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[Pod 0] Velnesh Alphas (Leyline Phantoms) - AotV Testing

Re: [Pod 0] Velnesh Alphas (Leyline Phantoms) - Playtesting

Planning on playtesting tomorrow. What is the points you want me to try? the front page still says 90. Happy to test something else as well. Taimat and I will test a few!
I would playtest something else entirely. I think we're about to vote to finalize here.

In fact...

I propose we finalize the Velnesh Alphas at 75 points.

We were split 2-2 on preferences so I figure I'll put it to a vote!
@NecroBlade @Captain Stupendous @Astroking112
 
Re: [Pod 0] Velnesh Alphas (Leyline Phantoms) - Playtesting

Planning on playtesting tomorrow. What is the points you want me to try? the front page still says 90. Happy to test something else as well. Taimat and I will test a few!
I would playtest something else entirely. I think we're about to vote to finalize here.

In fact...

I propose we finalize the Velnesh Alphas at 75 points.

We were split 2-2 on preferences so I figure I'll put it to a vote!
@NecroBlade @Captain Stupendous @Astroking112

:up:
 
Re: [Pod 0] Velnesh Alphas (Leyline Phantoms) - Playtesting

:down:

I would not be comfortable with finalizing right now at 80, either, though I recognize that I value their potential in scenarios more than most.
 
Re: [Pod 0] Velnesh Alphas (Leyline Phantoms) - Playtesting

I know you guys are in the process of finalizing this, but I played a quick game with them this morning.

Armies were: Nakitas, Gorillanators x2, Johnny "Shotgun", and the Velnesh(@80 pts) - 445 pts
vs.
Charos, Greenscales x2, Raelin SOTM - 450 pts
on Sear by Dignan

The plan was to hold the Velnesh back and then use them to hit hard once the screen of Gorillanators was compromised and the Nakitas were endangered. Pulled it off almost perfectly. Nakitas and Gorillanators gained the bridge and the height, while Charos and the Greenscales challenged them within Raelin's aura (at the edge of the startzone). Each team got a defense glyph, and Charos got a potion of healing. Round 3 saw some real action, as Raelin charged in to attempt to break up the Nakita and Gorillanator that were controlling the bridge. Simultaneously, the order markers shifting to the Velnesh, one of which replaced the fallen Gorillanator on the bridge that was blocking for the Nakita and keeping back the Greenscales. Another got around Raelin and those two put 3 wounds on her and destroyed her. Nakitas got Charos up to 4 wounds. An initiative shift saw the Velnesh almost assassinate an order marker when they killed 2/3 remaining Greenscales, but then Charos and the remaining Greenie killed 2 of the Velnesh and Charos healed and started munching on Nakitas. Another initiative gamble saw the last Velnesh hitting Charos hard with height, but it 1 skulled and got counterstruck. Charos got a Scarab of Invincibility and Johnny Shotgun stood no chance.

Units remaining: Charos with 1 wound
What the Velnesh did: Used Shift a lot, defended and used Blink once (I think), and defended and didn't use Blink at least twice because the Velnesh was a key blocker on the bridge. Killed 3 Greenscales and did the last 3 wounds of damage on Raelin.

My impressions: They're fun. I think this map was good for them, and their mobility showed, but there were also times when they just couldn't get to places where I wanted them to be. So that's good. They'd certainly be stronger on maps with more extreme heights or more walls they could clip through. They're potent assassins, and good defenders too. They're pretty sharky when you commit to using them, because they're mobile and 3 attacks of 4-5 is pretty nice. But it's a gamble, as with most unique squads. 80 seems like it might be right price-wise, I'd have a better grasp on it if I had played more games with them. I'd expect they'd play strongly in an all-unique set where they can get rolling assassinating order markers with some luck.
 
Re: [Pod 0] Velnesh Alphas (Leyline Phantoms) - Playtesting

Saw a bit of the Convo on the discord and wanted to throw my unsolicited :2cents: in on finalizing designs and releasing finished products. This seems like a topical thread for it. It seems like the AotV project has a built in final revision phase prior to final release that checks the set for it's overall cohesion as a master set. I'd suggest settling on a reasonable point cost at this point, allowing you to move on to other designs, and putting greater emphasis on coming back and finalizing point costs once you've got everything together as a set and you're voting there.
 
Re: [Pod 0] Velnesh Alphas (Leyline Phantoms) - Playtesting

I'm not sure what our process says happens with a tied vote, but let's just re-propose at 80 points.
@NecroBlade @Astroking112 @Captain Stupendous
This proposal passes on time

Thanks, OP updated. (Also added @Maklar the Silver Prince 's playtest in post #410.)

Do we want to park this thread in "Compatibility Testing" for now (essentially complete until we've collected enough AotV units to run AotV-only testing games)?
 
Re: [Pod 0] Velnesh Alphas (Leyline Phantoms) - Playtesting

That sounds like the next step in the process, yeah.
 
Re: [Pod 0] Velnesh Alphas (Leyline Phantoms) - Playtesting

Could we get the thread title updated to "Compatibility Testing."
 
Re: [Pod 0] Velnesh Alphas (Leyline Phantoms) - Playtesting

Could we get the thread title updated to "Compatibility Testing."

I had to settle for "AotV Testing" since "Compatibility" wouldn't fit. :lol:
 
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