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Public Design Workshop 2.0

Some notes on what I actually changed from the original 1.0 version I wrote up years ago

1. Originally I had both Godspeed and his clone as having August Heart as their secret identity, with the clone being named "Speed Force Clone". I figure naming them both Godspeed and giving them their own SIs avoids having to put in a "you can draft this August Heart with this August Heart" clause, and naming them both just Godspeed allows easier callouts of each other thanks to the new italics use in 2.0

2. Speed Siphon is a new addition. I felt like with the auto roll-to-wound, it might discourage people from using him for too high a burnout risk, so now there's a bit more of an aggressive risk-reward play. Also added a clause for destroying the Speed Force clone causing Original Godspeed some wounds, to add to the risk more. Also added an automatic "you can remove the Speed Force clone at start of round" clause which I didn't have before and probably should've.
 
Godspeed, he is a Jojo.

Pretty cool - 4 powers is a lot, but luckily 2.0 language lets us clean some of that up. Like for example, you can do this;

DIVIDED SPEED FORCE

Before activating Godspeed, you may revive another Godspeed figure at full life and place it within 3 spaces of Godspeed, even if that figure had previously been destroyed. If there are any other Godspeed figures on the battlefield, reduce Godspeed's attack by 1 and his movement by 3.

----------

SPEED FORCE CONSTRUCT

Godspeed does not start the game on the battlefield. When this figure is placed on the battlefield, remove all wound markers on this card. At the end of each round, roll the 20-sided die. If you roll an 8 or lower, all Godspeed figures you control on the battlefield take one wound. If Godspeed is destroyed, all Godspeed figures you control on the battlefield take two wounds.

Overall it's a pretty neat take, but it has some natural competition with the Splitting Images who are doing a lot of the same stuff for fairly cheap.

I guess my first instinct is to lose a lot of the stuff around him getting more/less powerful/hurt when he has the clone out? Like keep some in for flavor if it's essential, but splitting into 2 guys is this card's main thing...he should be good at it!

My second instinct is to try to get all the clone stuff on the second card? Not essential, but it's kinda nice when you can parse that kind of 'add-on' thing on one card instead of having to bounce back and forth.

Instinct the third is to try and simplify/buff the Speed Siphon? It's a cool power but it's based on destruction and it's counterdrafty, so I'm kinda worried it'll feel like a feelbad in certain situations, especially since it seems like the design is relying on that to stay alive.

Here's an attempt at a rewrite, factoring those points in and a few other things that seemed like good QoL improvements.

NAME = GODSPEED

SECRET IDENTITY = AUGUST HEART

SPECIES = METAHUMAN

UNIQUENESS = UNIQUE HERO

CLASS = ANTAGONIST

PERSONALITY = DRIVEN

SIZE/HEIGHT = MEDIUM 5

LIFE = 6

MOVE = 12

RANGE = 1

ATTACK = 5

DEFENSE = 4

POINTS = ???


GODSPEED'S SPEED THAT IS GODLY

Godspeed may move through all figures and does not have to stop his movement when entering water spaces. After Godspeed's attack phase, if he is the only Godspeed you control, he may maneuver up to 2 spaces.

SIPHONED SPEED

When a Godspeed figure inflicts 1+ wounds on an enemy, roll a d20, adding that enemy's Move to your roll. On a 20+, Godspeed heals 1 wound.

SPEED DODGE 4

If Godspeed has 1+ blanks when defending, he avoids the attack and may maneuver up to 4 spaces.

NAME = GODSPEED

SECRET IDENTITY = SPEED CONSTRUCT

SPECIES = METAHUMAN

UNIQUENESS = UNIQUE HERO

CLASS = ANTAGONIST

PERSONALITY = DRIVEN

SIZE/HEIGHT = MEDIUM 5

LIFE = 4

MOVE = 12

RANGE = 1

ATTACK = 5

DEFENSE = 4

POINTS = ???


SPEED FORCE CONSTRUCT

During setup, place Godspeed on this card. Before activating Godspeed, you may revive Godspeed at full Life and place him adjacent to that Godspeed. After an ordered activation with Godspeed, you may activate Godspeed then end your turn. When Godspeed is defeated, inflict 1 wound on an allied Godspeed.

MORE OF LIKE...A DEMIGOD SPEED, REALLY

Godspeed may move through all figures and does not have to stop his movement when entering water spaces.

SPEED DODGE 4

If Godspeed has 1+ blanks when defending, he avoids the attack and may maneuver up to 4 spaces.
 
Low 300s would be my thematic placement for him but I’m no expert.
 
Could you give some point ranges here?

Like how powerful is he?

