Destroyed should be defeated in 2.0
Killer design!
For the first ability, is Deadpool choosing which option to use or is the defender?
So basically you run around hoping you one-shot everyone, then I'd assume you bring in whatever backup to finish off what you couldn't one-shot? Seems wacky enough, and he'd definitely be a top target. Might skew a little unfun for the opponent tbh.
Should he be an Event Hero?
Did he solo kill an entire universe? One person army potential (both in points and thematic power level) is one of the bigger criteria. If you did go that path, could abstract his healing into his life and make his points pretty high.
Which means he should probably be costed like one, right?
At which point you wouldn't want him easily auto-defeated, etc., thus Event Hero status.
I'm guessing he's 300ish, maybe a little less, as currently drawn up. I wonder if it's justifiable to crank his life up a bit and get him in the > 500 range.
NAME = LEAD
IDENTITY =
UNIQUENESS = UNIQUE HERO
SPECIES = ROBOT
CLASS = PROTECTOR
PERSONALITY = DIM-WITTED
SIZE/HEIGHT = MEDIUM 5
LIFE = 5
MOVE = 4
RANGE = 1
ATTACK = 5
DEFENSE = 4
POINTS = ???
LEAD SHIELD
Allies adjacent to Lead gain Toxic Resistance, Fire Resistance, Light Resistance, and have +1 Defense. Lead and all adjacent allies in the Metal Men faction have +1 block when defending.
LEAD BOWLING BALL TRANSFORMATION
Instead of Lead's move and attack phases, he may maneuver up to 5 spaces in a straight line and may move through all figures. For all figures he moved through during this maneuver, roll 2 combat dice. For each skull rolled you may move that figure 1 space. Figures moved by Lead Bowling Ball Transformation do not take swipes but will taking falling damage. After Lead Bowling Ball Transformation, any figure other than Lead that was moved receives one wound.
FACTION = METAL MEN
PUBLISHER = DC
KEYWORDS = INORGANIC
SYMBOLS = SUPER STRENGTH, HEAT RESISTANCE, TOXIC RESISTANCE, LIGHT RESISTANCE
Dreams of having a full Metal Men faction starts with this guy. Not sure on the points but ultimately hoping to keep him between 170-220 range.
Jives with my deeply held desire for Kryptonite weapons to do Toxic damage and this guy to shield Superman from them!
LEAD SHIELD
Allies adjacent to Lead gain Toxic Resistance, Fire Resistance, Light Resistance, and have +1 Defense. Lead and all adjacent allies in the Metal Men faction have +1 block when defending.
Sweet! I wonder if we could mesh the first 2 powers together like so:
On most cards, I'd usually be against repeating a single word over and over again in ability names (LEAD XXX and LEAD YYY, etc.) but on the Metal Men it almost serves as a joke.LEAD SHIELD
Allies adjacent to Lead gain Toxic Resistance, Fire Resistance, Light Resistance, and have +1 Defense. Lead and all adjacent allies in the Metal Men faction have +1 block when defending.