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Public Design Workshop 2.0

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NAME = TALLY MAN
IDENTITY =

UNIQUENESS = UNIQUE HERO
SPECIES = HUMAN
CLASS = ASSASSIN
PERSONALITY = RUTHLESS

SIZE/HEIGHT = MEDIUM 6

LIFE = 5
MOVE = 5
RANGE = 5
ATTACK = 4
DEFENSE = 4

POINTS = 215

FIRE AWAY

If Tally Man attacks a non-adjacent figure during his normal attack action and has 3+ skulls, that attack action gains an attack, up to a max of 3 attacks.

KILLER INTIMIDATION
If Tally Man defeats an enemy, add a Tally Marker to this card, to a max of 3. If he has:
•1+ Tally Markers: Adjacent enemies have -1 Attack,
•2+ Tally Markers: Enemies within 2 spaces have -2 Defense, and
•3+ Tally Markers, you have +3 initiative.

FACTION = GOTHAM UNDERWORLD
PUBLISHER = DC
KEYWORDS =
SYMBOLS =
 
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NAME = CORNELIUS STIRK
IDENTITY =

UNIQUENESS = UNIQUE HERO
SPECIES = HUMAN
CLASS = TORMENTOR
PERSONALITY = TERRIFYING

SIZE/HEIGHT = MEDIUM 5

LIFE = 4

MOVE = 5
RANGE = 1
ATTACK = 4
DEFENSE = 3

POINTS = 135

DEADLY 1

When Cornelius Stirk attacks normally, 1 skull rolled counts as 2 hits.

EAT YOUR HEART OUT
If Cornelius Stirk attacks normally and inflicts 2+ wounds on a figure without the Inorganic keyword, he rolls 1 damage die against that figure. If Stirk defeats a figure this way, he heals 1 wound.

TRUSTED FACE
Once per round, when an enemy without the Telepath keyword targets Cornelius Stirk for an attack, you may choose any figure other than the attacker within 3 spaces of Stirk. Switch Stirk with the chosen figure. The attacker must, if possible, target and attack the chosen figure.

FACTION =
PUBLISHER = DC
KEYWORDS = Arkham
SYMBOLS =
 
Moving some stuff over from my old public workshop. Starting with the last one that I have no knowledge of writing up but Bats and Japes seemed to like it.

NAME = TALIA AL GHUL

UNIQUENESS = UNIQUE HERO
SPECIES = HUMAN
CLASS = ASSASSIN
PERSONALITY = TREACHEROUS

SIZE/HEIGHT = MEDIUM 5

LIFE = 4

MOVE = 6
RANGE = 1
ATTACK = 4
DEFENSE = 4

POINTS = YES

INTIMATE KNOWLEDGE

During setup, choose 1 Unique Hero to be Talia's Target. You must choose Bruce Wayne if possible. During combat with Talia, her Target has -1 Defense and -2 to any d20 rolls.

ASSASSINATION ORDER
Before an Assassin you control attacks with a normal attack, you may remove an unrevealed Order Marker on this card. If you do:
  • all of Talia's Target's abilities are negated for the rest of this turn; and
  • add 1 hit to that attack.
DEMON'S HEIR
If there is a defeated Ra's al Ghul on your team:
  • Talia has the additional personality and class of Diabolic Mastermind; and
  • after Talia's ordered activation, you may activate 1 Assassin Unit.

FACTION = LEAGUE OF SHADOWS
PUBLISHER = DC
KEYWORDS =
SYMBOLS = STEALTH
 
It's cool. Did the Diabolic Mastermind bit do something in 1.0? Not sure it currently does anything for us.

Intimate Knowledge and Assassination Order feel like they double up a bit much on the target? I might let the Assassination Order be against anyone?
 
