NAME = SUPERMAN
SECRET IDENTITY = LEX LUTHOR
SPECIES = HUMAN
UNIQUENESS = UNIQUE HERO
CLASS = CHAMPION
PERSONALITY = EGOTISTICAL
SIZE/HEIGHT = MEDIUM 5
LIFE = 4
MOVE = 7
RANGE = 1
ATTACK = 6
DEFENSE = 7
POINTS = ???
SELF IMPORTANCE 17
Whenever you reveal a numbered Order Marker on any other Army Card you control, before using any other special powers, you must immediately roll the 20-sided die. If you roll 17 or higher, you must take an immediate turn with Superman, and you may not take any additional turns with other figures you control. When using Self Importance 17, add 2 to Superman’s Move number for that turn. You may only roll for Self Importance once per Order Marker.
LEXCORP WEAPONRY SPECIAL ATTACK
Range 5. Attack 1, 2, 3, or 4.
Start the attack with 8 attack dice. You may attack with 1, 2, 3, or 4 attack dice until all 8 attack dice have been rolled.
MOTHER BOX REPAIR
After taking a turn with Superman, if he is unengaged, you may roll any number of combat dice. If you roll a skull on every die, remove a Wound Marker from this Army Card for each skull rolled.
KRYPTONIAN ARMOR
When rolling defense against a normal attack, you may count one blank rolled as an extra shield.
FLYING
SUPERSTRENGTH