I'm honestly not so great at figuring out the points- I kinda work mechanics first and hope someone knows how much my idea comes out points wise- I would agree with Bats that low 300s is reasonable, that places him close to Reverse Flash which seems fair.
 
I could see him anywhere from mid-200s to low 300s, thematically. He's a powerhouse but not like, Savitar level.

I like the Nobody tweak on Speed Siphon. Mechanically encouraging going after Speedsters without a direct callout is cool.

Minis would be an issue, but it might be cool if the Speed Construct was common or uncommon since I recall him using several duplicates at once. Maybe I'm mixing that up with the TV show though - it's been a while since I read the Godspeed arc so it might not be a comic thing.
 
Godspeed, he is a Jojo.

Pretty cool - 4 powers is a lot, but luckily 2.0 language lets us clean some of that up. Like for example, you can do this;

DIVIDED SPEED FORCE

Before activating Godspeed, you may revive another Godspeed figure at full life and place it within 3 spaces of Godspeed, even if that figure had previously been destroyed. If there are any other Godspeed figures on the battlefield, reduce Godspeed's attack by 1 and his movement by 3.

----------

SPEED FORCE CONSTRUCT

Godspeed does not start the game on the battlefield. When this figure is placed on the battlefield, remove all wound markers on this card. At the end of each round, roll the 20-sided die. If you roll an 8 or lower, all Godspeed figures you control on the battlefield take one wound. If Godspeed is destroyed, all Godspeed figures you control on the battlefield take two wounds.

Overall it's a pretty neat take, but it has some natural competition with the Splitting Images who are doing a lot of the same stuff for fairly cheap.

I guess my first instinct is to lose a lot of the stuff around him getting more/less powerful/hurt when he has the clone out? Like keep some in for flavor if it's essential, but splitting into 2 guys is this card's main thing...he should be good at it!

My second instinct is to try to get all the clone stuff on the second card? Not essential, but it's kinda nice when you can parse that kind of 'add-on' thing on one card instead of having to bounce back and forth.

Instinct the third is to try and simplify/buff the Speed Siphon? It's a cool power but it's based on destruction and it's counterdrafty, so I'm kinda worried it'll feel like a feelbad in certain situations, especially since it seems like the design is relying on that to stay alive.

Here's an attempt at a rewrite, factoring those points in and a few other things that seemed like good QoL improvements.

NAME = GODSPEED

SECRET IDENTITY = AUGUST HEART

SPECIES = METAHUMAN

UNIQUENESS = UNIQUE HERO

CLASS = ANTAGONIST

PERSONALITY = DRIVEN

SIZE/HEIGHT = MEDIUM 5

LIFE = 6

MOVE = 12

RANGE = 1

ATTACK = 5

DEFENSE = 4

POINTS = ???


GODSPEED'S SPEED THAT IS GODLY

Godspeed may move through all figures and does not have to stop his movement when entering water spaces. After Godspeed's attack phase, if he is the only Godspeed you control, he may maneuver up to 2 spaces.

SIPHONED SPEED

When a Godspeed figure inflicts 1+ wounds on an enemy, roll a d20, adding that enemy's Move to your roll. On a 20+, Godspeed heals 1 wound.

SPEED DODGE 4

If Godspeed has 1+ blanks when defending, he avoids the attack and may maneuver up to 4 spaces.

NAME = GODSPEED

SECRET IDENTITY = SPEED CONSTRUCT

SPECIES = METAHUMAN

UNIQUENESS = UNIQUE HERO

CLASS = ANTAGONIST

PERSONALITY = DRIVEN

SIZE/HEIGHT = MEDIUM 5

LIFE = 4

MOVE = 12

RANGE = 1

ATTACK = 5

DEFENSE = 4

POINTS = ???


SPEED FORCE CONSTRUCT

During setup, place Godspeed on this card. Before activating Godspeed, you may revive Godspeed at full Life and place him adjacent to that Godspeed. After an ordered activation with Godspeed, you may activate Godspeed then end your turn. When Godspeed is defeated, inflict 1 wound on an allied Godspeed.

MORE OF LIKE...A DEMIGOD SPEED, REALLY

Godspeed may move through all figures and does not have to stop his movement when entering water spaces.

SPEED DODGE 4

If Godspeed has 1+ blanks when defending, he avoids the attack and may maneuver up to 4 spaces.

I like a lot of this- especially the rework for Siphoned Speed, that's a fun way to go about making speedsters a better target for Godspeed while not making other figures non-viable targets.

