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Public Design Workshop

What about something like this?
The next time that figure rolls Attack or Defense dice, you may subtract a Skull or Shield from the roll for each Blank rolled.
So it’s not a perfect scale, but obviously Superman is going to be rolling a lot more blanks than your average Citizen.
 
I like the idea of having the random chance of smaller to larger penalties. I want to try and see if the chance of -4 can stick to the design.
 
Just a FYI, -4 to defense is highly unlikely to ever get passed due in part to what Nobody just outlined with completely negating the Flash. Comic art looks pretty awesome for him, if he doesn't already have a mini I hope he gets one at some point. I'd pick it up for sure.
 
Thematically and for the sake of keeping it interesting, shouldn't he have a chance to fail in that roll? Especially since he's not really giving up any resources to make the attempt.
 
There are two rolls(this is not clear in the description of the power, I will fix it) one to see if it hits(11 or higher) second roll to see what the modifier would be.
 
There are two rolls(this is not clear in the description of the power, I will fix it) one to see if it hits(11 or higher) second roll to see what the modifier would be.

Ah, I see. You might look at C3G Jean Grey as an example of how to word that.

Though I will say, despite how we did it with her, two rolls for an effect is typically considered inelegant (and actually for her it's for two effects: whether she throws someone, and then whether she wounds them).
 
Yeah, I'd just keep it one roll 3 different results. 1-11, no effect, 12-17?, -1 def. & att., 18+?, -2 def. & att. Many d20 rolls have more than one result, just look at some of them for wording consistency. Don't think it needs bullet points so skip over those versions.
 
Yeah, I'd just keep it one roll 3 different results. 1-11, no effect, 12-17?, -1 def. & att., 18+?, -2 def. & att. Many d20 rolls have more than one result, just look at some of them for wording consistency. Don't think it needs bullet points so skip over those versions.

That sounds good to me. Also, what do you mean by bullet points?
 
When you make a list of power effects of

  • three
  • or more
  • in a special power
 
Thanks Bats!

I'm drawing a blank on who has a d20 power with multiple outcomes that does not use the bullet point break down though. Maybe we haven't done it that way before after all and as soon as 3 or more possible results exist the default set up is to use bullet points?
 
I think it's at least largely accepted as a best practice to use the bullet list.
 
In that case, Bane, Green Arrow (Oliver), & Hawkeye I are three examples you can look at the wording of.
 
298309.jpg


(I hope I have done that right!)

Saw this figure and thought it would be good for The Octopus.

Edit: It is Horrorclix outpatient.
 
latest

NAME = THE OCTOPUS
SECRET IDENTITY = VICTOR OCTAVIUS

SPECIES = MUTATE
UNIQUENESS = UNIQUE HERO
CLASS = RULER
PERSONALITY = ARROGANT

SIZE/HEIGHT = MEDIUM 6

LIFE = 5

MOVE = 5
RANGE = 2
ATTACK = 5
DEFENSE = 7

POINTS = 425


EXTENSIVE REACH
Before moving, you may choose one figure within 5 clear sight spaces of The Octopus. Place the chosen figure on any empty space within one space of its current location. Units targeted by extensive reach do not take leaving engagement attacks.

GRIP OF THE OCTOPUS
Once per round, after moving, before attacking, you may choose one figure within 2 clear sight spaces of The Octopus. Place the chosen figure on any empty space adjacent to The Octopus. If The Octopus attacks the chosen figure this turn, you may add 2 to The Octopus' attack. Units targeted by Grip of the Octopus do not take leaving engagement attacks.

OIL SPEW 11
After moving, before attacking, you may choose one figure within 3 clear sight spaces and roll the 20-sided die.
  • If you roll 1-11, there is no effect.
  • If you roll 12-17, subtract 1 from the target's next attack or defense roll.
  • If you roll 18+, subtract 2 from the target's next attack or defense roll.


