• Welcome to the Heroscapers 2.0 site! We've still got some dust to clear and adjustments to make, including launching a new front page, but we hope you enjoy the improvements to the site. Please post your feedback and any issues you encounter in this thread.

Out-there Heaven (Movie, TV, and Video Game Characters)

On a side note, Bionicle: The Game had models for the Toa Mata. I honestly don't know if it would be easier to rig those up and pose them or to scan the sets and then fix any scanning flaws. Either way, still a whole ton of work. :lol:
 
Yeah that's what I'm looking for, thanks Ronin.

I think Winston might actually be one of the more viable ones in this thread. The mini that the C3V used for Zaeus looks pretty similar, and I bet a bunch of Scapers already own it.

zeaus_advanced_2_original.jpg

I'm pretty sure they came in sets of three, so I have at least three of him. If not him, something really close.
 
Yeah, Warrior could also work. My first thought was more toward the Protector/Guardian side since they're more meant to protect the Matoran than they are to war on anyone. Champion could also work?

Didn't occur to me before, but you could technically also go Matoran for species, since Toa are mainly souped-up Matoran. It's muddied a little bit with the original Toa, though, since they were never Matoran. I do think you could justify a schema where the regular Matoran are Citizens, the Toa are Champions/Warriors/Guardians, and the Turaga are Leaders/Elders, though, and they all get the Matoran species to stay under one banner.

Obviously that route requires skipping Toa as a class. Worth considering if we're looking at a different class anyway, though.
Yeah, I don't know if I could buy the Mata as Matoran, seeing as they're just about the only Toa that weren't Matoran first. :lol: At that point it might just make sense to go with Bionicle as the species, but then you;d be losing the Cyborg interactions too.

Bionicle wasn't used in-fiction and, IIRC, it was really just meant to be a portmanteau of 'Bionic' and 'Chronicle' - it was a name for the story and not the characters.

To me, I think the real choice is between 'super high-level species designation' where basically every character is a Cyborg or an Android, or whether you try to dig into the more specific species names.

I think the latter approach looks better to me the more fleshed-out the universe is. If you're at the point where you're trying to implement a lot of the villains (Rahkshi, Visorak, Piraka all spring to mind), I think being able to designate them as their in-fiction species is very handy.

On the other hand, if you were to just implement the OG Toa and leave everything else as a pipe dream, I think I'd just go Cyborg and save myself the trouble.

(Kind of a tough call to make because the whole thing is improbable to begin with. :p)

Hmm. Fair point on symmetry. The main reason I don't have a peacemaker thing there already is that I... have no idea what that looks like? :lol: Let me know if you have any brainstorms on that front.
I mean...keeping Tahu from flying off the handle seems about right, but that's 1 very specific use. The Toa don't currently have any powers that make them very discordant.

Yeah, keeping Tahu under control feels a little a little too keyed into him specifically - more of a Turaga Vakama power than a Gali power. There isn't inherently a lot of conflict for her to resolve.

(Maybe let her give the team some resistance to outside manipulation? I remember her doing that a lot with the Rahkshi and their Psycho-Man-esque emotion manipulations)

That's fair. I could see keeping the SA and dropping the Wind Control to try and do something that feels a little more Lewa-y.
That sounds like a good approach to me.

:up: I'll have to think on that, then. It would be cool if we could do levitation (probably a lite version that just does the terrain stuff and not the height advantage stuff) and a little more tricky wind stuff in one power.
 
Yeah I'd think getting the Toa Mata out the door would probably be enough of a miracle, but I think looking at the entire universe is a good way of understanding what the Mata should look like.

I think I like going Cyborg/Android and then giving each variety a different class, be it a more general one (Protector, Elder, Citizen, etc) or a more specific one (Toa, Turaga, probably still Citizen, etc) is the approach I prefer. That way you can still get fairly specific call-outs for synergy while still keeping the Cyborg interactions. (You really sold me on the idea of Forge or whoever being able to put them back together, like they're some sort of building toy or something. :p)

I like Gali protecting from outside manipulation somehow. What about something like;
SOOTHING SUPPORT
Whenever an Order Marker would be removed from the card of a Toa you control, you may instead move it to the Army Card of any other Toa you control. An opponent may never take temporary or permanent control of any Toa you control adjacent to Gali.

