NAME = DIO
SECRET IDENTITY= DIO BRANDO
SPECIES = UNDEAD
UNIQUENESS = UNIQUE HERO
CLASS = ????
PERSONALITY = CRUEL
SIZE/HEIGHT = MEDIUM 5
LIFE = 6
MOVE = 6
RANGE = 1
ATTACK = 5
DEFENSE = 5
POINTS = ???
STAND POWER: THE WORLD
At the start of each round or DIO's turn, you may place The World on the battlefield within 7 spaces of DIO or remove The World from the battlefield. If DIO is destroyed, destroy The World.
KNIFE BARRAGE SPECIAL ATTACK
Range 5 Attack 3
Start the game with 6 silver Knife markers. Whenever DIO takes a turn using The World's Toki Wo Tomare special power, you may place 3 silver Knife markers on figures within 5 spaces of DIO instead of moving. If The World's turn ends without The World using Toki Wo Tomare special power, roll 3 attack dice for each silver Knife marker on a figure's card, treating each 3 attack dice as a seperate attack. Figures defending against Knife Barrage Special Attack only roll one defence roll against for all attacks rolled.
VAMPIRIC HEALING
Whenever DIO deals 1 or more wounds to a figure that is not an Android, Construct or Undead figure with his normal attack, you may remove 1 wound marker from this army card.
NAME = THE WORLD
SPECIES = STAND
UNIQUENESS = UNIQUE HERO
CLASS = STAND
PERSONALITY = CRUEL
SIZE/HEIGHT = MEDIUM 6
LIFE = 6
MOVE = 6
RANGE = 1
ATTACK = 6
DEFENSE = 6
POINTS = ???
STAND USER: DIO
The World does not start the game on the battlefield. You may only place The World on the battlefield using a figure with the Stand Power: The World special power. The World may only move within 7 spaces of DIO. If The World is ever more than 7 spaces away from DIO, remove The World from the battlefield and place it on this card. If The World is destroyed, destroy DIO.
MUDA MUDA MUDA MUDA MUDA MUDA MUDA
When attacking, The World may count one blank rolled as an additional skull. After attacking, The World may attack again with attack dice equal to the number of skulls rolled.
TOKI WO TOMARE
Start the game with three yellow Clock marker on this card. At the end of The World's turn, you may remove a Clock marker to immediately take an additional turn with DIO and The World. You may only remove up to two yellow Clock markers during The World's turn. If The World or DIO are attacked and at least 1 skull is rolled, you may remove one yellow Clock marker to ignore that attack, then you may move DIO and The World up to 5 spaces each. At the end of the round, place 3 yellow Clock markers on this card, up to a maximum of 3.
STAND
Figures without the species of Stand may not roll attack dice against The World. The World is not affected by special powers on a card without the species of Stand.
SUPER STRENGTH
FLYING