Unique Terrorist Hero you control. Instead of attacking with Sin, you may attack with any Unique Terrorist Hero you control.

I’d definitely avoid anything with an X reveal, so she can be compatible with Red Skull II.

Thanks for the input. I wasn't really looking for compatiblity with Red Skull v2 with this design. I was looking at her and Crossbones in the early 2006 Cap run where the 2 of them were on a killing spree. To me the most important thing is for her to be able to take a turn with Crossbones, to utilize his Trigger Man, but Sin certainly wouldn't give up an opportunity to attack for someone else to. Or at least that's my take on her. She's super aggressive that way. So aggressive that she distracts the enemy she adjacent to so someone else gets an easier shot at them.

As for working with Red Skull, honestly I don't love either of our 2 Red Skull designs as the leader of Hydra. Both are great, but to me don't scream leader. Nick Fury with activations of a squad and a hero every turn is a faction leader, Professor X activates 2 mutants every turn. And both are 20 points cheaper than v2, who only gets an extra turn once a round, with a specific hero with an X reveal. Just not a "head of an army/faction" to me. Don't get me wrong its a great card, just not something I felt was needed to connect to with this design.

Hyrda in general needs help. I'd love to see v2 of Baron Strucker, even a v2 of the Hydra Agents.
 
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