Work in progress .. open to ideas, but I like having a cheap filler in the faction:

NAME = JOKER GOON
IDENTITY =

UNIQUENESS = COMMON HERO
SPECIES = HUMAN
CLASS = MISFIT
PERSONALITY = FANATICAL

SIZE/HEIGHT = MEDIUM 5

LIFE = 1

MOVE = 5
RANGE = 4
ATTACK = 3
DEFENSE = 3

POINTS = 45

PROPERTY DAMAGE

After a move action with Joker Goon, he may roll 1 damage die against an adjacent, unoccupied Destructible Object.

LAUGH IT OFF
The first time each turn that Joker Goon would take 1+ wounds, he may ignore 1 wound.

FACTION: GOTHAM UNDERWORLD
PUBLISHER: DC
KEYWORDS:
SYMBOLS:
 
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NAME = CHOSEN BY THE TIMEBREAKERS

UNIQUENESS = UNIQUE STORY

POINTS = ?

STORY PROLOGUE =
• At least 3 Unique Heroes on your team must have the Crossover symbol.

STORY SETUP =
Choose 1 Unique Hero you control with the Crossover symbol. The chosen Hero has the Tallus's Operative ability.

Then choose 1 other Unique Hero you control with the Crossover symbol. That figure does not begin the game on the battlefield.

STORY RULES =

TALLUS’S OPERATIVE
All Unique Hero allies with the Crossover symbol are added to the Exiles faction. Before the ordered activation of this figure, you may activate another Exile ally within 6 clear spaces of this figure. You may not activate additional figures this turn.

HI, I’M THE REPLACEMENT
If the first chosen Hero is defeated, place the second chosen Hero in your start zone. They gain TALLUS’S OPERATIVE.

PUBLISHER: MARVEL
KEYWORDS:
 
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NAME = HEXUS

UNIQUENESS = UNIQUE STORY

POINTS = ???

STORY PROLOGUE =

- N/A

STORY SETUP =
- N/A

STORY RULES =

BRAND HEX

If you win initiative, each player chooses a character card on their team. Place 1 Investment Marker on each chosen card, then each player chooses a figure from their chosen card to take 1 wound.

THE LIVING CORPORATION
When a figure with 1+ Investment Markers on its card would be defeated in any way except this ability, you may remove 1 Investment Marker from its card. Take control of that figure. It is not defeated and ignores any wounds it would receive. Maneuver it up to 4 spaces, and roll 1 damage die against a figure adjacent to it. Then, return control of that figure and defeat it.

PUBLISHER = MARVEL
KEYWORDS = N/A
A villain from the same Marvel Boy miniseries as Doctor Midas. It's a conceptual entity that takes over planets by growing its "brand" and eventually turning the population into zombies. Hexus and Midas aren't really allies but I think it makes some sense to group them together as characters, and Investment Markers feel like an easy win mechanic there.

Might be some mechanical issues with the Living Corporation ability but I wanted to at least get the idea out there!
 
419927-Marvel_Boy.v01_003.Imbie.04.jpg


A villain from the same Marvel Boy miniseries as Doctor Midas. It's a conceptual entity that takes over planets by growing its "brand" and eventually turning the population into zombies. Hexus and Midas aren't really allies but I think it makes some sense to group them together as characters, and Investment Markers feel like an easy win mechanic there.

Might be some mechanical issues with the Living Corporation ability but I wanted to at least get the idea out there!
I love the look of this and the Roxxon trooper with the Minotaur. Could be some spicy plays there.
 
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NAME = GAMESMASTER

UNIQUENESS = UNIQUE HERO
SPECIES = MUTANT
CLASS = MASTERMIND
PERSONALITY = CALCULATING

SIZE/HEIGHT = MEDIUM 5

LIFE = 4

MOVE = 5
RANGE = 5
ATTACK = 3
DEFENSE = 4

POINTS = 240

THE UPSTARTS' GAME
During set-up, choose an opponent, if possible, choose one that hasn't yet been chosen by this ability. That opponent places a Game Marker on a Unique or Event Hero they control. Repeat this process 3 times. When a figure with one of your Game markers on it is defeated by another Upstart you control, place that Game marker on that Upstart. For the entire game, Upstart allies have +1 Attack for each Game marker on them. During clean-up, if there are 3 or more Game Markers on active Upstarts you control, you win the game.

