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[Pod 0] Glyph of Recall - Testing

flameslayer93

I could go
The Book of "Glyph of Recall"

Arena of the Valkyrie Master Set

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NAME
Glyph of Recall

Temporary Glyph
Figures may only stop on this Glyph if there are any previously destroyed Squad figures. When one of your figures stops here, you must choose a previously destroyed Squad figure and place it adjacent to your figure. This glyph cannot be placed symbol-side up in any scenario you may create.

The glyph used for this glyph is the Glyph of Recall from Arena of the Planeswalkers.

Character Bio:
Spoiler Alert!


-Rulings and Clarifications-
TBA

-Combinations and Synergies-

Synergy Benefits Received
TBA

Synergy Benefits Offered
TBA

-Strategy, Tactics and Tips-
TBA

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>Playtesting Information
Easy to Use Form for Testing (credit: C3V):
https://www.heroscapers.com/community/showpost.php?p=1255200&postcount=2
Suggested units for testing:
https://www.heroscapers.com/community/showpost.php?p=2282804&postcount=28


Playtesting:
Test 1
Test 2
Test 3

Test 4
Test 5

Test 6
Test 7
Test 8
Tests 9 & 10
 
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Re: [AotV] UNIT NAME (Glyph of Recall) - Pod 0 - Design

For the sake of getting a fuller vision of the set, here is a list of the other glyphs that we'll be using, provided by @flameslayer93:

  • Move +2
  • Attack +1
  • Defense +1
  • Healing

These are all very straightforward to transfer to normal HeroScape rules, so they aren't a part of our design process right now, but I think that they're still pertinent to the discussion around creating glyphs.

Something worth noting for Recall is that the symbol seems to be evoking a grave. There's certainly some room to interpret this symbol as other things, but it's worth keeping in mind.
 
Re: [AotV] UNIT NAME (Glyph of Recall) - Pod 0 - Design

Could be the squad equivalent of Kelda. When you land on Recall, you may choose a previously destroyed Squad figure you control and place it adjacent to the figure that landed on the glyph.
 
Re: [AotV] UNIT NAME (Glyph of Recall) - Pod 0 - Design

I'm also fond of reviving a squad figure. I'd be a little concerned about reviving some of the Unique Squad figures like the Marro Warriors, but that could be playtested to be sure.
 
Re: [AotV] UNIT NAME (Glyph of Recall) - Pod 0 - Design

If it’s a one-time deal, or has limited charges, I don’t see a problem.
 
Re: [Pod 0] UNIT NAME (Glyph of Recall) - Pod 0 - Design

Reviving a Squad figure would be unique. Making it a Temporary Glyph keeps it in check, too. As long as we're not overdoing the resurrection theme* (big picture), I like it.

*
Spoiler Alert!
 
Re: [Pod 0] UNIT NAME (Glyph of Recall) - Pod 0 - Design

I'm fine with a temporary glyph to revive one squad figure. It's pretty bad for some armies and stronger for others, but so is Kelda.

Reviving a Squad figure would be unique. Making it a Temporary Glyph keeps it in check, too. As long as we're not overdoing the resurrection theme* (big picture), I like it.

*
Spoiler Alert!

Guess it's time to go back to the revival powers for all of the squad designs. ;)
 
Re: [Pod 0] UNIT NAME (Glyph of Recall) - Pod 0 - Design

Imo, if we are willing to fully heal 200+ point units we can handle bringing back a felled squaddie (assuming this is a limited power lol).
 
Re: [Pod 0] UNIT NAME (Glyph of Recall) - Pod 0 - Design

I had liked a previous suggestion of "recalling" a figure to a space, but the tombstone image doesn't really jive with that.

Having one temporary glyph sounds great and sounds like a consensus maybe so far? Are we ready to put something in the OP? We can focus discussion on that, then move forward with a vote.
 
Re: [Pod 0] UNIT NAME (Glyph of Recall) - Pod 0 - Design

I had liked a previous suggestion of "recalling" a figure to a space, but the tombstone image doesn't really jive with that.

Having one temporary glyph sounds great and sounds like a consensus maybe so far? Are we ready to put something in the OP? We can focus discussion on that, then move forward with a vote.

Well we do have Kelda 2.0, so we technically have 2 temp glyphs. ;)

But yeah, I’ll be happy to toss the concensus of both glyphs into their OP’s.
 
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Re: [Pod 0] UNIT NAME (Glyph of Recall) - Pod 0 - Design

My stab at official sounding wording:
"When figure you control lands on this Glyph, choose any squad with at least one figure destroyed (yours, a teammate's or an opponent's) and place a destroyed figure on the space with the Glyph of Recall."