Thematically speaking, Godspeed does put a lot of strain on himself when maintaining a duplicate, to the point where prolonged use actually does cause him harm. I'm happy to leave the potential wound-to-self thing off the card if that works better for people, but I did also want there to be some element of risk to keeping a dupe out for a prolonged period (and the idea behind his Speed Siphon healing was to help offset that in the first place)- would it potentially work if I gave him a 5-or-lower automatic wound instead of an 8-or-lower to reduce the chance of it happening a bit, or do you think the self-auto-wound mechanic is just too finicky to include at all?
 
I could see him anywhere from mid-200s to low 300s, thematically. He's a powerhouse but not like, Savitar level.

I like the Nobody tweak on Speed Siphon. Mechanically encouraging going after Speedsters without a direct callout is cool.

Minis would be an issue, but it might be cool if the Speed Construct was common or uncommon since I recall him using several duplicates at once. Maybe I'm mixing that up with the TV show though - it's been a while since I read the Godspeed arc so it might not be a comic thing.

I did look it up recently to check, since it's been a hot minute since I read the Godspeed parts of Williamson's Flash (and indeed, Williamson's Flash in general)- from skimming the wiki, it does seem like he only ever had one duplicate at a time, I think the multiple dupes was a CW show thing only. It'd make sense, since his use of the duplicate was more of a misdirection thing ("Oh my God, Barry, who's that guy over there who definitely isn't me because I'm right next to you??") rather than like, a Multiple Man or Multiplex deal where it was his main method of attack.
 
Loving the direction on this guy, I only remember him from a JLU episode (or I remember the animation was similar). Always ready to welcome more villains :D

The construct thingy going on is legit. I like the lantern constructs and this reminds me somewhat of that. Pretty cool interaction.
 
Loving the direction on this guy, I only remember him from a JLU episode (or I remember the animation was similar). Always ready to welcome more villains :D

The construct thingy going on is legit. I like the lantern constructs and this reminds me somewhat of that. Pretty cool interaction.

His first appearance was in the 2016 Rebirth Flash run, so it's definitely not him in that JLU episode. Not sure who it would be, though.
 
I could see him anywhere from mid-200s to low 300s, thematically. He's a powerhouse but not like, Savitar level.

I like the Nobody tweak on Speed Siphon. Mechanically encouraging going after Speedsters without a direct callout is cool.

Minis would be an issue, but it might be cool if the Speed Construct was common or uncommon since I recall him using several duplicates at once. Maybe I'm mixing that up with the TV show though - it's been a while since I read the Godspeed arc so it might not be a comic thing.

Ah, I had him mentally placed above Savitar in power level, so if that's the case, I'd go mid-200s. Savitar is in the 260-290 range in my head canon.
 
Thematically speaking, Godspeed does put a lot of strain on himself when maintaining a duplicate, to the point where prolonged use actually does cause him harm.

What if you made his duplicates uncommon but for each one on the battlefield he had -1 Life? (So his Life goes up when he takes them off or down when he places them, making him more vulnerable to defeat)?
 
would it potentially work if I gave him a 5-or-lower automatic wound instead of an 8-or-lower to reduce the chance of it happening a bit, or do you think the self-auto-wound mechanic is just too finicky to include at all?

My opinion is like...the risk/strain is already represented by the drop in speed when the clone is deployed and the wound that Godspeed takes when the clone is defeated? (That second part may not feel like much of a downside in practice - defeating a 4 Life figure to inflict 1 wound on another figure isn't exactly a massive bargain - but it's thematically representative of a weakness and it's taking up space on the card.)

It's less that a roll to auto-wound is particularly finnicky on its own, it's just that combined with the two things I mentioned above meant the card was dedicating a lot of space to weaknesses, which feels like a tough sell when he's not offering some massive strengths as a tradeoff.

I'd buy the Bats idea of having the clone be Uncommon but not really demanding the player draft lots of them. So you can play that CW-style mega clone army but he also functions as a comics-accurate version? Could be neat.
 
Thematically speaking, Godspeed does put a lot of strain on himself when maintaining a duplicate, to the point where prolonged use actually does cause him harm.

What if you made his duplicates uncommon but for each one on the battlefield he had -1 Life? (So his Life goes up when he takes them off or down when he places them, making him more vulnerable to defeat)?

Not a bad idea but my question is like, how would you account for wound marker placement/removal? Say Godspeed goes down from 6 Life to 5 Life by having one clone on the board- if the clone is removed, does Godspeed take 1 wound but then gain 1 Life and go back up to 6 anyway?
 
Lowering your Life number would be like lowering any other stat (like lowering your Attack number). You wouldn't place or remove wound markers, you'd just lower the threshold it took to defeat him. So if he had like 5 wounds and decided to squeeze one of these clones out, it'd kill him, for instance.
 
