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Public Design Workshop 2.0

Huh, it never occurred to me that we straight up do not have the Metal Men at the moment, that's crazy. Any plans for a Will Magnus design as some sort of leader or support for them? Lead's looking like a pretty cool defender to me at the moment.

I wanted to keep the leadership abilities on Gold if possible. As it would really be a stretch to get a 7 card team to hit 1000 points. However a Prof X vs Cyclops thing could be in order down the road. (better pure leadership vs better on field tactical leadership).
 
I wouldn’t mind seeing them come in quite a bit under 1,000 but be able to combine into Alloy, who’d be worth a bit and push them to 1,000 :2cents:
 
I wouldn’t mind seeing them come in quite a bit under 1,000 but be able to combine into Alloy, who’d be worth a bit and push them to 1,000 :2cents:

How feasible is it to keep each one under 150? Because if you run 6 at 150 each that only leaves 100 points for Alloy which I'm imagining is gonna be way too little for him.
 
Metal Men would be cool. I like the mechanics you have there. I haven't read enough of these guys to say what the thematic team is (i.e. including/excluding Magnus or Alloy), but as long as you can include all the main 6 Metal Men in a 1000-point team, I'm happy.
 
I wouldn’t mind seeing them come in quite a bit under 1,000 but be able to combine into Alloy, who’d be worth a bit and push them to 1,000 :2cents:

How feasible is it to keep each one under 150? Because if you run 6 at 150 each that only leaves 100 points for Alloy which I'm imagining is gonna be way too little for him.

A few of them are pretty chumpy
 
5 defense plus an auto block is probably not a good idea.

Eh, that's what Cap is at. It's definitely the upper level of what we should do (and I certainly wouldn't mind 4D, especially as a cost-saver) but it's not out of the normal bounds.
 
5 defense plus an auto block is probably not a good idea.

Definitely could go down to 4 defense. Although unless your opponent actually lines up for you Lead does very little for you offensively.

Alternatively it could be just the +1 block to special attacks. That may be more thematic as most elementally dangerous attacks would be special attacks and the Metal Men were created to be able to survive/rescue people in environments unsuited for humans.
 
Metal Men would be cool. I like the mechanics you have there. I haven't read enough of these guys to say what the thematic team is (i.e. including/excluding Magnus or Alloy), but as long as you can include all the main 6 Metal Men in a 1000-point team, I'm happy.

Well Mangus is the creator and would be a good behind the scenes support piece. Especially if he offered a way to heal/repair them.

Alloy is more a special thing they had to do, but not something they rely on. I mean they are not Voltron where the whole point of them is to come together to make one menacing figure. So the idea of Alloy could be fun/cool to have the option, but I think the team needs to be able to compete with the six of them. Alloy seems more like a come together for one huge feat (maybe one turn or one round etc.) Or just an option if you were playing a 1300-1400 pt match.

With that said, there are some low point targets here. If we can figure out a way to still have them be useful and keep the best guys under 200 it may be possible to get to 7 for 1000, if Alloy is limited use.
 
5 defense plus an auto block is probably not a good idea.

Eh, that's what Cap is at. It's definitely the upper level of what we should do (and I certainly wouldn't mind 4D, especially as a cost-saver) but it's not out of the normal bounds.

A few of them are pretty chumpy

These two statements don't go together...and Comparing to Cap is not your best strategy here...Cap is cap...Metal Men are not Cap...and this guy is giving everyone +1 Block and he's going to be nearly impossible to take out first by any mid level heroes (or so I'm lead to believe in other tests recently)

So unless you are telling me all his allies are going to be less than 5 D...making a team full of caps, I'll repeat..is not a good idea.
 
Metal Men would be cool. I like the mechanics you have there. I haven't read enough of these guys to say what the thematic team is (i.e. including/excluding Magnus or Alloy), but as long as you can include all the main 6 Metal Men in a 1000-point team, I'm happy.