OMNIPATHIC JUDGE
Allied Unique Heroes with Ambitious are added to the Upstarts faction. Instead of Gamesmaster's ordered activation, you may activate up to 2 allied Upstarts Unique Heroes, then your turn ends.

FACTION = UPSTARTS
PUBLISHER = MARVEL
KEYWORDS = Telepath
SYMBOLS = MENTAL SHIELD

Gamesmaster is a 90s X-Villain who, with Selene, organized a competition about eliminating high-profile mutants for points and the Upstarts to play that game. I discussed him a little in the discord, and his win-the-game clause was contentious. Understandably so; win-the-game effects that are too consistent or win out of nowhere can be incredibly frustrating and unhealthy for a game. However, I'd like to polish it into an ability that is still rewarding if you can only partially complete it, but would be difficult to achieve, rather than remove the win condition and turn it into a snowballing ability if at all possible.
 
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NAME = ARCADE

UNIQUENESS = UNIQUE HERO
SPECIES = HUMAN
CLASS = MASTERMIND
PERSONALITY = SADISTIC

SIZE/HEIGHT = MEDIUM 5

LIFE = 4
MOVE = 5
RANGE = 1
ATTACK = 2
DEFENSE = 3

POINTS = 100

WELCOME TO MURDERWORLD
During Setup, you place exactly 6 Trap hazards not to exceed a total rank of 10 and up to 4 Decoy Trap hazards face-down on empty spaces. Arcade avoids attacks as long as 1+ of his Decoy Traps are on the battlefield

CHANGE THE RULES
Instead of Arcade’s attack action, Arcade may choose 1 of his Hazards, flipping it if it is facedown. Then he may choose a figure within 3 spaces of the chosen Hazard and roll 1 damage die against the chosen figure.

FACTION =
PUBLISHER = MARVEL
KEYWORDS = SCIENCE
SYMBOLS =
 
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Hmm, given he only has 6 Hazards and even revealing it puts him at disadvantage since you want to get all of his Decoys out, I wonder if he needs to destroy the Hazard with Change the Rules or if he can just flip it faceup? Maybe something like this:

CHANGE THE RULES
Instead of Arcade’s attack action, Arcade may choose 1 of his Hazards, flipping it if it is facedown. Then he may choose a figure within 3 spaces of the chosen Hazard and roll 1 damage die against the chosen figure.
 
Depending on the ultimate strength of the hazards, I'd say he's 90-100 points right now.

Also, style point to check with others, but not sure hazards are capitalized.
 
Hmm, given he only has 6 Hazards and even revealing it puts him at disadvantage since you want to get all of his Decoys out, I wonder if he needs to destroy the Hazard with Change the Rules or if he can just flip it faceup? Maybe something like this:

CHANGE THE RULES
Instead of Arcade’s attack action, Arcade may choose 1 of his Hazards, flipping it if it is facedown. Then he may choose a figure within 3 spaces of the chosen Hazard and roll 1 damage die against the chosen figure.
It's something to consider, but he would able to use all 10, not just the 6 non-decoys, so just having the option to burn those too for damage is worth noting even if disadvantageous more often than not. I'll test it on my own sometime with destroy (and I guess destroy was a wording liberty on my part since Time Bomb says remove it from the game) and if that feels too lackluster I'll switch it to flip. I probably should add the intended hazards that go with him.

NAME = TRAP BOMB
TOKEN TYPE = HAZARD

PROXIMITY POP

When a figure is moved on or within one space to this hazard, its controller rolls 2 damage die against that figure and remove this hazard from the game.

