Looks like we need an Out There 2.0 thread.
Feel free to start one up. You tend to be the champion of the Public folks so it makes sense for you to have the OP there.
Looks like we need an Out There 2.0 thread.
NAME = QUIPPY REMARK
UNIQUENESS = UNIQUE
TYPE = ONE-SHOT
POINTS = ??
QUIPPY REMARK
When an opponent within two spaces rolls a d20, you may play this card to add or subtract 2 from the result.
PUBLISHER:
REQUIREMENTS:
KEYWORDS:
NAME = ADRENALINE RUSH (Yodaking's idea)
UNIQUENESS = UNIQUE
TYPE = ONE-SHOT
POINTS = 5??
ADRENALINE RUSH
Before activating a figure with a range of 1, play this card to add +2 Move and +1 Attack to that figure for this turn.
PUBLISHER:
REQUIREMENTS: At least one figure in your army with a range of 1
KEYWORDS:
NAME = RECKLESS ATTACK
UNIQUENESS = COMMON
TYPE = ONE-SHOT
POINTS = ??
RECKLESS ATTACK
Before rolling attack dice for an adjacent attack, play this card to add +1 attack and -1 Defense to the attacking figure for this round.
PUBLISHER:
REQUIREMENTS:At least one figure in your army with a range of 1
KEYWORDS:
NAME = FLASH OF INSPIRATION
UNIQUENESS = UNIQUE
TYPE = ONE-SHOT
POINTS = ??
FLASH OF INSPIRATION
When you roll a d20, you may play this card to add or subtract 4 to the results.
PUBLISHER:
REQUIREMENTS:
KEYWORDS:
I like that. That will make it less fiddley, any recommendation on personalities to include? Do you think +/- 1 is enough or should it be 2?I'd link the quippy remark to 1+ personality types just based on theme, not everyone is a talker. Not sure how the permanent add on would work, the idea of the one-shot is it's a one time effect. Making it work for an entire game I feel would drive the points up a bit. Maybe just have the +/- X to a d20 effect only trigger when it would change the outcome, and leave it as a once per use deal that is common. So you could draft multiples and keep it cheap to draft.
Oh good catch, I meant for that effect to last till the end of the round.The defense subtraction from Adrenaline Rush needs to last longer than the turn, or it has no game impact.
Flash of Inspiration throws up some red flags for me. +/- 7 on the right d20 ability could be game changing.
QUIPPY REMARK
NAME = QUIPPY REMARK
TYPE = UNIQUE ONE-SHOT (PERMANENT)
POINTS = ??
During setup, Select one Unique Hero in your army to attach this one-shot to. That Hero can use the power of this one-shot as if it were written on their card.
Once per round when an opponent within 2 clear spaces rolls a d20, you may add or subtract 1 from the result.
To:QUIPPY REMARK
NAME = QUIPPY REMARK
TYPE = UNIQUE ONE-SHOT
POINTS = ??
When an opponent within two spaces rolls a d20, you may play this card to add or subtract 2 from the result.
ADRENALINE RUSH
NAME = ADRENALINE RUSH (Yodaking's idea)
TYPE = UNIQUE ONE-SHOT
POINTS = 5??
After revealing an OM on a card for a figure with a range of 1, play this card to add +2 Move and +1 Attack to that figure for this turn.
To:
ADRENALINE RUSH
NAME = ADRENALINE RUSH (Yodaking's idea)
TYPE = UNIQUE ONE-SHOT
POINTS = 5??
Before activating a figure with a range of 1, play this card to add +2 Move and +1 Attack to that figure for this turn.
RECKLESS ATTACK
NAME = RECKLESS ATTACK
TYPE = UNIQUE ONE-SHOT
POINTS = ??
Before rolling attack dice for an adjacent attack, play this card to add +1 attack and -1 Defense to the attacking figure for this turn.
To:RECKLESS ATTACK
NAME = RECKLESS ATTACK
TYPE = UNIQUE ONE-SHOT
POINTS = ??
Before rolling attack dice for an adjacent attack, play this card to add +1 attack and -1 Defense to the attacking figure for this round.
FLASH OF INSPIRATION
NAME = FLASH OF INSPIRATION
TYPE = UNIQUE ONE-SHOT
POINTS = ??
One time per game you may add or subtract 7 to a single d20 roll that you make.
To:FLASH OF INSPIRATION
NAME = FLASH OF INSPIRATION
TYPE = UNIQUE ONE-SHOT
POINTS = ??
When you roll a d20, you may play this card to add or subtract 4 to the results.
NAME =
UNIQUENESS =
TYPE =
POINTS =
ABILITY NAME
Ability text.
PUBLISHER:
REQUIREMENTS:
KEYWORDS:
Here's the template for One-Shots:
NAME =
UNIQUENESS =
TYPE =
POINTS =
ABILITY NAME
Ability text.
PUBLISHER:
REQUIREMENTS:
KEYWORDS:
Looks like you're at least missing the Requirements on yours, which are a pretty important part of them.
I think a good way to hit a middleground would be to keep them limited, and like Bats said, make sure they each tell a story. Having one that’s linked to Flying, one that’s linked to each symbol ability (and then maybe one that’s linked to having no symbol abilities?) would be a cool way to ensure that pretty much every team has access to one without flooding the market.