Well Mangus is the creator and would be a good behind the scenes support piece. Especially if he offered a way to heal/repair them.

Alloy is more a special thing they had to do, but not something they rely on. I mean they are not Voltron where the whole point of them is to come together to make one menacing figure. So the idea of Alloy could be fun/cool to have the option, but I think the team needs to be able to compete with the six of them. Alloy seems more like a come together for one huge feat (maybe one turn or one round etc.) Or just an option if you were playing a 1300-1400 pt match.

With that said, there are some low point targets here. If we can figure out a way to still have them be useful and keep the best guys under 200 it may be possible to get to 7 for 1000, if Alloy is limited use.

sound strategy IMO
 
I think going down to 4D is the answer here, since he will always be having the +1 Block, 5 is too high. I think 5 with shield adding 1 die works, but 5 with +1 block is too hard to get through.

I have reworded and fixed the write up on the other page.
 
latest


NAME = LEAD

IDENTITY =

UNIQUENESS = UNIQUE HERO

SPECIES = ROBOT

CLASS = PROTECTOR

PERSONALITY = DIM-WITTED

SIZE/HEIGHT = MEDIUM 5

LIFE = 5

MOVE = 4

RANGE = 1

ATTACK = 5

DEFENSE = 4

POINTS = ???


LEAD SHIELD

Allies adjacent to Lead gain Toxic Resistance, Fire Resistance, Light Resistance, and have +1 Defense. Lead and all adjacent allies in the Metal Men faction have +1 block when defending.

LEAD BOWLING BALL TRANSFORMATION

Instead of Lead's move and attack phases, he may maneuver up to 5 spaces in a straight line and may move through all figures. For all figures he moved through during this maneuver, roll 2 combat dice. For each skull rolled you may move that figure 1 space. Figures moved by Lead Bowling Ball Transformation do not take swipes but will taking falling damage. After Lead Bowling Ball Transformation, any figure other than Lead that was moved receives one wound.

FACTION = METAL MEN

PUBLISHER = DC

KEYWORDS = INORGANIC

SYMBOLS = SUPER STRENGTH, HEAT RESISTANCE, TOXIC RESISTANCE, LIGHT RESISTANCE


revised
 
I guess I view the Metal Men as sort of a less powerful Wrecking Crew where they could be a nice team within a team for a 1,000 point build, due to individual members not being that mighty. Something like Metal Men + Superman for 1000 makes sense to me, for instance. Maybe I just don't have enough reading experience with them, but they never struck me as a particularly tough team where they should be averaging 160-170 points for each member.

5 defense plus an auto block is probably not a good idea.

Eh, that's what Cap is at. It's definitely the upper level of what we should do (and I certainly wouldn't mind 4D, especially as a cost-saver) but it's not out of the normal bounds.

A few of them are pretty chumpy

These two statements don't go together...and Comparing to Cap is not your best strategy here...Cap is cap...Metal Men are not Cap...and this guy is giving everyone +1 Block and he's going to be nearly impossible to take out first by any mid level heroes (or so I'm lead to believe in other tests recently)

So unless you are telling me all his allies are going to be less than 5 D...making a team full of caps, I'll repeat..is not a good idea.

Whereas I agree that Lead shouldn't be on Cap's level defensively, that statement was not made in regards to him. He's one of the stronger ones on the team, IMO.
 
Anywhere south of 230 rings true for me when it comes to the stronger members of the team. Trying to fit them in at 600 or whatever feels like it’s pretty heavily underselling them, but they should fit at 1,000. (Or maybe even 900 if we want to fit Magnus or Alloy or whatever in there too.)

They’re dunces but they’re also incredibly strong robots. Lead and Iron especially, since they’re the team “heavies.”
 
I guess I view the Metal Men as sort of a less powerful Wrecking Crew where they could be a nice team within a team for a 1,000 point build, due to individual members not being that mighty. Something like Metal Men + Superman for 1000 makes sense to me, for instance. Maybe I just don't have enough reading experience with them, but they never struck me as a particularly tough team where they should be averaging 160-170 points for each member.