PUBLISHER = MARVEL
KEYWORDS = Explosive, Trap
RANK = 1


NAME = DECOY TRAP
TOKEN TYPE = HAZARD

LIFELINE

When a figure is moved on or within one space to this hazard, its controller rolls a die and that figure heals 1 wound if a skull is rolled and remove this hazard from the game.

PUBLISHER = MARVEL
KEYWORDS = Trap
RANK = 1

Looks like hazard would be wouldn't be capitalized, and I'll put him at an even 100 for now then.
 
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If it's unblockable attack dice, the 2.0 term is damage dice.
 
Also, you'll want to clarify who's rolling the damage dice. Something like the Tornado hazard does this.
 
Also, you'll want to clarify who's rolling the damage dice. Something like the Tornado hazard does this.
I took a look and don't see what you're refering to as aside from this line, "After a figure’s final placement, roll 2 damage dice against it for exposure damage." there isn't any indicator about it, unless it 's reflexively refering back to the opponent because they placed them, but that isn't really formating I can steal here.
 
I took a look and don't see what you're refering to as aside from this line, "After a figure’s final placement, roll 2 damage dice against it for exposure damage." there isn't any indicator about it, unless it 's reflexively refering back to the opponent because they placed them, but that isn't really formating I can steal here.
"When the Tornado is placed and at the start of each turn, if it is your turn, roll a d20 for each non-Huge figure on or within 1 space of the Tornado. "

That specifies who is doing the rolling. I meant something like that. I guess the big question is who do you want rolling? The figure that triggers it? Someone else? In theory these should be usable without Arcade.
 
"When the Tornado is placed and at the start of each turn, if it is your turn, roll a d20 for each non-Huge figure on or within 1 space of the Tornado. "

That specifies who is doing the rolling. I meant something like that. I guess the big question is who do you want rolling? The figure that triggers it? Someone else? In theory these should be usable without Arcade.

Thanks. Probably just should be the triggerer to make keep simple.

I had thought about the flipping thing so you could trigger future pinball traps at will.

Yeah, that's another good argument in flipping's favor then. That might just push me over to its side.
 
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NAME = VIV VISION
IDENTITY = N/A

UNIQUENESS = UNIQUE HERO
SPECIES = ANDROID
CLASS = PRODIGY
PERSONALITY = DETACHED

SIZE/HEIGHT = MEDIUM 5

LIFE = 4

MOVE = 6
RANGE = 4
ATTACK = 3
DEFENSE = 3

POINTS = ~150?

CHAMPIONS UPLINK

Prodigies you control are added to the Champions faction. Once per round, instead of a Hero you control’s move through attack phases during their activation, you may use a move phase with a Champions Hero you control then an attack phase with a Champions Hero you control. During these phases, those Champions Heroes may reroll a combined total of up to X combat dice. X is equal to the number of revealed Order Markers on cards you control. You may not reroll the same die more than once.

DISRUPT 1
When a figure defends against Viv's attack, if Viv moved through it during this activation, it has -1 block.

DENSITY CONTROL
Viv may change her Size at any time. Viv can move through anything, her movement is unstoppable, and she ignores all wounds when attacked by non-adjacent figures.

FACTION = CHAMPIONS
PUBLISHER = MARVEL
KEYWORDS = Inorganic
SYMBOLS = FLYING, STEALTH, SUPER STRENGTH
Copied over from Discord. Think she could still use some fine-tuning? We discussed some faction-play stuff that I need to look further into. Also, it'd be cool if Disrupt could somehow work with Champions Uplink - it'd be juicy, but maybe Disrupt could apply for the rest of the turn instead of just during Viv's attack for the activation...so she could phase through someone then pass off the attack? Or Champions Uplink could just grant a move action or something.

On a note that kinda clashes with that, after looking at the other Champions and how we'd want them to fit, I think she probably needs to be pretty low-cost? Not sure how doable that is with the current setup, especially if we're looking to make it even juicier.
 
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