Wow - 5/5 Attack and defence, plus MMA, plus a Titans Go! derivative? This guy may end up pushing 250 right now, he's pretty damn solid looking.
There are figures for the Walking Dead game.
Ah good call. I forgot that it was Millar source material like Kick-ass. Not technically a superhero, but comic book, so probably right on the bubble.
There's actually been a follow-up series (Kingsman: The Red Diamond) and another series is planned as well. Figured that was substantial enough of a comic book background.
There are figures for the Walking Dead game.
Ah good call. I forgot that it was Millar source material like Kick-ass. Not technically a superhero, but comic book, so probably right on the bubble.
There's actually been a follow-up series (Kingsman: The Red Diamond) and another series is planned as well. Figured that was substantial enough of a comic book background.
Sure, comic books are one part, but not everything. For instance, Star Trek and Star Wars have extensive comic book backgrounds, but we've opted not to go there as a group. Until recently, we ruled the same about G.I. Joe and Transformers. It's just one of those you'd have to ask the Heroes to rule on.
...you'd better tell me Power Rangers are fair game
...you'd better tell me Power Rangers are fair game
Just the messenger. Don't get the mistaken impression that I have any say.
...you'd better tell me Power Rangers are fair game
Just the messenger. Don't get the mistaken impression that I have any say.
I'll fight anyone who opposses me. Do not cross my path.
...you'd better tell me Power Rangers are fair game
Just the messenger. Don't get the mistaken impression that I have any say.
I'll fight anyone who opposses me. Do not cross my path.
Um, Vengeance and Night here. Just saying.
Btw, fwiw, posting fifteen designs in a row here isn't a good way to get comments on them. There's too much muchness in this thread right now, and I'm actually pretty interested in the Walking Dead write ups AND the Power Ranger write ups.
I'll just stick to Red Ranger first off. I like the write up overall, but I'd straight up cut Master Martial Artist. I think he's overpowered with it and about right without it.
...you'd better tell me Power Rangers are fair game
Just the messenger. Don't get the mistaken impression that I have any say.
I'll fight anyone who opposses me. Do not cross my path.
Um, Vengeance and Night here. Just saying.
I have made a regrettable decision
Ah good call. I forgot that it was Millar source material like Kick-ass. Not technically a superhero, but comic book, so probably right on the bubble.
There's actually been a follow-up series (Kingsman: The Red Diamond) and another series is planned as well. Figured that was substantial enough of a comic book background.
Sure, comic books are one part, but not everything. For instance, Star Trek and Star Wars have extensive comic book backgrounds, but we've opted not to go there as a group. Until recently, we ruled the same about G.I. Joe and Transformers. It's just one of those you'd have to ask the Heroes to rule on.
Btw, fwiw, posting fifteen designs in a row here isn't a good way to get comments on them. There's too much muchness in this thread right now, and I'm actually pretty interested in the Walking Dead write ups AND the Power Ranger write ups.
I'll just stick to Red Ranger first off. I like the write up overall, but I'd straight up cut Master Martial Artist. I think he's overpowered with it and about right without it.
...I gotta write them down SOMEWHERE though...
Also, fair enough- it just felt like something Jason should have given martial arts was one of his big things- would it be fine to give him regular Counter Strike instead?
Btw, fwiw, posting fifteen designs in a row here isn't a good way to get comments on them. There's too much muchness in this thread right now, and I'm actually pretty interested in the Walking Dead write ups AND the Power Ranger write ups.
I'll just stick to Red Ranger first off. I like the write up overall, but I'd straight up cut Master Martial Artist. I think he's overpowered with it and about right without it.
...I gotta write them down SOMEWHERE though...
Also, fair enough- it just felt like something Jason should have given martial arts was one of his big things- would it be fine to give him regular Counter Strike instead?
The auto skull an auto shield further boosting his stats is my major concern, so I'm fine with Counter Strike.
NAME = NEGATIVE MAN
SECRET IDENTITY = LARRY TRAINOR
SPECIES = HUMAN/METAHUMAN
UNIQUENESS = UNIQUE HERO
CLASS = PILOT
PERSONALITY = TROUBLED
SIZE/HEIGHT = MEDIUM 5
LIFE = 4
MOVE = 5
RANGE = 1
ATTACK = 3
DEFENSE = 3
POINTS = ???
NEGATIVE SPIRIT HOST
Before taking a turn with Negative Man, you may place the Negative Spirit, if it is in your army, on an empty space adjacent to Negative Man. Instead of taking a turn with Negative Man, you may take a turn with the Negative Spirit.
HOLLOW MAN
If the Negative Spirit is on the battlefield, Negative Man cannot move, attack, and opponent's figures more than 5 spaces away from Negative Man or opponent's figures within 3 clear sight spaces of another figure you control, cannot attack Negative Man with a non-adjacent attack.
NEGATIVE SPIRIT RETURN
At the end of each round, you must either place the Negative Spirit on its Army Card or place 1 wound marker on this card.
-------------------------------------------------------------------------------------------------NAME = NEGATIVE SPIRIT
SECRET IDENTITY = N/A
SPECIES = ENTITY
UNIQUENESS = UNIQUE HERO
CLASS = SPIRIT
PERSONALITY = ENIGMATIC
SIZE/HEIGHT = MEDIUM 5
LIFE = 1
MOVE = 7
RANGE = 2
ATTACK = 4
DEFENSE = 0
POINTS = ???
NEGATIVE SPIRIT POSSESSION
The Negative Spirit does not start the game on the battlefield. It must be summoned onto the battlefield by a figure with the Negative Spirit Host special power. If you no longer control any figure with the Negative Spirit Host special power, remove the Negative Spirit from the battlefield.
NEGATIVE ENERGY BEING
The Negative Spirit can move through all figures and obstacles such as ruins, and is never attacked when leaving an engagement. After moving, you may choose a figure Negative Spirit passed through. Roll the 20-sided die. If you roll 17 or higher, the chosen figure receives a wound. Before rolling defense dice, you must first roll the 20-sided die. If you roll 1-4, place the Negative Spirit on this card. The Negative Spirit cannot receive any wounds or be destroyed.
FLYING