Games are played using the online Heroscape interface. Check the spoiler for a how-to-play video.
Spoiler Alert!
[ame]
Using an online voice chat utility, such as Discord, improves the playing experience considerably.
Using an online voice chat utility, such as Discord, improves the playing experience considerably.
MULTIPLAYER INSANITY OF BATTLE
For this event, each player will bring a single 450 point, 14 figure max army. B+ or lower. Standard points, VC legal.
Rechets of Bogdan and Bound Heroes of the Acolytes of Vorganund count towards the figure limit. If your army is over the figure limit, you must declare which figures are not part of the army before placement begins.
Placement Rules
- Each game will have either 3 or 4 players (with a preference for 4).
- Before the game there will be a dice-off. In order of results, the players will choose their position in the placement order (first, second, third, and fourth if there are four players).
- In that order, players will take turns placing one card's worth of figures on empty spaces. You may place figures from ANY card - yours or an opponent's. Figures cannot be placed on glyphs or molten lava, or adjacent to enemy figures. Squad figures must be placed within 3 clear sight spaces of all other figures placed on that turn.
- Players continue to rotate through placement, going back to the first player after everyone has placed each time (i.e. ABCDABCD in 4 player, ABCABC in 3 player).
- For the opening initiative in a 4 player game, there are the following initiative bonuses:
- Second Placement: +1 initiative
- Third Placement: +6 initiative
- Fourth Placement: +10 initiative
- Second Placement: +1 initiative
- In a 3 player game, the bonuses are:
- Second Placement: +3 initiative
- Third Placement: +7 initiative
- Second Placement: +3 initiative
Scoring Rules
- You score points for destroying or wounding opponent's figures with attacks or powers you control. If your opponent takes wounds because of a Wannok you control, or if a power you control moves an opponent's figure into molten lava and that figure is destroyed, those wounds/destruction count as effects you control.
- Points scored for wounds/destruction equal the partial card value of the figure/wounds.
- If a figure heals or revives, you still keep the points for wounding/killing it.
- The game continues until no more than one player has figures remaining. The player with the most points wins.
- If a power you control takes permanent control of a figure, you score points as if you had destroyed the figure. (Your opponents can still get points by actually killing that figure, though!)
Tournament Format
- The event will last for three rounds, with a "championship game" in the third round. Each round will be 10 days long, with a possible extension around Scapecon.
- For groupings after the first round, there will likely be wild cards who advance among the winners despite not winning their previous game. Wild cards will be the players with the most points scored among players who did not win their games.
Spoiler Alert!In round 1, there will be as many 4 player games as possible, with 3 player games to fill in as needed. (For example, with 18 players we will have 3 4-player games and 2 3-player games.)
In round 2, there will be between 2 and 4 "winner's bracket" games, where the top 4 players from those games (winners and highest-scoring non-winners) will advance to the championship game. No more than half the games will be winner's bracket games, but preference will be for the winner's bracket games to be games of 4.
Examples:
12 players: 2 winner's games of 3, 2 consolation games of 3
16 players: 2 winner's games of 4, 2 consolation games of 4
17 players: 2 winner's games of 4, 3 consolation games of 3
20 players: 2 winner's games of 4, 3 consolation games of 4
21 players: 3 winner's games of 4, 3 consolation games of 3
In round 3, winners of the winner's games advance to the championship game, plus the highest scoring non-winners from winner's games as needed to place 4 players in the game.
To the extent it's possible within these constraints, players will be grouped with players who they have not already played in the event. We may also adjust groupings within these constraints in an effort to make scheduling easier.
- Please be proactive about contacting your group about games as scheduling for 3-4 players can be difficult, even with an extended time window.
- Once the game is scheduled, please begin placement over messages in order to speed things up when game time arrives.
Maps
Spoiler Alert!
Ayrwode’s Bluff (Valda, Wannok)
Remains of Clionesia (Dagmar, Wannok)
Nomanisan (Dagmar, Yngvild)
There will also be T-glyphs on the maps, with our standard 5 glyph options and standard trap.
Remains of Clionesia (Dagmar, Wannok)
Nomanisan (Dagmar, Yngvild)
There will also be T-glyphs on the maps, with our standard 5 glyph options and standard trap.
Event Details and Rules:
Spoiler Alert!
Stalemate Rule
At the end of any round after the fourth round of the game, a player may activate the stalemate countdown by informing their opponents in the chat window. After that call, if three or more consecutive rounds pass where:
Note: If a wound is healed (and/or a destroyed figure is returned to the battlefield) then the attack or power that inflicted the wound (and/or destroyed the figure) does not count for the purposes of avoiding a stalemate.
* "attacking powers" are defined as any special power on an army card or glyph that inflicts wounds, destroys figures, or takes permanent control of figures.
Scheduling- There is no attack or attacking power* used against an opponent, and
- Each player wins initiative at least once,
Note: If a wound is healed (and/or a destroyed figure is returned to the battlefield) then the attack or power that inflicted the wound (and/or destroyed the figure) does not count for the purposes of avoiding a stalemate.
* "attacking powers" are defined as any special power on an army card or glyph that inflicts wounds, destroys figures, or takes permanent control of figures.
Again, please contact players quickly in order to schedule your games.
If you do not want to continue in the tournament into the next round, please PM an organizer to let them know.
Etiquette for watching gamesIf you do not want to continue in the tournament into the next round, please PM an organizer to let them know.
- Only the tournament referees (Dysole, kevindola, dok, vegietarian18, and superfrog) are authorized to make binding rulings. If no referee is present in a game, ask before offering your opinion.
- Refer to this thread for the etiquette rules of the Online Heroscape tournaments.
Disputes
The tournament referees are Dysole, kevindola, dok, vegietarian18, and superfrog. These players may make rulings on in-game disputes (line of sight, figures fitting on a space, dice rolled too soon/too late, etc) in games where they are not playing. If there is a dispute and one of these players is online, they may issue an on-the-spot ruling. If you have a dispute you cannot resolve, and none of the referees are present, you may stop the game and PM the tournament referees for a ruling.
~Dysole, kicking off something fun
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