Again, maybe the parenthesis should be removed and instead "choose any squad..." should be changed to "choose any squad you control..." but I like it is definitely possible for team games and for some reason an opponent - I can't really think of a reason why other than adding insult to injury, or a deterrent for if you do not have a squad figure destroyed but your opponent does (unless we want to add "you may" before "choose...") Also does there need to be contingencies in wording for when no squad figure is destroyed (Kelda does)?

Glyph best with Calvary and Kyrie squads and they need more help so I like it.
 
Re: [Pod 0] UNIT NAME (Glyph of Recall) - Pod 0 - Design

My stab at official sounding wording:
"When figure you control lands on this Glyph, choose any squad with at least one figure destroyed (yours, a teammate's or an opponent's) and place the destroyed figure on the space with the Glyph of Recall."

Again, maybe the parenthesis should be removed and instead "choose any squad..." should be changed to "choose any squad you control..." but I like it is definitely possible for team games and for some reason an opponent - I can't really think of a reason why other than adding insult to injury, or a deterrent for if you do not have a squad figure destroyed but your opponent does (unless we want to add "you may" before "choose..." Also does there need to be contingencies in wording for when no squad figure is destroyed (Kelda doesn't)?

Glyph best with Calvary and Kyrie squads and they need more help so I like it.


Kelda has a rules-built in contigency plan: Only a hero with at least 1 wound may land on this space.
 
Re: [Pod 0] UNIT NAME (Glyph of Recall) - Pod 0 - Design

There's a word in Heroscape for your teammate's stuff: "friendly".
 
Re: [Pod 0] UNIT NAME (Glyph of Recall) - Pod 0 - Design

My bad on the Kelda - yes it does have contingency - do we want for this glyph? Only matters if we do not have "you may" and also includes "opponent". I prefer "friendly" but I was trying to copy wording from Glyph of Sturla (Revive)
One at a time, roll the 20-sided die for each figure destroyed in this battle (yours, your teammates’ and you opponents’). If you roll 19 or 20, place the figure in any starting zone of your choice. If you roll 1 through 18, the figure remains destroyed.
But we can also use precedence of Glyph of Proftaka (Pit Trap)
You figure is trapped. The trapped figure cannot move from this space. The figure can move off the Glyph of Proftaka only if a friendly figure occupies an adjacent space.

Got to love the designers changing wording during game run ;)
 
Re: [Pod 0] UNIT NAME (Glyph of Recall) - Pod 0 - Design

My bad on the Kelda - yes it does have contingency - do we want for this glyph? Only matters if we do not have "you may" and also includes "opponent". I prefer "friendly" but I was trying to copy wording from Glyph of Sturla (Revive)
One at a time, roll the 20-sided die for each figure destroyed in this battle (yours, your teammates’ and you opponents’). If you roll 19 or 20, place the figure in any starting zone of your choice. If you roll 1 through 18, the figure remains destroyed.
But we can also use precedence of Glyph of Proftaka (Pit Trap)
You figure is trapped. The trapped figure cannot move from this space. The figure can move off the Glyph of Proftaka only if a friendly figure occupies an adjacent space.
Got to love the designers changing wording during game run ;)


I'm just leaving the power text as friendly or opponent's in the OP right now. It's the same effect, and we can work on semantics later.


Now, a contingency plan is an option: You can only land on this glyph is at least 1 squad figure has been destroyed this game.
 
Re: [Pod 0] UNIT NAME (Glyph of Recall) - Pod 0 - Design

Fair. :lol: A contingency for only anyone with a friendly destroyed Squad figure, right?
 
Re: [Pod 0] UNIT NAME (Glyph of Recall) - Pod 0 - Design

If you do not have a contingency or "you may" in Glyph rules and your opponent has destroyed figure but you don't then you MUST choose to revive opponent's figure. I could go either way as that might be fun, but simpler is better so probably either a contingency and/or "you may" in power. If no contingency but do have "you may", then you can just go on the glyph to burn it and prevent opponent from using when you do not have a destroyed figure (unlike Kelda).
 
Re: [Pod 0] UNIT NAME (Glyph of Recall) - Pod 0 - Design

To really pull from the Kelda wording:

Figures may only stop on this Glyph if there are one or more previously destroyed Squad figures. When one of your figures stops here, choose a previously destroyed Squad figure and place it adjacent to your figure. This glyph cannot be placed symbol-side up in any scenario you may create.
 
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