Margloth
More Interesting Than He Actually Is
Re: Public Design Post
Like this:
ALL PART OF THE PLAN
After moving and attacking with a Joker Goon, you may destroy that Goon to move and attack with another Joker Goon or Insane Unique Hero. You may use this special power twice per turn.
So if its a 3 man squad, you could get a total of 5 moves and attacks as long as 2 Goons bite it.
You know what would be cool for these guys, an thematic to the movie? The ability to keep taking turns as long as one gets killed.Updated with some of the suggestions.
NAME = JOKER GOONS
SPECIES = HUMANS
UNIQUENESS = UNIQUE SQUAD (? 2-4 FIGURES)
CLASS = CRIMINALS
PERSONALITY = DESPERATE
SIZE/HEIGHT = MEDIUM 5
LIFE = 1
MOVE = 5
RANGE = 5
ATTACK = 3
DEFENSE = 3
POINTS = 60-90? (depends on the number of figures)
PART OF THE PLAN
After revealing an order marker on this card and after taking a turn with Joker Goons, you may take a turn with any Unique Hero you control with the Insane personality that is within 6 clear sight spaces of a Joker Goon you control.
CLOWNING AROUND
If you control Joker and he is attacked by an opponent's figure and at least 1 skull is rolled, before rolling defense dice you may switch Joker with any Joker Goon you control within 6 clear sight spaces. That Joker Goon must roll defense and take any resulting wounds from the attack instead of Joker.
Like this:
ALL PART OF THE PLAN
After moving and attacking with a Joker Goon, you may destroy that Goon to move and attack with another Joker Goon or Insane Unique Hero. You may use this special power twice per turn.
So if its a 3 man squad, you could get a total of 5 moves and attacks as long as 2 Goons bite it.