Sir Heroscape
Sir Formerly Known As adoney
Re: OHS Special Event - Bring the VCheese #4 - Round 4 by 4/
Really good points here. While I admit I didn't watch the game, or know the gamestate to accurately judge a right or wrong move...the principle Foudzing is pointing out here is key. Sometimes, to beat variance, you simple avoid the plays that will allow the variance. So even if you can engage a key target to get off a big attack, maybe you don't to avoid the counterattack. Another key point to high level play is playing and making decisions where the failed result won't tip the scales drastically. For example, Quahon IS the army. If she dies, the army is dead. So allowing her to be exposed just to get off a big attack looks all that much worse when the play fails. Like Nilfeim, you want to avoid engagements as much as possible in order to prevent the variance plays. Cause sometimes that's all it takes.
Anyway, like I said...I didn't see the game or know the gamestate...so I'm just talking generics...but also talking from experience as I've made the very mistakes I'm pointing out above.
I did take the 50% LEA into account in my calculus:Heracles' 9/14 on his double turn attacks went into my 2/6 defense to perfectly take down a full health Quahon, at which point I conceded on turn 2 of round 3. Second game where Quahon has gone down in a single turn, and also my second loss. Hard to play into variance like that,
So I got curious and the odds of Heracles dropping all quahon lives in one go with double 7v3 were 24.93%
Also odds of him doing exactly 6 wounds were 16.48%
So that's 24.93+16.48*0.5 = 33.17% odds where Quahon straight up dies without being able to land on Kelda in this situation.
It's a 14+ on the D20 odds.
Basically it's not that high variance when numbers of attack dice are so big and numbers of defense dice so low (14 vs 6).
Quahon getting dropped in 3x 5v5 was another story tho.
You defnitely had one of the best builds in the format, but you lost two times to builds that were definitely designed with the Quahon build in mind.
Well, 6 wounds then is still only a 50% chance to take an LEA, so the chance that she "straight up dies" is still lower than 33%. Boromir got the 1 in 4 where Heracles does the damage, and I don't fault my play for that considering how one-sided the matchup was on that particular map.
24.93+16.48*0.5 = 33.17
Well as I said Boromir's army was definitely an army that was made with beating the Quahon build in mind, so of course it was not an easy machup, a machup where a single mistake can be huge and where you'll have to be very cautious, but I still think the machup was much more balanced than what you claim it to be.
Also I don't get why you say the map is especially hard for you, with Kelda being more beneficial and easier to use for your army than for Boromir's one in my opinion.
Also you could have easily prevented Boromir to get the ~33% chance to straight up win the game, or at least greatly reduce these odds. I won't say you played bad but I feel like you kinda played into Boromir's wincon when you weren't forced too. Like you could have played the game like normal without noticing Kelda, and burning Kelda when needed much later in the game, rather than engaging and trying to burn Kelda as fast as possible. You were varianced, for sure, but not to a huge amount.
Really good points here. While I admit I didn't watch the game, or know the gamestate to accurately judge a right or wrong move...the principle Foudzing is pointing out here is key. Sometimes, to beat variance, you simple avoid the plays that will allow the variance. So even if you can engage a key target to get off a big attack, maybe you don't to avoid the counterattack. Another key point to high level play is playing and making decisions where the failed result won't tip the scales drastically. For example, Quahon IS the army. If she dies, the army is dead. So allowing her to be exposed just to get off a big attack looks all that much worse when the play fails. Like Nilfeim, you want to avoid engagements as much as possible in order to prevent the variance plays. Cause sometimes that's all it takes.
Anyway, like I said...I didn't see the game or know the gamestate...so I'm just talking generics...but also talking from experience as I've made the very mistakes I'm pointing out above.