Lowering your Life number would be like lowering any other stat (like lowering your Attack number). You wouldn't place or remove wound markers, you'd just lower the threshold it took to defeat him. So if he had like 5 wounds and decided to squeeze one of these clones out, it'd kill him, for instance.

Makes sense- I could be down for this approach then.
 
Here's another pass then

7054540-main-qimg-4e08285473428c2bafbb955e26405728.png


NAME = GODSPEED
SECRET IDENTITY = AUGUST HEART

SPECIES = METAHUMAN
UNIQUENESS = UNIQUE HERO
CLASS = ANTAGONIST
PERSONALITY = DRIVEN
SIZE/HEIGHT = MEDIUM 5

LIFE = 6

MOVE = 12
RANGE = 1
ATTACK = 5
DEFENSE = 4

POINTS = ???

TURBO KILLER
Godspeed may move through all figures and does not have to stop his movement when entering water spaces. After Godspeed's attack phase, if he is the only Godspeed you control, he may maneuver up to 2 spaces.

SPEED STRAIN
For every other Godspeed you control, Godspeed has -1 Life. After an ordered activation with Godspeed, you may activate each other Godspeed figure you control.

SIPHONED SPEED
When a Godspeed figure inflicts 1+ wounds on an enemy, roll a d20, adding that enemy's Move to your roll. On a 20+, Godspeed heals 1 wound.

SPEED DODGE 4
If Godspeed has 1+ blanks when defending, he avoids the attack and may maneuver up to 4 spaces.

STEALTH

NAME = GODSPEED

SPECIES = METAHUMAN
UNIQUENESS = UNCOMMON HERO
CLASS = ANTAGONIST
PERSONALITY = DRIVEN
SIZE/HEIGHT = MEDIUM 5

LIFE = 4

MOVE = 12
RANGE = 1
ATTACK = 5
DEFENSE = 4

POINTS = ???

SPEED FORCE CONSTRUCT

During setup, place Godspeed on this card. Before activating Godspeed, you may revive Godspeed at full Life and place him adjacent to that Godspeed. When Godspeed is defeated, inflict 1 wound on an allied Godspeed with the secret identity August Heart.

DIVIDED SPEED FORCE
Godspeed may move through all figures and does not have to stop his movement when entering water spaces.

SPEED DODGE 4
If Godspeed has 1+ blanks when defending, he avoids the attack and may maneuver up to 4 spaces.

STEALTH


Trying to combine MrN and Batman's ideas into something cohesive here- taking into account the idea you can have more than 2 Godspeeds on the board with the clones being Uncommon Heroes, it seemed better to have Godspeed (August Heart) activate other Godspeeds on his card rather than MrN's suggestion of the clone being activated by Godspeed (August Heart) on its card. How's this looking?
 
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Seems cool! Looking at the package, think we could cheat up to Attack 6? I think that would also give him a bit more pop. (Although maybe heal-y dodge-y man is already juicy enough.)
 
I like it as well. I'd probably just make Turbo Speed Killer and Divided Speed Force into Superspeed. The extra 2 move isn't good enough to go through hoops to get, and the "splitting makes him slightly weaker" is already portrayed through the Speed Strain ability.

Would Godspeed have a faction? I know he popped up a couple times later on as a Barry ally/antihero, but idk if he had any stints with a villain team somewhere.
 
I like it as well. I'd probably just make Turbo Speed Killer and Divided Speed Force into Superspeed. The extra 2 move isn't good enough to go through hoops to get, and the "splitting makes him slightly weaker" is already portrayed through the Speed Strain ability.

Would Godspeed have a faction? I know he popped up a couple times later on as a Barry ally/antihero, but idk if he had any stints with a villain team somewhere.

I kind of want to keep the loss of the free 2 move while clones are down since he does lose speed while divided, as well as the fact it does damage to him (also because it gave me an excuse to name one of his powers after one of my favourite songs but let's ignore that.)

I don't really think Godspeed slots into any faction neatly. He did have that brief moment of working with the Flash fam but it was a very tense alliance and it's not like it's really happened since. He's never worked with The Rogues or the Injustice League or anything. There's nothing really thematic to give him synergy with anyone, I kinda figure the most logical thing to do if you want to slot him into a properly synergistic army is to get him in the Suicide Squad via Amanda Waller maybe (assuming that the inevitable 2.0 Amanda Waller can still draft any given Antagonist or Criminal etc. into the Suicide Squad.)
 
Antagonist can be pulled into Injustice via Lex, I believe. So there's that at least.
 
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