Hi Everyone!
So I have really enjoyed playing with a lot of the C3G cards, but have never put anything out here before. Hopefully with the provided templates I got close, but I definitely welcome any wording changes or point changes. Here are some ideas I had for trick or special arrows to both fill in points but also make certain Archers a little more versatile.
NAME = Adhesive Arrow
UNIQUENESS = Unique
TYPE = One Shot
POINTS = 5 pts
Adhesive Arrow Trap.
When an Unique Hero within range and in clear sight of this archer begins his movement phase, roll the 20 sided die. On a roll of 11 or higher, place a white adhesive arrow marker on that figure's army card. Any figure with a white adhesive arrow marker on their card subtracts 2 from their Move number and may not use the flying power. After that figures move phase, they may remove the white adhesive arrow marker.
PUBLISHER:
REQUIREMENTS: At least one figure in your army has the Archer keyword.
KEYWORDS: Archer
NAME = Explosive Arrow
UNIQUENESS = Common
TYPE = One Shot
POINTS = 5 pts
Exploding Arrow Special Attack
Range Special. Attack 3.
Target any space within 3 spaces less of this figure's printed range and within clear sight. Any figures on or adjacent to the targetted space are affected by the Exploding Arrow Special Attack. Roll 3 attack dice once for all affected figures and destructible objects. Each figure rolls defense dice separately.
PUBLISHER:
REQUIREMENTS: At least one figure in your army has the Archer keyword.
KEYWORDS: Archer
NAME = Flashbang Arrow
UNIQUENESS = Common
TYPE = One Shot
POINTS = 5 pts
Flashbang Arrow Distraction.
During Transition phase, choose an Unique Hero within range and in clear sight and roll one combat die. On a roll of a shield, place a yellow flashbang arrow marker on that figure's army card. Any figure with a yellow flashbang arrow marker on their card rolls 2 less defense die. At the end of this player turn remove all yellow flashbang markers from opponent's army cards.
PUBLISHER:
REQUIREMENTS: At least one figure in your army has the Archer keyword.
KEYWORDS: Archer
NAME = Grappling Arrow
UNIQUENESS = Unique
TYPE = Equipment
POINTS = 25 pts
Grappling Arrow
Instead of this figure's normal move, it may move up to 3 spaces with Grappling Arrow. When moving with Grappling Arrow, this figure has the Flying special power, but may not move up or down more than 30 levels in a single grapple, and will not take any leaving engagement attacks
PUBLISHER:
REQUIREMENTS: Must be equipped during setup to one figure in your army that has the Archer keyword.
KEYWORDS: Archer