5 defense plus an auto block is probably not a good idea.

Eh, that's what Cap is at. It's definitely the upper level of what we should do (and I certainly wouldn't mind 4D, especially as a cost-saver) but it's not out of the normal bounds.

A few of them are pretty chumpy

These two statements don't go together...and Comparing to Cap is not your best strategy here...Cap is cap...Metal Men are not Cap...and this guy is giving everyone +1 Block and he's going to be nearly impossible to take out first by any mid level heroes (or so I'm lead to believe in other tests recently)

So unless you are telling me all his allies are going to be less than 5 D...making a team full of caps, I'll repeat..is not a good idea.

Whereas I agree that Lead shouldn't be on Cap's level defensively, that statement was not made in regards to him. He's one of the stronger ones on the team, IMO.

Oh wasn’t assuming you were. All good. But he’s giving +1 BLOCK to all adjacent figures. Coupling that with not easily being able to take out the boost would not be fun to play against
 
Anywhere south of 230 rings true for me when it comes to the stronger members of the team. Trying to fit them in at 600 or whatever feels like it’s pretty heavily underselling them, but they should fit at 1,000. (Or maybe even 900 if we want to fit Magnus or Alloy or whatever in there too.)

They’re dunces but they’re also incredibly strong robots. Lead and Iron especially, since they’re the team “heavies.”

Lead and Iron strike me as in the 150-200 range, Gold and Mercury anywhere from 80-120, and Tin and Platinum ... the floor's the limit.
 
Noble 5 (Jorge 052)

Jorge.png


Card PDF

NAME = Noble 5
IDENTITY = Jorge 052

UNIQUENESS = UNIQUE HERO
SPECIES = HUMAN
CLASS = SOLDIER
PERSONALITY = SELFLESS

SIZE/HEIGHT = MEDIUM 6

LIFE = 5

MOVE = 4
RANGE = 1
ATTACK = 5
DEFENSE = 5

POINTS = ~250


Etlika special attack
R6 A4
This attack action has 3 attacks, 4 if Noble 5 did not move this turn. This special attack may be used once per round.

Tell em’ to make it count
If an allied Soldier would be defeated within 4 spaces of Noble 5, you may instead take no damage. If you do, roll 1 damage dice against the attacking figure, and then defeat Noble 5. All Soldiers in the Noble Team Faction gain +1 attack die for the remainder of the round if Noble 5 is defeated by this ability.

Mark V MJOLNIR Armor
When Noble 5 defends, he gets +1 Block.

FACTION = NOBLE TEAM
PUBLISHER = BUNGIE
KEYWORDS = SUPER SOLDIER
SYMBOLS = SUPER STRENGTH

Noble team would ultimately have six members, but likely to be a four figure team at 1000 points. Also would like them to work with other soldier teams, although certain synergies would be to the Noble Team only.
 
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Also quick insight, not that anyone asked. There are plenty of reasons I may be crazy, but Metal Men and Noble Team "at the same time" is more of a I want the Metal Men to be available one day and my son wants Halo to be. We played a match recently with the outsiders so he can see Halo on the heroscape board, but apparently that wasn't what he was talking about.

Anyway I know 15+ cards (6 metal, 6 halo, and some trick arrows) will take forever to get the points needed to get all these play tests done and get official. I am just trying to get ideas out there to get thoughts etc... We have already played matches with the full team vs other C3G 1000 point teams just to see the Halo figures in action, but any suggestions on design would be greatly appreciated and the desire at the moment. Making them official can come later, and maybe Master Chief or some other Halo figs are official by then.

Also what is the point of dreaming small anyway??
 
Yeah, brainstorm away! Every single C3Ger has done drafts for stuff and then taken years to actually run that design. Coming up with brainstorms is fun, lets us all share ideas, and helps you grow skills as a designer.
 
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