Yeah, Warrior could also work. My first thought was more toward the Protector/Guardian side since they're more meant to protect the Matoran than they are to war on anyone. Champion could also work?
Didn't occur to me before, but you could technically also go Matoran for species, since Toa are mainly souped-up Matoran. It's muddied a little bit with the original Toa, though, since they were never Matoran. I do think you could justify a schema where the regular Matoran are Citizens, the Toa are Champions/Warriors/Guardians, and the Turaga are Leaders/Elders, though, and they all get the Matoran species to stay under one banner.
Obviously that route requires skipping Toa as a class. Worth considering if we're looking at a different class anyway, though.
Yeah, I don't know if I could buy the Mata as Matoran, seeing as they're just about the only Toa that weren't Matoran first.
At that point it might just make sense to go with Bionicle as the species, but then you;d be losing the Cyborg interactions too.
Bionicle wasn't used in-fiction and, IIRC, it was really just meant to be a portmanteau of 'Bionic' and 'Chronicle' - it was a name for the story and not the characters.
To me, I think the real choice is between 'super high-level species designation' where basically every character is a Cyborg or an Android, or whether you try to dig into the more specific species names.
I think the latter approach looks better to me the more fleshed-out the universe is. If you're at the point where you're trying to implement a lot of the villains (Rahkshi, Visorak, Piraka all spring to mind), I think being able to designate them as their in-fiction species is very handy.
On the other hand, if you were to
just implement the OG Toa and leave everything else as a pipe dream, I think I'd just go Cyborg and save myself the trouble.
(Kind of a tough call to make because the whole thing is improbable to begin with.
)
Hmm. Fair point on symmetry. The main reason I don't have a peacemaker thing there already is that I... have no idea what that looks like?
Let me know if you have any brainstorms on that front.
I mean...keeping Tahu from flying off the handle seems about right, but that's 1 very specific use. The Toa don't currently have any powers that make them very discordant.
Yeah, keeping Tahu under control feels a little a little too keyed into him specifically - more of a Turaga Vakama power than a Gali power. There isn't inherently a lot of conflict for her to resolve.
(Maybe let her give the team some resistance to outside manipulation? I remember her doing that a lot with the Rahkshi and their Psycho-Man-esque emotion manipulations)
That's fair. I could see keeping the SA and dropping the Wind Control to try and do something that feels a little more Lewa-y.
That sounds like a good approach to me.
I'll have to think on that, then. It would be cool if we could do levitation (probably a lite version that just does the terrain stuff and not the height advantage stuff) and a little more tricky wind stuff in one power.