Bio:
Victor Octavius was an Italian baron who was found ill with the plague. He was set to find a cure, so he held Henri Pym's wife captive for him to make a cure. Pym needed the blood of a "witchbreed" in order to make this cure. Norman Osborne told Pym about Peter Parker, also known as the spider. Previous attempts to cure Victor led to a mutation from an octopus. Victor grows tentacles and becomes more agressive in his needs. Pym draws blood from Peter to make this cure. When Pym finishes the serum, Victor believes that he is meant to be in this form and smashes the beaker against the ground. Victor is pent up fighting the Spider and does not notice the giant Henri Pym appearing from the sea. Pym tried to lick up the serum, not wanting it to go to waste, in doing that he made himself giant. Pym got his revenge and crushed Victor under his foot.
 
Namorita
Spoiler Alert!
No-Name
Spoiler Alert!

Henri Le Pym
Spoiler Alert!

Eraserhead
Spoiler Alert!

Silver Savage
Spoiler Alert!
 
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I'd link that figure option to your design just so you don't forget about it. Looks like it could work to me, nice going Czar!
 
Justice-League-52-Superman-DC-Comics-Rebirth-spoilers-G.jpg

NAME = SUPERMAN
SECRET IDENTITY = LEX LUTHOR

SPECIES = HUMAN
UNIQUENESS = UNIQUE HERO
CLASS = CHAMPION
PERSONALITY = EGOTISTICAL

SIZE/HEIGHT = MEDIUM 5

LIFE = 4

MOVE = 7
RANGE = 1
ATTACK = 6
DEFENSE = 7

POINTS = ???


SELF IMPORTANCE 17
Whenever you reveal a numbered Order Marker on any other Army Card you control, before using any other special powers, you must immediately roll the 20-sided die. If you roll 17 or higher, you must take an immediate turn with Superman, and you may not take any additional turns with other figures you control. When using Self Importance 17, add 2 to Superman’s Move number for that turn. You may only roll for Self Importance once per Order Marker.

LEXCORP WEAPONRY SPECIAL ATTACK
Range 5. Attack 1, 2, 3, or 4.
Start the attack with 8 attack dice. You may attack with 1, 2, 3, or 4 attack dice until all 8 attack dice have been rolled.

MOTHER BOX REPAIR
After taking a turn with Superman, if he is unengaged, you may roll any number of combat dice. If you roll a skull on every die, remove a Wound Marker from this Army Card for each skull rolled.

KRYPTONIAN ARMOR
When rolling defense against a normal attack, you may count one blank rolled as an extra shield.

FLYING
SUPERSTRENGTH
This is based specifically off of Rebirth's Superman Lex (because I think it's a cool look, mainly), but really the main goal is just to capture the general trope of "I'm Lex Luthor, and I'm a good guy now." It could be reworked to be N52 Justice League Lex, or anything really I suppose.

I'm bending the rules on Self-Importance a bit (boosting regular move instead of a movement power), but that's been a hangup I've had with that power for a long time. It takes up a whole design space with the way it works, so it would be nice to give it a bit of flex like we do with Superspeed.

Mother Box Repair and Kryptonian Armor both kind of fall into the same category of survivability powers. I'm way more into MBR, especially since this era of Lex had some strong Apokoliptian ties, but I kind of like KA as a callback to Lex II. I could see dropping KA for space though.
 
Mother Box repair is a pretty cool power. I like that he has Self-Importance along with being a Champion so that he fits into JL builds but it makes you think twice!
 
Seems like we should limit the number of dice, but having to roll a skull on every dienkinds keeps that in check already.
 
I guess we could limit it to 3 dice, just to curb potential unforeseen problems. (Like maybe...a design that can steal powers and change combat dice rolled to skulls?) But just taking this design in a bubble, I don’t see it being a problem. He has a 50% chance to heal 1 wound or a 12.5% chance to heal 3 wounds, and he can only do it after ending his turn unengaged. I’d take Wolverine over that every time, personally.
 
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