Re: [Pod 0] Tetsuo Tyrell (Jace, Investigator) - Playtesting
This playtest wasn't very informative on Tetsuo himself because I kind of focused him down and my girlfriend didn't want to risk turns on him, but that in and of itself is useful. I think that his underperformance here is the result of these factors, but she didn't want to go all in on his risk.
VOLCARREN PARADISE by the Robber
No glyphs. Played with special healing waters scenario rules from the map instructions, but they never came into play.
Astro: Kinchо̄, Master Lao Xin, Master Win Chiu Woo, Yi Feng, Chen Tang (510 Points)
Dawn: Tetsuo Tyrell, Deathwalker 9000, Deathwalker 8000, Zettian Infantry x2 (510 Points)
Note: Kinchо̄ was a personal custom that can be found in this post. The only differences in this game were that he was 10 points cheaper and had no range limit on his Tanuki Trickery power. He was pretty powerful with the monks as it was, so I nerfed him after this game.
GAME SUMMARY:
SURVIVING UNITS:
Deathwalker 8000, 1x Zettian Infantry
~150 Points Left
POWER USAGE:
Tetsuo got three OMs (one in R1 where he moved in, one in R2 where he made an unboosted attack up at Kinchо̄, and one in R4 after he had died).
Overclock was never used, though it might have saved him from Kinchо̄.
Mind Jack was rolled for once, and got a 5/19.
THOUGHTS:
So, Tetsuo was kind of wasted in this game. Kinchо̄ straight up ambushed him after he got one OM (I viewed him as the biggest threat to my entirely-unique-hero-army on this lava map). He only got two Order Markers after that as Dawn spent much of the game trying to kill Kinchо̄—in the first one, he dealt 1 wound to Kinchо̄ (Dawn didn’t want to risk Overclocking or moving up onto lava field for level ground) and rolled a 5 for Mind Jack. The final Order Marker was a 3 in the round where Kinchо̄ finished him off.
I think that this is more representative of Kinchо̄’s strengths than any kind of weakness from Tetsuo. He very easily could’ve ruined my army at any moment with this set-up. I prioritized him heavily because of that, and Dawn didn’t want to use Overclock, which severely hampered his offensive potential. She also preferred taking additional turns with the Zettian Infantry and DW8k, which limited her ability to actually wound the Tanuki.
This playtest wasn't very informative on Tetsuo himself because I kind of focused him down and my girlfriend didn't want to risk turns on him, but that in and of itself is useful. I think that his underperformance here is the result of these factors, but she didn't want to go all in on his risk.
VOLCARREN PARADISE by the Robber
No glyphs. Played with special healing waters scenario rules from the map instructions, but they never came into play.
Astro: Kinchо̄, Master Lao Xin, Master Win Chiu Woo, Yi Feng, Chen Tang (510 Points)
Dawn: Tetsuo Tyrell, Deathwalker 9000, Deathwalker 8000, Zettian Infantry x2 (510 Points)
Note: Kinchо̄ was a personal custom that can be found in this post. The only differences in this game were that he was 10 points cheaper and had no range limit on his Tanuki Trickery power. He was pretty powerful with the monks as it was, so I nerfed him after this game.
GAME SUMMARY:
- Kinchо̄ teleported adjacent to Tetsuo at the end of Round 1. He was right next to lava, but Dawn only activated Tetsuo one more time before Kinchо̄ eventually finished his slow assassination. While Kinchо̄ was slowly finishing off Tetsuo, he was blocking attacks and moving about the map, dancing in and out of range, to height, off of lava field, or next to bushes. This position was very strong for him, as Lao Xin could see him clearly from the starting zone. I never felt like it was necessary to trigger Tanuki Trickery again until after Tetsuo was dead, and by then it was too risky to place a lone OM on Kinchо̄.
- While this was going on, my monks skirmished with Deathwalker 9000 and the Zettian Infantry on the other side of the map. They managed to get lucky and kill 9000 early on.
- Once Kinchо̄ finally fell to Deathwalker 8000 and the Zettian Infantry, Dawn began focusing on the rest of my army. They were struggling to kill enough Zettians to keep up, but things were still looking positive as I had only lost Chen Tang and Kinchо̄. Then Deathwalker 8000 engaged Master Woo and killed him in one turn with his Rapid Fire Special Attack.
- After Woo fell, I fell back on Lao Xin and Yi Feng only. Deathwalker 8000 unfortunately Rapid Fired Lao Xin into submission in one turn just like he did to Master Woo. That paralyzed me for a round and let her finish off Yi Feng for the win.
SURVIVING UNITS:
Deathwalker 8000, 1x Zettian Infantry
~150 Points Left
POWER USAGE:
Tetsuo got three OMs (one in R1 where he moved in, one in R2 where he made an unboosted attack up at Kinchо̄, and one in R4 after he had died).
Overclock was never used, though it might have saved him from Kinchо̄.
Mind Jack was rolled for once, and got a 5/19.
THOUGHTS:
So, Tetsuo was kind of wasted in this game. Kinchо̄ straight up ambushed him after he got one OM (I viewed him as the biggest threat to my entirely-unique-hero-army on this lava map). He only got two Order Markers after that as Dawn spent much of the game trying to kill Kinchо̄—in the first one, he dealt 1 wound to Kinchо̄ (Dawn didn’t want to risk Overclocking or moving up onto lava field for level ground) and rolled a 5 for Mind Jack. The final Order Marker was a 3 in the round where Kinchо̄ finished him off.
I think that this is more representative of Kinchо̄’s strengths than any kind of weakness from Tetsuo. He very easily could’ve ruined my army at any moment with this set-up. I prioritized him heavily because of that, and Dawn didn’t want to use Overclock, which severely hampered his offensive potential. She also preferred taking additional turns with the Zettian Infantry and DW8k, which limited her ability to actually wound the Tanuki.