Btw, I went through and added the past month or so of designs to the OP. (Seriosuly, look at that anime section) As per Spidey's request, I'm wondering if it would just be best to ask people to signify somewhere in their post what the design is from, especially if it's a more obscure property. I'll try to edit in what properties the characters are from into the OP at some point.
 
As per Spidey's request, I'm wondering if it would just be best to ask people to signify somewhere in their post what the design is from, especially if it's a more obscure property. I'll try to edit in what properties the characters are from into the OP at some point.

Sounds reasonable to me.

More thoughts on Bionicle stuff in a few minutes!
 
Yeah I'd think getting the Toa Mata out the door would probably be enough of a miracle, but I think looking at the entire universe is a good way of understanding what the Mata should look like.

For sure. That was kinda my approach with the Kanohi stuff as well. The goal here should be to design the Toa so that they work well in the context of C3G (without a universe around them), but their universe can still be expanded on without running into any big design hurdles.

I think I like going Cyborg/Android and then giving each variety a different class, be it a more general one (Protector, Elder, Citizen, etc) or a more specific one (Toa, Turaga, probably still Citizen, etc) is the approach I prefer. That way you can still get fairly specific call-outs for synergy while still keeping the Cyborg interactions. (You really sold me on the idea of Forge or whoever being able to put them back together, like they're some sort of building toy or something. :p)

Yeah, I think I do still gravitate toward that as well. I've definitely come around, in the last few days, on the idea of also going for more general/game-integrated classes over more specific ones. It might not be a strict necessity, but I like the Piraka as Criminals and the Barraki as Warlords and the Visorak as Predators, and so on.

Plus that way you could differentiate more easily between different teams of Toa. Within teams, you'd see pretty much all the same classes (or at least, I would class them all pretty much the same way within teams, to avoid too much discrepancy in synergies available), but the Mata/Hagah/Metru/Hordika, to pick a few, did all have fairly different roles. It'd be cool to be able to reflect that instead of making them all Toa.

I like Gali protecting from outside manipulation somehow. What about something like;
SOOTHING SUPPORT
Whenever an Order Marker would be removed from the card of a Toa you control, you may instead move it to the Army Card of any other Toa you control. An opponent may never take temporary or permanent control of any Toa you control adjacent to Gali.

Yeah, I think something along those lines works. I don't know if full-on preventing control is justified, but something that combats OM tampering and other disruptive stuff is the right way to go.
 
6a0df9437459b7cdb7acc34d2c71f21e3afbe102r1-691-885v2_hq.jpg


NAME = KARS

SPECIES = PILLAR MAN
UNIQUENESS = UNIQUE HERO
CLASS = ???
PERSONALITY = RUTHLESS

SIZE/HEIGHT = MEDIUM 5

LIFE = 7

MOVE = 6
RANGE = 1
ATTACK = 5
DEFENSE = 6

LIGHT MODE

Figures attacked by Kars’ normal attack subtract 1 from their Attack and Defence for the remainder of the round. Light Mode may not affect the same figure more than once per round.

LIGHT SLIP BLADE DEFENCE

Once per round, when a non-adjacent figure rolls attack dice against Kars, you may ignore two skulls rolled.

DOUBLE ATTACK

When Kars attacks, he may attack one additional time.

MALLEABLE BODY
When rolling defence dice, Kars may re-roll up to 2 dice.

SUPER STRENGTH
 
Kars is another of the Pillar Men
A quick rundown

Light Mode is his signature technique, his arm-blades essentially are rapid chainsaws, so they reflect dazzling light. So this is meant to represent blinding, essentially.

Light Slip Blade Defence is essentially him cutting up bullets in mid-air due to his speed with said blades.

Double Attack is again a speed thing for him.

Malleable Body as mentioned with Esidisi is representative of the Pillar Man ability to reform their body at will
 
Light Mode will almost certainly need markers. (If it's meant to represent blinding, maybe take the ones off Dazzler and give characters with Blind Warrior immunity to it?) Looks like a really fun, simple card though! :)
 
Light Mode will almost certainly need markers. (If it's meant to represent blinding, maybe take the ones off Dazzler and give characters with Blind Warrior immunity to it?) Looks like a really fun, simple card though! :)


Thank
(And yes good idea with Blind Warrior)


I didn't want to overcomplicate him, just wanted to make him a simple but strong tank-bruiser kinda guy
 
Maybe they should be Event Heroes? Malleable Body basically gives him 8 defense, plus he gets to subtract 2 skulls from an attack per round, plus he gets to subtract attack dice from opponents? that's a whole lot of defensive power.
 
Maybe they should be Event Heroes? Malleable Body basically gives him 8 defense, plus he gets to subtract 2 skulls from an attack per round, plus he gets to subtract attack dice from opponents? that's a whole lot of defensive power.


I have an Event Hero Kars but he's saved for something else
I don't know if I'd called the Pillar Men Event Heroes. I guess they could be, but it's not something I'm particularly inclined to go toward.
 
Thor and Superman aren't Event Heroes - I think you're good with Unique here. :shrug: If literal gods aren't always Event, that's a pretty high bar most of the time (though weaker figures can be made Event if they fit it better, obviously). I think this guy's probably hitting the low-ish 400s, but if you're good with that, you're good. :up:
Incidentally, I hope we can get some official rulings on some of these franchises soon - there are so many cool ideas here, and I'd love to see them actually worked on rather than stuck in purgatory.
 
Well the issue with a lot of these is there's likely a lack of viable minis, so it's all kinda consigned to purgatory by default
I just like coming up with designs

And I can always run them on TTS if I really want
 
I think breaking the anime/manga barrier is a pretty attainable goal. They're comic characters, just from a different country. Minis is the big issue for a lot of them I think.
 
JJBA and MHA are definitely the two series I see with most viability for C3G
And maybe One Punch Man
 
We've worked out mods for franchises before - He-Man, Mortal Kombat, I'm definitely going to be working on Gargoyles. You could probably get some help and put something together.
 
DB is viable too
I think MHA fits the best given it is actually superheroes anyway
 
One Punch Man

One-Punch Man is tough because it lends itself super well to mixing with western superhero stuff, except for Saitama himself.

You could maybe make him work by giving him some kinda Doc Manhattan-esque boredom power? Like, he can beat anybody, but there is a risk that if he isn't going up against someone who looks challenging, he just kinda wanders off in search of a real fight.
 
Power Level

MHA is to OPM as FMA is to SDS. Basically power levels in one are ridiculous compared to the others. I'd love to make some Seven Deadly Sins stuff, but they're all very powerful characters and I'm not sure I could make balanced cards with them. I am similarly hesitant about OPM. (Then again Superman is pretty broken) You may also see me pop in some Soul Eater ideas I've had for a while.

~Dysole, rummaging through her brain
 
Re: Power Level

MHA is to OPM as FMA is to SDS. Basically power levels in one are ridiculous compared to the others. I'd love to make some Seven Deadly Sins stuff, but they're all very powerful characters and I'm not sure I could make balanced cards with them. I am similarly hesitant about OPM. (Then again Superman is pretty broken) You may also see me pop in some Soul Eater ideas I've had for a while.

~Dysole, rummaging through her brain
Point costs exist for a reason. Event Heroes exist for a reason. Even if we're looking at characters who are likely going to end up over 1,000, that's not without precedent. If this One Punch Man chap is supremely powerful to the degree no one can realistically beat him but gets bored, well there's precedent for that too. I say go for it. :shrug:
 
Back
Top